2023 추석 특별 이벤트, 한국 사용자만 적용!
Fox Renderfarm News
Fox Renderfarm Promotion
추석 맞이 폭스렌더팜은 모두 한국 사용자들에게 추석 특별 오퍼를 준비했습니다.시간: 2023.9.15 - 2023.10.15 (UTC+8)오퍼1: 신규 사용자는 이벤트 페이지를 통해 가입하면 바로 US$50 렌더 쿠폰을 받습니다.오퍼2: 모두 한국사용자는 이벤트 기간내 첫 충전 때 충전금액에 따라 대응한 쿠폰을 추가로 받습니다.- 충전금액200달러 이상 2,000달러 미만의 경우 100달러 렌더 쿠폰을 받게 됩니다.- 충전금액2,000달러 이상 5,000달러 미만의 경우 400달러 렌더 쿠폰을 받게 됩니다.- 충전금액5,000달러 이상의 경우 1,000달러 렌더 쿠폰을 받게 됩니다.자세한 규칙:1. 이번 추석 이벤트는 한국사용자에게만 적용합니다.2. 쿠폰은 다른 조작 필요없이 바로 렌더에 사용 가능합니다.3. Fox Renderfarm은 사전 통지 없이 언제든지 이벤트 조건을 변경, 수정 또는 추가할 수 있는 권한을 보유합니다.Fox Renderfarm은 클라우드 렌더링 서비스를 선도하는 업체이자 렌더팜으로서, 여러분에게 행복한 추석 축제와 즐거운 렌더링을 기원합니다!
Meet Fox Renderfarm at SIGGRAPH 2023!
Fox Renderfarm News
Hey there, 3D worldbuilders! Get ready to rock at SIGGRAPH 2023 because Fox Renderfarm is bringing the heat! We're excited to celebrate 50 years of SIGGRAPH Conferences with all of you amazing folks out there.Mark your calendars for August 8-10, as we'll be at the SIGGRAPH Exhibition in Los Angeles, holding it down at Booth 844 in West Hall. We can't wait to see all our old friends there, and of course, we're eager to make plenty of new friends too! Swing by our booth and let's chat about all the exciting 3D projects you've got in the works. We'll also fill you in on our latest developments and explore some fantastic collaboration opportunities. It's gonna be a win-win situation, for sure!!Meet Fox Renderfarm at SIGGRAPH 2023!Date of the Exhibition: 8-10 August, 2023 Fox Renderfarm booth: West Hall - 844 Free Register for SIGGRAPH 2023: FOX1063 (Get a free admission for Exhibit Only badge or save $25 off any registration type by using our invitation code.)The 50th edition is a magnificent milestone for SIGGRAPH. This year, CG industry professionals and enthusiasts from all over the world will gather in Los Angeles, to celebrate the 50th conference and reflect on half a century of discovery and advancement while charting a course for the bold and limitless future ahead. So it is not to be missed! About Fox Renderfarm**Fox** Renderfarm is a leading render farm and the best cloud rendering provider in the industry, providing TPN-Accredited CPU/GPU cloud rendering services with 24/7 technical support. Since its operation in 2011, it has served more than 200,000 users and top leading visual effects companies, animation, architectural visualization, and game development studios from over 50 countries or regions, including Academy Awards® and multiple awards winners.Learn more about Fox Renderfarm: https://www.fox**renderfarm.com/!Fox** Renderfarm customers- worksCustomers' works rendered with Fox Renderfarm About SIGGRAPH 2023ACM SIGGRAPH is a special interest group within ACM, and SIGGRAPH 2023 is the premier conference for computer graphics and interactive techniques worldwide, uniting a global community of innovators to showcase the most imaginative and inventive technologies and applications in computer graphics and interactive techniques.It has come a long way since the first SIGGRAPH conference in Boulder, Colorado, in 1974. For 50 years, the conference has ushered in new breakthroughs, bolstered a community of perpetual dreamers, and mapped a future where exponential innovation isn’t just possible — it’s inevitable.Learn more about SIGGRAPH 2023: https://s2023.siggraph.org/
Meet Fox Renderfarm at Annecy Festival 2023!
