Cinema 4D rendering error solutions
Texture in file missing
- Please check if the following textures are used in the scene or not; if yes, use File->Save Project with Assets to package the complete project directory, to ensure that all the textures and cache files can be loaded correctly; if not, it is recommended to clear them up and submit them again. Clearing up method: find the corresponding unused texture in the Texture Manager of the Window menu, and right-click Clear Textures to clear up the unneeded texture. Note: Manually put the used texture in the tex folder when the ass of arnold is used as proxy because C4D automatic packaging can’t successfully package ass.
Confirm whether there is any missing texture in the scene: sometimes the presets used or the textures under other plugins may also be lost. Open the scene
a √ symbol means the texture can be loaded normally; a × symbol or Error Loading Texture displayed means that the texture can’t be loaded normally, then re-designate the texture path in the file.
Texture file is a video file
Method: If the texture in the scene file is in video format which is not supported by the platform, such as light_1.mov, then change the .mov file to a texture format, reload the texture file for resubmission.
Different frame rates
Method: Unify the Frame Rate under Render Settings and FPS under Project Settings.
Rendering output image in an unsupported format
C4D output format problem: If the rendering output is in a video format unsupported by the platform, then change it to the image format, package the file and then submit it. The formats unsupported are listed as: Arnold-Dummy, 3GP, ASF, AVI, MP4, WMV, AVIMovie, QuickTimeMovie, QuickTimeVRPanorama, QuickTimeVRObject.
Turn off “infinite” rendering
Change the Progressive Mode under the Physical of Renderer to: Pass Count or Time Limit mode to avoid “infinite” rendering which wastes valuable time and node resources.