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TPN 공인 CPU/GPU 클라우드 렌더링 렌더링서비스

폭스 렌더팜 클라우드 렌더링 단계

아트워크를 렌더링하는 4단계
스텝 1

가입

계정을 만들어주시면, $25의 무료 렌더 쿠폰을 환영 선물로 드립니다. 이 쿠폰을 이용하여 여러분의 창의적인 프로젝트에 저희 멋진 클라우드 렌더링 서비스를 이용해보세요.
스텝 2

프로젝트 업로드

Fox Renderfarm의 웹 버전에 로그인하여 프로젝트를 업로드해보세요.
스텝 3

렌더링

시스템이 자동으로 귀하의 프로젝트를 분석하고 렌더링합니다.
스텝 4

프로젝트 다운로드

간단한 클릭으로 렌더링된 프레임을 다운로드해보세요.

폭스 렌더팜 클라우드 렌더링 장점

쉬운 클라우드 렌더링, 그러나 강력한 렌더링 능력 및 지원
제출용 강력한 클라우드 렌더 팜
사용자 지정 클라우드 렌더링 솔루션
고도로 안전한 클라우드 렌더링 프로세스
전문 기술 및 고객 지원
  1. Raysync 고속 전송을 사용하여 휴대용 실시간 파일 업로드 및 렌더링을 달성합니다.
  2. 윈도우, 맥 및 리눅스에서 사용가능합니다.
  3. 렌더링 서비스 가동성은 최대 99.99%입니다.
  4. TPN 공인 벤더
  5. I/O 병목 현상을 해결하기 위한 대규모 SSD 저장 시스템을 보유하고 있습니다.
폭스 렌더팜 클라우드 렌더링 장점

클라우드 렌더링 프로젝트를 주문제작 하는 법

Project Request
프로젝트 요청
Technical Review
기술 검토
Solution Proposal
솔루션 제안
Non Disclosure Agreement
기밀 유지 협약
Final Delivery
최종 전달
Project Start
프로젝트 시작
Contract Signing
계약 서명
Render Test
렌더 테스트

사용자 지정 클라우드 렌더링 솔루션 기능

기밀 프라이빗 네트워크
전용 렌더 스토리지
은행 등급 보안
보안 VPN을 통한 원격 데스크톱 및 SSH
전용 예약 서버
전문 렌더 환경
파이프라인 통합
Aspera를 통한 데이터 동기화 보안

폭스 렌더팜 클라우드 렌더링 작품

불가능을 가능하게하고 클라우드 렌더링 여정을 완벽하게 만듭니다.
Oni: Thunder God's Tale
Tanhaji: The Unsung Warrior
Tanhaji: The Unsung Warrior is a 2020 Indian Hindi-language biographical period action film. The film is set in the 17th century and based on the life of Tanaji Malusare, who was the military leader of Shivaji, founder of the Maratha Empire.
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충전에 최대 $200 쿠폰 증정
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폭스 렌더팜 뉴스 센터

