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    Cuddly Protector © Jeffrey Frias FGT3D “Hero” Challenge organized by the TPN-Accredited cloud rendering services provider, Fox Renderfarm, was started in June and sponsored by our awesome sponsors, including TopoGun, Friendly Shade, Graswald, Raysync, ProductionCrate,, Texturebox and Marmoset. In September, twelve finalists were received votes by our jury and three winners were picked! Thank everyone for participating! And the second place winner is Jeffrey Frias. Congratulations! His artwork, Cuddly Protector boasts of its good idea, perfect setting, narrative lighting, stimulating the imagination of audiences. Here’s the interview between our friend Jeffery and Fox Renderfarm, in which we can find out how he created this wonderful 3D render. - Jeffrey Frias - From:Germany - Junior 3D Artist at PIXOMONDO - Artwork Caption: “Made for sweet dreams.” Fox Renderfarm: Hi, Jeffrey! Thank you so much for accepting our interview! Could you give us a brief introduction about yourself? Jeffrey: My Name is Jeffrey Frias and I am a 3D Artist at Pixomondo Stuttgart, Germany. Fox Renderfarm: Congratulations on winning 2nd place in the FGT3D Hero Challenge, how do you feel about that? Jeffrey: I'm very happy that I won 2nd Place, but also a bit disappointed that I didn't get 1st place, but given that it was a challenge with many great competitors, it was to be expected that there was no guarantee of being 1st, let alone one of the winners. so in the end i'm just glad to have won too. Fox Renderfarm: How long did you take to finish the work, Cuddly Protector ? Jeffrey: In total, about a week but stretched out through a month because of other stuff. Fox Renderfarm: What software and plugins did you use to finish the artwork? Jeffrey: I mainly used Maya for layout and modeling and a mix of Substance Painter and Photoshop for the Textures. Then I used V-Ray for lighting and as my main renderer. Fox Renderfarm: In terms of storytelling, this work stimulates the audience’s imagination. What’s the inspiration behind? Jeffrey: I didn't want to go the obvious route of Superheroes so I took inspiration in the fact that most children, to be able to properly sleep without worries or be scared during the night, need to have their special object or environment to comfort them. Be it a special pillow, their dog besides them, parents telling a story first, have a glass of milk etc., it would always ease them and help them fall asleep. And with that i decided to use a teddy bear as my main protagonist to envision that. Fox Renderfarm: The narrative lighting creates a horrible atmosphere that children can accept. The main light outside the window guides the audience to pay attention to the little bear while the lamp leads to the monster behind the door. How did you make them? Any references? Jeffrey: I did create those 2 specific lights to attract attention to both the bear and the monsters, just to make them stand out more as focus points. i did spend a bit of time in deciding what the light sources for each of them should be, at first it was gonna be the lamp for the bear and the outside floor light behind the door for the monster, but it didn't quite fit right for the monster since it should come out from the darkness, so i decided to use the lamp instead for the monster and since the moon gives off a nice quite bluish light from it, I used that instead for the bear, rather than use it only to fill the scene. In the end, it was a good decision, since it also gave me the chance to use the moonlight as a volume ray to better place the bear upfront. Fox Renderfarm: Did you meet any difficulties when creating this work? And how did you solve it? Jeffrey: I didn't really have any problems with anything. Fox Renderfarm: Any artists or artworks inspired you most? Jeffrey: I wouldn't say artist or artwork, but the movie Monster Inc. was a big inspiration for me, while also serving as Base Concept that i built my design on. Monsters, Inc. 3D Trailer © Pixar Fox Renderfarm: Could you briefly tell us your educational and work experience along your CG journey? Jeffrey: I started my 3D Career by attending the PIXL VISN MEDIA ARTS ACADEMY in Cologne, Germany. I studied there for about 15 months. afterwards I started working at PIXOMONDO Stuttgart in January 2019 and have been there until now. Fox Renderfarm: Do you have any recommendable learning methods to improve professional skills? Jeffrey: Everyone has their own reasons and preferences when it comes to 3D as I learned it in the industry, some only do it during work and there are also others who really enjoy doing it even after work. I'd say I’m one of the latter, since even after work, the first thing I do is sit again in front of my PC and keep working on my personal 3D Projects. I've learned a lot by just doing my own stuff in my spare time which in turn helps me with my tasks at work. Fox Renderfarm: Have you ever tried Fox Renderfarm’s cloud rendering services? If yes, how do you like it? Jeffrey: I love it. It's saved me a lot of render time. Back in my time at PIXL VISN, it also saved me multiple times from tight deadlines and late submissions. I've tried other render farms back then, but the overall experience with Fox Renderfarm is something that always pulled me back to it and that's why it's my preferred renderfarm. Doesn't matter what time it is, the support is always ready to help and actually does fix the problems within minutes of asking. Fox Renderfarm: Anything else you would like to share with CG enthusiasts? Jeffrey: Try and join 3D Challenges/ Contests when you get the chance, it not only motivates you because of the prizes, but it also helps you better define and speed up your own workflow and skills with the deadline.


