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    폭스 렌더팜 뉴스 센터

    Fox Renderfarmは、2019年に新たなマイルストーンに達しました。お客様のプライバシーを保護するため、より安全な[cloud render farm](https://www.foxrenderfarm.com/jp/ "cloud render farm")を構築するための絶え間ない努力とコミットメントにより、Shenzhen Rayvision Technology(Fox Renderfarmの会社)は、MPAAのコンテンツセキュリティベストを無事に完了し、正式にTPN信頼できるパートナーになりました。 TPNとは何ですか? 信頼できるパートナーネットワーク(TPN)は、2つの主要なエンターテイメント業界の巨人、アメリカ映画協会(MPAA)とサードパーティのエンターテイメント業界評価の世界的リーダーであるContent Delivery&Security Association(CDSA)のジョイントベンチャーです。 MPAAは、効果的な著作権保護の促進、著作権侵害の削減、および市場アクセスの拡大を目的とした非営利のアメリカの業界団体です。一方、CDSAは、リリース前後のサプライチェーン全体でエンターテイメントメディアを保護する国際的なコンテンツ保護協会です。最も権威のある映画およびテレビコンテンツ保護企業の1つとして、TPN評価は、ウォルトディズニースタジオ、ユニバーサルシティスタジオ、ワーナーブラザーズ、Netflixスタジオなどの大企業によって高く評価されています。 なぜTPNが必要なのですか? コンテンツとデータのセキュリティは、映画とテレビ業界で常に世界的な関心事でした。特に2017年の注目度の高いプレリリースリークが発生しました。これには、「Orange Is the New Black」シーズン5エピソードの盗難とリリースが含まれますオーディオポストプロダクション会社と、「Game of Thrones」シーズン7のエピソードであり、21世紀フォックスのスターインドで働くデータ管理ベンダーの従業員に由来します。 Netflixが要求された身代金の支払いを拒否した後、ハッキングの悪夢は続きました。ハッカーグループThe Dark Overlordは、「Orange Is the New Black」シーズン5の多くを違法なファイル共有サービスを通じてオンラインでアップロードし、online慢なメッセージやevenるメッセージをオンラインで投稿し続けました。ハリウッドの主要なプロダクションスタジオと業界全体の健康に大きな損害が発生しました。 トラステッドパートナーネットワーク(TPN)は、業界規模の新しいグローバルな映画およびテレビコンテンツ保護イニシアチブです。 TPNプログラムは、企業が意図したリリースの前に顧客の映画やテレビ番組の漏洩、侵害、ハッキングを防止し、業界内のセキュリティ意識、準備、能力を高めることを目指しています。エンターテインメント制作および配信会社のセキュリティ基準を設定するグローバルな情報センターとして機能します。これらの業界のベストプラクティスに準拠した独立した評価に合格したパートナーは、TPNディレクトリに「信頼できるパートナー」としてリストされます。 MPAA会長兼CEOのチャールズリブキンは声明で次のように述べています。 「だからこそ、スクリプトからスクリーンまで、すべてのサードパーティの操作に対して高いセキュリティ基準を維持することは、創造的な作品の盗難を防ぎ、最終的に活気のある創造的な経済の仕事と健康を守る重要な部分です。」 TPNはどのように機能しますか? TPN評価プロセスは、物理的セキュリティ、資産管理、コンテンツライフサイクル、エンタープライズセキュリティ、リスク評価、脆弱性管理、セキュリティ運用とインシデント対応、ポリシーと手順、人事プロセスなどの詳細なセキュリティ要件に加えて、非常に重要です。 、インフラストラクチャ。さらに、評価されたベンダーは、毎年の再評価を行って、セキュリティシステムを継続的に改善し、TPN評価基準をよりよく満たす必要があります。評価レポートはTPNプラットフォーム内で共有され、ベンダーの裁量で既存および潜在的な顧客と共有することもできます。 Fox Renderfarm x TPN Fox Renderfarmの使命は、強力なレンダリング能力、思いやりのある顧客サービス、安全なデータ保護、柔軟な価格設定スキームを備えた最高の「クラウドレンダリングファーム」になることです。 「あなたのガバナンスプログラム(つまり、管理システム)は印象的でした。 ポリシーと手順の観点からは非常に徹底的でした」とTPN評価者のJamesBourne氏はコメントしました。「Rayvision(Fox Renderfarmの会社)は、MPAAのコンテンツセキュリティのベストプラクティスを正確に採用および実装しました...これでTPN認定を受けました。」 TPN認定パートナーとして、Fox Renderfarmは、「クラウドレンダリング」ソリューションをより顧客フレンドリーで安全なものにするためのステップを継続します。