Save the date, Fox Renderfarm is heading to Annecy Festival 2023!For the past three years, Fox Renderfarm has participated in the Annecy Festival & E-met everyone. This year, we are finally back again for the world’s largest event dedicated to animation from 13 to 16 June, with on-site stand D.12 at the Mifa market! We’d like to invite you to our stand, talk about your impressive projects and learn more about our latest developments. We can’t wait to see you!- Date of Mifa: 13th to 16th June- Fox Renderfarm stand: D.12- Connect with Fox Renderfarm: https://bit.ly/3BP4iCR!Annecy Festival 2023 About Fox Renderfarm**Fox** Renderfarm is a leading render farm and the best cloud rendering service provider in the industry, serving over 200,000 users, and top leading visual effects companies, animation, architectural visualization, and game development studios from over 50 countries/regions, including multiple awards and Oscar winners.!Fox Renderfarm customers- worksFox Renderfarm customers' works About Annecy Festival & MifaWith its more than 60-year history, Festival international du film d'animation d'Annecy (Annecy International Animation Film Festival) has become the global event dedicated to animation and a top reference for animation, bringing together the most prestigious professionals in the industry to celebrate animation's creativity, diverse styles, and techniques.For Annecy Festival 2023, it contains a spectacular week of events, including an outstanding assortment of inspiring talks, hotly anticipated screenings, networking opportunities, masterclasses and more.Annecy International Animation Film Market (Mifa) is an industry unmissable event. Discover all animation’s richness and productivity and meet all the professionals to discuss, network, and make acquisitions.Learn more about Annecy Festival 2023: https://www.annecyfestival.com/homeHere is an overview of the Annecy Festival 2023 official selection:Let's meet in the charming landscape between the mountains and lakes of Annecy!
Hirokazu Kore-eda's Latest Film Monster Will Compete for Palme d'Or at Cannes 2023
Fox Renderfarm News
Big news! The anticipated new film Monster (Japanese: 怪物) by renowned director Hirokazu Kore-eda has been officially selected to compete for the Palme d'Or at the 76th Festival de Cannes from May 16 to May 27, 2023.Director Hirokazu Kore-eda, who won the Palme d'Or at the 71st Festival de Cannes for Shoplifters (Japanese: 万引き家族), teamed up for the first time with screenwriter Yûji Sakamoto. Besides, Ryuichi Sakamoto, a world-class Japanese composer, composed the music. Starring Sakura Ando, Eita Nagayama, and Yūko Tanaka, thus, the most exciting and moving miraculous collaboration in movie history has been realized.As a leading render farm in the CG industry, Fox Renderfarm is honored and delighted to be able to provide cloud rendering service for the VFX production of Monster! And we are deeply grateful to our client for using Fox Renderfarm.!Monster 2023 posterImage via GAGA CorporationThe film explores the aftermath of a violent incident that occurs at a school in a suburban town. It seems like a common fight between children, but their claims differed, and it gradually developed into a big deal involving society and the media. Then one stormy morning, the children suddenly disappear. What exactly is a "monster"? What do we see at the end of the "monster" search through the eyes of each character?Check out the offcial trailer of Monster: Learn more about the film: https://gaga.ne.jp/kaibutsu-movie/The film will be premiere at the Festival de Cannes and released in Japan on June 2, 2023.Source: GAGA Corporation
신규 사용자 전용! 폭스 렌더팜 에버그린 프로그램 2023이 시작되었습니다
Fox Renderfarm News
Fox Renderfarm Promotion
CG 업계를 선도하는 렌더 팜인 Fox Renderfarm은 항상 사용자에게 가장 전문적이고 빠르고 간단한 클라우드 렌더링 서비스를 제공하기 위해 노력해 왔습니다. 전 세계 200,000명이 넘는 사용자 중에는 첫 프로젝트부터 함께 성장한 CG 아티스트들도 있습니다.이것이 폭스 렌더팜이 에버그린 프로그램 개최를 주장하는 이유입니다. 더 많은 예술가들에게 혜택을 주고, 이는 다시 CG 커뮤니티와 함께 전체적으로 번영하는 것입니다.!top up $100 and get a $100 render coupon2023년에 등록한 신규 사용자로 첫 번째 충전을 완료할 준비가 된 경우 100달러를 적립하고 에버그린 프로그램으로 100달러 렌더 쿠폰을 받을 수 있습니다. 이제 Fox Renderfarm에서 첫 번째 빠른 렌더링을 시작하십시오!바로충전: https://www.fox**renderfarm**.com/evergreen-program.html2023년 에버그린 프로그램은 3개월 동안 진행될 예정입니다. 쿠폰은 Fox Renderfarm 계정으로 직접 전송되며 렌더링 프로젝트에 직접 사용할 수 있습니다.규칙:1. 4월 10일부터 7월 10일(UTC+8) 사이에 $100의 첫 번째 충전을 완료한 신규 사용자는 $100 렌더링 쿠폰을 추가로 받을 수 있습니다.2. 받을 수 있는 최대 쿠폰은 $100입니다.3. 제공되는 렌더쿠폰은 충전일로부터 6개월간 유효합니다.4. Fox Renderfarm은 사전 통지 없이 언제든지 이러한 조건을 변경, 수정 또는 추가할 권리를 보유합니다.