    Aiming to foster the development of the industry, GoCreation Program, organized by Fox Renderfarm, is willing to provide preferential prices and subsidies for CG freelancers, empowering them to create more excellent CG artworks and realize their dreams. As a 3D Artist and Exhibition Designer from Germany, Fabian Hofmann is one of the accredited freelancers from GoCreation Program. He gets involved in many fields, including concept design, product visualization, CG video, museum exhibition design and so on. Recently, Fabian collaborated with Velvet Mediendesign GmbH, a German design studio, to produce a music video for an incredible pianist Meredi. As the 3D Director and Animators of this project, he created all the CGI shots and models with his team, which matches the music, showing a dreamscape where you begin to float and your mind is set free. And Fox Renderfarm is so pleased to provide cloud rendering service for the wonderful project. Meredi - Above (Official Music Video) Here’s the interview between Fabian Hofmann and Fox Renderfarm, where Fabian talked about how he made the heartfelt MV and his CG journey. Fox Renderfarm:Hi, Fabian! Could you give us a brief introduction about yourself? Fabian: My Name is Fabian Hofmann, I live and work in Munich, Germany. I have been a freelance artist for 20 years, doing mostly 3D work for various clients and areas. I work either from my small studio or at the clients’ facility if necessary. I love switching between different kinds of jobs which leads to moments like that I am rendering cars for high-quality print ads on one day and spend the next day modeling characters and props for a real-time project. Audi movie done for automotive show © Fabian Hofmann This is why I am also a self-taught exhibition designer for museums - I love planning as you would do in a 3D or architectural project, but eventually everything is built for real and you can wander through the rooms you have designed yourself. Graphic design for the Landesausstellung in Würzburg, Bavaria © Fabian Hofmann Having a foot in every door can be demanding sometimes, but I learned that my clients profit from my varied experiences. I think this is a core competence of being a freelance artist: To know how to solve problems in various ways. To be not afraid to tackle artistic or technical challenges. Some of my works can be viewed at Fox Renderfarm:Could you introduce your Ad production pipeline? Fabian: I am changing my pipeline constantly, trying out new things. Every project has its own demands and challenges and I am trying to adapt my workflow accordingly. But there are a few things that I rely on heavily: 3ds Max for modeling, Corona renderer for its fast and intuitive handling and Nuke for compositing. Right now I am switching to Houdini and Redshift as a rendering platform, which boosted the output speed on the workflow and rendering side. The versatility of Houdini is amazing and Redshift allows an insane amount of output (and their support forum is excellent by the way), but sometimes I still wish there was a Corona renderer for Houdini ;). I am using a single Redshift license on my workstation which means that I cannot work and render on my small local render farm at the same time as I could when I was using Corona or V-Ray. But then, the low GPU pricing on Fox Renderfarm allows us to render even low-budget projects or test frames externally. Fox Renderfarm:Among the 3D projects you created, which one impressed you most, and why? Fabian: When Covid-19 began to strike in Europe around March 2020, many companies canceled or postponed projects, leaving many freelance artists with no work and income. Many colleagues including me were faced with idle time. While talking with Matthias Zentner ( I decided to start a project to fill our time and busy our minds and create a music video for the Berlin-based artist Meredi. Other artists joined in and I cannot thank enough for their hard work and professional dedication: Matthias Zentner, Lara Frank, Felix Hörlein, Valentina Rutz, Wolfgang Haas, Fred Weinl, Andreas Rathmacher, Chris Weingart, Tom Gonsior, Torsten Lippstock, Ellen Grabandt, Laura Caufapé, Marina Hoermanseder. Within ten weeks we created eight full CGI shots of belle epoque Paris, including character animation and the physics simulation of hundreds of thousands of cobblestones. The live-action sequences are shot during