FoxRenderfarm
|
  • English
    English
    • España
      España
    • Português
      Português
    • Deutsch
      Deutsch
    • Türkiye
      Türkiye
    • 日本語
      日本語
    • Italiano
      Italiano
    • Français
      Français
    • Россия
      Россия
    Render Farm on Film and Animation Works 2018

    Render Farm on Film and Animation Works 2018

    An Amazing Dragon Ball 3D Animation Project Supported By Fox Renderfarm
    Hot Spots
    An Amazing Dragon Ball 3D Animation Project Supported By Fox Renderfarm

    A group of international CG artists, who are also the fans of Dragon Ball, one of the most successful manga and anime series of all time, decided to make a project about the anime on their free time. The nonprofit project, Dragon Ball Z Legacy, supported by , is going to be a 3D animation video clip featuring some of the best manga and animated moments. They said, if this project earns money, all the money will be donated to an international association for children with cancer. Fox Renderfarm has been committed to supporting public welfare project, such as the Dragon Ball Z Legacy. While supporting more CG artists, we hope to make more contributions to society. The characters of Dragon Ball Z Legacy You can check the and know more about the characters. It is our honor to have an interview with the team leader, Olivier Schmitt. Moreover, Olivier shares us with the making of the project and production experience. ## Here's the interview between Fox RenderFarm and Olivier Schmitt. Fox Renderfarm: Could you please introduce yourself? Olivier Schmitt: Hello, I'm Olivier Schmitt, I'm French, I'm a CG artist for 12 years, I've studied 3D animation in Paris for 4 years, at Lisaa and Les Gobelins. I work in China in Beijing for 3 years, as a CG artist supervisor. Fox Renderfarm: When did you begin to like Dragon Ball? And which is your favorite character? Olivier Schmitt: I started to watch Dragon ball in 1989 when I was 8 years old. I don’t have a favorite character, each one is special and has its own specificity, for example, I like Goku when he arrived late and came to save his friends, I like Krillin when he fight with Cell for saving a mother with her daughter, or when he uses the Kienzan. Vegeta he sacrificed his life to try to kill Buu, etc.. Fox RenderFarm: Does Dragon Ball have any impact on your life and career? Olivier Schmitt: Yes, Dragon Ball influenced me a lot. When I was a young student I drew Dragon Ball many times, step by step I tried to improve my level and push me always to be better. And I think that helped me to take the decision to start art school and do 3D animation and be here now. Fox RenderFarm: What’s your original intention of creating the team project? Olivier Schmitt: The original intention of me and my team, is to create a very beautiful 3D animation of Dragon Ball Z. To take big pleasure to create this Fan video, and give pleasure to the peoples who will watch it. Fox RenderFarm: What is the story of the team project? And what do you want to express through the work? 30 Dragon Ball characters are selected, any reasons why you choose them in your work? Olivier Schmitt: The story is to recreate between on 3 and 4 minutes a video clip with many of the best moments of the Dbz action. The thing we want to express is to have chills to do this job and give chills to the audience who will watch the video. The 30 characters selected, are all characters who have influenced the most the story of Dragon Ball Z. The concept of Dragon Ball Z Legacy Fox RenderFarm: As for the character modeling design, will you innovate or restore the original version? Olivier Schmitt: For the characters, we keep the original design version with some small changes. The character designs of Dragon Ball Z Legacy Fox RenderFarm: Any software and plugins you use for the project? Olivier Schmitt: For do this project we use much software: the base is Maya, and we use, Zbrush, Wrap 3, Photoshop, Substance designer, Mari, V-ray for the renders, Houdini, Nuke, Premiere, After effect. Fox RenderFarm: Artists who are also Dragon Ball fans, how did you call them together? How many team members now? Could you introduce a bit about your team members? Olivier Schmitt: Yes, all the artists who work on this project are all Fan of DBZ, I think we need it because it’s a big work and long project, needs to be a passion. There are around 60 artists, some of whom work to ILM or MPC, and some other big studios. *Here’s a credit work of the peoples work on the project: Gonza Estay: Polunga, Fat Buu David Ruiz: Gohan ss2, Perfect Cell, Goku Lim Philippe: goten Jose Roa: Majin buu Emilio Jose Dominguez Calvo: C18 Sarah Clippe Petruzzi: Trunks Luís Figueiredo: concept character Narupiti Harunsong: concept city war Romain Caudron: Nappa Melvin Okoronkwo: Krillin Jose Carrasco: Freezer V3 André de Souza: Kid buu Gael Roulin: concept character Anthony Amorose: concept character Frankino Lupo: TD hair Laurent Merceau: Rigging Olivier Schmitt : Director* Fox RenderFarm: Your team members come from all over the world, so how do you communicate during the creation? Any difficulties? How to solve it? Olivier Schmitt: I created a secret Facebook group and I included step by step all the artists who want to join the project. This is more easy to show where I wish the project takes direction and can communicate all together. And if I need to say some specific things to an artist I communicate with Facebook messenger, or by email. In fact the master word is "patience". Because all of us we do this project on us spend time, during the day we all have our jobs which take a long time of our day, and when we back home sometimes we are tired of being front a computer again. And I really understand about this, so we work all on our own speed, and can take time. But for now, we not really meet difficulty, because we are professional and we know in advance what kind of problems we will meet and we try to fix them before is coming. Fox RenderFarm: Have you received any favorable comments or suggestions after posting your works on the Internet? Olivier Schmitt: Yes, I posted some images of the characters on Facebook and generally more than 3/4 of peoples like what we did, and we already got an interview on a French website of 3D animation and we received a favorable reception, and even after that we had some artists join the project after reading the article. Fox RenderFarm: When is the work expected to be completed? Do you plan to create a longer video or film in the future? Olivier Schmitt: I hope we finish this video in around 18 months, but is not guaranteed, it will depend on each artist the time he will devote to this project. Yes, I love very much Dragon ball, and my big dream is to create 4 movies for the cinema on 3D animation. When the project is done I hope to have the opportunity the show the video to Toei animation and we can talk about this project and have the license to create it. Fox RenderFarm: Any interesting stories happened during your project making? Olivier Schmitt: In fact for this project I communicate a lot with all the artists, some of them every day, but I never meet them in real, some I don’t know how they look like, maybe I can cross them on the street, and don’t know them, whom I talk with every day. And this project allowed me to get in touch with many talented artists and I'm very proud of this. Fox RenderFarm: Have you heard of Fox Renderfarm before? Where and how? Have you used our service before? How do you like it? Olivier Schmitt: I heard Fox RenderFarm from Linkedin, and I get touch with Anthony who works on your company. It’s the first time I work with a I created by myself in the company. And the first time I use Fox Renderfarm, I find it’s so easy to use, have a tutorial which explains very clearly step by step how to use it, so is very easy. Fox RenderFarm: Any other things you want to share with the audience from the CG industry or CG enthusiasts? Olivier Schmitt: Yes, as I said we do this project for us because we love Dragon Ball, and we want to share with peoples this project, we really want people to take big pleasure to watch it. And we all agree that if this project brings any money, all of this money will be given to an international association for kids who have cancer. We wish that all the children of the world could have the chance like us when we were young to get up in the morning in a good mood because you knew that you would see one or two episodes of Dragon Ball on television. For my part, during the summer holidays with my cousins we woke up every morning before 9 a.m. to watch Dragon Ball, and it was magical :). And finally, I wish to say if any artist loves dragon ball like us and wish to participate in this project he is welcome to contact me. They can contact me on the Facebook page: https://www.facebook.com/dbzLegacyTeam What's more, Olivier Schmitt also share the steps for how they made Goku for the project of Dragon Ball Z Legacy. Here we can see how Goku cone into being. 1. Firstly, Luis Figueiredo make a concept, and he designed an amazing Goku: 2. When the concept was done, David Ruiz make a sculpture on Zbrush of Goku and he gave this very fast and good: 3. After from this sculpt who was on very high polygon around 6 million polygons we applied on him a base mesh of around 5000 polygons for be on low poly and include rigging, for put the low resolution to the high we used Wrap3: 4. And to create the textures we use Substance painter: 5. And we can extract this differents map: 6. This different maps we apply them on the ALshader on Maya on the Hypershade: 7. For finally have this result on low poly: 8. And from here we can apply the Rigging, we use Advanced skeleton as a base Rigging we optimize for this project: 9. For the cloth we use almost the same way, we go to substance painter to do the texture and extract these maps: 10. And have this result: 11. Finally, we have the Goku with the cloth: We all expect that Dragon Ball Legacy will be an amazing 3D animation video, especially for the Dragon Ball fans.

