Fox’s Got Talent July Winner Revealed: How to Make a Realistic Car Render With Redshift
Fox Renderfarm Interview
Fox’s Got Talent (FGT) is the platform for all Fox Renderfarm users to share their artworks rendered with Fox Renderfarm and get awarded free render credits.
We are excited to announce our Fox’s Got Talent July Winner Eleven FX, a video production company based in Auckland, New Zealand. The artwork, Audi RS7 TVC, stands out for its perfect lighting and realistic render.
Eleven FX offers comprehensive solutions in the areas of editing, visual effects, color all with the simple goal of empowering the creators we work with. Using state-of-the-art technology, they created a streamlined, 4k workflow that meets the vision, budget, and timeline of any client.
Here’s the interview between Deep Chahal, one of the Co Founders of Eleven FX, and Fox Renderfarm, in which we can find out how they created this wonderful video.
Audi RS7 TVC © Eleven FX
Fox Renderfarm: How do you feel about ELEVEN FX being the July winner of Fox’s Got Talent (FGT)?
Deep: This is very exciting for us. We are truly honored and grateful that you chose our artwork as the July winner. As an up and coming studio, it is great exposure for us.
Fox Renderfarm: How long did you take to finish the Audi RS7 TVC?
Deep: The Audi RS7 TVC was a speculative project which means that this was something we created as a piece for our portfolio. It took us approximately one month to complete from the conceptual stage to the final output.
Fox Renderfarm: Can you tell us about your pipeline?
Deep: Our process involves working together with the client from the conceptual stage to the final output. We start with a brainstorming session and we narrow our ideas down to the top three. We then pitch this with the Client and after approval, we collate reference images and put together a stylesheet followed by the animatic which is then passed on to our animation team. With our first pre-viz, we go through another round of approval with the client and proceed to block the scene with simple Geo and animate the camera.
Simultaneously we test the lighting and animation. After another round of pre-viz, we replace the Geo with high poly models with appropriate shaders and we finalize our lighting and animation. This process took approximately one month for the spec - Audi RS7 TVC and this varies depending on the complexity of the scene. Our last stage in the 3D pipeline is rendering and we used Redshift as our engine with Fox render service to speed up our process.
Fox Renderfarm: What’s the most enjoyable part while creating the Audi RS7 TVC and what’s the most difficult part and how did you overcome it?
Deep: We would say the lighting was one of the most enjoyable parts. There were a couple of major issues we had. One of the issues was rendering time. We tried a couple of render engines but most of them were very slow on our machines. In the end, we tested Redshift and it cut almost 80% of the render time.
CGI breakdown for Audi RS7 2020 © Eleven FX
Fox Renderfarm: The perfect lighting and realistic rendering of the Audi RS7 TVC are really eye-catching. How did you make them?
Deep: A good reference and attention to detail are the key tools we use to attain realistic rendering. We collate a large number of reference images and put together a style sheet. For this particular project, we used Google maps as a point of reference to layout the streets and the buildings, to get a real-world scale. This goes a long way as it helps us emulate real-world lighting and reflections easily.
Fox Renderfarm: Which features in Redshift do you find the most useful?
Deep: We love everything about Redshift. It stands out in the industry because it is a GPU based render engine and gives faster feedback. This makes room for creative freedom, allowing us to change any setting and get instant results.
Fox Renderfarm: Have there been any big changes you’ve noticed through using different versions of Redshift?
Deep: This is our first time using Redshift, and we started using it from version 2.6.
Fox Renderfarm: Would you give us a brief introduction to ELEVEN FX’s development history?
Deep: A dream driven with passion and crafted with pure skills was the very beginning of the founding of Eleven FX - Auckland, New Zealand.
At Eleven FX our team is our Whanau (New Zealand Native Language of “Te Reo” word for Family). We are comprised of a diverse group of artists, storytellers, dreamers, and go-getters. Every individual brings a unique set of skills and experiences to the table and it’s not uncommon for the entire team to sit in on a creative brainstorming session.
What keeps us together is a true passion for the projects we produce and an unrelenting work ethic that enables the execution of impossible projects and constantly pushes the limits of what is possible.
We love partnering with like-minded creators whose passion is overshadowed only by their drive to tell their stories.
Eleven FX has the experience, flexibility, and scalability to take on any project; we are always looking for new collaborators and partners.
Fox Renderfarm: What's the story of your Company's name, ELEVEN FX?
Deep: The number eleven is considered to be a master number in numerology. It signifies balance, strength and purity in vision, which are the three core values that we channel to build our company. Our goal was to be a start-up VFX production house so we decided to represent us as ELEVEN FX.