스페셜 할인: 2023년 봄 스페셜 이벤트 시작
Fox Renderfarm News
Fox Renderfarm Promotion
추운 겨울이 가고 2023년 따뜻한 봄날도 벚꽃과 함께 찾아오고 있습니다.CG업계의 선도적인 클라우드 렌더링 제공 업체이자 렌더팜인 폭스렌더팜은 한국과 일본의 사용자위해 봄날 스페셜 할인을 가져 왔습니다!이벤트 기간내에 충전하면 충전액에 따라 20%의 CPU쿠폰이나 10%의 GPU 쿠폰을 추가로 받습니다.시간: 3월10일-4월10일（UTC+8）상세정보:증정한 쿠폰은 증정 받은 날부터 1년내에 유효됩니다.렌더 쿠폰은 다른 조작 필요없이 바로 사용 가능합니다.이미지 클리하고 이벤트 페이지로 가기폭스렌더팜은 전세계 사용자에게 더 안전하고 빠른 렌더 서비스를 제공하기 위해 계속 노력할 것이며 CG업계의 지속적인 발전에 중점을 둡니다.
Fox Renderfarm Customer's Work, Netflix Series 'Oni: Thunder God's Tale' Won Two Prizes at 50th Annie Awards
Fox Renderfarm Projects
The 50th ceremony of the Annie Awards was held on February 25, 2023. Fox Renderfarm customer's work, Netflix series "Oni: Thunder God's Tale" won "BEST TV/MEDIA – LIMITED SERIES" and "BEST PRODUCTION DESIGN - TV/MEDIA". Congratulations!!Fox Renderfarm Customer-s Work, Netflix Series “Oni Thunder God-s Tale” Won Two Prizes at 50th Annie Awards 1Image via Annie AwardsONI: Thunder God's Tale (Japanese: ONI ~ 神々山のおなり) is an original animation series that premiered on October 21, 2022. It tells a story that in a world filled with Japanese mythological oddball gods and monsters, one of the creatures' free-spirited daughters, Onari, is determined to follow in the footsteps of the mighty heroes of lore, but her unique powers are yet to be revealed. Does she have what it takes to fight to protect her peaceful village from the encroaching threat of the gods' mysterious enemies, the "Oni"?The series was created by Tonko House, produced by Netflix, and directed by Dice Tsutsumi. Our amazing customer Megalis VFX was brought onto the project to produce all the visuals for four episodes, with a total running time of 2 hours and 47 minutes. They worked with another Japanese studio, Dwarf Studios, to come up with techniques to combine the stop motion and CG environments using deep images and compositing tricks. As a leading render farm in the CG industry, Fox Renderfarm provides cloud rendering services to this series.According to Megalis VFX, after completing the pilot for ONI, it was decided that the project would be full CG animation instead of stop motion. However, the show would still retain the characteristics of stop-motion animation. To prove they could handle animated characters with their workflow, they worked on a very simple second episode, featuring a single camera with far and close action as well as with different lighting conditions.This second episode helped to push the stop motion look across all the different departments, from assets to characters and camera. You can see from the example below – on the top is the art reference and on the bottom image is the final completed shot.!Fox Renderfarm Customer-s Work, Netflix Series “Oni Thunder God-s Tale” Won Two Prizes at 50th Annie Awards 2Image via Megalis VFXThe talented team of Megalis VFX has been using Arnold since its second year since inception. And being a Houdini-centric studio, Megalis VFX already had a robust Houdini pipeline. They build a relationship with SideFX and Autodesk Arnold teams who ensured they could fill all of