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Silkroad Digital Vision Discusses 3D Rendering Pipelines

Silkroad Digital Vision Discusses 3D Rendering Pipelines

2022-07-04

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Chaos Group

About Chen Liankai:Chen Liankai is a perfectionist. Hes been working in the VFX industry for five years and has, in that time, created animations and architectural visualizations for the Wongtee Plaza building, Zhongzhou Tower, Hanking Center, Bao An Urban Planning Exhibition Center, and many, many more. He currently puts his strong leadership skills to practice at Silkroad Digital Vision, where he leads the production department.Can you tell us about your CG pipeline?Chen Liankai: We are mainly using 3ds Max. Our basic pipeline is Modeling > Storyboard > Previz > Production > Rendering.Is there a project that you’re most proud of?CL: Hanking Center, Shenzhen Bay T7 Tower, Wongtee Plaza and CR City have been relatively great projects for us.What are the biggest challenges you face?CL: The biggest challenge is when we’re matching and compositing 3D visual effects with uniquely-shaped screens for VFX exhibitions and performances. In practice, we’ll create a digital version of an exhibition hall and unfold the screens’ UVs to simulate and test the content. This helps us to ensure the VFX and animation performance is dynamic and spatial, and that it provides an immersive visual experience.Which features in V-Ray do you find the most useful?CL: V-Ray has a variety of technical setups to help us achieve our desired looks. Plus, it has realistic physically based lighting as well as a rich assets library. It also works well with other software such as Multiscatter, Ployfx, Phoenix and others, which just makes it very convenient and efficient.Have there been any big changes you’ve noticed through using different versions of V-Ray?CL: We noticed that the GPU rendering feature has made tremendous progress in newer versions and we are looking forward to the continued future development.You also teach classes through Silkroad Digital Vision. Which courses are the most popular?CL: Any training in technical skills, as well as tutorials about the likes of composition rules, are very popular. It’s all closely related to our practical work and helps us to clarify the direction of the post-production workflow and improve our efficiency.What are your thoughts on real-time rendering?CL: We will gradually migrate to GPU real-time rendering. It's much faster. We’ll, therefore, have more time to focus on production and design. It will actually be used in some shots in the CR City project.What are your plans for future CG production workflow?CL: I have great expectations for V-Ray Next for 3ds Max. Since Chaos Group and Render Legion are now combined forces, I'm expecting many new features and new functions to come.What do you think about RenderBus/Fox Renderfarm?CL: RenderBus/Fox Renderfarm is comprehensive and the 24/7 service team provides timely feedback, helping us to deliver work on time. I'm looking forward to continued cooperation with RenderBus/Fox Renderfarm.


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