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Three Robots

Three Robots, which animated produced by Blow Studio, is episode 2 in season 1 of Netflix's Love, Death & Robots. A story about long after the fall of humanity, three robots embark on a sightseeing tour of a post-apocalyptic city.

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Tanhaji: The Unsung Warrior

Tanhaji: The Unsung Warrior is a 2020 Indian Hindi-language biographical period action film. The film is set in the 17th century and based on the life of Tanaji Malusare, who was the military leader of Shivaji, founder of the Maratha Empire.

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Oni: Thunder God's Tale

Two prizes winner of the 50th Annie Awards. Inspired by Japanese folklore, ONI: Thunder God's Tale tells the story of a young girl who protects her peaceful village from the threat of oni.

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The Shipment

The Shipment (2018) was released on 21 October 2018, has won the Best VFX in Berlin Sci-fi Film Festival, the first international Sci-fi Festival in Germany.

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ニュースセンター

Kv3D is a remarkable 20-year-old individual who secured 1st place in Kaizen's Winter Wonderland competition with his work "forgotten wonders in Winterland". Kv3D's outstanding entry captivated our attention with his splendid render, showcasing an enchanting ice castle amidst a snow-covered landscape. Fox Renderfarm as the industry's top cloud rendering service provider and leading render farm, sponsored this challenge and had the pleasure to interview Kv3D. As we delve into the intricacies of his journey, Kv3D reveals the initial idea behind his project, his resourceful approach to finding the perfect asset, and the inspiring process behind his creation process. Fox Renderfarm: Hi Kv3D! Thank you so much for accepting our interview! Please introduce yourself to our readers.Kv3D: Hi I am Kv3D and I'm a Dutch 3D artist. I'm 20 years old and studying to become a preschool teacher. I would like to make CG art into my job someday but for now it's just a hobby for me.Fox Renderfarm: Congratulations on winning 1st place in the Winter Wonderland competition! How do you feel about it?Kv3D: I found out about the challenge a little bit late and I noticed that there were a couple of prizes that you could win. I was one of the first ones to submit since I made it in one day and I found it really cool that everyone is so enthusiastic about it. Then other people started submitting and their submissions were really good as well, so I honestly thought that I wouldn't be able to win. Normally, I don't like my own renders that much so it's hard to judge them together with the other renders. I have participated in many other challenges as well but most times I don't win even though I think it looks good. However, this time it came out as the winning render and it was really surprising to me, it felt good to win.forgotten wonders in Winterland © Kv3DFox Renderfarm: What inspired the design of this castle, and how did you incorporate that inspiration into your work?Kv3D: When I participate in a challenge, I first think of a rough idea in my head. This time, I wanted to make an ice castle. Then I just started looking for an asset that I could incorporate into my render, in this case, I was looking for a castle. If I can’t find a nice asset then I will go with a different idea. So I went through Sketchfab and came across this awesome castle model by matousekfoto, he made a 3D scan of this massive castle on the hill. This not only gave me the right model to work with but also inspired me because I used the shape of a real mountain to shape my own creation. In this case, I tried to make the castle from ice but it didn't work, so I went with a different idea with just a castle in the snow and that's basically how I got my inspiration.Castle of Loarre © matousekfotoFox Renderfarm: Could you please tell us about your pipeline for this work? And how long did it take you?Kv3D: For environmental pieces, I like to use just scans of natural assets. I used mega scans and they have some really nice rocks. To keep my project running smoothly and not too heavy I like to use four of them, duplicate and scatter them around the same piece so that the file size is not too big. In this case, I had to make snow on top of the environmental pieces because they didn't have snow straight out of the box. I always look for a main asset and work around that, and you have to change all the assets so that it looks cohesive instead of having multiple pieces: One from Megascans, one from Sketchfab, and one from Blender Market. To make them all work together, you must change the textures and materials a little so they can all work into one piece. Once I get all my pieces, I start laying them out and ensure that I have a rough idea of how the final image will look. I like to place my camera in a spot that I know would work and then work from the camera view. Once I have the final layout, I'll start adding some little details like snow and clouds. My workflow is pretty simple honestly, most people use a whole reference port but I don't like to do this because I like to work around a model that I find. Timewise it took one day, I would say about about six hours.Process using Snowify © Kv3DManual Placement of Objects © Kv3DFox Renderfarm: How did you achieve the realistic snow effect on the castle and the surrounding landscape? Can you explain the techniques you used?Kv3D: I tried to make my own shader and I also shared it with others in the challenge. Because it was about winter wonderland and snow is a big thing in the winter, so I made a node group where it looks at the model from the top since snow falls from the top. I would like all the snow to be top of something so I just applied that to everything and that's basically how I got the snow to look like it's falling from above. I used a snow material from Poly Haven, this is a website where you can get CC0 assets and sell them. I used it as the material for this node so that the snow looks realistic.Node Setup to Add Snow to Objects © Kv3DFox Renderfarm: How do you approach lighting in a scene like this to enhance the mood and depth