Scene material routing problem and the solution

Scene material routing problem and the solution

. There are three kinds of scene material routing problem:

1. There is no corresponding materials in scene material file path, such as the scene file mapping path is F: \ \ images aaa. JPG, but images in local F set folder has aaa. JPG file (as shown in figure)

ip_image002.jpeg

2. Scene material files not in the corresponding local place: such as scene file mapping path is M: \ sucai \ BBB JPG, and after use it was put on the F: \ images inside, not in M set corresponding path

ip_image004.jpeg

3. One same material file in different positions, and using one same texture map in the two paths in the scene : such as there is a 111 JPG map, respectively on M: \ sucai folder and F: \ images folder, scene CCC. Max, a teapot with the M: \ sucai \ 111 JPG, a cylinder with the F: / images / 111 JPG. In the process of uploading file analysis, 111 JPG being uploaded to one path,  but the other path without this texture map.

ip_image006.jpeg

二:Possible error may caused by material routing/path problem

1. wrong rendering result

2. Rendering failed, log map is missing or texture map can not be upload to input.

3. Pretreatment failure

三:Solution

  1. Open the file, please check if the scene material address is the same as the local

ip_image008.jpeg

  1. If not consistent please press" Shift + T" to open the map info window, view the missing map information(pictured)

ip_image010.jpeg

 Right click on the missing texture , select the" set path" (pictured)

ip_image012.jpeg

Click on the set path, popup Specify the Asset path, click the back button, select map file path, then choose the needed map, click use path (pictured)

ip_image014.jpeg

Click the use path after Specify Asset path inside to show the path of the map, click ok (pictured)

ip_image016.jpeg

  1. If different objects using  one same texture map under two different paths, please change to one same path, this also save analysising & uploading file time.


Scene material routing problem and the solution

Scene material routing problem and the solution

. There are three kinds of scene material routing problem:

1. There is no corresponding materials in scene material file path, such as the scene file mapping path is F: \ \ images aaa. JPG, but images in local F set folder has aaa. JPG file (as shown in figure)

ip_image002.jpeg

2. Scene material files not in the corresponding local place: such as scene file mapping path is M: \ sucai \ BBB JPG, and after use it was put on the F: \ images inside, not in M set corresponding path

ip_image004.jpeg

3. One same material file in different positions, and using one same texture map in the two paths in the scene : such as there is a 111 JPG map, respectively on M: \ sucai folder and F: \ images folder, scene CCC. Max, a teapot with the M: \ sucai \ 111 JPG, a cylinder with the F: / images / 111 JPG. In the process of uploading file analysis, 111 JPG being uploaded to one path,  but the other path without this texture map.

ip_image006.jpeg

二:Possible error may caused by material routing/path problem

1. wrong rendering result

2. Rendering failed, log map is missing or texture map can not be upload to input.

3. Pretreatment failure

三:Solution

  1. Open the file, please check if the scene material address is the same as the local

ip_image008.jpeg

  1. If not consistent please press" Shift + T" to open the map info window, view the missing map information(pictured)

ip_image010.jpeg

 Right click on the missing texture , select the" set path" (pictured)

ip_image012.jpeg

Click on the set path, popup Specify the Asset path, click the back button, select map file path, then choose the needed map, click use path (pictured)

ip_image014.jpeg

Click the use path after Specify Asset path inside to show the path of the map, click ok (pictured)

ip_image016.jpeg

  1. If different objects using  one same texture map under two different paths, please change to one same path, this also save analysising & uploading file time.


Scene material routing problem and the solution

Scene material routing problem and the solution

. There are three kinds of scene material routing problem:

1. There is no corresponding materials in scene material file path, such as the scene file mapping path is F: \ \ images aaa. JPG, but images in local F set folder has aaa. JPG file (as shown in figure)

ip_image002.jpeg

2. Scene material files not in the corresponding local place: such as scene file mapping path is M: \ sucai \ BBB JPG, and after use it was put on the F: \ images inside, not in M set corresponding path

ip_image004.jpeg

3. One same material file in different positions, and using one same texture map in the two paths in the scene : such as there is a 111 JPG map, respectively on M: \ sucai folder and F: \ images folder, scene CCC. Max, a teapot with the M: \ sucai \ 111 JPG, a cylinder with the F: / images / 111 JPG. In the process of uploading file analysis, 111 JPG being uploaded to one path,  but the other path without this texture map.

ip_image006.jpeg

二:Possible error may caused by material routing/path problem

1. wrong rendering result

2. Rendering failed, log map is missing or texture map can not be upload to input.

3. Pretreatment failure

三:Solution

  1. Open the file, please check if the scene material address is the same as the local

ip_image008.jpeg

  1. If not consistent please press" Shift + T" to open the map info window, view the missing map information(pictured)

ip_image010.jpeg

 Right click on the missing texture , select the" set path" (pictured)

ip_image012.jpeg

Click on the set path, popup Specify the Asset path, click the back button, select map file path, then choose the needed map, click use path (pictured)

ip_image014.jpeg

Click the use path after Specify Asset path inside to show the path of the map, click ok (pictured)

ip_image016.jpeg

  1. If different objects using  one same texture map under two different paths, please change to one same path, this also save analysising & uploading file time.


Scene material routing problem and the solution

Scene material routing problem and the solution

. There are three kinds of scene material routing problem:

1. There is no corresponding materials in scene material file path, such as the scene file mapping path is F: \ \ images aaa. JPG, but images in local F set folder has aaa. JPG file (as shown in figure)

ip_image002.jpeg

2. Scene material files not in the corresponding local place: such as scene file mapping path is M: \ sucai \ BBB JPG, and after use it was put on the F: \ images inside, not in M set corresponding path

ip_image004.jpeg

3. One same material file in different positions, and using one same texture map in the two paths in the scene : such as there is a 111 JPG map, respectively on M: \ sucai folder and F: \ images folder, scene CCC. Max, a teapot with the M: \ sucai \ 111 JPG, a cylinder with the F: / images / 111 JPG. In the process of uploading file analysis, 111 JPG being uploaded to one path,  but the other path without this texture map.

ip_image006.jpeg

二:Possible error may caused by material routing/path problem

1. wrong rendering result

2. Rendering failed, log map is missing or texture map can not be upload to input.

3. Pretreatment failure

三:Solution

  1. Open the file, please check if the scene material address is the same as the local

ip_image008.jpeg

  1. If not consistent please press" Shift + T" to open the map info window, view the missing map information(pictured)

ip_image010.jpeg

 Right click on the missing texture , select the" set path" (pictured)

ip_image012.jpeg

Click on the set path, popup Specify the Asset path, click the back button, select map file path, then choose the needed map, click use path (pictured)

ip_image014.jpeg

Click the use path after Specify Asset path inside to show the path of the map, click ok (pictured)

ip_image016.jpeg

  1. If different objects using  one same texture map under two different paths, please change to one same path, this also save analysising & uploading file time.