Scene material routing problem and the solution
一. There are three kinds of scene material routing problem:
1. There is no corresponding materials in scene material file path, such as the scene file mapping path is F: \ \ images aaa. JPG, but images in local F set folder has aaa. JPG file (as shown in figure)
2. Scene material files not in the corresponding local place: such as scene file mapping path is M: \ sucai \ BBB JPG, and after use it was put on the F: \ images inside, not in M set corresponding path
3. One same material file in different positions, and using one same texture map in the two paths in the scene : such as there is a 111 JPG map, respectively on M: \ sucai folder and F: \ images folder, scene CCC. Max, a teapot with the M: \ sucai \ 111 JPG, a cylinder with the F: / images / 111 JPG. In the process of uploading file analysis, 111 JPG being uploaded to one path, but the other path without this texture map.
二：Possible error may caused by material routing/path problem
1. wrong rendering result
2. Rendering failed, log map is missing or texture map can not be upload to input.
3. Pretreatment failure
Open the file, please check if the scene material address is the same as the local
If not consistent please press" Shift + T" to open the map info window, view the missing map information(pictured)
Right click on the missing texture , select the" set path" (pictured)
Click on the set path, popup Specify the Asset path, click the back button, select map file path, then choose the needed map, click use path (pictured)
Click the use path after Specify Asset path inside to show the path of the map, click ok (pictured)
If different objects using one same texture map under two different paths, please change to one same path, this also save analysising & uploading file time.