of the environment?Kv3D: I like to start working with an HDRI. I always work with the same HDRI and it has lighting that's pretty even on all sides so you get a nice preview of how everything looks without sharp shadows. Once I am done with placing everything and I want to look at how to light it, I bring in a sky texture that I recently bought from a physical atmosphere add-on. I once got a tip from an architectural visualization artist, you want half of the building lid very well and the other half with a bit of shadow so that it feels more like a 3D object. So I tried to achieve that but I didn't want too harsh of a shadow because I want everything to be pretty detailed. I just tried to do that with the sky texture I have, so if you look at my piece you can see that the sun is coming from the right side and that's pretty nicely lit, and the left side has a little bit of shadow. It's not too dark but just dark enough that you can see the 3D shape of the building a little more and it provides a bit more color variation. That's usually what I like to do with every render in terms of lighting. Fox Renderfarm: How do you balance artistic creativity with technical constraints when working on a detailed scene like this one?Kv3D: I know a lot about the program, the assets, and how to change them to my liking. Before I start on a project, I know what my possibilities are, how much Blender I can handle, and what kind of assets I have at my disposal. I don't have unrealistic expectations of the program or anything so I don't run into technical limitations because I keep them in mind when working on a project.Fox Renderfarm: Are there any challenges that you encountered during the process of creation? If so, how did you overcome them?Kv3D: I used four environmental assets from Megascans, like the rocks and the ground, and I pieced them all together. When it came straight out of Blender, you could see that separate objects were overlapping. I could either go in and add many more assets or change them but I think that they were already laid down pretty well. What I do when I have my final image is to use Panes Software, in this case, Krita, which is also free, and you can just put in the render and start painting over it. I used the clone brush to clone parts that are overlapping and make it look like one object. In the end, I didn't hear any critiques about the overlap from Kaizen so I guess I did a good job. So whenever I encounter some difficulties I could either spend a lot of time and effort into changing or trying to fix it in a software. I would likely choose the painting software because it's faster and you don't have to rerun everything.Rendering of a Single Frame © Kv3DRaw Render © Kv3DRaw Render © Kv3DFox Renderfarm: Are there any moments you enjoyed during the creation process? And what was the most memorable?Kv3D: I really like to make the snow shader and I also worked a bit more later on it to improve, which is a shame because I would have liked to use that in this piece as well but that was too late. I like it because that was something new I had to figure out to create this render. There is also the castle scan where I needed some way to cut out the mountains but I still wanted to be able to use it as the shape of the final render so that it looked natural. So I found a way to cut that out nicely, basically just select the castle and use edit mode to give it a separate material. That way I could lower the alpha of the environment, basically make it disappear or be very slightly visible. Then, I could still use it as the layout for my scene and place my assets around the castle. Those were the two parts I had to problem-solve and I enjoyed this process.Fox Renderfarm: How did you become interested in 3D art and what has been your journey in developing your skills?Kv3D: I first started with game development because it seemed like you could easily make ideas come to life with it. However, I quickly found out that it wasn't as visual as I hoped. When I was working on a 3D game and I had to make some assets, everyone suggested Blender. So when I started using Blender, I never returned to game development. I just got more addicted each day. I normally use Blender to challenge myself, such as picking an object out of my room and giving myself one hour to try and re-create that object as quickly and nicely as possible. That's how I learned to work fast. I have participated about 50 times in 3D weekly challenges, and I have been doing 3D for about one and a half to two years, basically, my whole 3D career I've been participating in weekly challenges which made me improve. I've met a lot of like-minded people who can work together and help each other, which allowed me to improve to where I am now.Fox Renderfarm: Have you tried or heard about Fox Renderfarm’s services before? If so, how do you feel about Fox Renderfarm’s cloud rendering services? Kv3D: I have heard from a friend who got 3rd place in another challenge and he was interviewed by Fox Renderfarm as well. I think that's the first time I’ve heard about it. I would like to use a render farm but I don't render animations that often. But when I'm going to work on a short film that takes a lot of time I would definitely use something like Fox Renderfarm.Fox Renderfarm: Do you have any ongoing projects or future plans at the moment?Kv3D: I want to win more weekly challenges, it sounds kind of stupid but that's kind of the the place where my fire for 3D started. So I really want to get more into it and start winning those. Once I get the hang of it and win a bit more I think I can leave that behind me and go on with some other stuff. I am also still studying to become a preschool teacher, and after I finish studying, I want to pursue this 3D dream of mine. So I'll give myself a half year to see where I can go with 3D to make something more out of it than a hobby hopefully. But for now, this whole year that I still have to study, I want to do just challenges and maybe make something like a little short film.Thanks again to Kv3D for accepting our interview! Wishing new heights in your professional career!Kv3D’s social media:Website: https://kv3design.com/Instagram: https://www.instagram.com/kv3design/YouTube: https://www.youtube.com/@kv3d172/