our essential needs during pre-production.Learn more about the making of ONI: Thunder God's Tale.!Oni Thunder God’s Tale 1Image via NetflixWatch the award-winning series on Netflix.Episode 1: Onari's Kushi PowerIt's a brand new day at Mount Kamigami and the feisty Onari preps for the first day of school — where she will learn her powers for the challenges ahead.Episode 2: The Mighty Storm GodsWith a newfound sense of purpose, Onari tells her classmates how she'll beat the Oni. Meanwhile, an unexpected guest arrives at Mount Kamigami.Episode 3: The TruthLost in the Oni village, Onari musters the courage to search for clues about her Kushi power. Back on the mountain, the Kami prepare for the Demon Moon.Episode 4: The Demon Moon RisesWhen Naridon's secret comes out, Mount Kamigami falls into utter chaos. Hurt and hopeless, a crestfallen Onari finds an unlikely kindred spirit.Source: Megalis VFX & Netflix
ビッグニュース：Fox RenderfarmがUnreal Engineクラウドレンダリングにも対応し始めた！
Fox Renderfarm News
世界CG業界をリードするレンダリングファームとして、Fox RenderfarmはついにUnreal Engine (UE)のクラウドレンダリングへの対応を正式的に発表した！ 1. Unreal Engineとは？Unreal EngineはEpic Gamesの初期製品である第一人称シューティングゲームUnrealから来ており、リアルなビジュアルと臨場感あふれる効果を作り出す世界最先端のリアルタイム3D作成ツールである。1999年から20年以上に渡ってアップグレードされ、今は物理レンダリングをベースとするコマーシャルエンジンとなっている。Unreal Engineはゲーム、メタバース、人工知能など、インタラクティブ性の高いハイテクコンピューティング分野によく応用される。しかし、近年のパソコンのソフトウェアやハードウェアの進化やリアルタイムレンダリング技術の向上により、Unreal Engineのレンダリング精度は著しく向上されたゆえに、バーチャルプロダクションの映像分野にも拡大している。バーチャル制作の最先端を走るUnreal Engineだが、そのリアリスティックな照明とシミュレーションを備えたUnreal Engine 5のリリースは、映像やアニメ業界に多大な衝撃を与えた。多くのCGアーティストが、すでにUnreal Engineを映画やテレビ制作に取り入れ始めている。CG業界をリードするクラウドレンダリングサービスプロバイダおよびレンダリングファームとして、Fox Renderfarmは業界の新たな可能性を積極的に探求し、Unreal Engineのクラウドレンダリングを対応し始めている。 2. Unreal Engineとクラウドレンダリングファーム!Fox Renderfarm Supports Unreal Engine Cloud Rendering Now 1Epic Games写真リアルタイムのレンダリングを中心とするUnreal Engineが、なぜクラウドレンダリングを必要とするのかを疑問に思う人もいるだろう。まず、オフラインのシーケンスフレームを書き出すことで、Unreal Engineで作成したテレビドラマや映画のシーケンスフレームを取得したい時がある。例、CGIプロジェクトを作成する場合において、UnicalEngine 5のリアルタイムレンダリングエンジンは最終的なイメージを表示できる以外、Unical Engine 5の制作プロセスはほかの3Dソフトウェアと同じである。しかし、映画やテレビのような高画質アニメーションを作成する場合は、フレームレート、解像度、およびそレンダリングパラメータなどを設定する必要がある。次に、レンダリング時間とその質の間には、リアルタイムレンダリング技術が急速に発展したゲームエンジンを例にあげても、現在のCGでは一貫して調和がとれないという矛盾点が存在する。Unreal Engineは細部の質を犠牲にすることで、リアルタイムで映像を表示しているが、Unreal Engine 5でモデルを拡大して細部をチェックする際に生じる遅延は、レンダリングエンジンが高速にレンダリングする最中でもある。イメージの被写界深度とライティングを良くしたい場合は、レンダリング出力を設定するときにサンプル値を大きくする必要がある。これにより、レンダリング時間が長くなるのだ。その上、Unreal Engineを通じて映画やCGIプロジェクトなどマルチフレームをレンダリングするのに、デバイスのスペックが高く要求されている。!Fox Renderfarm Supports Unreal Engine Cloud Rendering Now 3Fox RenderfarmがUnreal Engineクラウドレンダリングを対応した理由はそこにあった！Fox Renderfarmを通じて世界中のUnreal Engineユーザーが自分たちのファイルをクラウドレンダリングサーバーに送信し、数千ものレンダリングノードは即座にレンダリングしてくれる。これはUnreal Engine映画やCGIプロジェクト向けのクラウドレンダリングサービスの新たなページと言える！Fox RenderfarmのUnreal Engineウェブ提出チュートリアルヒント：Unreal Engineクラウドレンダリングサービスが必要の場合は担当のアカウントマネージャまたは顧客サポートにお問い合わせください。現在、Unreal EngineクラウドレンダリングはWeb提出のみ対応しています。 3. Fox Renderfarmの強味!Fox Renderfarm cloud rendering- 強力なオンデマンドレンダリング- 複数のソフトウェアとプラグインに対応：3ds Max、Maya、Arnold、V-Ray、Redshiftなど。- CPUレンダリングとGPUレンダリングが利用可能- セキュリティ&機密性：TPN認定ベンダー- アカデミー賞受賞作チーム- 365日24時間の顧客サービスと技術サポート- 大規模SSDストレージシステムでI/Oボトルネックを解決する- CG学生や教育関係者の夢を支援するプログラム