    Hot Spots
    Cuteness Overload! Interview With The Champion Of The CG Boost Cute Warrior Challenge
    Hot Spots
    Cuteness Overload! Interview With The Champion Of The CG Boost Cute Warrior Challenge

    On July 3, 2019, the CG Boost Cute Warrior Challenge, which sponsored by Fox Renderfarm, announced the final list of winners. There were 128 accepted submissions and so many cute, funny and also weird characters for the Cute Warrior Challenge. Congratulations to 11 entries with the most votes by the jury. Fox Renderfarm also had an interview with the Champion, Kenji Aito, a funny and creative CG artist. ## First place: Teddy The Halberdier Bear by Kenji Aito ### What the jury says: Chris Plush: Extremely well executed idea in all aspects. Great armor and weapon design, and awesome attention to detail especially on the fur being worn down in some areas. Aidy Burrows: Nice clear and readable character! Liking the semi-realistic super clean rendering style too. Nice design on the armor – holes for the ears for example and subtle but effective details!  Gregory Smith: This is a great entry; it hits the topic perfectly, and the technical execution is excellent. The presentation is clear and readable, whilst the attention to detail gives it that extra visual interest. Ebrahim Umar-Khitab: The accuracy of that grim expression has done me in! Great work. Lukas Walzer: This piece stands out as being technically incredibly well done. Modeling, fur, texturing and posing are top-notch! Marius Iatan: his little guy checks all the boxes, down to the pin that holds the bandage. Has the right attitude, too. Very nice character! Julien Kaspar: There clearly has been a lot of focus on polishing the character itself. This is the one I found myself looking at the most, looking at the details as well as the broader decisions of for the character model. Also, really great grooming and materials throughout! Zacharias Reinhardt: This plushy character has probably the best technical execution I saw in this challenge. From the great looking metal, the perfect looking fur with the worn out spots, down to all the fine details, everything very well executed. A good dynamic pose and a proper lighting shows the character in fully glory. The only thing I wished here, would have been to see this little guy in an environment with a bit more storytelling context. ## Here’s the interview between Fox Renderfarm and Kenji Aito. Fox Renderfarm: Hi Kenji Aito, would you please give a brief introduction about yourself? Kenji Aito: Hi, I'm Kenji from Japan (but I'm from France originally). I started to study CG seriously one year ago during my spare time with Blender, that I fell in love with. I still have much to learn and I think it is necessary to keep learning forever in CG (because software evolution is FAST! and so much more accessible than 10 years ago!) Now I wish I can work in the CG industry and well. I'm potentially open to opportunities! Meanwhile, I will keep improving both the technical and artistic sides of CG! Fox Renderfarm: What inspired you to come out the idea of making the work "Teddy The Halberdier Bear"? Kenji Aito: Well.. all right... First I was re-watching from scratch Game of Thrones... preparing myself for the LAST season. So, I could see all those nice armors, helmets.. pike axes.. halberd... Then the CGBoost challenge "cute warrior" came up and I was not even sure I will try something (I also join the challenge just before this one but ended up 4th). I gave some consideration to it and... I just thought "Halberdier bear"; sounds funny... and that was it! I was on! Honestly, I was not even sure I will have time to finish my artwork! Fox Renderfarm: How long did it take you to finish the work? And which part took the most time? Why? Kenji Aito: Approximately half a day to a day... but it's hard to keep count. Since I have a job I can only work on CG at night, and as I said, I was watching Game of Thrones too! So I think I worked 1.5 hours per day on average, for a bunch of days. The part that took the most time is certainly the fur... I was really not sure what kind of fur will look cool. And since I wanted to be sure, I was doing test renders often... Also, I did not optimize the particles systems at first, so my GPU was too short on memory, and I was rendering on the CPU. So the whole tweaking process took time. As the armor it was fast: for example, the weapon was modeled in 15 min, and shading took something like 20 min. Fox Renderfarm: What software, renderers, plugins did you use in this work? Kenji Aito: Blender 3D as my main 3D package! The character was modeling with Blender sculpting mode.. retopology with Instant Meshes! Cycles as render. Everything was made without plugins in Blender actually. But for the armor shaders, I used Substance Painter. Work-In-Progress Fox Renderfarm: The jury praises your "awesome attention to detail" in this work, how did you deal with the details? Kenji Aito: With love! Always... I think I'm addicted to details. Maybe it's a good thing, but it could be a bad thing too... because when I focus too many details I might forget the "big picture", such as storytelling, the overall balance of shapes and color, proportions... Though, I always try to start with simple shapes down to smaller ones... My workflow is very iterative, and feels like going through the history of CGs: decades ago everything was made a few polys but people were already trying to make attractive shapes, profiles, and silhouettes. Then, as software and hardware got better, the same base ideas with more details came to life. The only issue is that it's time-consuming, so you'd better find a "smart/lazy" workflow to quickly add all those yummy details. But also, one must be careful not to saturate with extra small details, otherwise, the audience will be lost. And that, I have to work on it... I guess. Fox Renderfarm: What has satisfied you most about this work? Kenji Aito: Well, it was my first 3D character! so I was happy with the result. I don't think I have many skills for characters design... because I should learn to sketch/draw properly for that, study anatomy and all that... But anyway, I think I was happy with the workflow because even though it was my first character, I did not have to check online what to do... It was only me, my Blender and my Pureref (to organize my references) Fox Renderfarm: Did you meet any difficulties when creating this work? And how did you solve it? Kenji Aito: Honestly, not really. And I was happy about that. Everything went smooth and only the tweaking of the fur was time-consuming. I should have probably tweaked all that in a separated scene with less fur and smaller geometry. Fox Renderfarm: Did you use Fox Renderfarm service previously? If yes, would you share your ideas about us? Kenji Aito: No! not yet. But I was thinking about turntables renders in the near future. For my next personal project, I want to make very photorealistic stuff... and a turntable with Cycles would be great. I know, everyone will say " why not EEVEE?!" but well, I want to try your services and I do love raytracing!! Fox Renderfarm: How long have you been in the CG industry? Do you have any recommendable learning methods to improve professional skills? Kenji Aito: Well, I'm not a professional but I wish to become one! and make my living with it! Learning methods: well, Blender is awesome and the community is top notch. so many resources are free and of quality... I was really surprised. There are some people making real art with Blender and I think it's great to learn from them. Also, it's always good to look at more classic art: I am very interested into painting theory.. lightning... and all those things that bring life to a piece of paper (or screen!). So I recommend to everyone not to just focus on the theory of 3D, but also go out and learn about art in general: "how to make a good composition" "the art of color matching" and so on... It takes time but I think it's worth it. If I can become a CG professional I will definitely find the time to study all that and I hope I can show it makes a real difference. Fox Renderfarm: Anything else you would like to share with CG enthusiasts? Kenji Aito: Contact me if you want to work with me :) My motivation is burning! Now that I start to have some tools at my disposal and know how to use them... I have so many ideas I don't know where to start!!! You can visit Kenji Aito’s Artstation here. (https://www.artstation.com/kenji-art ) To see more entries of Cute Warrior Challenge, please check here. (https://cgboost.com/cute-warrior-challenge-winners/?tdsourcetag=s_pcqq_aiomsg)

