<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:wfw="http://wellformedweb.org/CommentAPI/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
	>

<channel>
	<title>Fox Render Farm</title>
	<atom:link href="http://www.foxrenderfarm.com/blog/?feed=rss2" rel="self" type="application/rss+xml" />
	<link>http://www.foxrenderfarm.com/blog</link>
	<description>Fox Render Farm Official Blog</description>
	<lastBuildDate>Wed, 22 May 2013 06:24:05 +0000</lastBuildDate>
	<language>en-US</language>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.4.1</generator>
		<item>
		<title>Three Tips To Monitor Rendering Time While Editing Your CG Project</title>
		<link>http://www.foxrenderfarm.com/blog/?p=989</link>
		<comments>http://www.foxrenderfarm.com/blog/?p=989#comments</comments>
		<pubDate>Wed, 22 May 2013 06:24:05 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Animation]]></category>
		<category><![CDATA[cloud render service]]></category>
		<category><![CDATA[news]]></category>
		<category><![CDATA[online rendering service]]></category>

		<guid isPermaLink="false">http://www.foxrenderfarm.com/blog/?p=989</guid>
		<description><![CDATA[No matter how fast you create a project, half of your time will get wasted in rendering. If you are using a standalone system with limited CPU speed and limited memory capacity then your time will be even worse! You &#8230; <a href="http://www.foxrenderfarm.com/blog/?p=989">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p>No matter how fast you create a project, half of your time will get wasted in rendering. If you are using a standalone system with limited CPU speed and limited memory capacity then your time will be even worse! You need to wait for hours together to be able to see the final output of your work after the elaborate process of rendering. Seeing test previews and conducting repeated rendering for the same will certainly finetune your work, but the time spent on it will make you more irritated! However, if you know how to monitor rendering time and how to cut it short during the editing stage without compromising on the quality of your final work then you will win half the battle! Check out the tips we have shared:</p>
<p>Tip 1: Reserve effects for real time rendering</p>
<p>You can monitor the rendering time of your CG project if you exclude the special effects, shadows, ray tracing and transitions from it during the trial previews. These add-on effects take more time to render, thus making the entire process delayed. Reserve these effects for the last preview before submission and stick to simple model rendering for the time being.</p>
<p>Tip 2: Forget render insensitive effects</p>
<p>When we ask you to stay away from options like frame blending, filters, etc., you may get confused. But what you might not know is that these render intensive effects slow down your project! Basically, it takes more time to render projects that have these effects included in them in comparison to those which are devoid of this. So, an easy way that you can adopt to monitor rendering time during the editing stage is to forget these render intensive effects for the time being. However, at times it may be very important to see the outcome of your CG project after the implementation of these effects right during the editing stage. There is a way out for it! View the effect in one frame at a time by rubbing through the clip in that particular canvas.</p>
<p>Tip 3: Low frame rate and resolution serves well</p>
<p>If your project permits lower resolution and low frame rate then it will be a great measure to monitor rendering time. However, it is equally true that low resolution CG might not give as splendid an image quality as those with high resolution images. Similarly, low frame rate might not fit the purposes of every graphics project. In such cases, it is always ideal to go for these options during the editing stage of the project. When your project is in the rectification stage, these effects will not cause havoc chances. You can always turn on the options at the finals stage of real time rendering to achieve the effect you want.<br />
Render farm is software that assists in CGI and is very helpful to create visual effects. It is widely used in film and television industry these days. Thsnks to the software as users do not need to spend any time now to <a title="monitor rendering" href="http://www.foxrenderfarm.com/" target="_blank">monitor rendering</a> time of their porjects in their individual systems.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.foxrenderfarm.com/blog/?feed=rss2&#038;p=989</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Affordable High Quality Technology at Your Fingertips</title>
		<link>http://www.foxrenderfarm.com/blog/?p=986</link>
		<comments>http://www.foxrenderfarm.com/blog/?p=986#comments</comments>
		<pubDate>Tue, 21 May 2013 06:52:59 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[cloud render service]]></category>
		<category><![CDATA[fox render farm]]></category>
		<category><![CDATA[news]]></category>
		<category><![CDATA[online rendering service]]></category>

		<guid isPermaLink="false">http://www.foxrenderfarm.com/blog/?p=986</guid>