2023 January Featured Artwork of FGT Art: Keepers
Fox Renderfarm News
3D Art Competitions
This January, we selected the featured artwork Keepers from the artworks of the artists who participated in our FGT Art campaign! The author of this outstanding artwork is Kay John Yim, an architect by day, CGI artist by night. Congratulations to John!The software used in this work are Cinema4D, Redshift, Rhino, Character Creator, iClone, Marvelous Designer, Speedtree and Houdini. John's description of Keepers:"The mysterious beauty in black fishtail dress sat upon the sofa, lost in thought as she gazed out the window. She was known for her love of magic and her wisdom beyond her years; her connection with owls is a testament to her power and wisdom.The man, who always accompanied the beauty, also had an owl perched on his arm, as if the two were in perfect harmony with the majestic birds. They were two of the chosen few, and they spent their days studying the ancient relics and unlocking the secrets hidden within the vault. They were not alone, however, as the owls were always watching, ready to defend their home and its precious knowledge."!2023 January Featured Artwork of FGT Art KeepersKeepers © Kay John Yim Kay John Yim's personal siteKay John Yim's ArtStationWatch the production process of John here:As a leading cloud rendering service provider and render farm in the CG industry, FGT Art campaign is a regular monthly activity for Fox Renderfarm users to win our rendering vouchers. You can win a participation prize of a $20 rendering voucher by submitting artwork rendered with Fox Renderfarm, and an additional $100 rendering voucher if your artwork is selected as the featured work of the month! Please check out our FGT Art Campaign page for specific details about the campaign. All Fox Renderfarm users are welcome to participate, and we look forward to your awesome artwork!
Big News: Fox Renderfarm Joins Blender Development Fund!
As a world-leading render farm in the CG industry, we are thrilled to announce that Fox Renderfarm has joined Blender Development Fund as a Corporate Bronze Member!!Big News Fox Renderfarm Joins Blender Development Fund 1Fox Renderfarm respects and values Blender’s mission in providing the world’s best 3D CG technology as free and open source software. Blender Development Fund, one of the Blender Foundation’s main sources of funding, enables developers to work full-time on Blender and support artists using the software. Fox Renderfarm, as Blender Render Farm, with a long history of supporting the community with various Blender versions as well as the render engines Cycles CPU, Cycles GPU and EEVEE, we are especially excited to join Blender Development Fund and become a Corporate Bronze Member. Fox Renderfarm actively stays tuned for every new release of Blender and its every update, and continues offering powerful, affordable, fast and safe cloud rendering services for all 3D CG artists!
Foundry’s Katana 6.0 is Out Now!