    Hot Spots
    SIGGRAPH 2019, Fox Renderfarm Will See You In Los Angeles!
    Hot Spots
    SIGGRAPH 2019, Fox Renderfarm Will See You In Los Angeles!

    Free Exhibits pass with our compliments. Get a complimentary Exhibits pass with this code: SHENZHEN19. We're proud to be exhibiting at SIGGRAPH 2019, from 28 July to 1 August, in Los Angeles. To visit us at booth 1049 and see more from . Fox Renderfarm has an outstanding team with over 20 years' experience in CG industry. Team members are from Disney, Lucasfilm, Dreamworks, Sony, etc. With professional services and industry-leading innovations, they serve leading special effects companies and animation studios from over 50 countries and regions, including two Oscar winners. In 2015, Fox Renderfarm formed a global strategic partnership with Aliyun (Alibaba Cloud Computing) to provide global visual cloud computing services. Looking forward to meeting you! Please contact us for appointments: Director of Client Relations Gordon Shaw +86 185 8159 3969 gordon@foxrenderfarm.com Recharge and reboot at SIGGRAPH 2019, as multifaceted as you are—featuring global innovators who are changing what’s possible in computer graphics, animation, VR, Gaming, and Emerging Technologies. The can’t-miss SIGGRAPH Computer Animation Festival presents the world’s most innovative flat screen and virtual experiences, and Production Sessions and Courses reveal the latest computer graphics techniques around. Plus, at the exhibition, you'll get to see cutting-edge software and hardware in action. SIGGRAPH 2019 website:https://s2019.siggraph.org/

    Hot Spots

    Latest News

    The Best Cloud Rendering Service Provider
    Blog
    The Best Cloud Rendering Service Provider