		<description><![CDATA[Rendering is one of the most important parts of the process of graphic animation and it is, in addition one of the most complicated and expensive ones. This fact can actually become a true inconvenience for professionals in the field &#8230; <a href="http://www.foxrenderfarm.com/blog/?p=986">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p>Rendering is one of the most important parts of the process of graphic animation and it is, in addition one of the most complicated and expensive ones. This fact can actually become a true inconvenience for professionals in the field of animation, 2D, 3D, architecture, graphic designing, modelling and a long etc. The hardware needed to carry out a high quality rendering job, would literally burn out an ordinary computer, not considering the time that would take to get the job finished. A computer able to support this kind of software is unaffordable for most of these professionals. Money and time are too precious to be wasted; therefore a solution to this problem is well needed. Here is where the concept of remote render service makes it appearance.<br />
There are many online companies which have specialised in offering 24/7 remote render services. Other smaller companies or individuals, who can&#8217;t afford the excessive costs of in-house rendering, take benefit from the services provided, saving both their money and their time. Those online companies enclose what is known as render farms. These online farms consist of a large amount of render nodes, connected by a powerful server which can be easily accessed by any user in the cloud only by downloading and installing the necessary programmes and applications into their own computers. The use of these render farms grant the users all their rendering needs, being these needs speed, quality and of course an affordable price despite the volume of the job required. They help both companies and individuals to fulfil their current graphic animation requirements.<br />
However, technology unstoppable march does not end here. A considerable amount of different rendering engines have been developed, mostly depending on the needs of the different users and moreover depending on which would be the final product. One of the most acclaimed rendering engines by the experts on the matter is V-ray. This pioneering rendering engine has obtained its fame because it applies highly-developed techniques, such as for example global illumination algorithms, like irradiance maps, path tracing and photon mapping amongst others. The utilisation of these innovative techniques has an outcome of more photo-realistic resulting products. Therefore the v-ray render engine is habitually chosen over the other regular renderers.<br />
Being one of the most celebrated rendering engines V-ray, which is used in both the video-game and the film industries amongst others, can be as well found online at the reach of the hands of many clients from any other industries. The v-ray render farms provide their customers with the advanced technology that makes them feel they have the best possible quality concentrated in a massive render farm and then presented at their fingertips.<br />
There are many <a title="Vray render farm" href="http://www.foxrenderfarm.com/manual-vraymaps.html" target="_blank">Vray render farm</a> websites available online. However, to get the best possible service, it is strongly recommended to use no other available sites than the certified commercial render farms services. At the moment, one of the most important render farms providing remote render service which in addition supports v-ray engine is Fox Render Farm.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.foxrenderfarm.com/blog/?feed=rss2&#038;p=986</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Different Lightings That Can Be Used In A Multimedia Project</title>
		<link>http://www.foxrenderfarm.com/blog/?p=983</link>
		<comments>http://www.foxrenderfarm.com/blog/?p=983#comments</comments>
		<pubDate>Mon, 20 May 2013 08:09:17 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[cloud render service]]></category>
		<category><![CDATA[news]]></category>
		<category><![CDATA[online rendering service]]></category>
		<category><![CDATA[render farms]]></category>

		<guid isPermaLink="false">http://www.foxrenderfarm.com/blog/?p=983</guid>
		<description><![CDATA[Lighting plays a crucial role in a multimedia project. Although you can always switch over to the convenience of default lighting for every sequence you create, unless you have a concise idea on the matter your project will never look &#8230; <a href="http://www.foxrenderfarm.com/blog/?p=983">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p>Lighting plays a crucial role in a multimedia project. Although you can always switch over to the convenience of default lighting for every sequence you create, unless you have a concise idea on the matter your project will never look realistic. We have shared some information on lighting options here that are applicable for different ambiance. Take a look!</p>
<p>Omni lights: If your project has bulbs, candles or dim lights in it, you would need to incorporate omni lights to create a realistic scene. These lights feature illumination that is pointed straight towards a greater depth. But they are more focused in nature and do not cover wider area on either side of them.</p>
