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    This June, Hum3D announced the winners of the Flying Cars 3D Competition 2022. Fox Renderfarm, as a world-leading render farm and cloud rendering services provider, also a long-term partner of Hum3D, sponsored this competition and witnessed the birth of many excellent and beautiful artworks. This time, we had the honor and opportunity to interview Shangyu Wang. His work “Green screen” won the second place in this competition.Fox Renderfarm also interviewed the first place winner of the competition:Interview with Ruming Cao, 1st Place of Hum3D Flying Cars 3D CompetitionFox Renderfarm: Hi Shangyu, thanks for accepting our interview, could you please introduce yourself?Shangyu: Hi everyone, my name is Shangyu Wang. I am a college student and about to start my senior year in September. I am very passionate about CG creation. It is a pleasure to talk with you.!Interview with Shangyu Wang, 2nd Place in Hum3D Flying Cars 3D Competition 1Green screen © Shangyu WangFox Renderfarm: Congratulations on winning Second Place and Fox Renderfarm Team Choice in Hum3D Flying Cars 3D Competition 2022, how do you feel about it?Shangyu: Of course, I was so surprised and happy when I knew it. In fact, I just entered this competition intending to try it out at that time, and I didn’t think that I could win Second Place. I also participated in the Hum3D Car Render Challenge 2021 last year with my work “Under the sea”, and won Third Place. This year, I won Second Place in this competition, which is progress for me, so I'm still very happy.!Interview with Shangyu Wang, 2nd Place in Hum3D Flying Cars 3D Competition 2Under the sea © Shangyu WangFox Renderfarm: How long did you finish the work “Green screen”? Could you describe your workflow/pipeline for us?Shangyu: I worked on it for about a month or so.My main workflow was: I used Maya and ZBrush for modeling and Substance Painter for mapping. After that, the maps were imported back to Maya. And I rendered with V-Ray for Maya. Finally, the post-production was finished in Nuke.!Interview with Shangyu Wang, 2nd Place in Hum3D Flying Cars 3D Competition 3© Shangyu Wang!Interview with Shangyu Wang, 2nd Place in Hum3D Flying Cars 3D Competition 4© Shangyu Wang!Interview with Shangyu Wang, 2nd Place in Hum3D Flying Cars 3D Competition 5© Shangyu WangFox Renderfarm: The jury praised your work as very interesting and creative with a lot of details. So what inspired you to come out with the idea of making the work?Shangyu: In fact, the theme of my work is not “green screen” at the very beginning, I created an image of a car flying in the sky. However, I was not very satisfied with the initial work, so then I spent a week thinking about how to make changes. Considering that the topic of the competition was flying car, I made a bold breakthrough and switched my work to the theme of green screen, because I believed that the green screen represented infinite possibilities.!Interview with Shangyu Wang, 2nd Place in Hum3D Flying Cars 3D Competition 6The initial work of flying car © Shangyu WangFox Renderfarm: The lighting and texturing in this one are what drive this high-quality render. How did you make the lighting and texturing, which make the render photorealistic?Shangyu: I didn't really put much effort into the lighting, because I only set one light in the whole scene. Instead, I spent more time on materials and textures. I would look for some references, and think about how to coordinate the scene and make the material look realistic.!Interview with Shangyu Wang, 2nd Place in Hum3D Flying Cars 3D Competition 7© Shangyu Wang!Interview with Shangyu Wang, 2nd Place in Hum3D Flying Cars 3D Competition 8© Shangyu WangFox Renderfarm: Did you meet any difficulties when creating this work? And how did you solve them?Shangyu: The main difficulty is the idea. The production process of this work is actually similar to my previous works, so I hope to make some changes to the idea.!Interview with Shangyu Wang, 2nd Place in Hum3D Flying Cars 3D Competition 9Detail of “Green screen” © Shangyu Wang!Interview with Shangyu Wang, 2nd Place in Hum3D Flying Cars 3D Competition 10Detail of “Green screen” © Shangyu WangFox Renderfarm: You participated in a Real-time Rendering 3D Animation Challenge hosted by Rayvision earlier this year. Your excellent work "Wind Tunnel Test" won 1st Prize in Student Category. What is your inspiration for this work?Shangyu: I prefer something mechanical, and it so happened that I was studying the making of mechanical animation at that time, so I considered combining the rotating platform with the machinery, and then came up with such a scene.!Interview with Shangyu Wang, 2nd Place in Hum3D Flying Cars 3D Competition 11Wind Tunnel Test © Shangyu WangFox Renderfarm: We learn that you used Houdini to create this work, so why did you choose it? How is your study progress so far?Shangyu: In fact, it was a coincidence that I happened to be learning the disintegration effect of Houdini at that time, and then I wanted to combine it into my work, so I made an animation of a spaceship crashing.For me, I will learn the skills that I need at the moment. I think learning CG is a matter of interest. If you are passionate about CG, you would be willing to spend a lot of time learning. Then it is necessary to insist on doing some exercises every day so that you will not easily forget what you have learned.!Interview with Shangyu Wang, 2nd Place in Hum3D Flying Cars 3D Competition 12Still image of “Wind Tunnel Test” © Shangyu WangFox Renderfarm: Did you meet any difficulties in using Omniverse in this competition? And what do you think of Omniverse?Shangyu: When I was using it, Omniverse didn't support some features yet. I set two lights in this work. And I wanted to compose the two lights, so I rendered it twice, setting one light at one time. But other renderers I've used in the past have an option - Light mix - that can be checked. Omniverse has not yet added this feature. However, I think OV's rendering quality (is better) and rendering speed is relatively faster.Fox Renderfarm: How did you encounter CG?Shangyu: It's kind of an interesting coincidence. I didn't know the CG industry at all before college. When I moved into the dormitory, a senior knocked on the door and asked if we were interested in joining the school's CG association, where there would have some modeling courses of 3ds Max and Maya. Then I went to study, and I continued to learn myself at home. I found that the CG industry is so fun, so I have been learning it until now.!Interview with Shangyu Wang, 2nd Place in Hum3D Flying Cars 3D Competition 13Shangyu’s works when he first started learning CG © Shangyu Wang!Interview with Shangyu Wang, 2nd Place in Hum3D Flying Cars 3D Competition 14Shangyu’s works when he first started learning CG © Shangyu WangFox Renderfarm: Could you share with us a few interesting or memorable works that you have made?Shangyu: Among all my works so far, I think the longest production time and most impressive one is the short film "Space Elevator" for participating in GGAC last year.!Interview with Shangyu Wang, 2nd Place in Hum3D Flying Cars 3D Competition 15Still image of “Space Elevator” © Shangyu Wang!Interview with Shangyu Wang, 2nd Place in Hum3D Flying Cars 3D Competition 16Still image of “Space Elevator” © Shangyu WangIt took me about three months to make this short film, and for the first time, I tried the whole process of making the film: from modeling, mapping, rendering, to post-production coloring, voice acting and so on. At present, I still have a lot to learn, and making this short film is a challenge for me.!Interview with Shangyu Wang, 2nd Place in Hum3D Flying Cars 3D Competition 17Details of “Space Elevator” © Shangyu Wang!Interview with Shangyu Wang, 2nd Place in Hum3D Flying Cars 3D Competition 18Details of “Space Elevator” © Shangyu WangFox Renderfarm: What drill routine do you use to sharpen your skills?Shangyu: I have a lot of learning resources, but I think it is more important to cultivate a personal aesthetic sense. For example, you can practice the composition of pictures through photography, and enjoy more works of other masters to improve your aesthetic sense. In addition, I usually do some drawing and sketching practice.!Interview with Shangyu Wang, 2nd Place in Hum3D Flying Cars 3D Competition 19Sketch practice © Shangyu WangFox Renderfarm: Are there any artworks or artists that inspire you the most?Shangyu: I joined a CG chat room where I can comunicate with many artists. I had the pleasure of making friend with a Senior Lookdev Artist named Alex (Zinan) Liu, whose direction is similar to the direction I am interested in, and he is also good at materials. He gave me a lot of advice in some of my past works and helped me a lot in my CG learning process.Alex (Zinan) Liu’s ArtStation: Renderfarm: Is there anything you want to share with the CG enthusiasts?Shangyu: I think to learn CG, persistence is the most important, without fits and starts. The more you practice, the more significant your progress will be.That's all our interview with Shangyu, and we really appreciate Shangyu for being willing to do this interview with us.Fox Renderfarm, as a powerful render farm and cloud rendering service provider, has always been very dedicated to supporting artists to use their imagination to create great work, which is also one of our mission!