more2024-03-18

The studio polygoniq launched a new CG challenge in their Discord, which is themed Dreamscapes, encouraging 3D artists to submit unique renders inspired by dreaming, which has to include the iconic Ford Victoria car. As the leading cloud rendering service provider and render farm in the CG industry, Fox Renderfarm is honored to offer the render coupon to the winners.Dreamscapes ChallengeTheme: DreamscapesDeadline: 31.03.2024, 12.00pm GMTHow to join?Download the Ford Victoria car model in the DiscordUse your skills to create a visually stunning animation inspired by your dreams, featuring the carDouble check the rules for animation export settingsShare your masterpiece with the community in the Discord submissions forum or alternatively on social media (Check rules in the Discord)Correct formats:Horizontal 1080p — 1920x1080px, 16:9, 25 fpsHorizontal 720p — 1080x720px, 16:9, 25 fpsVertical 1080x1920px, 9:16, 25 fpsVertical 720x1080px, 9:16, 25 fpsMax. Animation Length — 60 secThese resolution settings apply to animations and static renders as well.Join the polygoniq's Discord to learn more. Good luck to all the participants!

more2024-03-15

CGandWE's latest 3D challenge themed with Cyber Security ended successfully and released the winners list. Fox Renderfarm, as the leading cloud rendering service provider and render farm in the industry, also the long-term partner of CGandWE and the sponsor of this 3D artist platform, witnessed how the challenge unfolded and the outcome. In this article, Izzy, the creator of CGandWE, shares with us the Cyber Security challenge's feedback that he made for every participant. Now let's see the beautiful artworks made by the participants and check who's on the final list of the winners.Critique for Artworks in Cyber Security ChallengeFirst and foremost, I(Izzy) extend my congratulations to all the participants of the CGandWE 3D monthly challenge for February 2024.Here's a brief overview of the contestants' submissions along with some constructive feedback on how I would personally refine the renders further.Let's delve into the submissions, explore, and maybe even discover some new skills along the journey!Daniel TGoogle Password Manager circa 200 BC © Daniel TDaniel T's creation introduces a digital vault concept, which I find intriguing. The inclusion of the green digital humanoid adds depth to the narrative, enhancing the overall concept.In terms of improvement, I would address the repetitive nature of the concrete textures. Additionally, exploring alternative compositions for the camera angle and placement of the digital humanoid could enhance the visual impact further.Daniel T earned a runner up position for the final results!Kay John YimThe Vault © Kay John YimKay John Yim's creation evokes a compelling narrative with its depiction of four soldiers discovering something within a cave. The presence of chains scattered throughout the scene adds an element of secrecy to their findings.Regarding areas for improvement, I would suggest reducing the amount of specular dust surrounding the scene. Additionally, the integration of the rocks with the ground appears somewhat rigid, particularly on the left side of the render. Adding more depth and shaping to this integration could enhance the overall realism. Although I appreciate John's use of red ambient light emanating from the discovered artifact, I would personally suggest extending this effect further into the cave for added immersion.John earned third place position for the final results! Visit his website here: https://johnyim.com/FhoxPAC-MAN © FhoxFhox's creation draws inspiration from the classic Atari game PAC-MAN, cleverly portraying PAC-MAN as cybersecurity entities at work. The use of voxel modeling for PAC-MAN and the enemies adds a unique visual style to the render.While I appreciate Fhox's approach, I believe there's room for further exploration in terms of composition and storytelling. Perhaps depicting PAC-MAN having already navigated through parts of the course could enhance the narrative. Bringing the viewer closer to the action and intimacy with the enemies and PAC-MAN's activities could inject more character and depth into the scene.Fhox earned a runner up position for the final results!ZGC LucaLate at Night at the Cyber Security Office © ZGC LucaZGC Luca's creation effectively