<p>Directional light: You will not be able to see this light when you use it for your 3D project, but feel its effect! Just think of the light that sun casts on earth or the illumination of the night sky due moonlight and glimmer of twinkling stars. This is exactly what happens when you integrate directional light in a scene.</p>
<p>Ambient light: This light, as its name suggests, creates the mood of the project. To be specific on this, ambient light is most suited for dusk scene after sunset which is characterized by a faint light and shade effect. As soon as you enable ambient light in your multimedia project, it will emit soft light rays all around it. This light will lift up the overall level of diffuse lighting in a sequence. The basic characteristic of ambient light is that neither it is typically unidirectional like omni light nor does it cast any shadow.</p>
<p>Spot light: This light is used in 3D projects in order to highlight something. The light rays emitted from the source create a conical shape as they travels further. The more the distance from the source, the greater is the expanse of the circumference of lighting that gets created. It is mostly used in advertising and product promotion when a ‘limelight effect’ is created on the product in discussion. However, graphics artists also use spot lights in architectural projects and environment modeling to portray light emitted from objects such as lamp posts, desk lamps and overhead helmet lights.</p>
<p>Area light: This form of light has characteristic shapes, which may be rectangular, round or square. These lights emit directional light rays from the particular source of generation. They are mostly used for illuminating 3D objects like back-lit panels and fluorescent lighting fixtures which might be present in a CG environment.</p>
<p>While lights impart realistic effects to multimedia scenes, they are difficult to render in individual computers due to their inadequate memory capacity and CPU speed. Such situations can be overcome by opting for outsourcing options from service providers like <a title="render farms" href="http://www.foxrenderfarm.com/" target="_blank">render farms</a> and all.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.foxrenderfarm.com/blog/?feed=rss2&#038;p=983</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Real Time Rendering</title>
		<link>http://www.foxrenderfarm.com/blog/?p=981</link>
		<comments>http://www.foxrenderfarm.com/blog/?p=981#comments</comments>
		<pubDate>Fri, 17 May 2013 06:26:30 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Animation]]></category>
		<category><![CDATA[cloud render service]]></category>
		<category><![CDATA[news]]></category>
		<category><![CDATA[online rendering service]]></category>
		<category><![CDATA[monitor rendering]]></category>
		<category><![CDATA[rendering farm]]></category>

		<guid isPermaLink="false">http://www.foxrenderfarm.com/blog/?p=981</guid>
		<description><![CDATA[Real time rendering is a prime area of computer graphics. It implies to create synthetic images quick enough on the computer for viewers to interact with virtual environments. The most common place for finding real time rendering is within video &#8230; <a href="http://www.foxrenderfarm.com/blog/?p=981">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p>Real time rendering is a prime area of computer graphics. It implies to create synthetic images quick enough on the computer for viewers to interact with virtual environments. The most common place for finding real time rendering is within video games. The speed at which the image display takes place is measured in the unit of frames per second or Hertz. This frame rate measures how fast an imaging device produces consecutive unique images. If the application is showing 15 frames per second, it is considered to be in real time.</p>
<p>Next, we discuss about graphics rendering pipeline. The pipeline is the foundation of real-time graphics. Its primary function is to create or render, a two-dimensional image, given three dimensional objects, a virtual camera, textures, lighting models and light sources.</p>
<p>The architecture of a real time rendering pipeline could be divided into three conceptual stages application, geometry and rasterizer. This structure is the core which is utilized in real-time computer graphics applications.</p>
<p>The application stage is controlled by the application where the image generation process commences resulting in the final scene of animation frame. Hence, a based is created and filled with simple images, which later on is built into larger, clearer images. The application is implemented upon the software, offering developers a complete control over the implementation so as to alter the performance. Some of the processes involved in this stage are collision detection, force feedback, animations, speed-up techniques and more. One of the processes which is usually implemented at this stage is detection of collisions. This usually involves algorithms which decide whether collision could take place between two objects. After a collision has been computationally detected, a response may be generated and sent back to the colliding objects. This response would also be sent towards a force feedback device. As the application stage ends, the geometry which must be rendered is fed onto the subsequent stage in the pipeline. These are rendering primitives which might eventually land up within the output device, such as triangles, lines and points.</p>