Fox Renderfarm: As a video production company, ELEVEN FX produced lots of excellent TVC and VFX projects. Which project do you feel proudest and would you share with us how you make it?
Deep: Every opportunity we get to be creative is our proudest moment and we learn from our shortcomings and strive to apply what we learn in our next project.
Fox Renderfarm: What’s the vision for ELEVEN FX? Could you give a brief introduction to the studio’s next step or future planning?
Deep: Our next biggest step will be to transition into working full-time at our studio. Currently, this is challenging with the constraints of COVID-19, however, we are optimistic that we will be one of the biggest post-production studios in New Zealand in the coming years.
Fox Renderfarm: Could you share with us the CG industry in New Zealand?
Deep: It is a competitive market and as a growing post-production studio, it's been challenging to break into the industry. Our growth so far has been through word of mouth. We enjoy what we do and we are passionate about it.
Fox Renderfarm: How do you like Fox Renderfarm’s cloud rendering services?
Deep: We love using Fox Renderfarm. Setting up render jobs is easy with an intuitive, and user-friendly interface. We were also thoroughly impressed with the customer service provided by Fox Renderfarm, as we received instant advice on any queries.
Fox Renderfarm Launches GPU Rendering
Fox Renderfarm News
Rendering and previewing in a flash!
The craze for Marvel’s superhero movie Deadpool swept over the world; As the first full CGI realistic human feature film in Asia, Legend of Ravaging Dynasties dominated the headlines once the trailer came out. These two movies were rendered with GPU rendering engines.
Obviously, GPU computing card and GPU rendering engines are gradually used in film production. It is a good start!
Now, as the leading render farm in the industry, Fox Renderfarm launches GPU rendering. Let’s start a free trial with Fox Renderfarm’s GPU rendering.
Let’s get it started!
What're the differences between GPU and CPU?
A simple way to understand the difference between a CPU and GPU is to compare how they process tasks. A CPU consists of a few cores optimized for sequential serial processing, while a GPU has a massively parallel architecture consisting of thousands of smaller, more efficient cores designed for handling multiple tasks simultaneously.
Adam Savage and Jamie Hyneman made a painting demonstration to show the difference between CPU and GPU:
Mythbusters Demo GPU versus CPU
What’s the advantage of GPU Rendering?
In the field of graphics rendering, not only films and animations but also CG art, GPU with its computing ability and architecture specially designed for graphics acceleration provides the users with a more efficient rendering solution, namely the GPU rendering solution. GPU rendering has a great advantage of fast speed and low cost. Moreover, GPU rendering becomes more and more available now, lots of works with high quality rendered with GPU has come out. GPU rendering tends to be popular with users at home and abroad.
Thinking of the CPU as the manager of a factory, thoughtfully making tough decisions. GPU, on the other hand, is more like an entire group of workers at the factory. While they can’t do the same type of computing, they can handle many, many more tasks at once without becoming overwhelmed. Many rendering tasks are the kind of repetitive, brute-force functions GPUs are good at. Plus, you can stack several GPUs into one computer. This all means GPU systems can often render much, much faster!
There is also a huge advantage that comes along in CG production. GPU rendering is so fast it can often provide real-time feedback while working. No more going to get a cup of coffee while your preview renders chugs away. You can see material and lighting changes happen before your eyes.
Redshift is the world’s first fully GPU-accelerated, biased renderer and it is also the most popular GPU renderer. Redshift uses approximation and interpolation techniques to achieve noise-free results with relatively few samples, making it much faster than unbiased rendering. From rendering effects, Redshift can reach the highest level of GPU rendering, and render high-quality movie-level images.
Blender Cycles is Blender’s ray-trace based and unbiased rendering engine that offers stunning ultra-realistic rendering. Cycles can be used as part of Blender and as stand-alone, making it a perfect solution for massive rendering on clusters or at cloud providers.
NVIDIA Iray is a highly interactive and intuitive, physically based rendering solution. NVIDIA Iray rendering simulates real-world lighting and practical material definitions so that anyone can interactively design and create the most complex of scenes. Iray provides multiple rendering modes addressing a spectrum of use cases requiring real-time and interactive feedback to physically based, photorealistic visualizations.
OctaneRender is the world’s first and fastest GPU-accelerated, unbiased, physically correct renderer. It means that Octane uses the graphics card in your computer to render photo-realistic images super fast. With Octane’s parallel compute capabilities, you can create stunning works in a fraction of the time.
