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    3DModels の SF工業地帯 3D チャレンジで 2 位受賞者、 プロ 3D アーティスト トドル・ヴラデフ へのインタビュー

    3DModels の SF工業地帯 3D チャレンジで 2 位受賞者、 プロ 3D アーティスト トドル・ヴラデフ へのインタビュー

    2024-03-15

    CG Challenges

    Fox Renderfarm Interview

    3DModels の SF工業地帯 3D チャレンジは、サイエンスフィクションと工業デザインをテーマに、参加者が未来的な設定を探求できるコンテストです。プロの 3D アーティストであるトドール・ヴラデフさんは、工業テーマの 3D アート作品制作の経験を活かして今回のコンテストで2位に入賞しました。トドールさん、おめでとうございます!Fox Renderfarm は、業界トップのクラウド レンダリング サービス プロバイダーおよびレンダー ファームとして、光栄なことにこのコンテストのスポンサーとなり、トドールさんにインタビューしました。このインタビューでは、トドールさんの素晴らしい 3D レンダリング作品『インタープラネタリー・パイオニア』の制作プロセスについて見ていきましょう。インタープラネタリー・パイオニア © Todor VladevFox Renderfarm: こんにちは、トドールさん!インタビューを受けていただき、誠にありがとうございます!まずは読者の皆様に自己紹介をお願いできますか?トドル: こんにちは、インタビューの機会をいただきありがとうございます。 トドールです。専門的にも個人的にも長い間 3D アートに携わっています。 時間がある時には、個人のプロジェクトに取り組んだり、自転車に乗ったりボルダリングなどのアウトドア活動を楽しんでいます。Fox Renderfarm: SF工業地帯 3D チャレンジで2 位入賞おめでとうございます!いかがお感じですか?トドル: 上位 3 位に入賞できてとても嬉しいです。私にとっては、それはアーティストの素晴らしいコミュニティの一員になることであり、私のアートが他の偉大な 3D アーティストの間で認められることです。Fox Renderfarm: 作品『インタープラネタリー・パイオニア』のインスピレーションについて教えていただけますか。どのようにしてこのアイデアを思いついたのですか?トドル: 最初、何を作りたいのかわかりませんでした。『インタープラネタリー・パイオニア』のインスピレーションは、『エイリアン』『プロメテウス』『スタートレック』などの SF 映画や、『クエイク 2』『ドゥーム 』『デッドスペース』などのSF アクション一人称シューティングゲームから来ています。汚くて、古くて使用感のある環境を作りたかったです。住まれていって、長い時間宇宙を漂っている宇宙ステーションです。また、SF映画のような映画的な雰囲気も作りたかったです。Fox Renderfarm: 作品におけるパイプラインについて教えていただけますか?それにかかった時間はどれくらいですかトドル: まず、私はアイデアを実現するためにインスピレーションを与える画像を調査し集めました。また、ライティングの例を研究してイメージのムードを決めました。まずは基本的なモデリングと予備的なライティングを行い、シーンの全体のムードを把握します。その後、アセットの詳細とテクスチャリングを進めながら、目指した雰囲気を実現するためにライティングを調整していきます。これらの作業が完了したら、仕上げの作業を行い、必要なライティングの調整を行い、最終イメージを完成させるためにポストプロダクションを行います。モデリングとシーンのセットアップ © Todor Vladevモデリングとシーンのセットアップ © Todor VladevFox Renderfarm: 作品中の金属の質感が非常にリアルですね!さまざまな複雑なテクスチャとディテールを実現するための方法について教えていただけますか?トドル: それは私にとってコンペティションにおいて、主なチャレンジでした。宇宙ステーションが非常に古く使われているような見た目と感じを再現する必要がありました。金属のテクスチャは、さまざまな素材をブレンドして作成し、ディテールを描いたり、サーフェスにデカールや汚れを追加したりして、目指した外観を実現しました。Substance 3d Painterでモデルをテクスチャリングする - 壁 © Todor VladevSubstance 3d Painterでモデルをテクスチャリングする - フロア © Todor VladevFox Renderfarm: 作品中にはいくつかの異なるキャラクターフィギュアが登場していますが、それらの配置や関係について教えていただけますか?トドル: 二人の主人公である宇宙パイロットに焦点を当てつつ、賑やかな雰囲気を作り出すことを目指しました。宇宙ステーションが活気に満ちていると感じられるようにしました。エンジニアが回廊や機器のメンテナンスをしていたり、パイプや金属板を溶接している作業員がいたり、昼食をとりながらおしゃべりをしている人々がいたり、新しいミッションが話し合われるブリーフィングルームがあったり、宇宙飛行士が宇宙ハンガーへ向かう様子が描かれています。惑星間パイオニア © Todor Vladev惑星間パイオニア © Todor VladevFox Renderfarm: 色や素材、照明の設定など、どのようにして作品全体の雰囲気を作り上げたのですか?トドル: 照明はこのイメージで非常に重要な役割を果たしました。ムーディーな宇宙環境を実現することは一定の挑戦がありました。例えば、照明が均一に分布している場合、シーンに奥行きや物語性が欠けます。適切なムードを伝えるために、宇宙ステーションの主要な特徴をハイライトしました。ブリーフィングルームから発せられる色や遠い回廊から発せられる色は、補助的な要素を強調しました。右側からの宇宙ハンガーからの主証明は、物語の重要な部分を強調し、同時に左からの照明は、賑やかな宇宙ステーションの通路を進む宇宙飛行士の進行を強調しました。この意図的な配置により、視聴者の注意は通路や回廊、ブリーフィングルーム、溶接作業を行う作業員などの補助的な要素に向けられました。ベースモデルとライティング © Todor Vladevベースモデルとライティング © Todor VladevFox Renderfarm: 制作過程で直面したチャレンジはありますか?もしある場合、どのように克服しましたか?トドル: あまりないですね。与えられた時間内に達成したい目標が明確でした。Fox Renderfarm: 制作過程で楽しかった瞬間はありますか?また、最も印象に残っていることは何ですか?トドル: あります。ライティングは私にとって最も楽しい制作プロセスの一部です。自由と創造性を提供し、数多くの可能性を広げてくれました。また、ポストプロダクションもとても楽しいです。Fox Renderfarm: 過去にも多くの工業テーマの作品を制作されていますが、なぜこのテーマを選んだのですか?シェアしたいお気に入りの作品はありますか?トドル: 私が工業の汚れた見た目や感じに引かれています。子供の頃、父親が造船所や船のエンジン室に連れて行ってくれました。私は自分が宇宙船の上にいるように、制御パネルや点滅するライトに囲まれ、エンジンオイルとグリースの匂いに浸っている自分を想像していました。そうした場所のムーディなライティングや活気ある雰囲気は、私に強い印象を残しました。夜食場 © Todor Vladevアウトポスト・プラネット © Todor Vladevミネルバへのミッション © Todor VladevFox Renderfarm: 最もインスピレーションを受けるアートワークやアーティストはありますか?トドル: 私のインスピレーションは、SF ゲームや映画のコンセプトアートから得られますが、特に Ian Hubert 氏の作品には感銘を受けています。彼の作品は素晴らしい SF やサイバーパンクの環境と、魅力的なアニメーションで構成されています。パーティー・タグ© Ian HubertFox Renderfarm: フォックスレンダーファームのクラウド レンダリング サービスを利用したことはありましたか?もしある場合、使用感はどうでしたか?トドル: 実際には 利用することはありませんが、大規模なプロジェクトや小規模なプロジェクトにとっても便利で優れたサービスだと知っています。Fox Renderfarm: 今後の何かの計画はありますか?トドル: 現時点ではありません。最近は Unreal Engine 5 を探求し始め、このプラットフォームを使用してさらに素晴らしい作品やアニメーションを作りたいと思っています。トドルのソーシャルメディア:インスタグラム: https://www.instagram.com/todorvladev/リンクトイン: https://www.linkedin.com/in/todor-vladev-5b496635/アートステーション: https://www.artstation.com/tvladev


