1. Vue version:
a. Vue includes two different versions: Vue Infinite and Vue XStream.
b. Vue Infinite is an independent version of Vue which is for own software use only, whereas Vue XStream is used both in own software or in combination with other 3D software (as a plugin of the other 3D software).
c. Currently we support Vue XStream 9.5 and Vue XStream 10.
2. The bug in Vue:
a. For the versions below Vue 10, camera animations synchronized from other software are not supported by web rendering.
b. Solely the camera animations from Vue itself are supported, since synchronized cameras include the camera data of both synchronizations from other 3D software combined with VueSynch plugin and the usage of tracking software.
3. Other tips before a render submission:
a. When external textures are utilized for a Vue render, it has to be set manually. Please make sure all the user’s files and textures are uploaded completely and then ask our Customer Service for help to have them set by our TD. Meanwhile, please clear off all the unuseful textures.
b. Adjusting parameters of Vue render on the platform involve in Start frame, End frame, frame pitch and output path. So please set the render quality, size, output format in advance before uploading the scene files. (Output format is supposed to be image formats, such as .tga, .tiff, .exr, etc... instead of video formats like .avi, .mpeg, etc...)
c. When submitting a Vue render task, please always set the following Animation Render Options in advance even if the user’s scene file is not an animation, since our platform is set to render this Vue task as a single frame animation. So please make sure this animation options are well ready before rendering.
4. When a scene file is made from a third party Vue default library file, please contact our Customer Service or TD to confirm if it is supported or not.
Step 1: Click “Vue Render”
Step 2: Create your own project
1. Click “Create New Project”, input the project name and select the render system (Windows or Linux), then press “Next”.
Step 3: Upload all the assets you need
1. Click “Upload folder” to upload your scene folder.
2. Download and install the plugin for the browser.
3. Refresh the page, click “Upload folder” again. All file path on Fox Renderfarm storage will be the same as your local path, including drives.
The use of IP path of your file, such as \\192.168.0.2\..\\computer name\.. is not supported.
Example: The whole project path on the local path is: I:\Vue_test, after the uploading is finished, refresh the page and the path on storage will also be: I:\Vue_test.
4. Refresh the website when the uploading is done.
Step 3: Submit render task
1. Tick your scene file, then click “Next”.
2. Configure the render software and plugin, fill in the pre-rendering parameters.
i. Render setting: You have to configure 3D software and plugins before rendering.
ii. Project path: if your file and texture paths are relative paths, please fill in your paths.
iii. Render frames: If you want to modify render frames, you will set here, or it will render according to default setting of your file. (Required)
iv. Priority Render: If you want to check the effect earlier, you can set here, and we will supply up to three machines to render the priority frames.
v. Manually submit after analysis is done: If you want to modify camera and other parameters after analysis, you can tick it.
3. The task which is successfully submitted with be shown in the “Running Task” list. The current status of all running task can be seen and wait for the rendering to be completed.
Step 4: Download your completed task
1. Tick your task which you wish to download, then click “Download”.
2. Set the path that you wish your output files to be downloaded, then click “OK”.