How to Render V-ray Maps and Light Caches
In the case of 3ds Max,
- Click 3ds Max Render on the left-hand menu, then it will turn to render-submit page as shown below:
- Select correct Max version and scene file, then click "Next":
The system will analyze the default setting of your scene file and check whether the maps/textures/cache files are lost.
After a few seconds, the scene file will finish analyzing. The page will turn to Step 2 Render Settings. For more details about settings, please refer to "3dsMax Render".
It is a little bit different to render V-ray maps from normal images, that is, according to the action speed of scenes, the "Nth Frame" may be 5, 10 or 20 instead of 1.
Click "Next" to continue.
- Parameter Setting of V-ray
If you are going to render irradiance maps and light caches, after choosing "Incremental add to current map", you will see an input box in "Irradiance map--Mode" section.
If the frame number of vrmap you are going to calculate is within 100 (skipped frames not included), we recommend you to use "Incremental add to current map (Fox super fast)" mode, which allows you to use several machines for calculating vrmap. However, if the frame number exceeds 100, we don't recommend our users to use Fox Super Fast since it may cause error when the system combines vrmap. Besides, the system will not be able to calculate light cache in the case of using Fox Super Fast at the same time.
- Then click "Next" and a task will be submitted to the system. After that, you will get a task number which allows you to monitor the progress of task on the control panel.
Click here to see how to Monitor Tasks.