    CGandWE Cyber Security Challenge Winners Announce & Critique

    CGandWE Cyber Security Challenge Winners Announce & Critique

    2024-03-14

    Trending

    3D Art Competitions

    CGandWE's latest 3D challenge themed with Cyber Security ended successfully and released the winners list. Fox Renderfarm, as the leading cloud rendering service provider and render farm in the industry, also the long-term partner of CGandWE and the sponsor of this 3D artist platform, witnessed how the challenge unfolded and the outcome. In this article, Izzy, the creator of CGandWE, shares with us the Cyber Security challenge's feedback that he made for every participant. Now let's see the beautiful artworks made by the participants and check who's on the final list of the winners.Critique for Artworks in Cyber Security ChallengeFirst and foremost, I(Izzy) extend my congratulations to all the participants of the CGandWE 3D monthly challenge for February 2024.Here's a brief overview of the contestants' submissions along with some constructive feedback on how I would personally refine the renders further.Let's delve into the submissions, explore, and maybe even discover some new skills along the journey!Daniel TGoogle Password Manager circa 200 BC © Daniel TDaniel T's creation introduces a digital vault concept, which I find intriguing. The inclusion of the green digital humanoid adds depth to the narrative, enhancing the overall concept.In terms of improvement, I would address the repetitive nature of the concrete textures. Additionally, exploring alternative compositions for the camera angle and placement of the digital humanoid could enhance the visual impact further.Daniel T earned a runner up position for the final results!Kay John YimThe Vault © Kay John YimKay John Yim's creation evokes a compelling narrative with its depiction of four soldiers discovering something within a cave. The presence of chains scattered throughout the scene adds an element of secrecy to their findings.Regarding areas for improvement, I would suggest reducing the amount of specular dust surrounding the scene. Additionally, the integration of the rocks with the ground appears somewhat rigid, particularly on the left side of the render. Adding more depth and shaping to this integration could enhance the overall realism. Although I appreciate John's use of red ambient light emanating from the discovered artifact, I would personally suggest extending this effect further into the cave for added immersion.John earned third place position for the final results! Visit his website here: https://johnyim.com/FhoxPAC-MAN © FhoxFhox's creation draws inspiration from the classic Atari game PAC-MAN, cleverly portraying PAC-MAN as cybersecurity entities at work. The use of voxel modeling for PAC-MAN and the enemies adds a unique visual style to the render.While I appreciate Fhox's approach, I believe there's room for further exploration in terms of composition and storytelling. Perhaps depicting PAC-MAN having already navigated through parts of the course could enhance the narrative. Bringing the viewer closer to the action and intimacy with the enemies and PAC-MAN's activities could inject more character and depth into the scene.Fhox earned a runner up position for the final results!ZGC LucaLate at Night at the Cyber Security Office © ZGC LucaZGC Luca's creation effectively communicates a clear storyline. The character lighting a cigarette at work adds subtle yet significant depth to the scene. The attention to detail, evident in the clutter of papers, mugs, and miscellaneous items, showcases ZGC Luca's skill and is greatly appreciated.In terms of constructive feedback, there are minor adjustments that could enhance the overall composition. For instance, reducing the intensity of the light source on the right side of the render by 60% could help separate the paper tray from the background without drawing too much attention to that area. Additionally, chamfering a few more areas, particularly on the table edges, would soften the sharpness and allow for smoother reflection, improving visual aesthetics.ZGC Luca earned first place position for the final results!Civil© CivilCivil's creation of a city protected by a 'FIREWALL' is both clever and fitting, showcasing a thoughtful play on words. While the concept is strong, there are areas where the composition could benefit from further refinement.I appreciate the use of the 'Ants Perspective,' yet symmetry in the foreground wall of the render could enhance visual balance. Additionally, attention to textures is crucial; distortion and blurring in certain areas detract from the overall quality. Manual unwrapping or tiling to fit objects rather than stretching textures could address this issue effectively. These adjustments would contribute to a more polished and cohesive final product.Civil unfortunately did not earn a spot in the top 10, however, I would love to see how Civil progresses in the future!DenysInternet City © DenysDenys' creation, titled 'Internet City,' exudes a vibrant and colorful atmosphere, which adds a playful touch to the scene. The incorporation of current trending media brands' headquarters further enhances its contemporary appeal.While the overall concept is engaging, there are areas that could benefit from refinement. In the foreground, the scene feels somewhat empty, while in the background, the buildings appear congested, potentially due to color clashes. Creating more distance between buildings could improve clarity and visual coherence. Similarly, the blue walkways clash with the blue fog/cloud below the buildings, making them difficult to discern. Addressing these issues would be a good starting point for enhancing the overall composition and readability of the render.Denys earned 4th place position for the final results!Barnus© BarnusBarnus' creation, featuring a secured finger scanner USB entering a Desktop PC, offers an intriguing composition. The inclusion of the fingerprint scanner on the USB adds a unique touch to the scene.However, given that the USB serves as the main centerpiece, I believe more attention to detail could have been beneficial. While the render itself is clean and well-executed, the storytelling aspect could be enhanced to better engage the viewer. By amplifying the narrative elements, such as emphasizing the significance of the USB in the context of cybersecurity or incorporating additional visual cues, the overall impact of the render could be significantly strengthened.Barnus earned a runner up position for the final results!SpagootEncrypt or Decode © SpagootSpagoot's creation, featuring an abstract padlock with a volumetric light radiating from within the keyhole, offers an intriguing visual concept. The method employed for the volumetric light is commendable and adds an atmospheric touch to the scene.However, the overall render could benefit from the addition of more elements to enhance storytelling or ambiance. By incorporating additional visual cues or elements that contribute to the narrative, such as surrounding objects or contextual details, the scene could become more engaging and immersive. This could elevate the impact of the render and create a more compelling visual experience for the viewer.Spagoot unfortunately did not earn a spot in the top 10, however, with more time I am sure Spagoot will continue to progress!Qxt2019The Humanoid Fire Cyborg © Qxt2019Qxt2019's creation, featuring a fire cyborg reading 1's and 0's, presents a compelling visual concept. The incorporation of motion blur on the 1's and 0's adds dynamism to the scene, creating a sense of movement. Additionally, the inverted distortion adds an interesting visual effect.However, there are areas for improvement that could enhance the overall composition. The buildings in the background appear overly dark, detracting from the clarity of the scene. Additionally, the lighting in the windows clashes with the colors of the 1's and 0's, drawing attention away from the main focus of the cyborg and the scene. Addressing these issues, perhaps by adjusting the lighting or color balance, could help to better balance the composition and ensure that the viewer's attention remains on the central elements of the render.Qxt2019 earned a runner up position for the final results!Marzu© MarzuMarzu's creation evokes a Fallout-esque vibe, with an old-school computer stacked on cardboard boxes. The overall composition is solid, and the computer is well-modeled.However, there's room for improvement regarding the specular highlights on the cardboard boxes, which give them an excessive sheen. This effect makes them appear more like plastic than cardboard, which may detract from the desired aesthetic. Adjusting the specular highlights to better match the material properties of cardboard could enhance the realism and cohesion of the scene.Marzu earned a runner up position for the final results!CrayonA Digital Anti-Virus Bot eradicating Viruses © CrayonCrayon's creation, featuring a digital antivirus combating viruses, presents an intriguing concept. The overall render showcases some impressive techniques, yet there is room for improvement in the composition.To enhance the scene, I would suggest adjusting the composition to include more of the viruses and reducing the emphasis on the bullets. Additionally, reducing the overexposed areas on the rocket/gun arms could help balance the visual elements and improve overall readability.By refining the composition and addressing exposure issues, the scene could become more dynamic and better convey the narrative of the antivirus fighting off viruses.Crayon unfortunately did not earn a spot in the top 10, however, I am sure Crayon will be back with vengence!VITALIK_333Tech Security Composition © Vitalik_333Vitalik_333's creation, featuring a motherboard housing a padlock, exudes a stylized and clean aesthetic. The use of metal materials enhances the overall look and feel of the render, contributing to its polished appearance.A notable aspect of the render is the soldered parts on the motherboard, where each solder appears to be the same object duplicated. While this uniformity adds to the overall style and precision of the scene, it may draw attention due to its perfect appearance.Overall, the render is solid, with commendable attention to detail and a cohesive visual style. It effectively communicates the concept of a motherboard housing a padlock while maintaining a polished and stylized presentation.Vitalik_333 earned third place position for the final results!Shincan Nohara© Shincan NoharaShinchan Nohara's creation emits an eerie vibe, featuring smoke, cracked glass, and sparks. These elements add depth to the atmosphere and contribute to the overall moodiness of the scene.However, while these effects enhance the atmospheric quality, the composition may benefit from refinement to better convey the narrative. It's challenging to discern precisely what is happening in the scene, though it appears something has gone awry, possibly resulting in an explosion.To improve clarity, adjusting the composition to emphasize or exaggerate certain elements could help tell the story more effectively. This might involve framing the scene differently or enhancing specific visual cues to provide clearer context for the viewer. By refining the composition, the narrative impact of the render could be significantly enhanced.Shinchan Nohara earned a runner up position for the final results!Once again, congratulations to all participants and CGandWE members! Your creativity shines in every challenge.As we close this one, I'm grateful for your contributions to its success. Stay connected on our Instagram and Discord for future challenges and inspiration.Thank you for being part of this journey. Looking forward to your next creations!Join CGandWE's awesome community to follow up on the next 3D challenge!Instagram: https://www.instagram.com/cgandwe/YouTube: https://www.youtube.com/@cgandweDiscord: https://discord.gg/kyP6bYbV3d