Venom 3: The Last Dance - A New Chaos Unfolds
2024-09-11
Venom 3: The Last Dance - A New Chaos Unfolds
The wait is over! The highly anticipated trailer for Venom 3: The Last Dance has finally dropped, and it promises to be a thrilling ride. Set to hit theaters on October 25, 2024, this latest installment in the Venom series sees Tom Hardy reprising his role as Eddie Brock/Venom, facing off against a mysterious new symbiote creature.A Glimpse into the ChaosThe trailer opens with a dark, ominous tone, hinting at the chaos to come. Eddie Brock, still grappling with his dual identity, is thrust into a new conflict that threatens to upend his world. The visuals are stunning, with the symbiote’s fluid movements and intense action sequences taking center stage. Fans of the franchise will be excited to see the return of Venom’s signature blend of humor and horror.Image from Sony Pictures EntertainmentOne of the most intriguing aspects of the trailer is the introduction of a new symbiote antagonist. While details about this character remain under wraps, the brief glimpses we get are enough to spark curiosity and excitement. The dynamic between Eddie and Venom continues to evolve, adding depth to their complex relationship.Image from Sony Pictures EntertainmentEddie Brock is attempting to start over in Venom 3: The Last Dance while managing his symbiotic alter ego. But all Eddie and Venom have battled for is put to the test when a new threat materializes in the shape of a mysterious and potent symbiote. Eddie has to balance the intricacies of his two lives with the constant risk that comes with becoming Venom as they take on this new foe. The difference between a villain and a hero is become harder to distinguish, and the stakes are higher than ever.Image from Sony Pictures EntertainmentWith Venom 3: The Last Dance, director Andy Serkis seems to be pushing the boundaries of the franchise. The film promises to delve deeper into the lore of the symbiotes, exploring new facets of their existence and their impact on Eddie’s life. The action is ramped up, the stakes are higher, and the emotional beats are more poignant.ConclusionAs the release date approaches, anticipation for Venom 3 is at an all-time high. The trailer has set the stage for what could be the most intense and engaging chapter in the series yet. Whether you’re a long-time fan or new to the Venom universe, this film is shaping up to be a must-watch.Are you ready for Venom’s next adventure? Mark your calendars for October 25, 2024, and prepare for a symbiotic showdown like no other.Source: Sony Pictures EntertainmentIf you're interested in animation and visual effects, you might want to check out Fox Renderfarm - the leading cloud rendering services provider and render farm in the CG industry. Fox Renderfarm has provided cloud rendering services to countless visual effects and animation studios, allowing them to get the best quality results in the shortest time. A $25 free trial is available to let you speed up the rendering of your 3D projects.
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Discussion with Berglmir on the Art of Automotive Scene Creation
2024-09-10
Discussion with Berglmir on the Art of Automotive Scene Creation
Embark on a behind-the-scenes journey with Berglmir, the 3rd place winner in polygoniq’s Custom Garage Design Challenge. In this exclusive interview with Fox Renderfarm, the industry's top cloud rendering service provider and leading render farm, we delve into the intricacies of his project "Ready to Rumble", exploring the detail and the thoughtful design choices that shaped his work. As he reflects on his inspiration, artistic influences, and the experience of participating in the Custom Garage Design Challenge, Berglmir offers valuable insights into his journey as a 3D artist. Join us as we uncover the creative process behind his captivating renderings.Fox Renderfarm: Hi Berglmir! We are honored to have you here! Please introduce yourself first to our readers. Berglmir: Hi Fox Renderfarm! Thanks for having me. My "artist" name is Berglmir, which I have used for ages with games and other avatars, and is a minor character from Norse Mythology. I just like it, because part of my real-life surname is already present. On ArtStation you will find me as "Reynard", and/or "Blendini". I started working with Blender in October 2020 during the pandemic and fell in love with the software and its possibilities. I also like to doodle with pen and paper, love graphic design (and graphic novels aka Comics), but I see myself mainly as a hobbyist. My real job has nothing to do with art, and so this, playing the guitar, reading, and listening to music are my "batteries".Fox Renderfarm: Congratulations on winning 3rd place in polygoniq’s Custom Garage Design Challenge! How do you feel about it?Berglmir: Mainly surprised! :) I love taking part in these challenges, not for the win, but for the fun