<p>The geometry stage is the stage where a large amount of per-vertex operations take place. This stage computes what needs to be drawn, how it must be drawn. It also determines where the animations are to be drawn.</p>
<p>In the rasterizer stage, the elements which have been drawn and the transformed models are fed into this stage. These elements are converted into picture elements or pixels and colors are added onto them.</p>
<p>To execute these stages, a powerful system of computers is needed. Such a network of computers is called a rendering farm. They share processing power and memory resources. Fox Render Farm is a reputed online render farm. You could submit your rendering project online in the cloud. In order to <a title="monitor rendering" href="http://www.foxrenderfarm.com/manual-client.html" target="_blank">monitor rendering</a> progress, you could download and install the client software application from their website.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.foxrenderfarm.com/blog/?feed=rss2&#038;p=981</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Tips That Make A Cartoon Animation Perfect</title>
		<link>http://www.foxrenderfarm.com/blog/?p=979</link>
		<comments>http://www.foxrenderfarm.com/blog/?p=979#comments</comments>
		<pubDate>Thu, 16 May 2013 07:59:00 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Animation]]></category>
		<category><![CDATA[cloud render service]]></category>
		<category><![CDATA[news]]></category>
		<category><![CDATA[online rendering service]]></category>

		<guid isPermaLink="false">http://www.foxrenderfarm.com/blog/?p=979</guid>
		<description><![CDATA[You might have a conception that cartoon-like images are easy to create and render as compared to the three dimensional objects that are created through computer graphics. But that is not true at all. Ask any expert modeler, and he &#8230; <a href="http://www.foxrenderfarm.com/blog/?p=979">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p>You might have a conception that cartoon-like images are easy to create and render as compared to the three dimensional objects that are created through computer graphics. But that is not true at all. Ask any expert modeler, and he would say that creating stylized models is much more difficult! The simple looking cartoon objects call for the execution of the modeler&#8217;s conception on their form, design and color. But here are some tips that will help you in creating the most life-like cartoon realism. Read on.</p>
<p>Make the silhouette interesting</p>
<p>The life of a stylized cartoon animation is in the silhouette. If it is interesting, it will attract attention and your project will be a hit! But if it looks boring then your labor will go waste after the strenuous process of modeling, rendering and distributing the final output. The best way to go about it is to put your idea on paper. Now when you will transform that cartoon into a CG image, create a simple flat shade to test how interesting it appears to you. You can put the image color as white and place it against a black background for better analysis.</p>
<p>Homologous mixture of hard and soft edges</p>
<p>While hard edges define your cartoon character, the soft edges make them look the way they are. But you have to be very careful about the balance of hardness and softness in your CG project. Tip here is that too much of hardness will hamper its cartoon-like looks, while too much of softness will impart a jazzy appeal.</p>
<p>Proportion of cartoon image</p>
<p>If you have thought that you can play with proportions when things concern cartoon images, you are wrong! Although cartoon characters can have long nose, slender legs, long legs and a massive head, the overall body structure must follow a proportion. So, while creating your cartoon character remember about its overall proportion.</p>
<p>Color says it all</p>
<p>You have the liberty of play with color, hue and saturation when you are working on a cartoon project. You can use bright colors and maximum saturation to depict happy mood. Likewise, you can desaturate parts of your frame for creating effects like flashbacks, reflection of sadness, etc. But always remember to retain a harmony throughout your frames. Render your trial project and check whether this synchronization persists or not. If your standalone computer does not support repeated rendering, you can look for options like render farm services.</p>
<p>Too much detailing is unnecessary</p>
<p>Although detailing is the heart and soul of computer generated characters, too much of it is unnecessary for cartoon characters. It will kill the characteristic softness of the image! However, you are not supposed to exempt yourself totally from applying any details to your cartoon animation though. Use your conception while fine tuning your cartoon with detailing.<br />
<a title="render farm" href="http://www.foxrenderfarm.com/" target="_blank">Render farm</a> is software that assists in CG and is very helpful to create visual effects in any OS.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.foxrenderfarm.com/blog/?feed=rss2&#038;p=979</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Easy To Follow Info On Creating Java Based Animation In Android</title>