    Call for Submissions! New 3D Render Challenge ‘Worlds Inside Glass’

    Call for Submissions! New 3D Render Challenge ‘Worlds Inside Glass’

    2024-03-01

    Trending

    3D Art Competitions

    Hey, 3D artists, big news! The BadNormals team is bringing a brand new 3D render challenge, Worlds Inside Glass! Excited? This is one more opportunity for you to showcase and enhance your 3D skills and abilities. Plus, the top five winners will receive great prizes! Fox Renderfarm, a leading cloud rendering service provider and render farm in the CG industry, is honored to once again collaborate with BadNormals and be one of the sponsors of the challenge.Theme: Worlds Inside GlassDeadline: 20th of March 11:59pm GMTRules:Any 3D software is allowed, but make sure everything is yours and made within the month.Submit only one render and also provide a greyscale/wire-frame with your name included in the scene.Resolution: Minimum 1920 x 1080, Maximum 3840 x 2160 (16:9 aspect ratio).There is a template you must use to create an image render on the theme. Inside the template, you have two main objects - the sphere and the camera. Without altering the size, shape, position, or properties of any of these items, you must make a render with two worlds - one outside the glass sphere and one inside the glass sphere. You can change the transparency of the glass sphere to an extent, but make sure that the glass sphere is visible and the world inside the glass sphere is also visible.Template for 'Worlds Inside Glass'You can download the template and learn more about the competition, including how to submit entries, in BadNormals' Discord. We look forward to seeing your amazing work!


    Kaizen's Monthly Challenge Lunar Landscapes Winners Announced!

    Kaizen's Monthly Challenge Lunar Landscapes Winners Announced!

    2024-02-27

    Trending

    3D Art Competitions

    Kaizen's new 3D competition, Lunar Landscapes, has successfully ended and received a lot of amazing entries. During Jesse's livestream, he announced the top 3 winners. Congratulations! Fox Renderfarm, the industry's leading cloud rendering service provider and render farm, is proud to continue sponsoring Kaizen's monthly challenge by offering our render coupons as prizes.Winners AnnouncedThe 1st Place - Webbos 'Moon Landing'© WebboWebbo: "In 1961 JFK announces that by the end of the decade man will reach the moon... 'production' begins to make that a reality. This photo from the early 60's proves what happened... but it wasn't the first time something was faked... and wouldn't be the last."The 2nd Place - Ramonds 'Research in Moon'© RamondThe 3rd Place - Sanjays 'Lunar Treat'© SanjaySanjay: "A Well Known Space Agency sent an astronaut crew to the moon surface for some research purpose. Among the crew members there is a dog which is also been taken with them. Due to some technical failures they were crashed on the surface of the moon and some portions of the spacecraft were broken. Mainly the storage portion got more damage which makes the foods to float everywhere and the dog eagarly wants to grab it's favourite dish but it not possible to make it. "MANY A SLIP BETWEEN CUP AND LIP"."Check out the art critique:Let's look forward to Kaizen's next 3D challenge and if you want to follow the competition, you can access the Discord.


    'Attack on Titan' in a Bottle: An Interview with Maxim Titov (Gindo70)

    'Attack on Titan' in a Bottle: An Interview with Maxim Titov (Gindo70)