Fox Renderfarm News
Following the release of Nuke 14.0 and Mari 6.0, Foundry has released its powerful look development and lighting tool, Katana 6.0. In Katana 6.0 a new Performance tab was introduced, as well as LiveShadingGroups and Material Solo features to simplify your creation process. What's New in Katana 6.0? Performance TabThe new Performance tab allows users to debug their scenes more efficiently, becoming able to track the scale of the scene. You can see the number of nodes present in your project, as well as the number of contributing and selected nodes, and understand where the bottlenecks may lie in your Node Graph by analyzing the information.Material SoloThe new Material Solo feature gives you instant access to all parts of the material setups, enabling you to quickly isolate and debug complex material networks. LiveShadingGroupsThe new LiveShadingGroups feature extends Katana's lookdev toolset for a more complete range of tools. LiveShadingGroups enable users to seamlessly share and reuse their work between projects, assets or other artists. Any changes made to the original LiveShadingGroup are automatically applied to any scene that contains it, eliminating the need for manual updates when reopened.NetworkMaterialEdit Material InterfaceThe new NetworkMaterialEdit Material Interface feature allows users to easily modify and manage the material interface within the NetworkMaterialEdit node. No longer limited to working in a linear way, now you have more freedom to modify setups downstream, which allows you to make changes without having the original material on hand and have better flexibility when working with materials.Learn more about Katana 6.0.Watch the overview of Katana 6.0:As a leading cloud rendering service provider and render farm in the CG industry, we are also offering a free $25 trial to every new registered user, so start rendering your beautiful work now!Source: Foundry
SIGGRAPH Asia 2022 Drives the Future of Technology and Sets the Stage for the 16th Edition in Sydney, Australia
Fox Renderfarm News
- SIGGRAPH Asia 2022 closes in Daegu, South Korea following a resounding, successful four days of trade conference and exhibition. - Brilliant minds in the field of computer graphics and immersive technology from around the world inspire next-generation technological advancement. - Talent recognized with prestigious awards in Computer Animation, Technical Papers, Extended Reality and Real-Time Live!As a leading cloud rendering service provider and render farm in the CG industry and a long-time partner of SIGGRAPH Asia, Fox Renderfarm is proud to be one of the program sponsors of SIGGRAPH Asia 2022. Here we will bring you a review of SIGGRAPH Asia 2022.!SIGGRAPH Asia 2022 Summary PR program sponsorsProgram SponsorsThe 15th edition of SIGGRAPH Asia, ACM SIGGRAPH’s annual conference and trade exhibition on computer graphics and interactive techniques in Asia, wrapped up at EXCO in Daegu, South Korea on 9 December. Celebrating the theme ‘Colorful World’, SIGGRAPH Asia 2022 attracted over 3,000 attendees from 52 countries and regions. Close to 400 speakers delivered talks while 50 exhibiting companies and brands showcased their latest technologies and solutions.!SIGGRAPH Asia 2022 Summary PR RegistrationRegistrationAttracting the finest minds and redefining the future of cutting-edge technologies inspired thousands of visitors. SIGGRAPH Asia 2022 was led by Professor Soon Ki Jung and was supported by a team of Program Chairs across Art Gallery, Business & Innovation Symposium, Computer Animation, Courses, Emerging Technologies, Featured Sessions, Games, Technical Communications, Technical Papers, Real-Time Live! and XR.Commenting on the success of SIGGRAPH Asia in Daegu, Professor Jung said, “We are thrilled that after two years of travel challenges faced by all, we were able to finally meet all our local and international guests face to face in Daegu. It has been my honor to host our esteemed Program Chairs, distinguished keynote speakers and hundreds of industry experts at the event. It was inspiring to share ideas, collaborate and showcase the future of computer graphics, animation and its impact on enterprises and the end users. We thank the City of Daegu and the organizing team for curating such an innovative event. We are already excited about travelling to Sydney, Australia for SIGGRAPH Asia 2023 which will be led by Conference Chair June Kim.”