		<link>http://www.foxrenderfarm.com/blog/?p=975</link>
		<comments>http://www.foxrenderfarm.com/blog/?p=975#comments</comments>
		<pubDate>Wed, 15 May 2013 06:27:46 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Animation]]></category>
		<category><![CDATA[cloud render service]]></category>
		<category><![CDATA[online rendering service]]></category>

		<guid isPermaLink="false">http://www.foxrenderfarm.com/blog/?p=975</guid>
		<description><![CDATA[Although a great percentage of population is making a shift towards Android, some of us might find it difficult to work. Initially, this new OS might not be as convenient as Microsoft. But it is time and tactics which can &#8230; <a href="http://www.foxrenderfarm.com/blog/?p=975">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p>Although a great percentage of population is making a shift towards Android, some of us might find it difficult to work. Initially, this new OS might not be as convenient as Microsoft. But it is time and tactics which can make you an expert in this new platform too. Thus, the tips shared here will be handy for you.</p>
<p>Step 1: Commence the work</p>
<p>Start your Droid project by clicking open a black layout in Eclipse. Now you need to access the tutorial of Android to move further ahead. Set SDK at a minimum level of 11 to ensure that you will be able to generate a balanced level of project manifestation. You can assign your preferred name to the project by making relevant alterations in the code.</p>
<p>Step 2: Set image</p>
<p>It is assumable that the image you wish to include in your Android project will be stored somewhere in your system. You need to launch the image in the &#8216;Views&#8217; option of the application layout. So, copy the image and store in the graphics folder of the project. Make sure that you launch each image in a different folder in Android. Moreover, you are free to make changes in the image at this stage as per the requirements of the final screen size.</p>
<p>Step 3: Develop the elements</p>
<p>You are supposed to define the XML image for creating the rest part of the graphics project. So retain the first folder for the central image. Put the relevant Java codes that define the shape of the image. Likewise, develop other folders with the secondary elements of the project. When everything is ready, you will be able to see the elements by clicking on to the &#8216;start&#8217; icon on top of the project interface.</p>
<p>Step 4: Make the project layout</p>
<p>After you are through with the elements, you need to incorporate them in the layout. Since you will be using &#8216;Image Views&#8217; for this project, go to the application folder, remove the existing codes and put the codes your new elements have generated. In order to link the layout with Java, you should add separate &#8216;Image Views&#8217; in the layout against each of the elements you have created.</p>
<p>Step 5: Set the animation</p>
<p>It is time to make your graphics elements move! For this, you need to navigate through the application custom defined folder and create a sub-folder. Now create another new folder there where you will store the codes for the animation. Tip here is that you should begin by defining &#8216;set&#8217; and then add animation details one by one. You can apply animation now for testing how the graphics elements move! Work on each image separately and see a preview every time to detect any amendments that may be required. Remember, this will require repeated rendering. But you can save time and money by opting for <a title="rendering service" href="http://www.foxrenderfarm.com/" target="_blank">rendering service</a> instead of installing software in your system and making it susceptible to crashing!<br />
Being fast and perfect are the demands of the multimedia industry. Android graphics projects can now be executed faster with rendering service.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.foxrenderfarm.com/blog/?feed=rss2&#038;p=975</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Reasons for using a Render Farm in Android Animation</title>
		<link>http://www.foxrenderfarm.com/blog/?p=971</link>
		<comments>http://www.foxrenderfarm.com/blog/?p=971#comments</comments>
		<pubDate>Tue, 14 May 2013 08:09:32 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Animation]]></category>
		<category><![CDATA[cloud render service]]></category>
		<category><![CDATA[news]]></category>
		<category><![CDATA[online rendering service]]></category>

		<guid isPermaLink="false">http://www.foxrenderfarm.com/blog/?p=971</guid>
		<description><![CDATA[Several people are unaware of the technological advancement in the form of a render farm. You would appreciate the importance of a render farm setup if you were involved in designing graphics. Technically speaking, this is a highly efficient computer &#8230; <a href="http://www.foxrenderfarm.com/blog/?p=971">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p>Several people are unaware of the technological advancement in the form of a render farm. You would appreciate the importance of a <a title="render farm" href="http://www.foxrenderfarm.com/" target="_blank">render farm</a> setup if you were involved in designing graphics. Technically speaking, this is a highly efficient computer system with superior performance. It aims to use this so as to render Computer Generated Imagery. As the term is suggesting, the purpose of such a process is creating high quality visual effects. These can be used to enhance the graphics of a visual project, for instance, a movie.</p>