    2024-02-19

    CG Challenges

    Fox Renderfarm Interview

    Maxim Titov (Gindo70), the first-place winner of the November "World in a Bottle" CGandWe Challenge, has astounded the digital art community with his impressive talent and creativity. Drawing inspiration from a pivotal scene in Attack on Titan's finale, Maxim's artwork captivates viewers with its visual homage. Delving into the thematic complexities of the anime series, Maxim skillfully portrays the juxtaposition of hope and tragedy. As the industry's top cloud rendering service provider and leading render farm, Fox Renderfarm is honored to interview Maxim. Lets dive in as Maxim shares his artistic process behind this amazing work.Fox Renderfarm: Hi Maxim! Thank you so much for accepting our interview! Please introduce yourself to our readers.Maxim: Hi, thank you for having me. My name is Maxim Titov, online most people know me as Gindo70. Im a hobby 3D and 2D Artist from Germany.Fox Renderfarm: Congratulations on winning 1st place in the November "World in a Bottle" CGandWe Challenge! How do you feel about it?Maxim: Great! Ive been taking part in the CGandWe challenges for a long time. I didn't make something every month, but I had quite a few submissions and this is the first one winning 1st place. I was very happy when I found out that I had won.Fox Renderfarm: How has the anime "Attack on Titan" influenced your artwork and what elements have you specifically drawn inspiration from?Maxim: The inside of the Bottle is visually inspired by a very important scene in the show's finale. I think anyone who watched "Attack on Titan" is gonna recognize the scene with the red scarf and the bird.Thematically, "Attack on Titan" is never black and white. There is hope in the darkest moments and tragedy in the most peaceful moments. I liked that theme, so I tried to capture it. The Wold in the Bottle is a quiet refuge in the dead outside world, but there are hints in the picture that it was once a place for two, and only one is left.Attack on Titan © Hajime IsayamaFox Renderfarm: What symbolism is intended by the action of the tree breaking open the bottle in your work?Maxim: It is meant to represent hope. No matter how dark the world outside gets, there are islands of hope that always find a way to break through to the outside. At first, I had planned to have more broken bottles in the background to make the world special, as if it were the only one left. But when I added the depth of field to make it look like a zoomed-in camera, the background became so blurry that I scrapped that idea. Some remnants of this plan can still be seen in the wireframe.Bottle Breakdown © Maxim TitovFox Renderfarm: Before diving into the visual design, how much planning and pre-production work do you typically do?Maxim: I usually take two or three days just for planning. Looking around on Pinterest or just thinking about it before going to sleep helps me visualize what I want to do. It was at that phase when I saw the final part of "Attack on Titan".Additionally, I started to research potential new techniques I could or want to incorporate. Fox Renderfarm: Could you please tell us about your pipeline for this work? And how long did it take you?Maxim: Now that I know what I want to do, I'm collecting reference images for everything I need. Pictures of bottles, anime-style landscapes, lake houses, and specifically for this case, frames from the scene that inspired me. At this point, I usually have a very clear idea of the scene I want to make in my head. In Blender, I start modeling the most central object(s), in this case, the bottle and the tree, and position it with the camera until I find something that matches my idea. Then, I create the shaders for the first objects, block out the rest of the scene, and set up the lighting.From here I work my way from large to small. I start with the grass field, move on to the house, and end with details like the character's clothes and the little leaves in the wind. Of course, not everything fits on the first try. It helps to ask someone for feedback and get several opinions. For example, the house was initially a stone house with a tiled roof and it was a friends feedback that made me change it to a wooden hut, giving it a much more cozy look.Now I iterate anything I don't like. At this point, it is important to realize what is it that I have to do in Blender such as the pose of the character and what can I simply fix in the post. There are many examples, but the most obvious is probably the hair. I was not satisfied with the way it looked and I could have gone into the Blender Hair Systems and kept iterating. Or just draw it on top. Hair Breakdown © Maxim TitovOnce I am happy with the render, I turn to Photoshop. I fixed the small problems that I didn't want to do in Blender, such as adjusting the colors, contrast, etc. to make it pop. It took me two weeks to create the piece, and I put some hours into it on some evenings. I believe it is important to take longer breaks if possible, and to look at it with a fresh mindset. So overall I worked about 20 hours on it.Fox Renderfarm: Can you describe the technical process you used to create the color and lighting effects within the scene?Maxim: The star of the process is the Shader to RGB node in Cycles. Just a simple node setup creates a powerful toon shader. It creates those nice hard shadows and vivid colors we know from more traditional animations. I used it for almost everything that was inside the bottle.Node Setup © Maxim TitovAdding a normal map and displacement textures allows it to effortlessly recreate any object you need in this style. Like I did for the logs of the cabin for example.Node Setup © Maxim TitovLog © Maxim TitovOr add a texture into the color of the diffuse to create patterns on the object, like I did for the skirt. Skirt © Maxim TitovA very important step to make the lighting of the scene stand out is to add glare and adjust the contrast. Im pretty sure, I could reach a very similar result with the blender compositor and the EEVEE bloom, but I am used to Photoshop so I do that there.For the Glare, I create two black and white copies of the image and layer it on top with color burn as the blend mode. This brings up the highlights of the render. I blur both copies with different strengths and screen them on top of the render to achieve the glare. The opacity of the blurred layers controls the glare strength.Fox Renderfarm: Are there any challenges that you encountered during the process of creation, such as the rendering speed? If so, how did you overcome them?Maxim: Yes, by far the biggest challenge was the ground plane on which the bottle rests. Since I was working with EEVEE to achieve the somewhat painterly look inside the bottle, I couldn't use displacement maps. EEVEE just doesn't support that yet. I knew from the beginning that this would be a problem, and my first plan was to render everything outside the world separately in Cycles. But combining the two scenes took more work than I thought. Especially because of the reflections.Luckily, I came across a YouTube video by CBaileyFilm that shows how to use displacement maps with the array modifier to achieve the same effect as in Cycles, saving me the trouble of separating the scene and merging the two scenes in post-production. It was much more computationally intensive but doable. I can't wait for the next big update of EEVEE when this problem will finally be solved.Fox Renderfarm: Are there any moments you enjoyed during the creation process? And what was the most memorable?Maxim: The most memorable for me is always the final day of the project. When the vision from the very start finally becomes real. I enjoy most of the creation process. What I enjoyed most this time was playing around with the color pallet. As the inside of the bottle is not Photoreal, many different color combinations seemed to work, giving the scene a colder, more autumny look. Ultimately, I went for a green summer look, but it was fun to go through the options.Fox Renderfarm: Can you describe the most rewarding project youve worked on so far?Maxim: My most rewarding (3D) project was probably the starting soon screen I animated for a Twitch streamer. I was very ambitious when I tackled the project and put a lot of effort into it. I was very relieved when I actually managed to deliver the promised result, and it was great to not only receive his gratitude but also the appreciation of the chatters when they saw it for the first time.Fox Renderfarm: Any artists or works that have influenced your style and approach?Maxim: Two artists changed my approach to art. First Thomas du Crest. He does magnificent-looking concept art with a mix of 3D and 2D techniques. His creation process opened my eyes to the fact that it doesn't just have to be one or the other. It might sound obvious, but nothing stops me from using some of my drawing strengths in my renders. Conversely, I've started using Blender to help with perspective and compositions during drawing. This has significantly improved my results in both fields. Snowstorm © Thomas du CrestThe second artist is Maxim Garipov, he makes YouTube videos (Channel: sketching in blender) and I really like his workflow. I have already learned a lot, but there is still a great deal I can learn from him.Guardian At The Gate © Maxim GaripovFox Renderfarm: Have you tried Fox Renderfarms services before? If so, how do you feel about Fox Renderfarms cloud rendering services? Maxim: I have not used them before. But with the voucher I won, I will certainly try it out.Fox Renderfarm: Do you have any ongoing projects or future plans at the moment?Maxim: There is the next CGandWE Monthly Challenge that I have started working on. I also wanted to remake one of my older pieces with my newly learned skills. Although I haven't decided which one yet.Maxims Social Media:Instagram: https://www.instagram.com/gindo70_ins/


    Who Won the Kaizen's Salvaged Space Challenge?

    Who Won the Kaizen's Salvaged Space Challenge?

    2024-01-29

    CG Challenges

    3D Art Competitions

    After 2 weeks of intense battle, the winners of the 3D competition organized by the Kaizen community with the theme of Salvaged Space are finally out! As the leading cloud rendering service provider and render farm in the CG industry, Fox Renderfarm was honored to sponsor this amazing 3D challenge along with other two sponsors and witnessed the birth of many impressive creations!Check out the Live Art Critique of Salvaged Space Challenge here:Congratulations to all the winners! Let's look forward to the next 3D challenge and if you want to follow Kaizen's competition, you can access the Discord.


