Created by Kay John Yim Software used: Cinema4D, Redshift, Houdini, Rhino, Marvelous Designer, Character Creator, ZBrush
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Fox Renderfarm News Center
2024-09-10
Discussion with Berglmir on the Art of Automotive Scene Creation
Embark on a behind-the-scenes journey with Berglmir, the 3rd place winner in polygoniq’s Custom Garage Design Challenge. In this exclusive interview with Fox Renderfarm, the industry's top cloud rendering service provider and leading render farm, we delve into the intricacies of his project "Ready to Rumble", exploring the detail and the thoughtful design choices that shaped his work. As he reflects on his inspiration, artistic influences, and the experience of participating in the Custom Garage Design Challenge, Berglmir offers valuable insights into his journey as a 3D artist. Join us as we uncover the creative process behind his captivating renderings.Fox Renderfarm: Hi Berglmir! We are honored to have you here! Please introduce yourself first to our readers. Berglmir: Hi Fox Renderfarm! Thanks for having me. My "artist" name is Berglmir, which I have used for ages with games and other avatars, and is a minor character from Norse Mythology. I just like it, because part of my real-life surname is already present. On ArtStation you will find me as "Reynard", and/or "Blendini". I started working with Blender in October 2020 during the pandemic and fell in love with the software and its possibilities. I also like to doodle with pen and paper, love graphic design (and graphic novels aka Comics), but I see myself mainly as a hobbyist. My real job has nothing to do with art, and so this, playing the guitar, reading, and listening to music are my "batteries".Fox Renderfarm: Congratulations on winning 3rd place in polygoniq’s Custom Garage Design Challenge! How do you feel about it?Berglmir: Mainly surprised! :) I love taking part in these challenges, not for the win, but for the fun of it, and because it actually challenges me to think outside my usual comfort zone.Ready to Rumble © BerglmirFox Renderfarm: As someone living in Europe, what draws you to the design of American muscle cars from this era?Berglmir: I think American Muscle cars embody the essence of what cars used to be and could be. Everything is kind of exaggerated and overdone because you just could. During the same time in Europe, cars were - more or less - unreliable metal boxes, where "fun" wasn´t part of the design process.Fox Renderfarm: How did you ensure that the different elements in your scene, like the cars and the garage environment, worked together cohesively?Berglmir: I guess that´s the only thing I am - kind of - good at. Make sure each element goes with another, and I can cram as much detail as possible into one shot (which I very often overdo, making my scenes hard to follow, because there is too much detail in there…)Fox Renderfarm: Could you describe your typical creative process from ideation to completion?Berglmir: Whenever I start a new challenge, I have a vague vision of what could work in my mind. After that, I’ll do some googling to check if there are photos, images, or artwork available that capture my mind's image to a certain degree. Some of those inspirations I found on Reddit:Inspiration Image © r/needforspeedInspiration Image © r/needforspeedHowever, I wanted to make my scene a little bit more gritty, and also create an atmosphere of "work being done" to the cars.Fox Renderfarm: What challenges did you face while working on this project, and how did you overcome them?Berglmir: As stated above: My desire for detail vs. the best POV. Mine almost rendered scene only features 40% of the stuff actually in the scene. It´s always hard to decide. Eventually, I wanted to focus on the car and the garage behind it, and apparently it worked out. As you can see in these Viewport Screenshots, there are a lot of details that didn´t end up in the final render.Viewport Screenshot © BerglmirViewport Screenshot © BerglmirFox Renderfarm: What are your favorite elements of the scene, and why do they stand out to you?Berglmir: Obviously it's the long hood of the car, and I want to give a shout-out to artist Everhard who created this awesome model and provided it for free on Sketchfab. Additionally, I like the colour scheme and the contradiction to the muscle car of the Isetta model in the back.Fox Renderfarm: Are there any artists whose work has inspired your approach to 3D design? How have they influenced your style?Berglmir: Whenever I have time, I´m browsing through ArtStation, and there are so many talented people out there that I can´t name individual ones. All I can say is