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FGT3D Hunter Challenge organized by the TPN-Accredited cloud rendering services provider, Fox Renderfarm, was started in June, 2021 and sponsored by our amazing sponsors, including Corona Renderer, TopoGun, Friendly Shade, Graswald, Raysync, Textures.com, Texturebox, iCube R&D Group and Marmoset. After the selection by our jury, 3 Professional artworks and 3 Student artworks were picked and would be awarded the prizes provided by our amazing sponsors. Congratulations to all the winners! And thanks to everyone for participating!!FGT3D Hunter Challenge is now open for submissions!The first place winner in the Student category of the FGT3D Hunter Challenge goes to YanniCk Knöller with his work, Hunter Game ready.“The rendering of the various materials is very well done. I especially like how fabrics, like the thin pink one on the broken stuffed animal, the character's jacket and the large patch on the arm, look. Also, the dark humor with the giant blade and the stuffed animal game is well done.” One of our judges, Miho Aoki said, who is the Associate Professor of Computer Art University of Alaska Fairbanks.Let's find out how YanniCk made the amazing artwork through the exclusive interview with Fox Renderfarm.!Hunter Game ready © YanniCk Knöller Hunter Game ready © YanniCk Knöller - YanniCk Knöller- Junior Character Artist- France Fox Renderfarm: Hi, YanniCk! Thank you so much for accepting our interview! Could you give us a brief introduction about yourself?YanniCk: Hi, I’m from Spain, I’m living in Paris. One year ago I finished my degree in 3D video games, and now I’m with my Mentor Juan Novelletto to improve my work, and we are making personal projects such as new characters. Fox Renderfarm: Congratulations on winning 1st place in the Student Category of the FGT3D Hunter Challenge, how do you feel about that?YanniCk: Thank you. I am pleased to have won the Hunter Challenge. Thanks Wenxu Xu for the awesome concept.!Hunter © WenXu XuHunter © WenXu Xu Fox Renderfarm: How long did you finish the work, Hunter Game ready?YanniCk: At the beginning the principal objective wasn’t to finish the character. My objective was understanding all the pipeline and workflow from my Mentor. And it took me a few months. Fox Renderfarm: What software and plugins did you use?YanniCk: I used Zbrush for the sculpt, Marvelous designer for the clothes, Maya for the Uvs maps, Adobe Substance 3d for the bake and textures, Photoshop for some retouch shapes and making alphas, Marmoset toolbag 3 for the final render.!Hunter © WenXu Xu!Hunter © WenXu Xu!Hunter © WenXu Xu Fox Renderfarm: What’s the inspiration behind your artwork? Any references?YanniCk: Since I was a child and teenager I loved painting Warhammers and other collectibles, I read some fantasy books, like Inkheart from Cornelia Funke, and classic films, like The Lord of the rings. And my first game, which inspired me a lot, was Monkey Island. And this project was born with the concept/illustration of Wenxu Xu. Fox Renderfarm: The render has great character design and eye popping detail on the cloth design. How did you make it?YanniCk: Many many hours in Marvelous design, with a lot of references to real clothes. And a lot of feedback from Juan.!Hunter © WenXu Xu-4 Fox Renderfarm: Did you meet any difficulties when creating this work? And how did you solve it?YanniCk: Being my first work oriented to triple A Games. I found some difficulties as follows: The clothes and the final render, I solved them thanks to Juan, he gives me a lot of feedback and tricks, to make my work better.!Hunter © WenXu Xu-5!Hunter Game ready © YanniCk Knöller Fox Renderfarm: Any artists or artworks inspired you most?YanniCk: There are too many to name all of them. But some of them are: Daniel Cockersell, Maria Panfilova, Marco Plouffe, Daniel Bel, etc. Demon Bust - Chief © Daniel CockersellAbduction © Maria Panfilova!B.3.T.L. Insectoids © Marco PlouffeB.3.T.L. / Insectoids © Marco Plouffe!Carnage Premium © Daniel BelCarnage Premium © Daniel Bel Fox Renderfarm: Could you briefly tell us your educational and work experience along your CG journey? YanniCk: I’ve made a change in my life, from passionate High Gastronomy to learning 3D video games. I finished my studies only last year, and because of Covid I couldn’t have an internship, to practice what I learned in LISAA, in Paris. I was lucky to find a great artist who is teaching me to continue my training. Fox Renderfarm: Do you have any recommendable learning methods to improve professional skills?YanniCk: The two most important methods that I have learned are:The first, to create a Reference Guide of the Concept, looking for real ideas of the clothes, shoes, armors and all the things that the character has.That gives you a clear idea of what you are going to sculpt.The second, to make a blockout, to put all the things that the character has without any detail. looking at the silhouette, the negative spaces and then it’s much easier to start working. Fox Renderfarm: Do you have any advice for future participants in the competition?YanniCk: To enjoy the hard work they need and take references from the works of other professionals.