    フラクタルオレンジ、「Into the Future」3D チャレンジで優勝!ハイスピードな世界でロボットの見事な表現

    フラクタルオレンジ、「Into the Future」3D チャレンジで優勝!ハイスピードな世界でロボットの見事な表現

    2024-01-24

    CG Challenges

    Fox Renderfarm Interview

    ハンナ・ローガリング(Hanna Loegering)として知られるフラクタルオレンジ(Fractal Orange)は、polygoniq の3Dチャレンジ「Into the Future」で見事に優勝しました!めまぐるしく変化する未来の世界における孤独なロボットの見事な描写で1位を獲得した。受賞作品は、CG タイムラプスを巧みに利用して、物語の痛ましさを強調しています。ハンナさん、おめでとうございます!業界トップのクラウドレンダリングサービスプロバイダーであり、レンダーファームでもあるFox Renderfarmは、コンテストのスポンサーとなり、ハンナさんにインタビューできたことを光栄に思っています。インタビューで、技術的に印象的なアートワークを作り上げるハンナさんの創造的な旅を探ってみましょう!Fox Renderfarm: ハンナさん、こんにちは!インタビューを受けていただき、誠にありがとうございます! 読者の皆様に自己紹介をお願いできますか?ハンナさん: インタビューしていただきありがとうございます。ハンナです。 2015 年以来、クリエイティブ業界で活動しており、好きなことを仕事にできてとても幸運です。コンピュータの前から離れると、スイングダンスを楽しんだり、聖書の勉強をしたり、サイス(Scythe) やトワイライト インペリウム(Twilight Imperium)などの複雑なボードゲームを友人や家族とプレイしたりしています。Fox Renderfarm: Polygoniqの3Dチャレンジ「Into the Future」で一位おめでとうございます!いかがですか?ハンナさん: ありがとうございます! 一位をいただけて光栄です。 いつも自分の作品を向上させるため努力しています。クレヨンを握っていただけだったら自分が、受賞ある今の私に成長するのを見るのは素晴らしいです。これからも続けていきたいと思っています。のようなコンテストが大好きです。同じテーマに対するさまざまなクリエイターのコンセプト、テクニック、芸術的スタイルを見ることはとてもインスピレーションを受けることができます。優勝作品 "Missing"© フラクタルオレンジFox Renderfarm: フラクタルオレンジ(Fractal Orange)を始めたきっかけを紹介していただけますか?名前にはどんな意味が込められていますか?ハンナさん: 大学卒業後、セレンディピタス・フィルムズ(Serendipitous Films)で働くために、テキサス州フォートワース(Fort Worth)という素晴らしい町に引っ越しました。セットで一緒に働いた多くのフリーランサーからフリーランスのアイデアを教えてもらいました。家族と一緒に暮らすために故郷のND州に戻ることに決めましたが、リモートのフリーランサーとして働くことでそれが可能になりました。キャッチーな名前が欲しかったので、適切な意味を持つ興味深い言葉を見つけるまで、2 つの異なる単語を組み合わせて見ました。「フラクタル」という言葉は、After Effects で常にフラクタルベースのエフェクトを使用しており、Blender でプロシージャルな素材を作成する際にもフラクタルノイズが必要となることが多いため、気に入っていました。また、フリーランスになっており、強烈で冒険心に満ちた機会を捉えるための決断を示す色として「オレンジ」を選びました。AIRER © フラクタルオレンジFox Renderfarm: 『Missing』のインスピレーションについて教えていただけますか?アイデアはどのようにして思いついたのですか?ハンナさん: どこから来たのかわかりません。 たぶん、雪と寒さが迫っていることに悲しみを感じていたから、ロボットも悲しんでしまったのだろう。pwnisher のレンダーチャレンジに参加したことがあり、1年前に『Moving Meditations Challenge』で5位に入賞したアナ(Anna)に圧倒された。素晴らしいタイムラプスを作り、私もそのテクニックを学びたいと思いました。ポリゴンのチャレンジにより、ついに試す機会が得られました。Moving Meditations Challenge © Annaダイナミックマシン - ガレージスタイル © フラクタルオレンジマイ・フレンド・ベア - ボス戦 © フラクタルオレンジFox Renderfarm: パイプラインについても教えていただけますか? また、どれくらいかかりましたか?ハンナさん: 時間を記録しませんでした (すべきだったかもしれないが)。 推測ではおおよそ 50 時間かかりました。 月の前半にアイデアを思いつきましたが、締め切りの 1 週間前まで作業できませんでした。 最終的なレンダリングは合計 4 時間 (各パスで 2 時間) かかりました。時間があまりなかったので、Kitbash 3D、Pollygonic、Mixamo のアセットを使用しました。 また、素晴らしいゴミモデル専門的に提供する Trash Kit も購入しました。Blender、After Effects、Auditionを使用しました。 また、Adobe Firefly を使用して少年のポスターイメージを生成し、Photoshop で修正しました。Fox Renderfarm: ロボットと背景のコントラストを作り出すために、どのようにタイムラプスを使ったのか教えていただけますか? ハンナさん: ロボットとタイムラプスの人々の動きには明らかに対照があります。 一時的には不自然です。 人々が速く動いているか、ロボットがゆっくりと動いているかのどちらかですが、ロボットに蹴った缶は、リアルタイムであるかのように転がります。それがアニメーションの素晴らしいところです。物理法則を打ち破れます!人々は、ロボットに孤独感を表示するためにタイムラプスされました。 悲しい小さなロボットを気にかけることなく、世界は忙しく動き続けています。Missing © フラクタルオレンジ Fox Renderfarm: 背景の人々を部分的に透明にしようと思ったのはなぜですか? また、このテクスチャをどのように作りましたか?ハンナさん: ロボットはショットの主役なので、群衆が気を取られることを避けたかったです。 最初はシャッタースピードを下げてモーションブラーを増やす試みをしましたが、それでもあまりにも目立ちました。アニメーションを 2 回レンダリングしました。1 回は群衆を含めて、もう 1 回は群衆を含まないものです。 一つに合成したら、群衆を部分的に透明にしました。 したがって、タイムラプスは物理的に正確ではありませんが、ストーリーをより良く伝えるのに役立つと思います。Fox Renderfarm: 色、素材、照明の設定などを通じて、全体の雰囲気をどのように実現しましたか?ハンナさん: それは難しいです。 プロセス全体を通して、いつもストーリーについて考え、より明確にするために、すべてのステップを微調整しました。サイバーパンク都市の雰囲気により、ライトの配置をもう少し自由にできるようになりました。 浮いているだけのポイントとスポットライトがいくつかありますが、ネオンサインや他の光源がたくさんありますので、その点を活用することができました。また、ポストで色調補正やエフェクトも少し行いました。Fox Renderfarm: 制作過程で直面した課題はありましたか?もしあれば、どのように克服しましたか?ハンナさん: 3D での作業で好きな部分の 1 つは、ライトとマテリアルを使用してシーンを設定し、すべてをブロックすることです。キャラクターアニメーションの方が難しいのですが、この作品ではロボットが歩くという要素がストーリーの一部として必要でした。 歩くサイクルを作るのが苦手なため、ロボットの足をけがさせることにしました。 この方法では、歩行が対称的かつ正確である必要はありません。 骨折しているので、歩くのが少しぎくしゃくするかもしれません。 また、『Star Wars Jedi: Fallen Order』の BD-1 が足をけがしたまま歩くシーンの優れたリファレンスも見つけました。BD-1, Star Wars Jedi Fallen Order © Respawn EntertainmentFox Renderfarm: 制作過程で楽しかった瞬間はありますか? そして、最も思い出に残ったことは何ですか?ハンナさん: パイプラインの中でいくつかの瞬間を楽しんでいました。 正しい方向に進んでいることを確認するために、何度もテスト レンダリング (静止画またはシーケンス全体) を行いました。短い時間で全体がうまくまとまっているのを見るのは本当に嬉しかったです。お気に入りの部分の 1 つは、缶をアニメーション化することでした。 手作業でアニメーションを作成し、Z 軸にわずかなノイズモディファイアを使用して、ゴツゴツとした舗装を転がっているように見せました。そのような物理ベースの小さなアニメーションを作るのが好きです。 とにかく、転がるようにシミュレーションするのはとても手間がかかるため、私にとってはあまりにも難しいものでした。サウンドデザインも楽しかったです。 音楽トラックをテストしていたとき、思わず大声で笑ってしまいました。 トラックの 1 つはとても憂鬱なほどドラマチックで、ロボットがメFox Renderfarm: 好きな作品やアーティストはいますか?ハンナさん: 素晴らしいアニメーションや作品がたくさんありるので、難しいです。 すぐに思い浮かぶのは、映画『スパイダーバース』や『アルケイン』シリーズです。 コンセプトアーティストのセルジオ・カスタネダの作品も大好きです。スパイダーマン:アクロス・ザ・スパイダーバース © Marvelアルケイン © Riot GamesConcept Artist Sergio Castaneda's ArtstationFox Renderfarm: Fox Renderfarm のクラウド レンダリング サービスを試したことがありますか? もしそうなら、どう思いますか?ハンナさん: Fox Renderfarm やその他のレンダリング サービスを使用したことがありません。 かなり優れた GPU を頼りにしていますが、長尺のアニメーションを作るようになれば、パイプライン内でレンダーファーム サービスがより重要になる可能性があります。ハンナさん、インタビューへのご参加、ありがとうございました!素晴らしい作品を作り続け、ご活躍を心からお祈りしています!ハンナのソーシャルメディア:ウェブサイト: https://www.fractalorange.com/インスタグラム: https://www.instagram.com/fractal_orange/アートステーション: https://fractalorange.artstation.com/ヴィメオ:https://vimeo.com/fractalorangeリンクトイン:https://www.linkedin.com/in/hanna-loegering/