of it, and because it actually challenges me to think outside my usual comfort zone.Ready to Rumble © BerglmirFox Renderfarm: As someone living in Europe, what draws you to the design of American muscle cars from this era?Berglmir: I think American Muscle cars embody the essence of what cars used to be and could be. Everything is kind of exaggerated and overdone because you just could. During the same time in Europe, cars were - more or less - unreliable metal boxes, where "fun" wasn´t part of the design process.Fox Renderfarm: How did you ensure that the different elements in your scene, like the cars and the garage environment, worked together cohesively?Berglmir: I guess that´s the only thing I am - kind of - good at. Make sure each element goes with another, and I can cram as much detail as possible into one shot (which I very often overdo, making my scenes hard to follow, because there is too much detail in there…)Fox Renderfarm: Could you describe your typical creative process from ideation to completion?Berglmir: Whenever I start a new challenge, I have a vague vision of what could work in my mind. After that, I’ll do some googling to check if there are photos, images, or artwork available that capture my mind's image to a certain degree. Some of those inspirations I found on Reddit:Inspiration Image © r/needforspeedInspiration Image © r/needforspeedHowever, I wanted to make my scene a little bit more gritty, and also create an atmosphere of "work being done" to the cars.Fox Renderfarm: What challenges did you face while working on this project, and how did you overcome them?Berglmir: As stated above: My desire for detail vs. the best POV. Mine almost rendered scene only features 40% of the stuff actually in the scene. It´s always hard to decide. Eventually, I wanted to focus on the car and the garage behind it, and apparently it worked out. As you can see in these Viewport Screenshots, there are a lot of details that didn´t end up in the final render.Viewport Screenshot © BerglmirViewport Screenshot © BerglmirFox Renderfarm: What are your favorite elements of the scene, and why do they stand out to you?Berglmir: Obviously it's the long hood of the car, and I want to give a shout-out to artist Everhard who created this awesome model and provided it for free on Sketchfab. Additionally, I like the colour scheme and the contradiction to the muscle car of the Isetta model in the back.Fox Renderfarm: Are there any artists whose work has inspired your approach to 3D design? How have they influenced your style?Berglmir: Whenever I have time, I´m browsing through ArtStation, and there are so many talented people out there that I can´t name individual ones. All I can say is that every time I do, I feel humbled, but also inspired to do better myself. I especially admire artists who are able to create characters of all kinds from scratch. This is so far above my pay grade, that I can only stand in awe.Fox Renderfarm: Have you tried or heard about Fox Renderfarm’s render farm services before? What is your impression of our cloud rendering services?Berglmir: I know Fox Renderfarm, and I think it´s a great cloud rendering service. I don´t use it personally, because I don´t do animation. However, should I consider doing proper animation I would immediately enlist your services, rendering it myself seems like a really bad idea.Fox Renderfarm: What did you enjoy most about participating in the Custom Garage Design Challenge, and how did it help you grow as an artist?Berglmir: Creating something out of my wheelhouse (no pun intended). I usually do large-scale landscaping, and being motivated to create something that has a more interior feel to it was something new and challenging, but something I eventually really enjoyed, which led me to do more scenes with a smaller-scale focus.Berglmir’s Social Media:ArtStation: blendini.artstation.com
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DaGaz's 3D Art Evolution from Racing Games
2024-09-09
DaGaz's 3D Art Evolution from Racing Games
Lee, also known as DaGaz, is a self-taught artist who embraced the possibilities of Blender through sheer passion and online resources. DaGaz has earned a remarkable achievement by clinching 1st place in polygoniq’s Custom Garage Design Challenge. In this exclusive interview with Fox Renderfarm, the industry's top cloud rendering service provider and leading render farm, we explore the inspirations behind his captivating project "Stealth Pitstop," which draws heavily from his childhood gaming experiences. DaGaz shares insights into his creative process, discusses the challenges of rendering gritty environments, and reveals how he crafted an authentic atmosphere that seamlessly integrates modified performance cars. Join us as we delve into the creative world of DaGaz!Fox Renderfarm: Hi DaGaz! We are honored to have you here! Please introduce yourself first to our readers. DaGaz: Hi, my name