1. There are 3 kinds of scene material routing problems:
a. There are no corresponding materials in scene material file path, such as the scene file mapping path is F:\images\aaa.jpg, but images in local F set folder has aaa.jpg file (as shown in figure).
b. Scene material files are not in the corresponding local place, such as scene file mapping path is M:\sucai\bbb.jpg, and after use it was put inside the F:\images folder, not in M set folder corresponding path.
c. One same material file in different positions, and using one same texture map in the two paths in the scene, such as there is a 111.jpa map, respectively on M:\sucai folder and F:\images folder, scene CCC.max, a teapot with the M:\sucai\111.jpg, a cylinder with the F:\images\111.jpg. In the process of uploading file analysis, 111.jpg is being uploaded to one path, but the other path without this texture map.
2. Possible error may be caused by material routing/path problem:
a. Wrong rendering result
b. Rendering failed, log map is missing or texture map cannot be uploaded to input
c. Preprocessing failure
a. Open the file and check if the scene material path is the same as local path:
b. If the paths are not consistent, press “Shift+T” to open the map info window, view the missing map information:
c. Right click on the missing texture, select the “Set Path...”:
d. Click on the “Set Path… - Specify Asset Path”, then select map file path, then choose the needed map, click use path:
e. Verify the Specify Asset Path inside to show the path of the map, then click OK:
f. If different objects using one same texture map under two different paths, please change to one same path, this will also save analysing & file uploading time.