communicates a clear storyline. The character lighting a cigarette at work adds subtle yet significant depth to the scene. The attention to detail, evident in the clutter of papers, mugs, and miscellaneous items, showcases ZGC Luca's skill and is greatly appreciated.In terms of constructive feedback, there are minor adjustments that could enhance the overall composition. For instance, reducing the intensity of the light source on the right side of the render by 60% could help separate the paper tray from the background without drawing too much attention to that area. Additionally, chamfering a few more areas, particularly on the table edges, would soften the sharpness and allow for smoother reflection, improving visual aesthetics.ZGC Luca earned first place position for the final results!Civil© CivilCivil's creation of a city protected by a 'FIREWALL' is both clever and fitting, showcasing a thoughtful play on words. While the concept is strong, there are areas where the composition could benefit from further refinement.I appreciate the use of the 'Ants Perspective,' yet symmetry in the foreground wall of the render could enhance visual balance. Additionally, attention to textures is crucial; distortion and blurring in certain areas detract from the overall quality. Manual unwrapping or tiling to fit objects rather than stretching textures could address this issue effectively. These adjustments would contribute to a more polished and cohesive final product.Civil unfortunately did not earn a spot in the top 10, however, I would love to see how Civil progresses in the future!DenysInternet City © DenysDenys' creation, titled 'Internet City,' exudes a vibrant and colorful atmosphere, which adds a playful touch to the scene. The incorporation of current trending media brands' headquarters further enhances its contemporary appeal.While the overall concept is engaging, there are areas that could benefit from refinement. In the foreground, the scene feels somewhat empty, while in the background, the buildings appear congested, potentially due to color clashes. Creating more distance between buildings could improve clarity and visual coherence. Similarly, the blue walkways clash with the blue fog/cloud below the buildings, making them difficult to discern. Addressing these issues would be a good starting point for enhancing the overall composition and readability of the render.Denys earned 4th place position for the final results!Barnus© BarnusBarnus' creation, featuring a secured finger scanner USB entering a Desktop PC, offers an intriguing composition. The inclusion of the fingerprint scanner on the USB adds a unique touch to the scene.However, given that the USB serves as the main centerpiece, I believe more attention to detail could have been beneficial. While the render itself is clean and well-executed, the storytelling aspect could be enhanced to better engage the viewer. By amplifying the narrative elements, such as emphasizing the significance of the USB in the context of cybersecurity or incorporating additional visual cues, the overall impact of the render could be significantly strengthened.Barnus earned a runner up position for the final results!SpagootEncrypt or Decode © SpagootSpagoot's creation, featuring an abstract padlock with a volumetric light radiating from within the keyhole, offers an intriguing visual concept. The method employed for the volumetric light is commendable and adds an atmospheric touch to the scene.However, the overall render could benefit from the addition of more elements to enhance storytelling or ambiance. By incorporating additional visual cues or elements that contribute to the narrative, such as surrounding objects or contextual details, the scene could become more engaging and immersive. This could elevate the impact of the render and create a more compelling visual experience for the viewer.Spagoot unfortunately did not earn a spot in the top 10, however, with more time I am sure Spagoot will continue to progress!Qxt2019The Humanoid Fire Cyborg © Qxt2019Qxt2019's creation, featuring a fire cyborg reading 1's and 0's, presents a compelling visual concept. The incorporation of motion blur on the 1's and 0's adds dynamism to the scene, creating a sense of movement. Additionally, the inverted distortion adds an interesting visual effect.However, there are areas