that every time I do, I feel humbled, but also inspired to do better myself. I especially admire artists who are able to create characters of all kinds from scratch. This is so far above my pay grade, that I can only stand in awe.Fox Renderfarm: Have you tried or heard about Fox Renderfarm’s render farm services before? What is your impression of our cloud rendering services?Berglmir: I know Fox Renderfarm, and I think it´s a great cloud rendering service. I don´t use it personally, because I don´t do animation. However, should I consider doing proper animation I would immediately enlist your services, rendering it myself seems like a really bad idea.Fox Renderfarm: What did you enjoy most about participating in the Custom Garage Design Challenge, and how did it help you grow as an artist?Berglmir: Creating something out of my wheelhouse (no pun intended). I usually do large-scale landscaping, and being motivated to create something that has a more interior feel to it was something new and challenging, but something I eventually really enjoyed, which led me to do more scenes with a smaller-scale focus.Berglmir’s Social Media:ArtStation: blendini.artstation.com
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2024-09-09
DaGaz's 3D Art Evolution from Racing Games
Lee, also known as DaGaz, is a self-taught artist who embraced the possibilities of Blender through sheer passion and online resources. DaGaz has earned a remarkable achievement by clinching 1st place in polygoniq’s Custom Garage Design Challenge. In this exclusive interview with Fox Renderfarm, the industry's top cloud rendering service provider and leading render farm, we explore the inspirations behind his captivating project "Stealth Pitstop," which draws heavily from his childhood gaming experiences. DaGaz shares insights into his creative process, discusses the challenges of rendering gritty environments, and reveals how he crafted an authentic atmosphere that seamlessly integrates modified performance cars. Join us as we delve into the creative world of DaGaz!Fox Renderfarm: Hi DaGaz! We are honored to have you here! Please introduce yourself first to our readers. DaGaz: Hi, my name is Lee and I do 3D work as a hobby mainly. I’m completely self-taught with Blender, anything I have learned has always come from research and YouTube.Fox Renderfarm: Congratulations on winning 1st place in polygoniq’s Custom Garage Design Challenge! How do you feel about it?DaGaz: I was in shock to win if I am honest as this is the first challenge I have ever entered. I really didn’t expect to win.Fox Renderfarm: Can you share more about how your childhood memories of "Need for Speed" and "Midnight Club" influenced the creation of "Stealth Pitstop"?DaGaz: I have always been a gamer as far back as I can remember. However I don’t really play racing games much anymore, but as a kid, I was obsessed with those games. I was constantly playing to buy new cars just to customize them. I always remembered these games taking place in a seedy underground car scene, so that really influenced the atmosphere I tried to portray.Need for Speed © Electronic ArtsMidnight Club © Rockstar San DiegoFox Renderfarm: The modified performance cars are a central element of your artwork. Can you talk about your process in designing and integrating these vehicles into the environment?DaGaz: The vehicles are assets that I used from Sketchfab, I’m not much of a modeller, I do basic models but mainly work on environments. I knew these vehicles had to be the stars of the show.Fox Renderfarm: Can you share with us the creation process of your work? And how long did it take you? DaGaz: I have a very messy workflow, I tend to set up the camera wherever I think it could look nice and from there, I start to just throw assets where I think they will fit. However, this scene was slightly different as I had to sort of make the garage feel somewhat functional, which meant I had to think a lot more about the placement of my assets.Clay render © DaGazFox Renderfarm: What challenges did you face while designing a gritty, abandoned garage, especially since you usually create fantasy scenes?DaGaz: I rarely make indoor scenes as I struggle with scale. I’m unsure why but I can never quite get the scale right with these kinds of renders. This doesn’t matter as much when it comes to fantasy work as you can get away with exaggerating scale slightly.Fox Renderfarm: Can you describe a particular moment or decision during the project that significantly impacted the final outcome?DaGaz: It sounds so simple but I think it was when I decided to add the decals to the walls of the garage. Before this, the scene sort of looked just