!SIGGRAPH Asia 2022 Summary PR OpeningOpeningHighlights of SIGGRAPH Asia 2022 included highly coveted awards which were handed to students and experts in the fields of Computer Animation, Technical Papers, Extended Reality (XR) and Real-Time Live! Prestigious gongs awarded to the finest talentsTechnical Papers!SIGGRAPH Asia 2022 Summary PR Tech Papers 1Tech PapersTechnical Papers Chair Jehee Lee and Conference Papers Director Adam Bargteil applauded the submissions received, an impressive 407 submissions, a 50% increase from last year. Rhythmic Gesticulator: Rhythm-Aware Co-Speech Gesture Synthesis with Hierarchical Neural Embeddings authored by Tenglong Ao, Qingzhe Gao Shandong, Yuke Lou, Baoquan Chen and Libin Liu from Peking University were recognised for their research that acutely improves the harmony between speech and gestures. Neural James-Stein Combiner for Unbiased and Biased Renderings by Jeongmin GuGwangju Institute of Science and Technology, Jose A. Iglesias-Guitian from the University of A CoruñaCITIC - Centre for ICT Research and Bochang MoonGwangju from the Institute of Science and Technology were also recognised. The team of academic researchers showed a combination framework built upon the James-Stein (JS) estimator, which merges a pair of unbiased and biased rendering images, e.g., a path-traced image and its denoised result.!SIGGRAPH Asia 2022 Summary PR Tech Papers 2Tech PapersConstant Time Median Filter using 2D Wavelet Matrix authors Yuji Moroto and Nobuyuki Umetani from the University of Tokyo were also honored at SIGGRAPH Asia. The team showed that a median filter is a simple yet powerful noise reduction technique that is extensively applied in image, signal, and speech processing. $S^3$-Slicer: A General Slicing Framework for Multi-Axis 3D Printing authors Tianyu Zhang, Guoxin Fang, Yuming Huang, Neelotpal Dutta, Murat Kilic, Charlie C. L. Wang from the University of Manchester and Sylvain Lefebvre from INRIA were recognised for their research in computer-aided design work.Technical Papers Chair Jehee Lee said, “The Technical Papers program represents the tremendous endeavor of the authors. It's a unique platform to showcase the highest technical achievements of our community. Collaboration is also critical to realize real-world solutions and we were grateful that our community had an opportunity to come together to share their research.”Computer Animation Festival!SIGGRAPH Asia 2022 Summary PR CAF 1Computer Animation Festival Four filmmakers and teams were honored for their exemplary work during the Computer Animation Festival (CAF) which, according to SIGGRAPH Asia CAF Program Chair Dan Sarto, it was the most expansive and compelling program ever. A total of 405 submissions from 19 countries were received. Of these, 33 films, including four highlighted films from Korea, were screened at SIGGRAPH Asia 2022’s Electronic and Animation Theaters.!SIGGRAPH Asia 2022 Summary PR CAF 2Computer Animation Festival Best in Show was awarded to Garrano, Directed by David Doutel & Vasco Sá, BAP Animation Studio, produced by David Doutel, Jury’s Special Award was handed to CAT and MOTH (Canada, United Kingdom), Directed by India Barnardo, Stupid Horse Productions, co-produced by Sarah Dacey and Emily Shinyi Hsu and Best Student Project was awarded toPERIOD DRAMA (United States), Directed by Anushka Nair & Lauryn Anthony, Ringling College of Art & Design. An Honorary mention went to Directors Matthew Luhn and Hjalti Hjalmarssonj, Blender Studio Netherlands for Sprite Fright.CAF Chair, Dan Sarto said, “This year’s SACAF submissions once again reflected an incredibly diverse, passionate, and innovative group of artists, technologists, and researchers, harnessing a variety of animation techniques and tools to create funny, thought-provoking, and visually engaging work.”XR (Extended Reality)!SIGGRAPH Asia 2022 Summary PR XRXRXRAYHEAD by Kento Imai, Haruka Kayano and Kenri Kodaka from Nagoya City University created a striking illusion of a skull when the top of the head is touched. The ingenious illusion works with an experimental setup where the participant is faced with a specially designed smart-skeleton through a half-mirror. XR Program Chair said, "This year’s XR program shows key elements of XR experiences. Ranging from innovative methods on XR interactions including walking, jumping to door opening. We also experienced immersive applications including education, art performance, dancing, and boxing. We even showcased entering the realms of metaverse and interacting with robots with real and virtual bodies and enhanced ability with a new avatar. It was also possible for visitors to take a journey in the comic world, be a part of the birth of earth life forms, and take a look inside your head with XRAYHEAD!"Emerging Technologies!SIGGRAPH Asia 2022 Summary PR E TechEmerging TechnologiesIn the Emerging Technologies program, the mind-bending Extra-Sensory Puck (E.S.P.) in Air Hockey using the Projection-Based Illusion was declared the winner. E.S.P. is designed by Kengo Sato, Yoshihiro Watanabe from Tokyo Institute of Technology, Hiroki Terashima from NTT Communication Science Laboratories and Shin'ya Nishida from Kyoto University. It provides a new experience by introducing optical illusions to air hockey based on our high-speed projector-camera system. A solid puck randomly hit by a player is camouflaged to