    *Lyle, Lyle, Crocodile* as a live action/CGI musical comedy is based on Bernard Waber's best-selling book series of the same name. It is directed by Will Speck and Josh Gordon from a screenplay by William Davies, starring Shawn Mendes, Javier Bardem and Constance Wu. !Lyle, Lyle, Crocodile is Scheduled for Release in October 1Image via Sony Pictures"When the Primm family (Constance Wu, Scoot McNairy, Winslow Fegley) moves to New York City, their young son Josh struggles to adapt to his new school and new friends. All of that changes when he discovers Lyle - a singing crocodile (Shawn Mendes) who loves baths, caviar and great music-living in the attic of his new home. The two become fast friends, but when Lyle’s existence is threatened by evil neighbor Mr. Grumps (Brett Gelman), the Primms must band together with Lyle’s charismatic owner, Hector P. Valenti (Javier Bardem), to show the world that family can come from the most unexpected places and there’s nothing wrong with a big singing crocodile with an even bigger personality", by Sony Pictures.!Lyle, Lyle, Crocodile is Scheduled for Release in October 2Image via Sony Pictures!Lyle, Lyle, Crocodile is Scheduled for Release in October 4Image via Sony PicturesSony Pictures plans to release *Lyle, Lyle, Crocodile* in the US on October 7, 2022.Let's check the trailer:Tips:Fox Renderfarm is a leading cloud rendering services provider and render farm for 3D animation. We offer a free $25 trial for every new user. Thanks for reading!Source: Sony Pictures


    As a leading render farm in the CG industry, Fox Renderfarm is committed to providing fast and secure cloud rendering service for customers around the world, and now we support iToo's Forest Pack and RailClone!Forest Pack is a powerful scattering plugin on the market for 3ds Max. It provides a complete set of tools for scattering and art directing scene assembly, capable of rendering huge amounts of geometry.!Forest PackRailClone is an artist-friendly parametric modelling and spline-cloning plugin for 3ds Max. It can create objects by assembling, repeating and deforming geometry using an easy-to-define set of rules.!RailCloneAs the authorized render farm of Forest Pack and RailClone, Fox Renderfarm supports the most popular 3D software, renderers and plugins all over the world, including 3ds Max, Maya, Cinema 4D, Blender, V-Ray, Redshift, etc.With enormous computing power, Fox Renderfarm will continue to provide customers with a faster, safer, cheaper, smarter, and easier cloud rendering service, helping artists realize their dreams.

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