How to Submit 3ds Max Render
- Click 3ds Max Render on the left-hand menu, then it will turn to render-submit page as shown below; select correct Max version and scene file, then click "Next":
The system will analyze the default setting of your scene file and check whether the maps/textures/cache files are lost.
- After a few seconds, the scene file will finish analyzing. The page will turn to Step 2 Render Settings.
- Names of Output: the names of output can only be English letters or numbers, and you need to choose the format of output images.
- Render frame: as you can see, there are 3 modes for Render Frame.
For Frame Range, you can set the range of frames. For example, from 0 to 200, and the range interval is 1, it means to start rendering from the 0 frame to the 200th frame; if the range interval is 5, it means to render 1 frame every 5 frames.
For Specific Frames, you can select some specific frames to render by inputting the number, which can be separated by comma. For example, 1-20,120" means to render the 1st to the 20th frame and the 120th frame, totally 21 frames.
For Single Frame, the number you input must be positive instead of negative.
- Image Setting: Usually the system has already analyzed the default size of image, all you need to do is to check it is correct or not.
- Camera Setting: The system will auto-analyze cameras of your scene, you just need to select the one you need to render.
- Render Option: You may select render options based on your scene file.
- Language Auto-Switch:
If the file names of your maps/textures/meshes contain Chinese/Japanese/Korea, especially in 3ds Max 2008 or 3ds Max 2009, these materials may not be found by the system. In this case, the system will auto-switch the language of these materials into English so that they can be found.
- Found / Lost: System will analyze your scenes and then show the file names, such as textures, meshes, animation caches on the list. If some files are lost, there will be a red prompting showing "lost" on the top of "Status". If the file is found, it will show "Found". Assume that you forget to upload certain files; you can click "Upload" beside the table to upload them via web immediately. Of course, you may also use FTP, and then click "refresh" to check whether everything is found.
After every file you need is found, you may click "Next" to turn to the setting of renderer. (The case here, V-ray is the current renderer, so we turn to setting of V-ray).
- Parameter Setting of V-ray (renderer)
Here on this interface, you may set up for calculating irradiance maps / light caches or load V-ray maps to start official render. If you do not need to calculating irradiance maps / light caches, please select Single Frame at Mode section. The settings should be the same as it is in V-ray. Then click "Next" to continue.
- Render Plan and Render Mode: there are two plans and modes for rendering
For details of Unlimited Render and Metered Render please check: Price
Lastly, click "Next" and a render task will be submitted to the system. After that, you will get a task number which allows you to monitor the progress of task on the control panel.
- Render frame by frame: It means the system will render your scene frame after frame. There is only one machine to render your task. After one frame is done, the next frame will be rendered right away. The advantage is, you are allowed to check the result of first several frames. If the result is not correct, you may pause your task immediately to save time and budget. If it is correct, you may switch to "Full-speed rendering", which will speed up the render and assign machines as many as possible to your task.
- Full-speed rendering: This render mode is for experienced users or tasks which have rendered out several frames correctly. Using full-speed rendering will speed up your rendering since the system will assign machines as many as possible to it.
Click here to see how to Monitor Tasks.