    Art Unleashed: The Creative World of Deepak Jain

    Art Unleashed: The Creative World of Deepak Jain

    2024-01-22

    Trending

    Fox Renderfarm Interview

    Discover the journey of Deepak Jain, a Creative Director at Brick Visual in Budapest, who has been in the 3D industry for over 16 years. He recently won second place in the professional category of the FGT3D New Adventure Challenge, a competition hosted by Fox Renderfarm, a leading cloud rendering services provider and render farm in the industry. Starting as a 3D automobile designer, he later transitioned to the world of architectural visualization. Despite his years in the field, he still feels the same enthusiasm he had during childhood sketching when he creates new artwork. In his free time, he crafts conceptual images and weaves stories that resonate with viewers.Join us in exploring the unique qualities that distinguish Deepak from the rest and uncover his impact on the 3D industry.Fox Renderfarm: Hi Deepak Jain! Thank you so much for accepting our interview! Could you please introduce yourself to our readers?Deepak Jain: Hello! I'm Deepak Jain, born and brought up in India. With 16 years of industry experience, I currently working as a Creative Director at Brick Visual in Budapest. My journey began with a childhood passion for drawings and toon comics, evolving into a fulfilling career in the 3D industry.Starting as a meticulous 3D automobile designer, I later embraced the captivating world of architectural visualization. Despite the years in this field, sitting in front of my computer with a new artwork still fills me with the same enthusiasm I had during childhood sketching.In my free time, I craft conceptual images, weaving stories that resonate with viewers. Beyond my professional pursuits, I find joy in immersing myself in the world of Mortal Kombat a game that can captivate me for an entire day!Fox Renderfarm: Congratulations on winning second place in the FGT3D New Adventure Challenge, professional category! How do you feel about it?Deepak Jain: What a thrilling moment it was to receive the email from Fox Renderfarm announcing my second-place win in the professional category! Another prestigious feather added to my hat, leaving me both excited and pleasantly shocked.Fox Renderfarm: Could you give us a brief overview of the project that you brought to the FGT3D New Adventure Challenge?An Unforgettable Adventure © Deepak JainDeepak Jain: The topic "New Adventure" challenge was brilliantly creative. Underwater diving had always been a dream, a desire to explore the underwater life and unearth its hidden treasures. When I finally had the chance to dive, it became an unforgettable adventure. Capturing and sharing that real-time experience in this challenge was my way of reliving that mesmerizing journey.Fox Renderfarm: What inspired you to participate in the FGT3D New Adventure Challenge, and how did you come up with the idea for your winning entry?Deepak Jain: Fox Renderfarm's challenges are among my top favorites. Fox Renderfarm is a big name in the domain and consistently brings forth unique, creative topics. I would like to tell the readers that winning the Fox Renderfarm Explorer Challenge with 1st place was a proud moment for me. My entry for this challenge was inspired by the same passion I have explained before.Hard Time © Deepak Jain | 1st Place of Professional Category in Fox Renderfarm Explorer ChallengeFox Renderfarm: The scene you created is full of vibrant colors and intricate details. How did you go about creating the textures and lighting for the scene, and what was your creative process like? Quick Sketch © Deepak JainDeepak Jain: In my artistic process, storytelling is key. Before diving into any artwork, I delve deep into brainstorming concepts and ideas. The image should naturally narrate its own story, so I begin with crafting that tale in my mind. Gathering references for mood and color palette follows suit, solidifying the vision. A quick basic sketch helps capture the essence of my initial idea, ensuring I encapsulate the concept.The foundation takes shape with basic modeling and arrangement of elements, setting the scene's composition. Exploring various camera angles is pivotalI meticulously sift through options to lock down the most compelling camera angles. Texturing and lighting step in, guided by the pre-selected references, setting the mood and tone.Refinement is where the magic happensadding props, detailing objects, and enriching with vegetationall intricately woven into the scene. Testing the render at lower resolutions is a strategic move to conserve time before committing to the final high-resolution rendering, often left overnight.Post-production is the final touch, adding that last dash of finesse to elevate the renders. This meticulous process culminates in a visual narrative that speaks volumes on its own.Creative and Production Process © Deepak JainGreyscale & Wire Render © Deepak JainFox Renderfarm: Underwater scenes often require attention to small details. Were there specific tools or features in your chosen rendering software that proved particularly useful in adding fine details to elements like coral textures and fish scales?Deepak Jain: I crafted this image using a blend of tools3ds Max, iToo Forest Pack, V-Ray, and Photoshop. Employing iToo Forest Pack Pro, I scattered fishes and petite plants, while personally modeling and painting textures, even crafting displacement maps for the vibrant coral reefs.Fox Renderfarm: The coral reef and fish in the scene contribute to its vibrant and dynamic nature. Could you discuss the techniques you employed to portray the diversity and movement of marine life in a way that feels natural and immersive? Color Palette and Lighting Mood Board from GoogleDeepak Jain: Texturing and color themes, guided by carefully chosen color palettes, are pivotal in achieving a harmonious balance of hues for small objects and props. Embracing the principles of color theoryexploring primary, secondary, and tertiary colorscan effortlessly enhance your creative process. A quick Google search on color theory will unveil a wealth of insights to elevate your design aesthetic.Fox Renderfarm: How long did it take you to complete this piece from concept to final render, and which part was the most time-consuming? Why?Deepak Jain: The most time-consuming aspect? Undoubtedly, conceptualizing a story that truly embodies the challenge themeNew Adventure. Navigating through intricate details and texturing proved a bit tricky. Interestingly, time seemed to fade away during the creative process. I don't tackle images in one continuous flow; instead, I embrace a bit-by-bit approach. If the mood isn't right, I step back. Working with a free mind brings me joy, allowing the creation of storytelling images that resonate with happiness.Fox Renderfarm: The underwater scene you've described is vivid and detailed. Can you elaborate on the specific challenges you faced in creating the realistic effects of crystal-clear water and the interplay of sunlight in a 3D environment?Work breakdown © Deepak JainDeepak Jain: Implementing volumetric lighting, rich reflections for water, and intricate fog effects within a 3D environment demands significant time, particularly during rendering. Creating these effects inevitably skyrockets rendering times and can be cumbersome during testing. Yet, achieving exceptional results necessitates patience, unwavering motivation, and a focus on the ultimate, breathtaking outcome.Fox Renderfarm: Are there any moments you enjoyed during the creation process? And what was the most memorable?Deepak Jain: The journey of detailing and texturing in this artwork was initially challenging, but once I captured the essence, it became a love affair. I recall a moment when I devoted an entire night, continuously refining the scene. The enthusiasm and dedication fueled me till the early hours, marking a memorable creative spree.During the creation of this scene, my 6-year-old son wandered near my workstation. He found a yellow fish captivating and named it 'Cukkoo'! His little moments of joy make this project even more special for me.Fox Renderfarm: Are there any hidden details or Easter eggs in 'An Unforgettable Adventure' that viewers might not notice at first glance?Deepak Jain: The true treasure of this artwork lies in its hidden emotions, woven into the image.Fox Renderfarm: Have you had any experience with Fox Renderfarm's cloud rendering services in the past? If you have, what is your opinion of our cloud rendering offerings? Deepak Jain: I haven't had the chance to experience Fox Renderfarm's service yet, but I'm definitely looking forward to trying out your cloud rendering soon!Fox Renderfarm: Do you have any ongoing projects or future plans at the moment?Deepak Jain: Absolutely! I'm currently immersed in creating another conceptual artwork, filled with excitement and enthusiasm. I can't wait to share it with you and the readers soon. As I mentioned before, crafting these storytelling images during my free time is a continuous and joyful endeavor for me. Fox Renderfarm: Finally, what advice would you give to aspiring 3D artists? Are there any key lessons or insights that you have learned along your journey?Deepak Jain: An artist's true power lies in talent, creativity, and passionnot in software. With a keen visual sense and imagination, any 3D tool becomes a canvas for incredible art. In the world of 3D, hard work and dedication are the keys to success; there are no shortcuts. This industry fuels dreams, allowing artists to express emotions and imagination globally. For veterans, perpetual learning and networking are vital for long-term success. Keep creating and connectingit's the artist's journey to flourish.Thanks again to Deepak Jain for accepting our interview! Wishing new heights in your professional career!Deepak Jains social media:Instagram: https://www.instagram.com/deepakjain3d/Behance: https://www.behance.net/deepakjain0757LinkedIn: https://www.linkedin.com/in/deepak-jain-7a306786/?originalSubdomain=huFacebook: https://www.facebook.com/profile.php?id=100002118716224