    You may be always confused which can support the best cloud rendering services for you or your company? Let me introduce Fox Renderfarm to you. As the leading cloud rendering service provider in the CG industry, Fox Renderfarm has earned a good reputation for its quality performance, strict security protection, great customer service, and flexible pricing scheme. Now, we here to show part of the reviews from Fox Renderfarm’s customers and partners. We hope the reviews from others can help you to choose the best service provider for yourself. ## Three Robots Blow Studio “The animation was a challenge because we had to animate about 120 shots mixing styles. We had to invest a lot of effort in this area in order to take forward the project.Another challenge I would like to highlight is the making of a realistic talking cat. Everything required the highest quality to make this character credible. The cat was the most complicated character of this episode and we are very proud of the result.”Spanish animation studio Blow Studio. ## Upin&Ipin: Keris Siamang Tunggal Les’Copaque Production Sdn. Bhd The technical team of Les’ Copaque Production greatly praises the high-quality rendering service. They said: "We are very satisfied with Fox Renderfarm’s 24/7 real-time technical support, reliable download and upload speed, the user friendly webpage interface, and very simple desktop client app for our alternative option. For example, we have some frames that took 3 days to render locally, and after we submitted to Fox Renderfarm’s  platform, it was completed in 2 hours, which greatly saved our time and budget. More importantly, the reliable and quality rendering also guarantees the quality of this film." ## Katapix Media:Carlos Duque "One of our biggest concerns was render time, since we are a small company and we knew this was going to be super render intensive, so we looked for a reliable render service, tried a bunch, and ended up picking Fox Renderfarm, because their price/benefit are more important, their staff was there for us 24/7 not via email or forums, we actually had direct contact with our account manager and a group of TD’s willing to help us regardless of the hour. It was an overall great experience to work with them and we still use Fox Renderfarm as our sole render solution." ## The Shipment The director Bobby bala Fox Renderfarm has provided rendering power with significantly discounted rate for this film which is over 40,000 frames. Bobby mentioned in the interview that "Fox Renderfarm was critical to the success and completion of our film 'The Shipment'. Their customer service was excellent and their render system was very reliable and user friendly. After many unsuccessful experiences with other rendering services, we were grateful to find Fox which surpassed our expectations. Without their affordable rendering options, we would not have been able to complete our independent sci-fi film which has recently been chosen as an official selection at the prestigious Tribeca Film Festival in New York." ## Mr. Hublot Laurent Witz, filmmaker of short films. "As a small studio of 3D animation film in France, we need a lot of computing power to show our originality. This requires a great number of computers than those used in the studio. Computer rendering cannot be finished without external support. Finally, we find RAYVISION." ## Howard Lovecraft 3 ArcanaStudios:SeanPatrickO'Reilly "Sean Patrick O'Reilly said that Fox Renderfarm's flexible nodes arrangement, cost-effective product, and 24/7 online customer service perfectly complement the infrastructures and facilitate independent studios' production process, like us . It is reported that the film "Panda vs Aliens", directed by Sean Animation Studio founder Sean Patrick O'Reilly and directed by Stan Lee and Gill Champion, is now in production and is expected to be released in China in 2019. Sean Patrick O'Reilly said that he hopes to work with more Chinese production companies to provide more high-quality works for the audience." ## Shadow PIXOMONDO "As the special effects producer of 'Shadow', PIXOMONDO made great efforts and constantly modified and communicated in the production process to achieve the final result. Fox Renderfarm, which provides  support for 'Shadow', also provides powerful technical support for the perfect visual rendering of the film." ## Boonie Bears: Blast into the Past "There are also rendering machines in the company. Before the scene is rendered, the technicians will avoid the repeated submission and rendering invalidation by splitting and assembling the rendering task. When the internal can't meet a large number of rendering requirements, some parts of the rendering task will be submitted to Fox Renderfarm, maximizing the use of rendering resources to ensure completion in the cycle. Fox Renderfarm can provide a large number of rendering clusters, allocate nodes at any time, and provide timely technical support to complete project rendering on time." Production director Qiang Wang commented." ## Isotropix "We're thrilled to partner with the Fox Renderfarm team! It’s great to see that Clarisse is now part of their offer. Fox RenderFarm is a very serious company owning a large number of render nodes. It gives our customers a lot a flexibility as Fox RenderFarm provides them with a quick and easy access to a huge rendering power!" For more .

    2019-07-23
    Blog
    Which One Is The Best Cloud Render Farm?
    Blog
    Which One Is The Best Cloud Render Farm?

    There are a lot of . Fox Renderfarm, your powerful with 24 Hours support, OSCAR service team, massive render nodes, and Hollywood security. Their experienced technical team has already supported hundreds of projects around the world. Fox Renderfarm has an outstanding team with over 20 years of CG production experience. Team members are from Disney, Lucasfilm, Dream works, Sony, etc. With professional services and industry-leading innovations, they serve leading special effects companies and animation studios from over 50 countries, including two Oscar winners. In 2015, Fox Renderfarm has formed a global strategic partnership with Aliyun (Alibaba Cloud Computing) to provide global visual cloud computing services. ## Powerful & Secure Render Farm Service Fox Renderfarm is Rayvision’s overseas service. It is one of the leading cloud render farms in the industry. Since 2009, Fox Renderfarm has earned a good reputation for its quality performance, strict security protection great customer service and flexible pricing scheme. ## Customized Rendering Solution ## Advantage of cloud render farm ## The Best Powerful Cloud Render Farm Service ## Powerful Cloud Render Farm for Project Submission 1. No software installation needed, freely submit a project at any time, anywhere. 2. Available to use on Windows, Mac, and Linux. 3. The rendering service availability is up to 99.99%. 4. Refers to MPAA security standards. 5. Possesses a massive SSD storage system to solve the I/O bottleneck. ## Supported Software & Plugins Fox Renderfarm supports most of the mainstream CG software and plugins. Flexible Cloud Render Farm Pricing Dedicated Service Team Fox Renderfarm's professional and dedicated customer service & technical support team are waiting for you! Fox Renderfarm is Absolutely Secure & Confidential for Customers ## Parts of projects rendered with Fox Renderfarm Well, you might still wonder if their platform is really the , then just have a free trial, you will know the answer right away.

    2019-06-26
    Blog
    Interview With Yi Sun, The 1st Winner In Hum3D’s Three D Gun 2 Competitio
    RAYVISION News
    Interview With Yi Sun, The 1st Winner In Hum3D’s Three D Gun 2 Competitio