like a room with cars in it, I think the decals help to sell the idea that this place is used for vehicle work and is endorsed by performance companies.Fox Renderfarm: The smoke effects, color grading, and chromatic aberration add a lot to the final render. How did you approach these post-processing steps in Photoshop?DaGaz: When it comes to post-processing, my workflow is fairly simple. I tend to always follow the same routine. I throw the raw render along with the mist pass into Photoshop. From here I duplicate the raw render and add a strong blur which I use to paint in the glow to any lights and highlights. I then use the mist pass as a mask that I paint in with some smoke brushes that I have acquired over the years. Then I overlay dust and lens damage effects which are again masked into the areas that make sense, after this step I duplicate and merge the layers, and throw them into the camera raw filter where I basically toy with the various presets and sliders until I like what I see. This is the first time I have ever even touched chromatic aberration in Photoshop so I had to resort entirely to YouTube for this.Raw Render © DaGazPre-Camera Raw © DaGazFox Renderfarm: What are your favorite aspects of "Stealth Pitstop," and why do they stand out to you?DaGaz: I think the cars really are the stars of the show, but for me, I think I managed to nail the atmosphere and sell the look I had in my head, which is all I ever try to accomplish with my renders.Fox Renderfarm: Have you tried or heard about Fox Renderfarm’s services before? What is your impression of our cloud rendering services?DaGaz: I had never heard of Fox Renderfarm before this challenge and never used any render farm. I think as I have never used a renderfarm the process is fairly complicated but I have to admit the videos that you have on the website are very well presented and helpful.Fox Renderfarm: How do you feel about your progress and improvement since the last challenge you participated in?DaGaz: Like I said this is the first challenge I have ever taken part in, but it has given me the confidence to enter more of them. Win or not I can only ever improve.DaGaz’s Social Media:Twitter: @DaGaz96
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2024-09-09
Get Ready for a Spooky Adventure with "The Bad Guys: Haunted Heist" on Netflix!
October is just around the corner, and you know what that means—time for some spooky, fun-filled adventures! And what better way to kick off the Halloween season than with DreamWorks Animation’s latest special, "The Bad Guys: Haunted Heist", premiering on Netflix on October 4th?What’s the Buzz?Our favorite gang of reformed villains is back, and this time, they’re diving headfirst into a haunted heist! Yes, you heard that right. Mr. Wolf, Mr. Snake, Ms. Tarantula, Mr. Shark, and Mr. Piranha are up to their old tricks, but with a spooky twist. Expect ghostly encounters, eerie settings, and a heist that will keep you on the edge of your seat.Image from DreamWorksTV WorldIn this thrilling special, the Bad Guys are planning their most daring heist yet—stealing a priceless artifact from a haunted mansion. But things take a spooky turn when they realize the mansion is not just haunted by any ghosts, but by the spirits of legendary thieves who once tried to steal the same artifact. As they navigate through creepy corridors and face supernatural challenges, the Bad Guys must use all their wits and teamwork to pull off the heist and escape the haunted mansion unscathed.Image from DreamWorksTV WorldPerfect for the Halloween season, The Bad Guys: Haunted Heist blends humor, adventure, and just the right amount of spookiness to keep you entertained. If you loved "The Bad Guys" movie, you’ll be thrilled to see your favorite characters back in action, navigating through eerie settings and ghostly encounters. DreamWorks never disappoints when it comes to top-notch animation, and this special is no exception—the visuals are sure to be a treat for your eyes.Don’t miss out on this spooky heist! Grab your popcorn, dim the lights, and get ready for a thrilling ride with "The Bad Guys: Haunted Heist" on Netflix, starting October 4th.Source: DreamWorksTV WorldIf you're interested in animation and visual effects, you might want to check out Fox Renderfarm - the leading cloud rendering services provider and render farm in the CG industry. Fox Renderfarm has provided cloud rendering services to countless visual effects and animation studios, allowing them to get the best quality results in the shortest time. A $25 free trial is available to let you speed up the rendering of your 3D projects.
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