<p>If you are into graphics generation, it would be a great idea to utilize a render farm. There are many reasons why you should do so. Firstly, using a render farm implies that you would be using the latest available technology. Since this technology is being recognized by many people around the world, it would be a major advantage if you used it. For instance, if you are creating a movie, it would be recognized and noticed widely. This is due to the fact that it would be made with the latest technology, which is preferred widely by people today.</p>
<p>Secondly, undeniable as it may seem, the technology would help in image production at an unbelievable resolution. You could make ordinary images look extraordinary by using a render farm. In fact, it can offer a lot more than conventional images. You could also move one step ahead and make 3D images. Undeniably, 3D images are preferred by everyone today. If you are making certain images or videos, you could use a render farm for designing your work using 3D technology. This would ensure the popularity of your graphics, since you would be using the most preferred and latest technology.</p>
<p>Also, rendering has turned into a process which is highly time-consuming. This is a major problem, especially, if you are intending to create long movies or large volumes of images. Obviously, such large projects demand a lot of work. This is where a render farm would be able to help you by ensuring that all tasks are efficiently completed. There are several production needs when it comes to long movies and a <a title="render farm mac" href="http://www.foxrenderfarm.com/" target="_blank">render farm mac</a> would ensure that such needs are effectively met. The advanced computing machines would not make the production process fast, but also ensure that there is a high quality of results produced. You could expect the best quality in the minimum time.</p>
<p>Fox Render Farm is one of the leading online render farm companies in the world. They offer their services to several CG production companies around the world to render animations. Their work has been backed up by the appreciation and feedback from these companies. You could expect an efficient price at an affordable cost. If you want to view the progress of rendering from your Android phone, they have released an app which would allow you to do so.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.foxrenderfarm.com/blog/?feed=rss2&#038;p=971</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>How To Become An Expert In Creating CG Generated Rains In 3d Max</title>
		<link>http://www.foxrenderfarm.com/blog/?p=968</link>
		<comments>http://www.foxrenderfarm.com/blog/?p=968#comments</comments>
		<pubDate>Mon, 13 May 2013 07:52:05 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Animation]]></category>
		<category><![CDATA[cloud render service]]></category>
		<category><![CDATA[Movie Production]]></category>
		<category><![CDATA[online rendering service]]></category>

		<guid isPermaLink="false">http://www.foxrenderfarm.com/blog/?p=968</guid>
		<description><![CDATA[Creating the most realistic rain sequence is not at all an easy task. While some graphics artists create rains that look like falling meteors, others make the entire scene dark and gloomy. As a result, rain drops remain invisible throughout &#8230; <a href="http://www.foxrenderfarm.com/blog/?p=968">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p>Creating the most realistic rain sequence is not at all an easy task. While some graphics artists create rains that look like falling meteors, others make the entire scene dark and gloomy. As a result, rain drops remain invisible throughout the sequence! But if you look at the top Hollywood films and the animated masterpiece films, you will be awestruck to see the rain sequences they present. They use the same software as novice artists do, but it is the technique that matters. These tips can help you become a master 3D rain creator. Take a look.</p>
<p>Step 1: First of all, you need to launch the environment that matches with your 3D rainfall. There are array of options to choose from, such as uploading a real snap shot of a rainy day, creating a rainy environment using photo editing software or selecting the default image from the &#8216;Maps&#8217; folder of 3D Max.</p>
<p>Step 2: Select the option that reads &#8216;Spray particle&#8217; for creating 3D rainfall now. You will be able to locate this by navigating through &#8216;Create&#8217; followed by &#8216;Geometry&#8217;.</p>
<p>Step 3: Now go to the &#8216;Top&#8217; viewport of your 3D Max project and create a box. This will be your surface area where you will apply the spray particles. Assign a name to this box. Remember that you need to adjust the camera viewport in accordance to the surface area of the background image.</p>
<p>Step 4: Open the &#8216;Material Editor&#8217; and choose the empty slot there for assigning the customized water material that you will create.</p>