V-Ray RT (Real-Time) is Chaos Group's interactive rendering engine that can utilize both CPU and GPU hardware acceleration to see updates to rendered images in real time as objects, lights, and materials are edited within the scene.
Indigo Renderer is an unbiased, physically based and photorealistic renderer which simulates the physics of light to achieve near-perfect image realism. With an advanced physical camera model, a super-realistic materials system and the ability to simulate complex lighting situations through Metropolis Light Transport, Indigo Renderer is capable of producing the highest levels of realism demanded by architectural and product visualization.
LuxRender is a physically based and unbiased rendering engine. Based on state of the art algorithms, LuxRender simulates the flow of light according to physical equations, thus producing realistic images of photographic quality.
GPU Computing Card Parameter Table
Now Fox Renderfarm is applicable to Redshift for Maya and Blender Cycles. There are more than 100 pieces of NVIDIA Tesla M40 cards in Fox Renderfarm cluster, each server has 128G system memory with two M40 computing cards. Welcome to Fox Renderfarm to experience the super fast GPU cloud rendering !
Why Choose FoxRenderfarm?
Fox Renderfarm News
Fox Render Farm is becoming one of the most notable and credited online render farms in the CG industry. We provide a web-based online platform for users and have more than two thousand render nodes. Therefore, with us, it does not matter where you are present – as long as you are connected to the internet, you can access and enjoy the 24/7 non-stop cloud renderingservices that we provide, without any fail.
Fox is extremely user-friendly and hence, rendering tasks can be submitted to our system by following some easy steps. The user’s online system and control panel provided by the Fox Render Farm allows you to monitor the overall rendering progress in real-time. Queuing is not required, as the final rendered file will be presented as soon as the process is finished. Our users can get their HD and Ultra HD animations rendered at full quality through Fox’s system.
With nearly two thousand workstations, the Fox Render Farm is equipped with brilliant hardware specifications. Every functional node has an Intel Xeon I7 3770K processor and an E5645 processor. The I7 3770K processor has the memory capacity of 16 GB while the Intel Xeon processor’s memory varies between 24 and 64 GB. The local network that we use is Infiniband, with a high speed of 20 Gbps and it utilizes the Windows 7 operating system.
Software such 3d Max, Maya, Softimage, Blender and C4D are supported by our rendering farm as well. It also supports render engines like V-Ray, Mental Ray and Final Render.
The cloud rendering service that we offer is our biggest strength. Render farm are usually a structure built on interconnected PCs, which share their memory and processing capabilities to efficiently process CGI rendering. Nodes that are utilized; are advanced in nature; and thus, without too much manual input and manipulation, brilliant computer generated graphics and imagery can be created. Render farms are also highly efficient and that is why, at CG Studios, we use them to examine graphic and special effects.
Traditional render farms are great, but they do not come without their limitations. Space constraints, high maintenance requirements, and expenses associated with these farms could be a huge problem for smaller companies. cloud renderingensures that the performance of the traditional render farm are amalgamated with lesser costs and user friendly system in order to provide smaller companies with the best rendering option.
The Top Benefits of Online Render Farms
Fox Renderfarm News
Online Render Farm
Having a render farm is essential for computer graphics studio owners today. Technology in the field is advancing at a rapid rate and having the resources to keep up with client requirements is something that CG studio owners should consider.
Rendering is one of the main duties that a computer graphic designer is responsible for. Having a proper system and software that performs complex rendering tasks can prove impractical sometimes due to the extensive costs and management it requires.
However, the services of an online or a cloud render farm can prove invaluable. Here are some reasons:
Easy To Use
Online cloud rendering services are not only a practical option, but they are also very easy to use. Software management and maintenance are handled by service providers thus allowing your time to invest in projects that are more lucrative. All you have to do is access to the cloud render farm through your computer!
Time-Saving and Cost Effective
Compared to the time and money it will take for you to do all the rendering yourself, professional online rendering can help you save company resources that can be put to better use elsewhere.
Realistic Visual Effects
The render farm is software based on complex programming that allows programmers to generate effective visual effects. Outsourcing for these services yields highly efficient, updated and realistic visual effects. Expert engineers and programmers use the latest rendering techniques to create realistic visual effects.
Converting the final project in accordance with your format and organizational requirements is a difficult process. However, external rendering services can package and distribute your project according to your required specifications.
At Fox Renderfarm we offer pioneering self-service cloud computing for rendering, research into cluster rendering, parallel computing technology, and computing services for cloud rendering.
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