    A Chat with Lee Dodd, Whose Work Features the Look and Feel of Pixar Animation

    A Chat with Lee Dodd, Whose Work Features the Look and Feel of Pixar Animation

    2024-01-15

    CG Challenges

    Fox Renderfarm Interview

    Presenting Lee Dodd, a talented Irish artist who is leading the way in 3D art. Most notably, he won first place in the professional category of the FGT3D New Adventure Challenge for his excellent work "Small World, Big Adventure." A respectful congratulations is in order! Fox Renderfarm, a renowned render farm and provider of cloud rendering services, was proud to host this competition and interact with Lee Dodd.Come along for this fascinating interview as we examine Lee Dodd's artistic development and learn what makes him unique.Fox Renderfarm: Hi Lee Dodd! Thank you so much for accepting our interview! Could you please introduce yourself to our readers?© Lee DoddLee Dodd: Hello everyone! I'm Lee, and I'm absolutely delighted to have this opportunity to connect with you all. My passion for 3D modeling and rendering sparked during my college years while pursuing Interior Architecture. It was there that I first delved into the fascinating world of 3D visualization, primarily focusing on crafting renders of interior spaces and architectural designs. I then decided to refine my 3D rendering abilities and try different styles such as the one I entered into the FGT3D New Adventure Challenge.Fox Renderfarm: Congratulations on winning first place in the FGT3D New Adventure Challenge, professional category! How do you feel about it?Lee Dodd: Thank you very much! Winning first place in the competition was an incredible honor and a deeply humbling experience for me. When I initially submitted my artwork for the competition. I never anticipated receiving such acknowledgment, let alone securing the top spot. It was a fantastic opportunity to challenge myself and explore new dimensions within the realm of 3D modeling and rendering. Each participant brought exceptional talent to the table, making the victory even more meaningful and inspiring.Fox Renderfarm: Could you give us a brief overview of the project that you brought to the FGT3D New Adventure Challenge?Lee Dodd: Absolutely! The artwork I entered depicts a small boy who has been shrunk down to a size where a typical garden could be perceived as a tropical jungle or forest. I aimed to include various natural elements in the scene, such as leaves, plants, water, and insects. That's why the small river is framed by grass and plants in both the foreground and background. To draw the viewer's attention to the main character, I decided to incorporate a small lantern as the primary source of illumination.Small World, Big Adventure © Lee DoddFox Renderfarm: What inspired you to participate in the FGT3D New Adventure Challenge, and how did you come up with the idea for your winning entry?Lee Dodd: When the competition was announced, I was delving deeper into natural modeling, particularly focusing on trees, plants, etc., to incorporate natural elements into my workplace renders for interior designs. I knew that whatever render I created would involve these elements. That's when I decided to make them the focal point of the artwork. What better way to emphasize these elements than to portray the character as if he were shrunken down to their size? The scene's composition drew inspiration from the fantastic animation movies of recent times, aiming for a distinct "Pixar" feel.Fox Renderfarm: The scene you created is full of greens and vibrant colors. How did you create the textures for the scene, and what was your creative process like?Composition Creation Process © Lee DoddLee Dodd: The majority of the textures in the scene were created entirely using Blender's built-in material node trees and UV unwrapping. However, for more complex materials like the "leaf boat," real-world pictures were used, edited in Photoshop, and then integrated into Blender's node tree. Sub-surface scattering played a significant role in enhancing various aspects of this scene.Fox Renderfarm: Lighting plays a crucial role in setting the mood of a scene. How did you approach lighting in your 3D environment, and what considerations did you take into account to enhance the overall atmosphere?Lee Dodd: I couldn't agree more on the importance of lighting in any scene. I understood that lighting would play a crucial role in guiding the viewer's focus. My intention was to illuminate the scene warmly while diffusing the light throughout the background. To achieve this effect, I incorporated a minimal amount of atmospheric volume into the scene, which significantly contributed to my desired outcome.Fox Renderfarm: What innovative techniques or technologies did you employ in this project that set it apart from others?Lee Dodd: Perhaps not considered innovative now, but it was my first time utilizing Blender's geometry nodes system to scatter elements like the grass around the scene. I was also pleased with the composition of my scene. Initially, I had positioned numerous trees in the background. However, I ultimately opted for framing the ladybird in a negative space, which significantly enhanced the overall look and feel of the scene.Fox Renderfarm: Could you share the duration it took to bring this piece from concept to its final rendered form and highlight which aspect of the process consumed the most time? What contributed to this time investment?Lee Dodd: In total, I dedicated approximately 10-12 hours to create the scene, spread out over 3 days. Most of the time was spent on modeling and composing the scene's layout, which required the most effort. As previously mentioned, it was my first experience in modeling natural elements and utilizing the new geometry nodes system. Consequently, there was a learning curve at the beginning of this project.Fox Renderfarm: What were the most significant creative challenges you faced in this project, and how did you overcome them? © Pixar Animation StudiosLee Dodd: Achieving my desired "Animation Movie" look and feel was definitely a challenge as it was unlike anything I had attempted before. Luckily I have seen my fair share of Pixar and other studios' movies which definitely helped in that aspect. Fox Renderfarm: Are there any moments you enjoyed during the creation process? And what was the most memorable?Composition Stage © Lee DoddLee Dodd: Be it a professional project or a hobby, my favorite phase is witnessing the final render gradually taking shape on the screen after I hit the render button. Alongside this, I really enjoy the composition stage, where each individually modeled piece is placed within the scene. It almost feels like solving a puzzle.Fox Renderfarm: Are there any hidden details or Easter eggs in "Small World, Big Adventure" that viewers might not notice at first glance?Lee Dodd: Unfortunately in this artwork, there isn't. I truly wish I could say there were. Usually, I would include a small detail as an Easter Egg, solely for myself or my friends and family.Fox Renderfarm: Have you had any experience with Fox Renderfarm's cloud rendering services in the past? If you have, what is your opinion of our cloud rendering offerings?Lee Dodd: Yes I have. I have used the service both in my profession and for projects I do as a hobby. I think the service is great! Especially when I get over-ambitious with a scene and my computer just can't handle it. Fox Renderfarm: Do you have any ongoing projects or future plans at the moment?Lee Dodd: At the moment, I am in the process of moving to another country, so my 3D artworks haven't been receiving the usual amount of time and attention. I'm still actively working with 3D in my profession as an Interior Architect, but on the hobby side, my involvement has slowed down. I hope that I'll soon have the opportunity to resume creating scenes again.Fox Renderfarm: Finally, what advice would you give to aspiring 3D artists? Are there any key lessons or insights that you have learned along your journey?Lee Dodd: The times when I enjoy making 3D art the most are when I'm learning a new technique or creating a scene purely for the fun of it. For instance, this artwork was created while I was in the process of learning how to model natural elements, aiming to explore something unrelated to architecture and venture into a different creative direction. So, I would suggest that if you want to learn how to create 3D art, find something you want to model, whether it's a car or a house or anything, and start by watching tutorials on how they are made. The techniques you learn there can be adapted, changed, and applied to anything you want to create.Thanks again to Lee Dodd for accepting our interview! Wishing new heights in your professional career!Lee Dodd's social media:Instagram Design Account: https://www.instagram.com/leed94_design/


    Call for Submissions! Kaizen's Salvaged Space Challenge

    Call for Submissions! Kaizen's Salvaged Space Challenge

    2024-01-12

    Trending

    3D Art Competitions

    The Discord channel, Kaizen's Blender Dojo, officially launched the January 3D Challenge, Salvaged Space Challenge!Salvaged Space Challenge Rules:Task: Enhance a provided .blend file(download in the Discord) with textures, and lighting, and focus on post-processing. No camera or aspect ratio changes are allowed. The camera object is locked so you can't move or change it. You can replace the character in the scene with your own, using the provided posed rig. Adding in your own unique character to tell a story is a huge plus and will ensure a higher chance of you winning.Submissions: One artwork per participant. Submit final artwork in 16:9 landscape, min resolution 1920x1080. Post in submissions channel(in Discord). No WIPs.Dates: Challenge ends on the 25th of January.Tools: Any tools are allowed, but fully AI-generated artworks are not eligible.Proof of Work: Include a clay-render and a screenshot of the compositor. Bonus points if you only use Blender for everything, including compositing.Salvaged Space Challenge @ KaizenTutorialsFox Renderfarm, as the leading cloud rendering service provider and render farm in the CG industry, continued to sponsor Kaizen's challenge with our render coupons, and we are looking forward to seeing your amazing submission in the future.For more information about the challenge please check out or join the Discord.KaizenTutorials' YouTube: https://www.youtube.com/@KaizenTutorials/


    Christmas Reverie, Featured Artwork for December FGT Art 2023

    Christmas Reverie, Featured Artwork for December FGT Art 2023

    2024-01-11

    Top News

    3D Art Competitions

    In the final month of 2023, Fox Renderfarm's FGT Art campaign revealed the last featured artwork: "Christmas Reverie," a special Xmas animation created by Kay John Yim.Christmas Reverie, Final Animation Still © Kay John Yim"In a distant realm, a Corinthian dome stands as the ethereal sanctuary for an annual spectacle, where a burgeoning branch gracefully emerges each year, bathed in golden flames that bestow upon it the luminance of a radiant Christmas tree," by John.Check out here how John made this amazing animation:In the brand new 2024, Fox Renderfarm, the industry's leading cloud rendering service provider and render farm, will continue to conduct a wide variety of activities to promote the CG community. Remember to follow us to get the latest news.