    It is our honor to have an interview with Yi Sun, the first place winner in Hum3D’s Three D Gun 2 Competition, which is also sponsored by Fox Renderfarm, a leading render farm service provider in CG industry. Share this interview with everyone, here are the dialogue between Fox Renderfarm and Yi Sun. Fox Renderfarm: Hi, Yi Sun, congratulations to winning the 1st place in this contest, thanks so much for taking your time to have the interview with us. Firstly, would you please give a brief introduction about yourself? Yi Sun: Yes, my name is Yi Sun, 25 years old, from China, I had a bachelor degree in 3d animation and I’m currently studying Master of Design in Sydney. Fox Renderfarm: How long have you been in the CG industry? And how did you make the decision to get into the CG industry? Yi Sun: I haven't found a job in the CG industry yet, but I've been teaching myself 3D for 5 years now. I started doing silly short videos when I was a kid. back then I discovered I can make some visual effects for videos in After Effects, but soon, I realized the 2D visual effects is very limited, I want to make more sophisticated effects, especially 3D effects. so I started learning 3D software. At that time I just thought it was cool, I never thought about doing this for a career, until I visited the universal studio in Los Angles. I got a chance to listen to the Hollywood VFX artists talks about the VFX production of the blockbuster movies and it blew my mind. I've been dreaming to work on a blockbuster movie ever since that talk and I've been working very hard trying to put my first step in the CG industry. I hope my dream will come true soon. Fox Renderfarm: It is a great experience. Wish your dream come true. About the work "Porcelain 1911", what inspired you to come out the idea of making it? Yi Sun: The idea is very simple, combining two completely different objects together. I used to do this kind of design practice a lot when I was learning character design in 3D animation. In "Porcelain 1911", I try to combine the porcelain element I familiar with and a gun which I'm not quite familiar with. I think as a 3d artist, the biggest advantage I had is my cultural background.  I've seen a lot of Chinese porcelain as I grow up, I found them very beautiful, so I feel very comfortable to work with porcelain element in my design. if this competition is about design a realistic and futuristic sci-fi gun, I believe there are millions of 3d artist who can design better sci-fi gun than me, because I never have seen or touch a real gun. Fox Renderfarm: It is an interesting idea. How long did it take you to finish the work? Yi Sun: I was doing a master degree while working on the "Porcelain 1911", I had 3 assignments from Uni so I barely had time to work on it, sometimes I only have 15 minutes before I got to go to sleep. It took me about 2 months, but I think the actual time I spent on it is only about 120 hours. Now I look at it, I think it could be done better, there are still many things I want to polish in this work. Fox Renderfarm: What software, renderers, plugins did you use in this work? Yi Sun: My main 3d software is Maya, and I used Mari (non-commercial) for texturing, and redshift for rendering and photoshop. Fox Renderfarm: Did you meet any difficulties when creating this work? And how did you solve it? Yi Sun: The difficulties I faced in this project is to create the realistic hand paint graphic of the Chinese porcelain, I tried to import vector into Photoshop apply filters but the result looks very fake, I tried to download watercolour brush for photoshop, but it doesn't look good either. Then I realized it’s not possible to create realistic paint mark on the computer, so I decided to create the texture physically with watercolour. I realized even though we had so many presets, filters and plugins to helps us create digital works, but they can never replace traditional mark making techniques, as a digital artist, I should always remember to respect the physical medium. Fox Renderfarm: Anything else you would like to share with CG enthusiasts? Yi Sun: I think CG is the best medium for self-expression, you can create almost anything and everything, that's why there are many things to learn, too many. I spent 5 years learning CG and I still feel that I know nothing about it, that's why I think we should always be humble to learn and we should try to use our cultural background as our advantage to develop our own unique style. Fox Renderfarm: Yes, totally agree with you. I hope you can make more wonderful works in the future, and you will be an excellent CG artist. Thanks so much for your time. More Yi Sun's artworks: yisun.artstation.com

    2019-06-17
    RAYVISION News
    SCAD Hong Kong's Digital Media Senior Show 2019 Supported by Fox Renderfarm
    RAYVISION News
    SCAD Hong Kong's Digital Media Senior Show 2019 Supported by Fox Renderfarm

    On May 31, as one of the distinguished alumni of SCAD, Ben Cheung, Deputy General Manager of Fox Renderfarm, was invited to SCAD Hong Kong’s Digital Media Senior Show 2019. Fox Renderfarm, a leading cloud render farm in the CG industry, has served lots of leading special effects companies and animation studios from over 50 countries and regions, including two Oscar winners. In the event, Fox Renderfarm offered cloud rendering support to digital media senior students of SCAD Hong Kong, helping more students to achieve a solid career start in the CG industry. 2019 Digital Media Senior Show discovers imaginative works and exceptional designs from the departments of Animation, Visual Effects, and Interactive Design & Game Development. It provides a fantastic opportunity for students and enterprises to engage with each other and help students deepen understanding of digital media. Here are the animation works from 2019 digital media senior students. My Friend Chameleyon Pamela Lai Film synopsis: Chameleyon is Carly’s best toy pal. One day, as they were playing, Carly’s greatest fear, Sharketron the robot vacuum happened to join in. As she unconsciously went to hide, she leaves Chameleyon behind. When Carly realised that Sharketron was approaching Chameleyon, she had to make the decision of overcoming her fear to save her best friend. Director’s website: www.orllowart.me Team: Director&Producer: Pamela Lai Sound Designer: Rian Leung Main-On-End: Sheryl Chan Concept Artist: Raven Chau, Pamela Lai Modeling Team: Noah Catan, Pamela Lai Rigging Team: Yan Chau, Pamela Lai Texture Artist: Rico Lee, Pamela Lai 3D Animator: Pamela Lai Lighting&Rendering: Pamela Lai Compositor: Noah Catan Special Thanks: Jake Zhang, Bryan Bentley Produced at Savannah College of Art and Design Bear and Bunny Hugo Setyadji Film synopsis: The short is focused on a day in the life of a bear living in a city of bunnies. His office day is mundane, though the struggles of fitting in still plague him. He’s often just at the wrong place, at the wrong time, which is his office, at basically any time. Director’s website: http://hugosetyadji.com Team: Diector&Producer: Hugo Setyadji Concept Art: Hugo Setyadji Character Modelling: Hugo Setyadji Environment Modelling: Hugo Setyadji Kayla Man Rigging: Hugo Setyadji Texturing: Hugo Setyadji Animation: Hugo Setyadji, Ciara Maloto, Michelle Hui, Stanley Soendoro Lighting&Rendering: Hugo Setyadji Composting: Hugo Setyadji Music Composer: Daniel McCormick Special Thanks: Jake Zhang, Bryan Bentley Produced at Savannah College of Art and Design The Divine Infection Christine Stevens Film synopsis: "The Divine Infection" is a dark and surreal story of a girl who was tortured by a cult in the past. She returns to the church many years later in order to reunite with her snow leopard daemon and erase the scars the cult left behind. Director’s website: www.christinestevens.me Team: Animation: Andre King, Christine Stevens Modelling&Texturing: Nick Levene, Leoncio Soler, Christine Stevens, Ian Tse Music: Ho Shan Lam Rigging: Hugo Setyadji, Christine Stevens Sound Design: Irene Chan Voice Acting: Elena Lorenzo Special Thanks: Chris de Boer, Jake Zhang, Bryan Bentley Produced at Savannah College of Art and Design Here are the artworks from junior students, including animation and visual effects. Savannah College of Art and Design  The Savannah College of Art and Design was founded in 1978. Offering more degree programs and specializations than any other art and design university, SCAD is uniquely qualified to prepare talented students for professional, creative careers. SCAD is one university - offering degrees in Atlanta and Savannah, Georgia, Hong Kong, and online via eLearning, with additional study abroad opportunities in Lacoste, France, and other locations. Each SCAD location provides a new experience, and students can choose to study in any location, at any quarter during their education. SCAD Hong Kong offers the area’s largest concentration of art and design degree programs in the heart of the Sham Shui Po district, where a fusion of ancient heritage and Western influence inspires visitors from around the globe. SCAD offers degrees in more than 40 areas of study, as well as minors in more than 60 disciplines. In Hong Kong, timeless tradition merges with the high-tech. SCAD Hong Kong offers students every resource imaginable in the UNESCO award-winning former North Kowloon Magistracy building, a grand courthouse fully restored and revitalized by the university. Features of the transformation include a library, digital labs and studios, darkrooms, a green screen studio, and sound design and editing suites.

