1.The render system on the farm will recognize client's houdini version of the project automatically,since it will check the last saved version of the .hip scene file,and choose the most adaptive version based on the farm's houdini version list.
For example if the project file is saved using houdini version 15.5.480 at client's side,then the farm system will try to find version 15.5.480 for client automatically,if there is no version 15.5.480 on the farm's houdini version list,the system will then try to use the most accurate higher version 15.5.523 or other useful version instead.
And please note that the farm only equips the Production Build version of Houdini.
2.For the project variation reference of houdini,it is best to use the keyword "$HIP" to do the reference for external asset resource,like texture,cache or other assets.of course,disk mapping and customized Variables are also allowed.But,if client is using customized Variables,please contact our service to inform our TD department to set up the enviroment first.
3.About Houdini plugin setting,for the otl part,client only need to put the otl plugin file or files into "otl" or "otls" folder inside Houdini root directory.(User can check the description for the root folder under this document's "Upload/Render project" screenshot))
4.As for cross-platform rendering,like rendering project maded by Linux or Unix OS in Windows based operating system,client should put all contents or assets in the same root directory first,then inform our service to contact our TD department to set up the enviroment variation.
Step One:go to our renderfarm's index web page,hover the mouse on the "Houdini Render" icon then choose "Click to enter"
Step two:Create Project
1.clcik "Create New Project" if it is your first try on the farm,then enter the project name,then click "Submit" to confirm.after this operation,a folder whose name is the the same like the project name you named before will be created under the Houdini Root directory,for user to put all the render project files in it.
2.Please notice the project "Name" part is required,but the "Remark" section is optional.
3.after creating project or projects,you can then choose the "project name" you want to use under the project list menu
4.click "Next" button to go into the "Upload and select render files" page (please make sure you have chosen the right project before )
Step three:Upload project file
click "Upload" button to upload all project files into the farm,
If you have not installed the service， please try to Download and install， then refresh your page and try again.
If you have installed it， please Start service and try again.
after the uploading,the file paths in the farm will be like the same at your local side,the folder named like "E" "F" "G" under the houdini root folder in the farm represent your local drive.
Please notice and follow those rules for the path:
Do not use drive B,C,D if you use absolute path in the scene file, otherwise render will fail.
Not support IP path of your files,such as \192.168.0.2.. \computer name.. For example: The whole project path on local path is: E:my_project.
After finishing the file transfer,user can refresh the web gape to see the uploaded files.
Step four:submit render task.
1.choose the project file,for example,file "3d_uboat_render.hip", then click "Next"
2. after finishing up all render settings (houdini software version and plugin setting),click the "Next,submit the task" button below.
3. the render file is not going into analysing process
Step four:Render the scene file
after couple minutes,the analyse process will be finished,then user can refresh the web page to monitor the file anlaysed,if everything goes right,there will be a "Render" button at the right side of the anlayse task,by clicking the "Render" button,the scene file wil officially be submitted into final rendering,the syetem will assign render node to render this scene file now.