<p>Step 5: Now manipulate &#8216;Glossiness&#8217; and &#8216;Speculation Level&#8217;. Tip here is that you should keep &#8216;Glossiness&#8217; within a range between 45 to 50 and &#8216;Speculation Level&#8217; at slightly above 100. Set white as &#8216;Specular&#8217; color, &#8217;0%&#8217; opacity and 1.0 as &#8216;Soften&#8217; option.</p>
<p>Step 6: In the &#8216;Maps, turn off the &#8216;Bump&#8217;. Next, adjust the noise parameter in the &#8216;Material/Map Browser&#8217;. Render it now and see repeated test previews to understand whether you need to edit the noise option further or not. If the memory and CPU capacity of your system do not give you the privilege of repeated renderings, you can opt for rendering service.</p>
<p>Step 7: Now select&#8217; Flat Mirror&#8217; for the realistic water reflection and upload it under &#8216;Reflection&#8217;. Increase the distortion level to fine tune the effect. But in order balance this reflection with the &#8216;Bump&#8217;, you need to choose the option &#8216;Use Bump Map&#8217;.</p>
<p>Step 8: Finally, your 3D rainfall is ready! You can see how it looks by testing it with some previews by opting for the &#8216;Quick Render&#8217; option in the Camera View Port. Rendering service can come to your aid again in situations like this.</p>
<p>The last thing that remains now is to render the project and see enjoy your 3D rainfall.<br />
<a title="rendering service" href="http://www.foxrenderfarm.com/" target="_blank">Rendering service</a> is provided for fast execution of rendering tasks in Maya, 3D Max, Blender, etc. projects. A good rendering farm will be able to provide you the functionality right inside your software with a dedicated plugin.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.foxrenderfarm.com/blog/?feed=rss2&#038;p=968</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>How To Create A Realistic 3d Max Rainfall Environment In The Fastest Possible Way</title>
		<link>http://www.foxrenderfarm.com/blog/?p=966</link>
		<comments>http://www.foxrenderfarm.com/blog/?p=966#comments</comments>
		<pubDate>Fri, 10 May 2013 06:48:34 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Animation]]></category>
		<category><![CDATA[cloud render service]]></category>
		<category><![CDATA[Movie Production]]></category>
		<category><![CDATA[online rendering service]]></category>

		<guid isPermaLink="false">http://www.foxrenderfarm.com/blog/?p=966</guid>
		<description><![CDATA[Before you can master the technique of creating the most realistic 3d rains, you need to have in-depth idea on how to create the relevant background. Although there is plethora of options for this typical ambience, you can apply some &#8230; <a href="http://www.foxrenderfarm.com/blog/?p=966">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p>Before you can master the technique of creating the most realistic 3d rains, you need to have in-depth idea on how to create the relevant background. Although there is plethora of options for this typical ambience, you can apply some intelligence and create the most life-like ambience without investing much time! Learn the steps.</p>
<p>Step one</p>
<p>Choose the environment which will harmonize with your 3D rains. So, go to the dialogue box that reads &#8216;Environment&#8217;. Strike out the &#8216;None&#8217; option and select &#8216;Bitmap&#8217; from the &#8216;Material Browser&#8217;.</p>
<p>Step two</p>
<p>Now go to &#8216;Backgrounds&#8217; prompt present in the root directory of 3D Max which reads &#8216;Maps&#8217;. This is the folder that contains present environments. So, you can get your rainfall environment there too. Recommendations are that choose and open the JPG file named &#8216;Lakeside&#8217; for faster and best results.</p>
<p>Step three</p>
<p>You need to arrange the rainfall scene now. Set the selected scene as the background of your 3D project. Remember here that the same image will be used as the background of your &#8216;Perspective Viewport&#8217;. Therefore, concentrate upon the perspective viewport, activate it and click &#8216;OK&#8217; both the options that read &#8216;Display Background&#8217; and &#8216;Use Environment Background&#8217;. But remember that the image needs to be rendered as background environment. You can opt for options like <a title="remote render" href="http://www.foxrenderfarm.com/" target="_blank">remote render</a> here for faster execution of work.</p>
<p>Step four</p>
<p>At this stage, the created ambience will be visible in the &#8216;Perspective Viewport&#8217;. Once you see the preview in this viewport, you will be able to understand what adjustments need to be made so that the background precisely accurate.</p>
<p>Step five</p>
<p>In order to make the scene more realistic, you need to assign &#8216;Camera&#8217; in this viewport. Navigate through the &#8216;Create&#8217; tab at the top panel of your 3D Max interface, click on to the camera logo and set your preference at &#8216;Standard&#8217;.</p>
<p>Step six</p>
<p>Position the camera now. You can do this easily turning on the &#8216;Target&#8217; option under the panel meant for modifying the &#8216;Camera&#8217; option. Turn your attention towards the &#8216;Top&#8217; viewport and you will be able to see the camera icon. Drag and position the camera as per your requirements. You need to launch the same camera in the &#8216;Perspective&#8217; viewport&#8217; as well. Therefore, go to the &#8216;Perspective Viewport&#8217; and click on to the keyboard button &#8216;C&#8217;. The camera will be launched and you will be able to visualize how the scene looks like.</p>