    more2020-12-04

    On November 4th, CG Boost announced the winners of its 19th 3D challenge, Moving Castle Challenge, which was sponsored by the TPN-Accredited cloud render farm, Fox Renderfarm. We are so proud to have an interview with the champion of the Moving Castle Challenge, Kay John Yim, a Chartered Architect based in London, specializing in Architectural Visualization/CGI. His artwork, The Mirage Castle: a Fantasy War Tale, received unanimous praise from the judges as its beautiful composition and strong silhouettes. - Kay John Yim - Chartered Architect based in London - From: Hong Kong - Artwork Caption: Set in the medieval times, "The Mirage Castle" was a mysterious city built on top of a gigantic rhinoceros, bringing both war and civilization to all the cities it conquered. Its every movement exerted immense force to the earth and the atmosphere, creating haze and sandstorms that covered its trace. The Mirage Castle: a Fantasy War Tale © Kay John Yim Clay render © Kay John Yim Fox Renderfarm: Hi John, thank you so much for accepting our interview again! How do you feel about winning 1st place in the CGBoost’s Moving Castle Challenge? John: Thank you so much for having me again! It was truly my honor to take the 1st place in the Moving Castle Challenge! Fox Renderfarm: What software did you use throughout your pipeline? John: I used primarily ZBrush, Cinema 4D and Redshift to create this image, however I am gradually transitioning to Houdini at the moment, as its fully procedural workflow allows me to iterate much faster. Fox Renderfarm: What’s the inspiration behind your award-winning work? Any references? John: I was inspired by the compositions and color palettes of Napoleonic romanticised war paintings for my entry. Unlike most works that I have done (which are mostly set in present) – my entry was set in ancient times, and I intentionally reference war paintings to create a painterly look as opposed to a photorealistic aesthetic. Fox Renderfarm: The silhouettes are really excellent. How did you make it? John: For the Moving Castle itself, I picked Gothic Architecture intentionally for its iconic silhouette - Gothic pointed arches and flying buttresses are easily recognizable from a distance, so I could iterate without worrying too much about camera positioning. I then experimented with more and less foreground characters for optimal composition, and tested various camera positioning and cropping to best convey the Moving Castle’s colossal size. Fox Renderfarm: A depth pass with color makes the image great and readable even from a very far distance, which is well received by the judges . How did you design it? John: The final scene consisted of 3 primary levels of layering - the Moving Castle, the army marching on the sunflower field, and the protagonist knights - all embedded within a large fog VDB. The challenge brief gave me an opportunity to experiment with fog VDBs extensively, which I believe was essential to add depth to a scene of drastically varying sizes. Fox Renderfarm: Which is the most challenging part of this work? How did you overcome it? John: As the Moving Castle was completely fictional, setting the scale and proportions between the rhino and the castle was the most challenging part. Ultimately the scale was primarily based on the camera positioning more so than realistic (gothic) architecture to arrive at a clear silhouette. Fox Renderfarm: How did you finish the texturing? John: Most of the textures are from Megascans with added noises and amplified AO (Ambient Occlusion). I kept most of the shaders and textures fairly simple, with the exception of the sunflowers - which have exaggerated SSS (Subsurface Scattering) to create a painterly aesthetic under sunlight. Fox Renderfarm: Lighting is also a vital part, how did you control it? John: I used the sun as a hard backlight, to create separation among the layers of subjects and the background. The fog VDB scattering color is slightly tinted to add interest and intrigue to the Moving Castle and the army. Though not physically accurate, I think it complemented the sunflower field well. Fox Renderfarm: In terms of the rendering part, did you meet any difficulties? John: My rendering time skyrocketed when I first added VDBs to the scene, so I stayed away from VDBs until I had finalised the general scene layout. If you wanna know more about John, there’s another interview we’ve done with John Creating an Amazing CGI Project Staged at Hagia Sophia in ZBrush. Please hit the link to know more!

    more2020-11-27

    The 13th ACM SIGGRAPH Conference and Exhibition on Computer Graphics and Interactive Techniques in Asia will take place in a fully virtual format from 4 – 13 December. The annual event, which rotates around the Asian region in normal circumstances, attracts the most respected technical and creative people from all over the world who are excited by research, science, art, animation, gaming, interactivity, education and emerging technologies. As the long-term partner of SIGGRAPH Asia, Fox Renderfarm hopes you enjoy Asia’s largest Computer Graphics & Interactive Techniques virtual event! The theme for this year’s SIGGRAPH Asia ‘Driving Diversity’ will take on a new meaning as SIGGRAPH gives our diverse group of worldwide technical and artistic contributors the opportunity to connect with and inspire new communities. “My team and I are committed to delivering a strong SIGGRAPH Asia 2020 that celebrates this year’s innovation, advances and achievements in computer graphics, interactive techniques and beyond,” said Jinny HyeJin Choo, the SIGGRAPH Asia 2020 Conference Chair. With the event going virtual this year, more from our global community will be able to come together and participate in new and innovative ways and drive forward the forefront of our field. So don’t miss out on the very first virtual @SIGGRAPHAsia conference on CG, VFX, VR, AR & InteractiveTechniques. Experience 200+ On-demand sessions & 80+ live and premier sessions from 4 – 13 Dec. Here's The Schedule At-A-Glance: - From 4 December: Over 200 pre-recorded sessions will be available on-demand, allowing attendees to learn and review presentations prior to the scheduled live Q&A sessions. - 10 – 13 December: Over 80 live & premier sessions such as Keynote, Featured Sessions, Q&A Sessions with the respective Program Contributors, will be scheduled during these 4 days. There’s still time to register for SIGGRAPHAsia 2020 by click here. See you there!

    more2020-11-25
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      글로벌 에이전트 연락처: Gordon Shaw

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      마케팅 담당자: Rachel Chen

      Email: rachel@foxrenderfarm.com