    2019-06-14
    RAYVISION News
    Three D Guns 2 Competition Winners Announcement!
    RAYVISION News
    Three D Guns 2 Competition Winners Announcement!

    On June 12, 2019, Hum3D’s “Three D Guns 2” Competition, which also sponsored by the leading render farm service provider - Fox Renderfarm, announced the final list of winners. All the works in this competition are gun-themed 3D artworks. The competition attracted a large number of game artists, character designers, and weapon fans. Fox Renderfarm was honorable to be one of the judges, and had the chance to choose a work for the special prize - Fox Renderfarm Team Choice. All the entries are creative and pluralistic, congratulations to everyone. Here are the excellent award-winning works. First place: Porcelain 1911 by Yi Sun  What the jury says: Jeremie Noguer: “Original idea and flawless execution”. Yurii Lebediev: “I love it! When I look at this render I remember feeling when I held porcelain mini figurines of animals of my granny. This is so nice and so good done!” Zacharias Reinhardt: “What a combination! Combining a hard and deadly weapon with something filigree as porcelain. The shape and materials with all the painted details, totally sells it”. Dominik Capodieci: “Interesting idea and nice shading and lighting”. Tom Grimes: “I have a soft-spot for juxtapositions, putting two things together that would never normally be found together. A porcelain gun! With beautiful patterning just like on the fine China that only gets used on Sundays. Almost surreal!” Remi Arquier: “I love the concept and the detailing – a lot of work went into taking this outside the box”. Second place: Under Cover Paranoia by Nicolas Berger What the jury says: Yurii Lebediev: “Absolutely unique ‘gun’! Very nice render! Enormous attention to details!” Zacharias Reinhardt: “This is probably the most disgusting weapon I have ever seen, but that is what it makes so great! The weapon design is great (in a weird way) and looks like it is straight out of an alien movie. The image is technically well executed and I especially like all the tiny realistic details. Now I know hat will haunt me in my nightmares ;)” Remi Arquier: “You don’t see much Cronenberg fan art these days, and this one stood out in concept and execution”. Third place: The Stopper by Kimmo Kaunela What the jury says: Arseniy Korablev (Teya Conceptor): “My favorite artwork in the competition. This nomination is needed at least to highlight such authors. Beautiful colors, interesting weapon. I want to pick up it and run with it :) The only thing that bothers me is a slightly blurry render, possibly due to DOF, antialiasing or image interpolation settings”. Jeremie Noguer: “The slight stylization works well, lighting and environment are on point”. Deuce Bennett: “I’m a sucker for post-apocalyptic, kitbash, and steampunk. This weapon tells me a story, and I love it”. Special prize from Fox Renderfarm: Decimator MK1 by Malchus What Fox Renderfarm says: “Great lighting, overall atmosphere is good, warm and cool colors contrast highlights the theme, so that viewers would instantly focus on the main object at first glance. The gun is perfectly blended into the picture, but still manages to stand out. Model, texture and lighting, overall is perfect”. Congratulations to all the award-winning artists and Fox Renderfarm hope to help more 3D artists to create their masterpieces. To check out all of the fantastic winning entries, as well as some special Team Choice mentions, visit Hum3D's blog post here. https://hum3d.com/blog/3d-guns-winners/

    2019-06-13
    RAYVISION News
    Three Academy Awards Winning Scientist Dr. Jos Stam’s Exclusive Interview with Fox Renderfarm
    Fox News
    Three Academy Awards Winning Scientist Dr. Jos Stam’s Exclusive Interview with Fox Renderfarm

    On May 19th, the cloud rendering service provider Fox Renderfarm's CG Salon, The beauty of CG Technology was successfully held in Shenzhen. The event is co-organized with Shenzhen ACM SIGGRAPH and International Chinese Association of Computer-Human Interaction(ICACHI). Dr. Jos Stam, Dr. LiWei (Chair of ICACHI), and Mr. Jelo Wang (CEO of FACEGOOD) were invited to share their CG insights and experiences with the audience. After the Salon, the render farm Fox Renderfarm had an exclusive interview with Dr. Jos Stam, who has won three technical achievement awards, respectively in 2006, 2008 and 2019 from the Academy of Motion Picture Arts and Sciences. He has published groundbreaking research in computer graphics notably at SIGGRAPH. He also received top awards, the computer graphics achievement from SIGGRAPH in 2005. Here is the interview of Dr. Jos Stam by Fox Renderfarm. Fox Renderfarm: As we know, this year you won your third Oscar at the Academy’s Scientific and Technical Awards. Can you share the feeling of winning the award? Jos Stam: Very grateful, very happy of course, but I didn't quite expect it this year. This award is an upgrade from the award I got in 2006, so still surprised when I got the official email. Another Academy Award after the last one I got was 2008. It's been ten years after my last Academy Award. So it's pretty exciting. Fox Renderfarm: This year, do you have any new plan or new target in the science of subdivision surfaces or other 3D graphics technical field? Jos Stam: Well, I don't have any plans to work directly on subdivision, I might, but I like to work in different areas. I started to work on the subdivision work about twenty years ago. I'm sort of looking at artificial intelligence as well, not only how to apply to graphics or also how computer graphics can be applied to artificial intelligence. But in research, you can never really plan things. I usually work on many problems, some of them turn out to be effective and will get you a Technical Award. So who knows where this will lead? I can't really lay out what I'm going to work out, but hopefully cool stuff. Fox Renderfarm: This time you come to Shenzhen, to meet and communicate with the young people who are interested in CG art, how do you feel about this? Can you give them some encouragements? Jos Stam: I work a lot with young people and I find it’s very inspiring. And I think there's still a lot that can be done especially in Computer Graphics. And I've been in the field for thirty years and we went from pixelated games to highly photo-real games, it only in the span of thirty years. Who knows what's gonna happen in the next thirty years? And it's the young people who’re gonna make it happen, So it's really good to inspire them and not to discourage them. It's very important that they should follow their passion, don't give up and don't do it for the money. Of course, it helps, usually, these jobs are well paid, but they shouldn’t be the main factor. You should be very passionate about computer graphics, what it stands for, or other fields, you know. Like in my case, I’m sort of coming from an art background, mathematics and I like to code, so sort of perfect background for computer graphics. But you might come from another background as well, like from Biology or some of the passions for music. I know people come from music are drawn into computer graphics and coding. So, basically, don't discourage. And inspire young people. Not only in China but the rest of the world. Fox Renderfarm: As you said in the previous interview, “If you’re an artist, you don’t care why the sky is blue. You just want to create a dramatic sky.” Creative ability is very important for artists, do you have any suggestions for young artists to enhance creativity? Jos Stam: Usually people associate creativity with artists, but you can do math or code and be very creative. Creativity actually works if you have boundaries. And if there are no boundaries, creativity doesn't make any sense if you can just do anything. Of course, artists are supposed to be creative. But what I want to say is to everyone, try to be creative in your job. Even in your life, being creative and how to live your life, give some meaning to it. (Paintings of Jos Stam) Fox Renderfarm: Nowadays, Chinese CG industry is also developing rapidly and progressing continuously, will you have more co-operation with China in the future? What do you expect most about the cooperation? Jos Stam: I think, it should be across the world, not just in China, me and everyone. It helps research that you can be open and free about problem discussion. So it’s sort of the beauty of mathematics. It is a single language. I can show an equation to a person in China, they will understand it, even if I don't know any Chinese. So an ideal world that anyone would be able to talk to anyone else openly and further technologies or science. Now I have to say about China, especially Shenzhen. Things are changing extremely rapidly and the city is growing incredibly fast. So I believe, to be in China, the time is pretty exciting. Message from Dr. Jos Stam: Be yourself if you can. And be creative. Live your life to the fullest.