disappear on the table and causes various physics-defying motions.Hye Yeon Nam, SIGGRAPH Asia 2022 Emerging Technologies Chair said, “Emerging Technologies program gave a chance for visitors to experience innovative and creative projects at SIGGRAPH Asia 2022. Our program plays a vital role in demonstrating leading interactive technologies. We hope our visitors enjoyed the future of novel technological innovations and were inspired by next-generation technologies and beyond.”Real-Time Live!!SIGGRAPH Asia 2022 Summary PR RTL 1Real-Time LiveAt the end of the Real-Time Live! Session, audience voted for their favorite team and the award went to Real-Time Technologies for Realistic Digital Humans: Facial Performance and Hair Simulation, demonstrated by Mark Schoennagel on Unity Technologies.The software allows smoother rendering process which includes the most intricacies part of objects - hair and fur. Mark demonstrated in real-time how hair can be constructed on avatars within seconds with Unity’s plugins and how this solution can be used to improve realism for developers’ use.!SIGGRAPH Asia 2022 Summary PR RTL 2Real-Time LiveMatt Adcock, SIGGRAPH Asia 2022 Real-Time Live! Chair, said “The Real-Time Live! program showcased some of the latest, most innovative, creative, futuristic and entertaining achievements in Computer Graphics and Interactive Techniques.”Metaverse Content Competition!SIGGRAPH Asia 2022 Summary PR SA22 Closing.AppreciationSA22 Closing.AppreciationSIGGRAPH Asia’s expertise was also tapped by the Korea Metaverse Industry Association. During the national Metaverse Content Competition the SIGGRAPH Asia Extended Reality (XR) Program Committee was invited to evaluate the submissions. A host of impressive metaverse services and concepts made the shortlist and the awards were presented at the closing ceremony of SIGGRAPH Asia 2022.Inspiring Keynote Speakers!SIGGRAPH Asia 2022 Summary PR Keynote-DaeWook KimKeynote-DaeWook KimThree distinguished speakers elevated SIGGRAPH Asia further with their revolutionary talks on artificial intelligence, metaverse, immersive technology and the future of emerging technologies. Award-winning artificial intelligence and technology revolutionary Dr. Luc Julia, Chief Scientific Officer for Renault, Sean Lee, Chief Executive Officer of award-winning d’strict, a Korean digital design and immersive media technology company, and industry heavyweight, DaeWook Kim, CEO of Naver Z Corporation, South Korea's No. 1 search engine were the keynote speakers.SIGGRAPH Asia Exhibition and Experience Hall!SIGGRAPH Asia 2022 Summary PR exhibition 1Exhibition The 3-day SIGGRAPH Asia Exhibition, held from 7 to 9 December 2022 impressed visitors giving them a view of innovative future technologies. From experimental solutions to immersive, wearable technology, 50 exhibiting companies and brands from 11 countries and regions participated. These included Adobe, AMD, Amazon Web Services, Autodesk Korea, CLO Virtual Fashion (Marvelous Designer), COPRESENCE AG, DEXTERSTUDIOS, Foundry, Fox Renderfarm, Google Research, Industrial Light & Magic, IO Industries, Leaders Systems, NCSoft, Pixar’s RenderMan, Qualisys, Rotomaker, Ritsumeikan University, Seoul Robotics, SideFX, Vicon Motion Capture, Visol, X, inc., Xencelabs / XP-Pen, to list a few.!SIGGRAPH Asia 2022 Summary PR exhibition 2Exhibition 남성목(Nam Sung Mok), CTO, of Y Design Lab Co., exhibitor of Daegu Pavilion, said, “SIGGRAPH Asia 2022 has allowed us to take a glimpse into the future of computer graphics, providing a good opportunity to expand our perspective beyond present technology. With that unique perspective, our company (Y Design Lab Co. & Who9 Total Solutions) will constantly challenge a new field and ultimately target the international market.”The Experience Hall within the exhibition space also housed the Art Gallery, Emerging Technologies and Extended Reality (XR) immersive programs. SIGGRAPH Asia 2023SIGGRAPH Asia 2023, will be held at the International Convention & Exhibition Centre (ICC) in Sydney, Australia. The conference will take place from 12-15 December and the exhibition will be held from 13-15 December. SIGGRAPH Asia 2023 Conference Chair, June Kim announced “Connecting Stories” as the theme for the 16th edition.“SIGGRAPH Asia will be held in ICC in the centre of Darling Harbour, Sydney City which is also surrounded by museums, galleries, universities and tech companies. Our main focus of course will be to stimulate ourselves, learn and discuss computer graphics and interactive techniques. The theme for SIGGRAPH Asia 2023 is Connecting Stories. We believe that it's time to share and connect all our stories to continue to develop computer graphics and interactive techniques with the aim of making our lives better.” SIGGRAPH Asia 2023 information can be accessed here.!SIGGRAPH Asia 2022 Summary PR thank you!
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