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    Centro de Notícias da Fox Renderfarm

    As the COVID-19 is spreading worldwide, everyone is trying their best to stay home and governments are taking actions to curb both the virus and the economic impact. However, news around us unavoidably depresses us more or less. Here is some good news and fun sharing! We are excited to announce our Fox’s Got Talent February Winner - Mr. Sai Dinesh Komanduri, Freelance 3D Artist from India. Sai Dinesh KomanduriFreelance 3D ArtistFrom: India You can even feel the astronauts’ moonwalking, can’t you? And The-Truman-Show-style story happened next to the window arouse audiences’ interest about where the little astronauts are escaping for. In our exclusive interview, Sai shared with us how he formed the idea and realized them in a 3D render step by step, and the considerations behind to make the image delicate and balanced. Fox Renderfarm: Hey Sai! Thank you for accepting our interview. Could you briefly introduce yourself? Sai: Hello, I'm Sai Dinesh Komanduri from India currently working as a Freelancer. Artwork by Sai Fox Renderfarm: How do you feel about winning Fox’s Got Talent (FGT)? Sai: I randomly found the FGT and I submitted my image just to showcase my artwork. I got a message from FGT stating that I won and my first reactions are "Really? Did I win this?" This is my first time winning any challenge and I'm very excited. I didn't expect that my artwork could go this far and win. There are no words to express how happy I am. Fox Renderfarm: What’s your inspiration for this creative artwork? Sai: I was actually taking part in the CGBoost challenge and I saw the theme name Space Carrier. I thought of giving the theme name a funny twist to it and I came up with this artwork. I always think to keep the artwork simple but it has to also tell a story. In a storytelling way. I have submitted the artwork but I did not win. My initial thoughts were to make an astronaut carrying a spacebar. That's what the idea evolved from and then I built around that for the artwork. Fox Renderfarm: We noticed that the color choice of the rocket looks like Blender, any special idea behind? How did you make the rocket? Sai: Generally, I was looking at some rocket references and most of them are white. I was making it cartoonish so I thought of changing its color, and since I'm making it in Blender, I figured orange was fitting. Making of Rocket is straightforward. Started with a cylinder and some extrusions. Fox Renderfarm: The astronauts are so cute, how did you make them step by step, esp. the reflection on their visors? Sai: So, the astronauts are a Chibi character inspiration but I thought to keep the hands longer to hold the spacebar. The visor reflections are of a simple node setup. Fox Renderfarm: The colorful computer, some gadgets and the whole background behind are very harmonious in the whole picture, how did you build the assets? And when doing it, any considerations about the color palette? Sai: The keyboard and mouse are inspired by my own setup which is of RGB lights. With the monitor, I always wanted a dual monitor setup and since I don't have that I thought why not fulfill my dream with my artwork. Firstly, I started building my assets individually and arranged them into the scene. Whatever the screenshots you see on the monitor are the early stages of my artwork. I didn't have any color palette in my mind, just went on with my instincts and turned out well. I'm glad that you liked it. Fox Renderfarm: Have you met any difficulties? And how did you solve it? Sai: There aren't many difficulties with this artwork but I learned a lot while making this. Making things believable with textures and the camera angles are a bit challenging to convey my message but I figured them out by experimenting and with some references. Fox Renderfarm: How long did it take to finish the artwork? Sai: I took 4 days working in my free time to complete the artwork including rendering and post process. Fox Renderfarm: What software and plugins did you use? Sai: I used Blender 2.82 for modeling. Procedural node setup for textures except the rocket which I did some touch-ups in Krita. For rigging, I used Rigify since it's a basic rig and I just wanted to make poses with it. Lighting, an HDRI, reflection planes, emission planes for soft Lighting. Rendering in Cycles with 300 Samples and AI De-noise addon in composting. Post Process in Krita. Fox Renderfarm: When and how did you encounter CG and decide to enter this industry? Sai: My fascination for CG has been since my childhood and I really wanted to get into this industry. I wanted to see my name on the silver screen (in the Movie Credits) which I have achieved on my first project and I'm happy about it. I started learning Maya in 2012 and I have been using Blender since 2015 which is self-taught. Rudhramadevi is the first project Sai got involved in Fox Renderfarm: Could you briefly share with us your education and work experience along your CG journey? Sai: I have a bachelor degree in Political Science and a diploma in VFX and animation. I started working in 2014 and joined the company as an Environment Artist and a Junior Animator. It's been 6+ years in this industry and I have stepped in various branches of CG including Crowd Simulations for major movies. Currently, working as a Freelancer. Positeavity by Sai made in Blender Fox Renderfarm: How do you keep yourself inspired and motivated? And what do you do to improve your professional skills? Sai: I personally, keep myself inspired by watching a lot of movies, playing games and listening to music all the time possible. I read blogs, watch behind the scenes, and make movies. I view my artwork as a puzzle. I work on all the individual pieces and when I put it all together the complete artwork is finished. Artwork by Sai made in Maya Fox Renderfarm: Any artworks or anyone in the industry that inspire the most? Sai: Out of all, this is actually a tough question. I don't keep one person or one artwork as an idol or inspiration. I respect everyone and I adore all the artworks. There is something or another to learn from everyone. I don't care whether they are Junior or Senior as they will have some talent, tips or tricks, art styles which I lack and I will learn from them. I will own them and give my twist to it. Fox Renderfarm: How do you feel about Fox Renderfarm’s cloud rendering services? Sai: Fox Renderfarm's services are amazing and I would love to do more renders with you. It's simple, straight forward UI and the render speeds are of relief for the artists to sit back and have some peace. Fox Renderfarm: Any other things you wanna share with CG enthusiasts? Sai: Always stay hungry for the Inspirations and let the creative juices flow through you. > Edit: > If you also want to win a big sum of render coupons provided by our render farm while showing your talent on the world stage as Sai did, don’t hesitate to send us your excellent 3D render artwork through the following link: > You are going to be our next winner!