    2019-05-28
    Fox News
    Interview With Blow Studio, One Of The Animation Producers Of Netflix’s Love, Death & Robots
    RAYVISION News
    Interview With Blow Studio, One Of The Animation Producers Of Netflix’s Love, Death & Robots

    Love, Death & Robots, is an American adult animated anthology web television series on Netflix, consists of 18 stand-alone episodes, all under 20 minutes long and all produced by different casts and crews. Now, Fox Renderfarm is so happy to have an interview with Blow Studio, the animation producer of “Three Robots” in Netflix’s Love, Death & Robots, and honorable to provide cloud rendering services for “Three Robots”. Here is the interview regarding “Three Robots” between Blow Studio and Fox Renderfarm.Fox Renderfarm: We noticed that you provide production services for commercials, TV shows, short films, and many other formats related to animation, so can you please give us a brief overview of Blow Studio?Blow Studio: Blow Studio is an animation and VFX production company formed in 2011. We provide production services for commercials, series, short films, and many other formats related to animation. In addition, we are always looking for personal projects to push our limits.We have worked on projects for brands such as: Netflix, Chanel, River Island, Johny Walker, MTV, Izze, Axe, Rdio, Sanex, Vimeo and others.Fox Renderfarm: Which part is the most important in production of this project?Blow Studio: All production stages are important. Every step must have an even quality so the final product is balanced. Considering the type of story, if we had to choose a fundamental area of this episode that required a greater effort from us, I think we would choose animation.Fox Renderfarm: Can you share with us the challenges in the production of this short film?Blow Studio: The animation was a challenge because we had to animate about 120 shots mixing styles. We had to invest a lot of effort in this area in order to take forward the projectAnother challenge I would like to highlight is the making of a realistic talking cat. Modeling, shading, rig, animation, hair...everything required the highest quality to make this character credible. The cat was the most complicated character of this episode and we are very proud of the result.Fox Renderfarm: How do you like this short film? Which part do you think is the most interesting?Blow Studio: Three Robots is the most important project we have made at Blow Studio. We love the story, the tone and the visual design. If we had to choose one sequence, maybe it would be the abandoned house. It's a very funny part, with a delicious animation and hilarious lines. Also, here is when we meet the cat, a character that will be the key at the end of the story.Fox Renderfarm: What do you think of Netflix's animated series Love, Death & Robots?Blow Studio: We are fans of "Love, Death & Robots" and we are completely into adult animation. Before the series, back in 2017 we release a short film called "Alleycats", and it goes in the same tone of "Love, Death & Robots". This is a short film where we did what we wanted to: ninja cats slicing their heads through the alleys of the city with a dark vengeance background reflected in the story. So yes, this is the kind of things we love to do.We needed someone to stand for this kind of animation, and Netflix did the bet. We just hope they continue investing in this type of content because it looks that it's something people was asking for.Fox Renderfarm: Which episode do you like the most in season 1 of Love, Death & Robots? Why?Blow Studio: All episodes have a very high level of quality and something to highlight, so it's very difficult to choose just one. But if we had to, we will surely choose "Three Robots" because making it was very satisfying and it is like our little baby.Fox Renderfarm: Speaking of rendering, please tell us more about your overall experience with Fox Renderfarm?Blow Studio: It was a pleasant surprise to work with Fox Renderfarm. We had to outsource some parts of the render in order to deliver on time and Fox Renderfarm allowed us to meet our deadline. Sure we will work again with them if we need to.Fox Renderfarm: In closing, is there any interesting behind scene story you would like to share with us?Blow Studio: Thanks to 'Three Robots' now we are cat experts. We had to do a very laborious study of them to reach this quality, and we really don't know how much hours we had to spend watching references for animation, the hair, the anatomy, the behavior of the skin, etc.And we just wanted to say that it has been an adventure and an honor to be part of the production team of this amazing project along with the best CG studios today.Fox Renderfarm: Thank Blow Studio for taking time in this interview, looking forward to seeing more and more wonderful works produced by Blow Studio.