is Lee and I do 3D work as a hobby mainly. I’m completely self-taught with Blender, anything I have learned has always come from research and YouTube.Fox Renderfarm: Congratulations on winning 1st place in polygoniq’s Custom Garage Design Challenge! How do you feel about it?DaGaz: I was in shock to win if I am honest as this is the first challenge I have ever entered. I really didn’t expect to win.Fox Renderfarm: Can you share more about how your childhood memories of "Need for Speed" and "Midnight Club" influenced the creation of "Stealth Pitstop"?DaGaz: I have always been a gamer as far back as I can remember. However I don’t really play racing games much anymore, but as a kid, I was obsessed with those games. I was constantly playing to buy new cars just to customize them. I always remembered these games taking place in a seedy underground car scene, so that really influenced the atmosphere I tried to portray.Need for Speed © Electronic ArtsMidnight Club © Rockstar San DiegoFox Renderfarm: The modified performance cars are a central element of your artwork. Can you talk about your process in designing and integrating these vehicles into the environment?DaGaz: The vehicles are assets that I used from Sketchfab, I’m not much of a modeller, I do basic models but mainly work on environments. I knew these vehicles had to be the stars of the show.Fox Renderfarm: Can you share with us the creation process of your work? And how long did it take you? DaGaz: I have a very messy workflow, I tend to set up the camera wherever I think it could look nice and from there, I start to just throw assets where I think they will fit. However, this scene was slightly different as I had to sort of make the garage feel somewhat functional, which meant I had to think a lot more about the placement of my assets.Clay render © DaGazFox Renderfarm: What challenges did you face while designing a gritty, abandoned garage, especially since you usually create fantasy scenes?DaGaz: I rarely make indoor scenes as I struggle with scale. I’m unsure why but I can never quite get the scale right with these kinds of renders. This doesn’t matter as much when it comes to fantasy work as you can get away with exaggerating scale slightly.Fox Renderfarm: Can you describe a particular moment or decision during the project that significantly impacted the final outcome?DaGaz: It sounds so simple but I think it was when I decided to add the decals to the walls of the garage. Before this, the scene sort of looked just like a room with cars in it, I think the decals help to sell the idea that this place is used for vehicle work and is endorsed by performance companies.Fox Renderfarm: The smoke effects, color grading, and chromatic aberration add a lot to the final render. How did you approach these post-processing steps in Photoshop?DaGaz: When it comes to post-processing, my workflow is fairly simple. I tend to always follow the same routine. I throw the raw render along with the mist pass into Photoshop. From here I duplicate the raw render and add a strong blur which I use to paint in the glow to any lights and highlights. I then use the mist pass as a mask that I paint in with some smoke brushes that I have acquired over the years. Then I overlay dust and lens damage effects which are again masked into the areas that make sense, after this step I duplicate and merge the layers, and throw them into the camera raw filter where I basically toy with the various presets and sliders until I like what I see. This is the first time I have ever even touched chromatic aberration in Photoshop so I had to resort entirely to YouTube for this.Raw Render © DaGazPre-Camera Raw © DaGazFox Renderfarm: What are your favorite aspects of "Stealth Pitstop," and why do they stand out to you?DaGaz: I think the cars really are the stars of the show, but for me, I think I managed to nail the atmosphere and sell the look I had in my head, which is all I ever try to accomplish with my renders.Fox Renderfarm: Have you tried or heard about Fox Renderfarm’s services before? What is your impression of our cloud rendering services?DaGaz: I had never heard of Fox Renderfarm before this challenge and never used any render farm. I think as I have never used a renderfarm the process is fairly complicated but I have to admit the videos that you have on the website are very well presented and helpful.Fox Renderfarm: How do you feel about your progress and improvement since the last challenge you participated in?DaGaz: Like I said this is the first challenge I have ever taken part in, but it has given me the confidence to enter more of them. Win or not I can only ever improve.DaGaz’s Social Media:Twitter: @DaGaz96
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비즈니스 컨설팅

글로벌 에이전트 연락처: Gordon Shaw

Email: gordon@foxrenderfarm.com

마케팅 담당자: Rachel Chen

Email: rachel@foxrenderfarm.com

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