    Dear friends, How are things going? As we all know, currently, planet Earth is shutting down, everywhere empty stadiums echo to absent crowds. Governments around the world are taking extraordinary measures to curb the novel coronavirus and alleviate its economic consequences. As of March 18th SARS-CoV-2, the virus behind COVID-19, had registered 134,000 infections outside China in 155 countries and regions. Politicians including Winston Peters, Deputy Prime Minister of New Zealand and Minister of Foreign Affairs and Nicholas Burns, former United States ambassador, have stressed that its impact would be as serious as World War II. It seems that the world is at a turning point that really needs all the world citizens to hold our hands and fight together. (Image via Google) In the darkest moment, Fox Renderfarm cares deeply about every staff and our friends worldwide. We’ve sent numerous masks to customers domestically and mailed packages of masks to European and Asian countries including Spain, India, Malaysia, etc, under the condition that we keep enough masks for our own staff. Most of us are successfully getting back to the office with our masks on every working day after 1-month working from home. No matter during the quarantine session or in office now, our unaltered purpose is to keep the services available and accessible for you as easy as it was before the outbreak. So the machinery has been working non-stop, and our customer service, technical and business support team have been working dedicatedly since January 28th. Besides wearing masks, everyone’s temperature is tested twice a day and we are sprayed with disinfectant every time we enter the office area. The entire office building and any facility around are sterilized strictly and timely. Moreover, discussions and meetings are brought to video conferencing to keep a safe social distance. We guarantee that online communication and remote working do no harm to your data security at all. As a TPN-accredited vendor, Fox Renderfarm is in compliance with the TPN standards and our NDA requirements. All your data, assets and information are accessed and transferred accordingly as usual, and it’s definitely leakage-worry-free. Shenzhen Rayvision Technology Co., Ltd. (Fox Renderfarm’s company) If you are having a tight deadline and crazy workloads, but working from home and your PC constantly crashing down cause you a headache in the rendering process, massive render nodes at Fox Renderfarm are at your fingertips. Plus, our 24/7 customer service and professional TD support are seeking better and better solutions for you. Fox Renderfarm spares no effort to help you minimize rendering disruption to your work, and we would love to overcome difficulties with our beloved partners and friends together. Creativity, humanity and love are what make us solid and strong that COVID-19 is never able to conquer. Please stay home and stay safe! By holding our hands together, victory will come very soon! Best regards, Fox Renderfarm Your Powerful Cloud Render Farm


    Dear Fox Renderfarm users, We are so excited to announce that the latest version of Fox Renderfarm Desktop Client is released! In this latest version, there’s a new way to submit jobs - Plugin Submit, which means you can submit your job directly from inside your 3D software, improving your workflow. Besides, you can also batch submit your jobs in Fox Renderfarm Desktop Client. You can choose the appropriate submission way according to your needs. - New way to submit: You can start your render job from inside 3ds Max or Maya. - Upload and download automatically: After the submission from inside your 3D software is completed, the rendering will automatically start and the rendered jobs will be automatically downloaded to a local folder as chosen. - Improve workflow: Streamline workflow, save your render time, make rendering faster and easier. Download Now([Click here]( "Fox Renderfarm software download")) - Ready For Windows - Supported Software:Maya 2015 64bit+ / 3ds Max 2014 64bit+ Here’s the tutorial for plugin submit in Desktop Client Installation and login 1. Download the latest Desktop Client. 2. Right-click the executable file, click “Run as administrator” to install the plugin program. (Note: please click “Yes” on pop-up warning) 3. Double click the installed client and open the login page, you can select the platform in the list on the left. 3ds Max Job Submission Tutorial 1. Login Fox Renderfarm Desktop Client. 2. Submit a rendering job from inside 3ds Max by clicking ‘Submit job’ under Foxrenderfarm menu in the menu bar. 3. Click the "Plugin config" button to configure the plugin version. Note: By default, one job is submitted at a time. If you submit multiple jobs, check the “Activate Batch Render” to add multiple views. 4. Click "QuickCheck" to start the analysis, pop up analysis progress page. Click "Submit" to start uploading. Note: The corresponding prompt will appear in case of any errors in the analysis results or warning thereof. 5. After the submission is completed, the rendering will automatically start and the rendered jobs will be automatically downloaded to a local folder as chosen. Maya Job Submission Tutorial 1. Login Fox Renderfarm Desktop Client. 2. Submit a rendering job from inside Maya by clicking ‘Submit job’ under Foxrenderfarm menu in the menu bar. 3. Click the "Plug-in config" button to configure the plugin version. 4. Click “QuickCheck” start analysis, pop up analysis progress page. Click "Submit" to start uploading. Note: The corresponding prompt will appear in case of any error in the analysis results or warning thereof. 5. After the submission is completed, the rendering will automatically start and the rendered jobs will be automatically downloaded to a local folder as chosen. Download it now and enjoy rendering with Fox Renderfarm!


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