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Fox Renderfarm News Center
2020 has been an overwhelmingly crazy year for all of us. One year ago when the pandemic was crazily torturing people around the world, Fox Renderfarm cared deeply about every staff and our friends worldwide. We’ve sent numerous masks to customers domestically and mailed packages of surgical masks to European and Asian countries including Spain, India, Malaysia, etc. After that, Fox Renderfarm has tried our best time after time to support the community, concerning the artists especially those freelancers and those who work in SMEs may have been in huge difficulties due to the lack of both financial and rendering support to meet up their deadlines. Last April, we launched a Customer Care Program, providing over $88,000 to support our users worldwide. And in last August, GoCreation Program was initiated to assist freelancers with preferential rendering prices and subsidies. All these programs received praise and thanks from numerous artists. We learned that no one is fighting alone in the community, only by holding our hands together can we get through the crisis, grow and prosper. The pandemic rages, yet it can never suffocate vigor and vitality. The economic consequences need time to alleviate, what’s more pivotal, the wounded souls need more artistic and creative expressions to heal. Fox Renderfarm has contemplated what more we can do to make your projects “come true” with a fast and easy rendering experience while enjoying the greatest and the most cost-effective cloud rendering services. So we push the boundary once again. We have decided to launch Evergreen Program to benefit more individual artists and SMEs. However, we might not be able to make it for a very long time. Grab the chance, and let’s grow together! Rules: For every new user 1. Any new user whose first top-up is equal to/ above $10 and under $100 will get a $15 render coupon. 2. Any new user whose first top-up is equal to/ above $100 and under $2000 will get a $30 render coupon, and also a 90-day Gold Membership, which is 20% off for CPU rendering, and 30% off for GPU rendering. 3. Any new user whose first top-up is equal to/ above $2,000 will get a $30 render coupon, and Gold, Platinum or Diamond membership accordingly. The more you recharge, the more you save, you can save up to 50%. 4. All users will follow the regular membership scheme according to the accumulated recharge amount after the 90 days. 5. All the coupons offered will be validated before 12/ 31/ 2021. 6. Fox Renderfarm reserves the rights to alter, amend or add these conditions at any time without prior notice. New User: User registered in 2021 who is ready to accomplish the first top-up. Coupons and membership will be automatically offered after top-up. We will inform you about any changes concerning the Evergreen program in our multi-channel network, including our website, blog, newsletter and social media platforms. Fox Renderfarm would like to thank all the artists who strive and contribute relentlessly in the darkest time. Let’s hold our hands tighter until the sun shines every corner again.
Kukari Animation Studio is a studio from Mexico, specialized in Commercial & MKT digital, Cinematic video game, Movies, Series and Music Video. The team boasts of great artists with a mix of talent and experience in the 3D animation film industry, who work passionately on each project to give you a unique and distinctive approach that will be remembered forever. Fox Renderfarm is dedicated to providing fast and secure cloud rendering service for our clients around the world. We have over 200,000 happy customers from 50+ countries and regions. And Kukari Animation Studio is one of them! We are glad and thankful that Kukari has chosen Fox Renderfarm. Here‘s our exclusive interview with Javier Mendez Lafon, one of the founders of Kukari Animation Studio, in which he talks about his CG journey as a Supervisor Lighting/ Comp & CG Director and his belief & vision as an entrepreneur in Mexico. Javier Mendez Lafon Fox Renderfarm: Hi, Javier, thank you so much for accepting our interview! Would you please introduce yourself? Javier: Hello, first of all, thanks for the opportunity of letting us know each other. My name is Javier Méndez. I'm 31 years old from Ciudad Juárez. I studied Digital Animation and since I was a little kid my dream was to become a movie Director. Fox Renderfarm: How did you encounter CG and get started in the CG industry? Javier: My first approach was seeing an ad in the local newspaper about a 3D animation course that was completely new to me and as it caught my attention, I decided to enroll. I remembered we used an old software that doesn't even exist anymore. My first experience in the industry was at the age of 18 when I was starting my career. It was then that I had the opportunity to collaborate as a volunteer in the first full CG film made in Mexico. Fox Renderfarm: What movies/tv shows/ games are your favourites respectively? Javier: My favorite movies are Jurassic Park, Star Wars and Back to the future. My favorite TV shows are Breaking Bad and Game of Thrones. And games Zelda, Mario Kart and Halo. Fox Renderfarm: Any artists or artworks inspired you most? Javier: Guillermo del Toro, Steven Spielberg are two of my favorites