FGT3D Hunter Challenge organized by the TPN-Accredited cloud rendering services provider, Fox Renderfarm, was started in June, 2021 and sponsored by our amazing sponsors, including Corona Renderer, TopoGun, Friendly Shade, Graswald, Raysync, Textures.com, Texturebox, iCube R&D Group and Marmoset. After the selection by our jury, 3 Professional artworks and 3 Student artworks were picked and would be awarded the prizes provided by our amazing sponsors. Congratulations to all the winners! And thanks to everyone for participating!!FGT3D Hunter Challenge is now open for submissions!What a well-designed and executed piece. The first place winner in the Professional category of the FGT3D Hunter Challenge goes to Hideyuki Ashizawa with his work, Elf Hunter. “This image stands out. The level of the character design and rendering materiality is fantastic. The dark theme successfully blends a sense of danger and charm - or I would rather say, the danger becomes the charm. Besides the character, which occupies most of the composition, I am also impressed by the pattern in the background. The seemingly discursive design of the pattern makes one think that the creator is paying tribute to the style of the movie Prometheus. Most importantly, the sophistication of the image does not just stay on the surface. The complexity and richness of the image also make the viewers want to explore something more profound, which is the character’s spirituality and ontology. The world the character lives in is not something that can be comprehended and processed with our banal human mind.” One of our judges, Frank WANG Yefeng said, who is the Assistant Professor in the Art Department from Rhode Island College.Let's find out how Hideyuki made the amazing artwork through the exclusive interview with Fox Renderfarm.!Elf Hunter © Hideyuki AshizawaElf Hunter © Hideyuki Ashizawa Fox Renderfarm: Hi, Hideyuki! Thank you so much for accepting our interview! Could you give us a brief introduction about yourself?Hideyuki Ashizawa: My name is Hideyuki Ashizawa. I live in Japan. I’m now 47 years old. I started making 3DCG for fun in May of 2018. My regular work is composing game music and creating sound effects for games. I've engaged in game production for about 27 years. Fox Renderfarm: Congratulations on winning 1st place in the Professional Category of the FGT3D Hunter Challenge, how do you feel about that?Hideyuki Ashizawa: Thank you for choosing me as number one! I couldn't believe it when I saw my name. I was so delighted! My wife and kids were as happy as I was to hear it. Fox Renderfarm: How long did you finish the work, Elf Hunter?Hideyuki Ashizawa: It took three days from idea generation to rendering. Fox Renderfarm: What software and plugins did you use?Hideyuki Ashizawa: ZBrush, Teya Conceptor, Keyshot, Affinity Photo Fox Renderfarm: What’s the inspiration behind your artwork?Hideyuki Ashizawa: Hans Ruedi Giger most influenced me. As for the film, Alien and Hellraiser affected me a lot.!GALERIE MUSEUM HRGIGER Fox Renderfarm: The level of the character design and rendering materiality is fantastic. How did you make it?Hideyuki Ashizawa: I can't draw at all, so I started creating with ZBrush from the beginning.Before I made it, I had an image in my head and used ZBrush and Teya Conceptor to shape it. I use Keyshot for rendering and Keyshot procedural textures for the textures.!Prometheus!Elf-Hunter-Hideyuki-Ashizawa-Keyshot!Elf-Hunter-Hideyuki-Ashizawa-ZBrush Fox Renderfarm: The dark theme successfully blends a sense of danger and charm. The seemingly discursive design of the pattern seems like you are paying tribute to the style of the movie Prometheus. How did you make it?Hideyuki Ashizawa: Prometheus is one of my favorite movies. When viewed from the side, it looks like a bad picture, but the objects are layered back and forth to represent the scene. I placed them so that the shadows would come out nicely when rendering. I completed it, seeking balance, which I think is intuitively good for me. Fox Renderfarm: Did you meet any difficulties when creating this work? And how did you solve it?Hideyuki Ashizawa: Nothing particularly difficult, but I tried to express what I liked as much as I could. Fox Renderfarm: Could you briefly tell us your educational and work experience along your CG journey? Hideyuki Ashizawa: I have taught myself 3DCG for three years. I make 3DCG as a hobby, and I have no work experience in 3DCG.!3DCG © Hideyuki Ashizawa© Hideyuki Ashizawa© Hideyuki Ashizawa!3DCG © Hideyuki Ashizawa© Hideyuki Ashizawa Fox Renderfarm: Do you have any recommendable learning methods to improve professional skills?Hideyuki Ashizawa: I'm learning by purchasing tutorials from Artstation and Gumroad. Like my regular job of composing music and creating sound effects, I enjoy learning a lot from my favorite artists' works. And I feel that I can pursue what I like and get good results. Fox Renderfarm: What do you think of the FGT3D Challenge, any suggestions for us?Hideyuki Ashizawa: We all live in a challenging world. I want to thank you for holding such a fantastic contest. It was very inspiring to see the works of artists from all over the world. I hope you will continue to hold this contest in the future. Fox Renderfarm: Do you have any advice for future participants in the competition?Hideyuki Ashizawa: I create as a hobby, so I can't give any advice on skills, but if you pursue what you like and create as you like, I'm sure there will be people who will appreciate your work. Chances will come. So, although I know that creating is hard work, I truly hope you can continue to be a creator for as long as possible.
Diwali, or the Festival of Lights, is India's biggest and most important holiday of the year. The festival usually lasts five days and is celebrated during the Hindu lunisolar month Kartika (between mid-October and mid-November). People create patterns called rangoli on the floor using colored powders or sand to celebrate the festival, which is as important to Hindus as the Christmas holiday is to Christians.!Indian Diwali1200 630To celebrate this special holiday, we provide a Diwali special offer for Indian users, which is up to 50% off!- Date: October 18th - November 10th (UTC+8)- Rule: Recharge and get extra 50% CPU coupons or extra 25% GPU coupons!- Details:1. Render coupon’s validity time: 1 year2. The offer applies to any user within the official pricing scheme.3. Please contact your account manager to get the extra render coupons.Have a happy and safe Diwali!