3ds Max Scene File Specification

            1.     Render file requirements:

a.     All assets path must be within the E-Z disk drive, such as E:\\project\files.

b.     File name and path name must be in English letters or numbers. Please avoid using special characters or Chinese (or other languages) letters as it might cause some issues in the later stage.

c.     Create a camera for a special plugin.


2.     The impact of rendering due to the improper scene:

a.     Resulting in rendering time too long.

b.     Resulting in failed rendering.

c.     Resulting in incorrect render result.


3.     Examples of failed rendering or incorrect render result causes:

a.     Scattered materials – no fixed folder is used and exists in many different disk drives or many folders are having a too long path.

b.     Material name or path has special characters.

c.     Reference object path is ABCD disk drive path or network path (which is unsupported on our platform).


4.     The correct parameter setting set up:

a.     For scattered assets, it is better to put all assets under the same project directory. 

  image.png                                            

 

Select the project folder you wish to use, then click “Make New Folder”. Please do not use ABCD disk drive path, network path or IP path.
image.png

 

After a new folder is made, there will be some sub-folders which are automatically generated, please put the assets to the corresponding sub-folders.

image.png

b.     For asset or path that contains special character or symbol such as space, dot “.”, comma “,”, dash “-“ and other unidentified character or symbol, please rename the asset or path.
image.png

c.     For any asset path that is using ABCD disk drive or network path, please change the relevant path to other disk drives such as E-Z disk drive path (especially for the reference files).

image.png


Find the reference file or reference scene, open it and click “Merge” in order to merge the scenes. For larger reference file/scene, please change the path to the E-Z disk drive.

image.png

3ds Max Scene File Specification

            1.     Render file requirements:

a.     All assets path must be within the E-Z disk drive, such as E:\\project\files.

b.     File name and path name must be in English letters or numbers. Please avoid using special characters or Chinese (or other languages) letters as it might cause some issues in the later stage.

c.     Create a camera for a special plugin.


2.     The impact of rendering due to the improper scene:

a.     Resulting in rendering time too long.

b.     Resulting in failed rendering.

c.     Resulting in incorrect render result.


3.     Examples of failed rendering or incorrect render result causes:

a.     Scattered materials – no fixed folder is used and exists in many different disk drives or many folders are having a too long path.

b.     Material name or path has special characters.

c.     Reference object path is ABCD disk drive path or network path (which is unsupported on our platform).


4.     The correct parameter setting set up:

a.     For scattered assets, it is better to put all assets under the same project directory. 

  image.png                                            

 

Select the project folder you wish to use, then click “Make New Folder”. Please do not use ABCD disk drive path, network path or IP path.
image.png

 

After a new folder is made, there will be some sub-folders which are automatically generated, please put the assets to the corresponding sub-folders.

image.png

b.     For asset or path that contains special character or symbol such as space, dot “.”, comma “,”, dash “-“ and other unidentified character or symbol, please rename the asset or path.
image.png

c.     For any asset path that is using ABCD disk drive or network path, please change the relevant path to other disk drives such as E-Z disk drive path (especially for the reference files).

image.png


Find the reference file or reference scene, open it and click “Merge” in order to merge the scenes. For larger reference file/scene, please change the path to the E-Z disk drive.

image.png

3ds Max Scene File Specification

            1.     Render file requirements:

a.     All assets path must be within the E-Z disk drive, such as E:\\project\files.

b.     File name and path name must be in English letters or numbers. Please avoid using special characters or Chinese (or other languages) letters as it might cause some issues in the later stage.

c.     Create a camera for a special plugin.


2.     The impact of rendering due to the improper scene:

a.     Resulting in rendering time too long.

b.     Resulting in failed rendering.

c.     Resulting in incorrect render result.


3.     Examples of failed rendering or incorrect render result causes:

a.     Scattered materials – no fixed folder is used and exists in many different disk drives or many folders are having a too long path.

b.     Material name or path has special characters.

c.     Reference object path is ABCD disk drive path or network path (which is unsupported on our platform).


4.     The correct parameter setting set up:

a.     For scattered assets, it is better to put all assets under the same project directory. 

  image.png                                            

 

Select the project folder you wish to use, then click “Make New Folder”. Please do not use ABCD disk drive path, network path or IP path.
image.png

 

After a new folder is made, there will be some sub-folders which are automatically generated, please put the assets to the corresponding sub-folders.

image.png

b.     For asset or path that contains special character or symbol such as space, dot “.”, comma “,”, dash “-“ and other unidentified character or symbol, please rename the asset or path.
image.png

c.     For any asset path that is using ABCD disk drive or network path, please change the relevant path to other disk drives such as E-Z disk drive path (especially for the reference files).

image.png


Find the reference file or reference scene, open it and click “Merge” in order to merge the scenes. For larger reference file/scene, please change the path to the E-Z disk drive.

image.png

3ds Max Scene File Specification

            1.     Render file requirements:

a.     All assets path must be within the E-Z disk drive, such as E:\\project\files.

b.     File name and path name must be in English letters or numbers. Please avoid using special characters or Chinese (or other languages) letters as it might cause some issues in the later stage.

c.     Create a camera for a special plugin.


2.     The impact of rendering due to the improper scene:

a.     Resulting in rendering time too long.

b.     Resulting in failed rendering.

c.     Resulting in incorrect render result.


3.     Examples of failed rendering or incorrect render result causes:

a.     Scattered materials – no fixed folder is used and exists in many different disk drives or many folders are having a too long path.

b.     Material name or path has special characters.

c.     Reference object path is ABCD disk drive path or network path (which is unsupported on our platform).


4.     The correct parameter setting set up:

a.     For scattered assets, it is better to put all assets under the same project directory. 

  image.png                                            

 

Select the project folder you wish to use, then click “Make New Folder”. Please do not use ABCD disk drive path, network path or IP path.
image.png

 

After a new folder is made, there will be some sub-folders which are automatically generated, please put the assets to the corresponding sub-folders.

image.png

b.     For asset or path that contains special character or symbol such as space, dot “.”, comma “,”, dash “-“ and other unidentified character or symbol, please rename the asset or path.
image.png

c.     For any asset path that is using ABCD disk drive or network path, please change the relevant path to other disk drives such as E-Z disk drive path (especially for the reference files).

image.png


Find the reference file or reference scene, open it and click “Merge” in order to merge the scenes. For larger reference file/scene, please change the path to the E-Z disk drive.

image.png