one day at Sexauer Gallery in Berlin. Nearly all models are custom built in 3ds Max 2018 and textured in Substance Painter. Straightforward polygon modeling in 3ds Max 2018. RizomUV was used to unwrap the models. I created various smart material presets for different kinds of materials which allowed fast and easy texturing. Most objects contain one to five 2k udim texture maps. The movie is black and white, but all objects are textured with their natural color and later desaturated in the shader before rendering. Scene setup and rendering were done in Houdini Indie and Redshift 3 and composited in Flame. Thankfully, Fox Renderfarm adapted to my exotic choice of the newest Houdini and a Redshift beta version. Thanks again for their outstanding and fast support even during days and nights and weekends. You can learn more about the project by click the link: Fox Renderfarm:What is the biggest challenge you have encountered in the process of creating 3D works and how did you deal with it? Fabian: The tools of 3D artists are constantly changing and evolving, forcing him to learn constantly. But on the other hand, this is why we love our job so much, don’t we? Lighting and shading for a CGI fulldome show © Fabian Hofmann Fox Renderfarm:Could you briefly tell us your educational and work experience along your CG journey? Fabian: I started to work as a traditional illustrator while I was in art school in the 90s when I saw what Photoshop can do. After school, I earned my living with preprint image retouching and was immediately hooked after seeing 3D generated images in FormZ. From there on I switched to 3D, learning the necessary tools while working job after job. It is still a great joy to meet fascinating people and learn from them. This is another side of being a freelancer: One day you are knee-deep in scripts and tools, the other day you have to learn about the building methods of medieval castles because of a modeling job. The next day you may have to read everything about Pirate ships. That’s fun! Tinman © Fabian Hofmann Fox Renderfarm:As an Art Director, do you have any recommendable learning methods to improve professional skills? Fabian: In my experience, there is no better way to learn and improve than to work on a client’s project. This way, you make your own errors and it forces you to solve them. Talk to colleagues, learn from each other. Don’t be afraid to do something you have never done before. You might fail spectacularly, but failing means learning. If you run out of ideas, go for a walk and look at the world around you. It is full of ideas. Fortis Official Cosmonauts Chronograph © Fabian Hofmann Fox Renderfarm:How do you feel about Fox Renderfarm’s cloud rendering services? Fabian: Excellent performance, outstanding support, fair prices. Always a pleasure to work with. Fox Renderfarm:Any other things you want to share with the CG enthusiasts? Fabian: Every day I am amazed how many talented people are out there. Please keep on creating wonderful stuff, the world would be a dull place without it.


    A big CONGRATULATIONS to all 2020 National Winners at Asian Academy Creative Awards(AAA) which is Asia-Pac’s most prestigious awards for creative excellence. We are proud that 2 Malaysian animated films rendered with Fox Renderfarm, Ejen Ali The Movie and Boboiboy Movie 2, were named Malaysia’s winners at AAA. Congratulations! Ejen Ali The Movie, made by WAU Animation, won the Best Direction (Fiction) Award - National Winner from Malaysia at AAA. Meanwhile, Boboiboy Movie 2, made by Animonsta Studios, won the Best Animated Programme or Series (2D or 3D) - National Winner from Malaysia at AAA. The 2 animated films will represent Malaysia to compete for Grand Winners at AAA at the end of this year. This year, due to the COVID-19 pandemic, as an enduring legacy awards program that truly represents and actively promotes Asian content and creativity, Asian Academy Creative Awards announced the 2020 National Winners during a livecast in Singapore. The Grand Awards and Gala Final will be live streamed on December 3rd and 4th, with the best of the best from 16 nations representing the region’s content industry. Congratulations again to Wau Animation and Animonsta Studios on their achievements. As the cloud rendering partner, Fox Renderfarm wishes them the best for their next adventure!


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