    In the Artist's Studio: Felipe Ribeiro's Creative Journey Unveiled

    In the Artist's Studio: Felipe Ribeiro's Creative Journey Unveiled

    2024-01-08

    Trending

    3D Art Competitions

    Introducing Felipe Ribeiro, a remarkable Brazilian artist who has been causing an uproar in the 3D art scene. His outstanding artwork "Unknown World" has recently brought him acclaim as he placed second in the FGT3D New Adventure Challenge. Best wishes! It was an honor for Fox Renderfarm, the leading render farm and cloud rendering service provider in the business, to organize this competition and interact with Felipe Ribeiro.Come along for the ride as we explore this gifted artist's world in further detail and learn what makes him unique in this interview.Fox Renderfarm: Hi Felipe Ribeiro! Thank you so much for accepting our interview! Could you please introduce yourself to our readers?© Felipe RibeiroFelipe Ribeiro: Hi everyone! My name is Luis Felipe, Im 18 years old and Im from Brazil. Fox Renderfarm: Congratulations on winning second place in the FGT3D New Adventure Challenge, student category! How do you feel about it?Felipe Ribeiro: Thank you so much! Its just amazing. When I woke up and saw a notification of the email congratulating me on winning the challenge I was like: "What??" because I wasnt expecting this. I screamed a lot haha, I ran to tell my mother and my friends who accompanied me throughout the creation process.Fox Renderfarm: Could you give us a quick rundown of the project you presented during the FGT3D New Adventure Challenge?Unknown World © Felipe RibeiroFelipe Ribeiro: This project is about a child embarking on an adventure using her imagination, discovering a fantastic unknown world. Fantasy worlds may not be real, but you can reach them through your imagination.Fox Renderfarm: How did you conceive the concept that eventually became the winning submission? Felipe Ribeiro: The thing is that this is actually only one frame of a video that Ive created with my niece. The video, which has not yet been released, is a fake commercial for Faber-Castell called "Unleash your creativity" and its about a child having an adventure through her imagination and experiencing fantastic things. When we grow up, we usually forget the magic and fantasy and start to worry about many adult things, causing our creativity to be repressed. We should just unleash our creativity, and live life with more magic and less stress.Fox Renderfarm: How did you go about creating the textures and atmosphere for the scene, and what was your creative process like?Felipe Ribeiro: I was aiming to create some floating islands which I think are pretty beautiful and I went straight to Avatar looking for references. As you may imagine, my main reference was Avatar. This specific image led me to create my scene with lots of clouds and haze because I like volumetric scenes:Avatar Hallelujah Mountains © Lightstorm EntertainmentThe islands were created procedurally using SideFX Houdini and everything was rendered using Redshift. Some Rebelway tutorials on YouTube and my friends from HOUDINI BR community helped me with this. After that, I composited everything inside After Effects.CG Breakdown © Felipe RibeiroCG Breakdown © Felipe RibeiroCG Breakdown © Felipe RibeiroCG Breakdown © Felipe RibeiroCG Breakdown © Felipe RibeiroConcept art by my niece © Felipe RibeiroAlternative landscape I was working on © Felipe RibeiroFox Renderfarm: Achieving vibrant and lifelike colors in a landscape is a notable aspect of your rendering. Can you delve into the techniques you employed to enhance color saturation and realism, especially considering the fantastical nature of the scene?Felipe Ribeiro: I love colorful renders and intense lighting. I think here one of the main things was the lighting. I definitely love the sunset, the golden hour. The golden hour and plants make the perfect combination because, at this time of the day, the leaves of plants and trees shine. Also, the color grading and finally adding the sun flare in comp was like the icing on the cake, creating an intense, cinematic, and colorful sunset scene.Fox Renderfarm: Lighting is often crucial in conveying mood and depth. How did you approach the lighting design to create a sense of realism and wonder in the floating island landscape, and were there specific challenges in illuminating both the figure and the surrounding environment?Felipe Ribeiro: As I said, I love sunset and golden hour. Every day I have to stop what Im doing and run outside to watch the sunset and take some photos. When creating this scene I knew this should be at sunset because I dont think that any other time of day would produce a better result. It was a little bit difficult to insert my niece into the scene because I filmed her in the midday sun, but after the comp and adjusting the color, I think it ended up working out.Fox Renderfarm: Could you share the duration it took to bring this piece from concept to its final rendered form and highlight which aspect of the process consumed the most time? What contributed to this time investment?Felipe Ribeiro: I think it took 3 days to develop these islands and landscapes, to populate the scene with trees (around 2,000,000) and lots of plants, and 2 hours to render. Probably the most time-consuming was the islands and landscapes. Took time to set it up and I tried lots of versions until I felt comfortable with the version that made it to the final version.Fox Renderfarm: The overall effect of the image is described as one of beauty and wonder. Were there specific artistic influences or inspirations that guided your creative choices in achieving this desired emotional impact, and how did you want the viewer to experience the sense of beauty and wonder in your creation?Felipe Ribeiro: Avatar. I think we all remember Avatar when it comes to floating islands. I wanted the viewer to feel tiny in front of a huge fantastic world, to feel like they were discovering something completely new and ready to embark on an adventure, just like the character.Fox Renderfarm: Can you share a bit about your favorite projects or pieces you've worked on, and what made them particularly enjoyable or fulfilling for you?Felipe Ribeiro: I have three that are very important for me. 1. Doctor Who Epidemic Title SequenceA fan title sequence of my favorite series that remained on paper for a long time, but I finally finished it in 2023. I really like the visuals of it and it became one of my favorite projects.Doctor Who Epidemic | Title Sequence © Felipe Ribeiro2. G-SHOCK ExplorationI make some VFX, but what I most like to do is motion design. 3D motion is one of my biggest passions. I made this project to explore my animation skills and develop my lighting and texture skills.This motion design project was done in Cinema 4D + Redshift and rendered with Fox Renderfarm.© Felipe Ribeiro3. Unleash Your CreativityI love commercials. Definitely love it. Those are well-produced commercials, with good cinematography and good CGI. My favorites are Cristiano Ronaldo x Binance: The NFT Collection and Pepsi® TomaEssa both produced by SAUVAGE.TV, and Victoria "Nuestra Tierra". I wanted to produce my commercial combining both good cinematography and good CGI.This commercial, by the way, was already finished, but I believe this narrative has so much potential that I decided not to post it. Instead, I'm re-recording it and working on new improved visuals. In a few weeks, Ill unleash it haha.Here you have some frames of what Ive already shot for the new version of "Unleash Your Creativity". This fake commercial is divided into two parts. The first is recorded with my niece in a set that I built and the second part is when she turns her drawings into reality using the imagination, one of them being a fantastic unknown world.© Felipe RibeiroFox Renderfarm: Are there specific cultural or natural elements that consistently inspire your work? How do these influences manifest in your creations?Felipe Ribeiro: I love being Brazilian, I love Brazil and even though I don't add any Brazilian reference in my work, I always like to point out that I'm from Brazil to everyone so that they can know we can also produce good things. I think Brazil's visibility in the 3D, VFX, and motion design industry is growing every day and I want to be part of this movement. Thats one of the things that inspires me to keep creating.Fox Renderfarm: Have you had any experience with Fox Renderfarm's cloud rendering services in the past? If you have, what is your opinion of our cloud rendering offerings? Felipe Ribeiro: I havent. Therefore, after receiving the credits from the prize I used it a lot to render some projects, which helped me because it would take days to render on my machine, but this time was reduced to minutes and I was able to finish my project in less time. It's always a pain to have to wait a long time for rendering and Fox Rendefarm helped me with this.Fox Renderfarm: If you could collaborate with any artist, who would it be and why? What kind of project would you envision working on together?Felipe Ribeiro: I cant tell an artist, but Im a fan of Tendril. I would love to collaborate with them on a 3D motion project. Or produce a commercial with SAUVAGE.TV.Fox Renderfarm: Finally, what advice would you give to aspiring 3D artists? Are there any key lessons or insights that you have learned along your journey?Felipe Ribeiro: Always be looking to improve. Don't worry if people criticize what you do. If this is what you love, just go for it. And if you think your renders are bad, don't worry, just keep creating and trying to improve. I used to hate everything I made and thought I would never improve and now I'm giving an interview to Fox Renderfarm about my art. Its just wonderful.Thanks again to Felipe Ribeiro for accepting our interview! Wishing new heights in your professional career!!Felipe Ribeiros social media:Behance: www.behance.net/onvfxInstagram: www.instagram.com/on_vfxYouTube: www.youtube.com/onvfxTwitter: www.twitter.com/on_vfx


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