    2019-05-05
    RAYVISION News
    The Rendering Speed Will Be Affected By These Factors
    Blog
    The Rendering Speed Will Be Affected By These Factors

    For 3D software, rendering speed will be affected by many factors when it comes to animation, such as followings,1. Hardware configuration. The rendering speed of a high-performance computer will be much faster than the lower one. It is generally recommended that if you are working on 3D software, your computer is high-configured in CPU, Motherboard, Memory, Storage, etc., or you can use a render farm, like Fox Renderfarm, it is fired up thousands of rendering nodes, easy to use in an affordable price.2. Software parameter settings. Different software, there will be differences in the parameter settings affecting speed. Common 3D software are such as 3ds Max, Maya, Cinema 4d, Houdini, Clarisse, etc.. Take 3ds Max for example, settings of model, material, lighting, render etc., will affect rendering speed. In V-Ray tab of 3ds Max Render Setup, settings of Image Sampler (Antialiasing), Image Filter, Raytracing, VRayMtl, etc. will affect rendering speed. See the parameters in the panel shown below will directly affect the rendering speed.3. Renderer. 3D software using different renderers will directly reflect the difference of rendering time. Common renderers including Arnold, RedShift, V-ray, Corona, Renderman, Octane, etc., each renderer is used in different way by 3D softwares. For example, the use of Octane for Cinema 4D, which is currently the most commonly used GPU renderer for C4D, because the GPU rendering engine is faster in many cases and allows for extremely interactive preview. So it is very popular right now.Briefly, in the Octane renderer, the settings will directly affect the rendering speed. If you want to speed up the rendering time, check the “Adaptive sampling”, the rendering speed will be much faster, but the effect will not be the same. Depends on the effect you want, you need to adjust the settings and test it.

    2019-04-18
    Blog

    Key Words

    search
    CG|Florian Renner|CG Tech Summit Malaysia|event|Zhang Yimou|CSFF 9th|film works|cloud rendering|Golden Horse Award|Shadow|SIGGRAPH Asia 2018|Morrigan Flebotte|VWArtclub Annual *Contest|animation works|Asswad Mouhamad|IMax Studio|Interview|Boonie Bears|Renderosity|Renderosity 2018 Holiday Contest|Renderosity 2018 Animation Holiday Contest|Gary S. Kennedy|Upin & Ipin|Evermotion Challenge 2018|Brian Beaudry|VFX|Alita: Battle Angel|Bobby Bala|Mohit Sanchaniya|Katapix Media|Flying Car Productions|Razer|The Shipment|FoxRenderfarm|CG Tech Summit|Alpacalypse Productions|halloween|Hum3d Survial Car Challenge|Federico Ciuffolini|sc|Ralf Sczepan|Iavor Trifonov|Clarisse|CGTS Malaysia|Isotropix|C4D|Tomasz Bednarz|V-Ray|Cinema 4D|MAXON|siggraph caf|Evermotion challenge 2017|CGTrader Space Competition|Henrik Lein|film of the year|Le Anh Nhan|Planet Unknown|Fox Renderfarm 2017 Achievements|CSFF|Julio Soto|boar 2017|Deep|SIGGRAPH Asia 2017|Chris Sun|Glass Cage|Fox Renderfarm|Making Life of Bri' n Chris|fox renderfarm interview|anthem studios|The Rookies|Peter Draper|Makuta VFX|The Rookies 2017|Baahubali 2|CG Competition|hard drive|hum3d contest|enchantedmob|CG Studios|Rookies|Academy Awards|RAYVISION MILESTONES|CGTS|CGVray|weeklycgchallenge|SketchUp|siggraph 2017|Chris Buchal|SIGGRAPH Asia|LightWave|Indigo Renderer|Rafael Chies|V-Ray RT|CPU Rendering|NVIDIA Iray|Chaos Group|OctaneRender|Redshift|Vray|STAR CORE|CICAF|VR|Mr. Hublot|Ribbit|Blender Cycles|GPU Rendering|Linux|Monkey Island|LuxRender|HPC|Render Farm|RAYVISION|Life of Bri|WORLD LAB|Michael Wakelam|3D Rendering|Online Render Farm|Alibaba|Baahubali|阿里雲|VAX|Malaysia|Aliyun|2015 Hangzhou Computing Conference|Oscar|SIGGRAPH|CGTrader|Kunming Asia Animation Exhibition|Evermotion|RenderMan|

    Categories


    RAYVISION News

    RAYVISION Projects

    RAYVISION Lectures

    CG Challenges

    Top News

    Blog

    Fox News

    Fox Talk

    Hot Spots

    Recent News List


    The Best Cloud Rendering Service Provider

    The Best Cloud Rendering Service Provider

    2019-07-23

    Cloud Render Farm Company’s Introduction Video

    Cloud Render Farm Company’s Introduction Video

    2019-07-18

    An Amazing Dragon Ball 3D Animation Project Supported By Fox Renderfarm

    An Amazing Dragon Ball 3D Animation Project Supported By Fox Renderfarm

    2019-07-12

    Cuteness Overload! Interview With The Champion Of The CG Boost Cute Warrior Challenge

    Cuteness Overload! Interview With The Champion Of The CG Boost Cute Warrior Challenge

    2019-07-11

    SIGGRAPH 2019, Fox Renderfarm Will See You In Los Angeles!

    SIGGRAPH 2019, Fox Renderfarm Will See You In Los Angeles!

    2019-07-03

    Which One Is The Best Cloud Render Farm?

    Which One Is The Best Cloud Render Farm?

    2019-06-26

    Interview With Yi Sun, The 1st Winner In Hum3D’s Three D Gun 2 Competitio

    Interview With Yi Sun, The 1st Winner In Hum3D’s Three D Gun 2 Competitio

    2019-06-17

    SCAD Hong Kong's Digital Media Senior Show 2019 Supported by Fox Renderfarm

    SCAD Hong Kong's Digital Media Senior Show 2019 Supported by Fox Renderfarm

    2019-06-14

    Three D Guns 2 Competition Winners Announcement!

    Three D Guns 2 Competition Winners Announcement!

    2019-06-13

    Partners

    Medias

    VARIETYBIDNESSETCYAHOODIGITALCCTV6 NEWSpeople.cnBaiduSOHU.comsinaCAIJING.COM.CNtoutiao107cine.coment.163HUXIUylzblchinaventure.cn21st Century Business HeraldiheimaCBNNewspengpaizhejiang onlinedzwwwicaijing
    Foxrenderfarm

    Powerful Render Farm Service

      Business Consulting

      Global Agent Contact:Gordon Shaw

      Email: gordon@foxrenderfarm.com

      null

      Media Contact: Rachel Chen

      Email: rachel@foxrenderfarm.com