<p>Step seven</p>
<p>You can customize your camera even more by selecting &#8216;Show Horizon&#8217; option from &#8216;Modify Panel&#8217;. Once you select this option &#8216;Ok&#8217;, you may see two lines. One of them will be the grid line and the other one will be black in color and straight. It is the horizontal line which is your eye level adjuster. You can fine tune your work with these now. Now that your scene is ready, go to the particle system and create the 3D rainfall!</p>
]]></content:encoded>
			<wfw:commentRss>http://www.foxrenderfarm.com/blog/?feed=rss2&#038;p=966</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Two General Types of Computer Animation</title>
		<link>http://www.foxrenderfarm.com/blog/?p=963</link>
		<comments>http://www.foxrenderfarm.com/blog/?p=963#comments</comments>
		<pubDate>Thu, 09 May 2013 07:10:12 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Animation]]></category>
		<category><![CDATA[cloud render service]]></category>
		<category><![CDATA[fox render farm]]></category>
		<category><![CDATA[online rendering service]]></category>

		<guid isPermaLink="false">http://www.foxrenderfarm.com/blog/?p=963</guid>
		<description><![CDATA[Animated movies are extremely popular today. Almost all the big blockbuster movies have some animated element to them. Animated movies seem to pop up everywhere. Computer animation has extended far beyond the silver screen; they have made their way in &#8230; <a href="http://www.foxrenderfarm.com/blog/?p=963">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p>Animated movies are extremely popular today. Almost all the big blockbuster movies have some animated element to them. Animated movies seem to pop up everywhere. Computer animation has extended far beyond the silver screen; they have made their way in the academe and also in video games. Because of the advent of new technology, there are so many different types of animation and they produce different effects. Technology has always been a part of our lives and now with more and more gadgets available in the market; we are able to create new things with the average computer.<br />
Computer animation or computer-generated animation is the most popular type of animation today. Due to the popularity of the animation industry, there are now too many cloud render service studios and <a title="render farm studios" href="http://www.foxrenderfarm.com/" target="_blank">render farm studios</a> in place. The computer animator&#8217;s work is to give static images or objects life adding personality and movement to it. In a computer animation, one would need to use specific types of software in order for them to animate and draw objects. There are 2 general types of animations; the first is computer-assisted and the other is computer generated. The first type, computer assisted is considered to be the most traditional is typically used for cartoon since they are most of the time two-dimensional. The first step for this process is to draw characters or objects with hand or computer. After that, he would position whatever he has drawn into the key frames that will give a general outline in movements. This step is known as Tweening. Tweening and key framing are animation techniques which can be performed faster using a computer. This process has become less and less popular because they can only produce a two dimensional image and audiences now have become accustomed to three dimensional movies.<br />
The other type, i.e. Computer-generated, is completely different. The first difference is that the models are three-dimensional which means that the characters and objects are model with X, Y &amp; Z axis. This process cannot be done using a pen paper. This particular process uses mathematical algorithms which help the animators in designing the object or character.<br />
The can create flocks and herds of animals or creatures that can appear as if they are acting collectively or independently. This is the more modern way of animating objects. Companies such as Pixar, Dreamworks and Disney prefer this method of computer animation because the finished products are more appealing to the audience that they are targeting.<br />
With the increase of the realism and sophistication of animation, there is a need for companies to have a very powerful computer. They are credited for the exponential growth of computer processing power. Today, the average computer runs 2000-5000 times faster than the computers created in the 1960&#8242;s. Also, the cost has relatively gone down. Computer animators are considered to be artists. Their tools are high-tech but nothing can ever replace their vision. This past couple of decade, computers have made it a lot easier for animators to create compelling stories. With all the advances in technology, the only limit is the animator&#8217;s vision.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.foxrenderfarm.com/blog/?feed=rss2&#038;p=963</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
	</channel>
</rss>