for improvement that could enhance the overall composition. The buildings in the background appear overly dark, detracting from the clarity of the scene. Additionally, the lighting in the windows clashes with the colors of the 1's and 0's, drawing attention away from the main focus of the cyborg and the scene. Addressing these issues, perhaps by adjusting the lighting or color balance, could help to better balance the composition and ensure that the viewer's attention remains on the central elements of the render.Qxt2019 earned a runner up position for the final results!Marzu© MarzuMarzu's creation evokes a Fallout-esque vibe, with an old-school computer stacked on cardboard boxes. The overall composition is solid, and the computer is well-modeled.However, there's room for improvement regarding the specular highlights on the cardboard boxes, which give them an excessive sheen. This effect makes them appear more like plastic than cardboard, which may detract from the desired aesthetic. Adjusting the specular highlights to better match the material properties of cardboard could enhance the realism and cohesion of the scene.Marzu earned a runner up position for the final results!CrayonA Digital Anti-Virus Bot eradicating Viruses © CrayonCrayon's creation, featuring a digital antivirus combating viruses, presents an intriguing concept. The overall render showcases some impressive techniques, yet there is room for improvement in the composition.To enhance the scene, I would suggest adjusting the composition to include more of the viruses and reducing the emphasis on the bullets. Additionally, reducing the overexposed areas on the rocket/gun arms could help balance the visual elements and improve overall readability.By refining the composition and addressing exposure issues, the scene could become more dynamic and better convey the narrative of the antivirus fighting off viruses.Crayon unfortunately did not earn a spot in the top 10, however, I am sure Crayon will be back with vengence!VITALIK_333Tech Security Composition © Vitalik_333Vitalik_333's creation, featuring a motherboard housing a padlock, exudes a stylized and clean aesthetic. The use of metal materials enhances the overall look and feel of the render, contributing to its polished appearance.A notable aspect of the render is the soldered parts on the motherboard, where each solder appears to be the same object duplicated. While this uniformity adds to the overall style and precision of the scene, it may draw attention due to its perfect appearance.Overall, the render is solid, with commendable attention to detail and a cohesive visual style. It effectively communicates the concept of a motherboard housing a padlock while maintaining a polished and stylized presentation.Vitalik_333 earned third place position for the final results!Shincan Nohara© Shincan NoharaShinchan Nohara's creation emits an eerie vibe, featuring smoke, cracked glass, and sparks. These elements add depth to the atmosphere and contribute to the overall moodiness of the scene.However, while these effects enhance the atmospheric quality, the composition may benefit from refinement to better convey the narrative. It's challenging to discern precisely what is happening in the scene, though it appears something has gone awry, possibly resulting in an explosion.To improve clarity, adjusting the composition to emphasize or exaggerate certain elements could help tell the story more effectively. This might involve framing the scene differently or enhancing specific visual cues to provide clearer context for the viewer. By refining the composition, the narrative impact of the render could be significantly enhanced.Shinchan Nohara earned a runner up position for the final results!Once again, congratulations to all participants and CGandWE members! Your creativity shines in every challenge.As we close this one, I'm grateful for your contributions to its success. Stay connected on our Instagram and Discord for future challenges and inspiration.Thank you for being part of this journey. Looking forward to your next creations!Join CGandWE's awesome community to follow up on the next 3D challenge!Instagram: https://www.instagram.com/cgandwe/YouTube: https://www.youtube.com/@cgandweDiscord: https://discord.gg/kyP6bYbV3d

more2024-03-14
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