directors. And something that inspires me a lot is to look at my friend's artworks. Guillermo del Toro © Danielle Levitt for Variety Steven Spielberg © The Sun Fox Renderfarm: The Indie 3D animation short, HOME of my MEMORIES, received many awards and honors, how do you feel about it? Javier: I feel very satisfied because after 7 years of work I see now the results of so much effort by so many people and I am very pleased that so many people in different parts of the world recognize the great work and story that was carried out. Fox Renderfarm: What’s the inspiration of the HOME of my MEMORIES? How do you come up with the idea and style? Javier: My inspiration comes from personal experiences from my childhood. When I was a child I liked spending time with my grandfather, who had a hobby of making models of miniature houses. It was fascinating to see how we can make so many beautiful things with our hands. Years later when my grandfather passed away, I went to visit his house and there was still a shelf with some of the little houses that my grandfather had made. While remembering those beautiful moments, I imagined myself making me small as the same scale of the little house to enter through that small door that was half open. And in my imagination I saw how when I opened that door I found my grandfather living inside that model house. It is curious to see how people who are no longer around are still alive through memories and in the things they did in life. Fox Renderfarm: What’s the pipeline of the HOME of my MEMORIES? Javier: In 2012 we started doing a lot of the pipeline in Softimage, but the software was discontinued, forcing us to move to Maya in the Lighting and Lookdev processes. For textures we used Mari, for all the Fur we used Yeti, for render Arnold and for comp we used Nuke. The software was loaned by the animation studio I was working for at that time, which was very supportive. Character design "The grandfather" Sets and Props Lookdev Fox Renderfarm: What is the most enjoyable part and the most difficult part while creating the Home Of My Memories. And how did your team solve it? Javier: I really enjoyed the last processes (lighting & comp, Sound Mix), when you can already see your idea materialized. But the hardest part is getting resources to be able to cover some expenses, and to achieve this, we did a crowdfunding campaign. Fox Renderfarm: What projects have you worked on in Huevocartoon? Is there any unforgettable experience to share? Javier: In Huevocartoon, I worked on three different films, in two of them I had the opportunity to supervise the Lighting & comp area. The experience is always unforgettable because of the people you meet along the way. You will hardly remember how you solved your assignments, however the moments lived with the team are always unforgettable. And making projects in Mexico is so fun due to the warmth of the people who feel very close. Fox Renderfarm: Would you tell us the pipeline and production about the 85 mins animated feature film, UN RESCATE DE HUEVITOS? Javier: It is one of the largest projects that have been done in Mexico, however the budget is a bit limited, which makes us be very careful when working and planning the pipeline.The movie has a lot of characters with fur and that was a big challenge in all departments. Fox Renderfarm: What’s the motivation of founding the Kukari Animation Studio? Javier: Our main motivation is to have fun while we enjoy doing what we like the most. We want to bring all of the ideas from anywhere in the world to life, creating memorable stories that make us proud. Kukari's philosophy is to be a home and family for everyone who wants to work with us, human relationships are very important to us, both with the client and with the artists. There are a lot of talented people in Mexico and we would love to be able to do projects from anywhere in the world. Fox Renderfarm: Would you please introduce your team? Javier: The key of the team is the experience of the people and their human quality. The studio has been founded between Andy Rodriguez and me. To strengthen the visual and technical part, Chuy de Leon joined the team as Art Director. And for the Technical part, Alberto Juarez and Sergio Diaz joined. We are currently a team of more than 15 artists, all with experience in the film industry. Fox Renderfarm: Being an entrepreneur, what’s your belief? Javier: Being an artist, my belief is largely oriented to the people and their talent. I have witnessed how projects work so much better when the artist is trusted. As a studio we want to keep communication channels opened and equal treatment of anyone within the company. We want to be a big family. Fox Renderfarm: Would you share with us your next step? Javier: Mexico is a great option to produce 3D animation because we have a lot of talented people and we are extremely competitive in prices. As a studio we want to grow these next two years and show what we are capable of doing, to receive projects from other parts of the world. Fox Renderfarm: Could you share with us the CG industry in Mexico? Javier: The CG industry in Mexico is growing a lot, however much of the talent emigrates abroad, now that we have realized that we can work from anywhere in the world I believe that the industry in Mexico is going to take a big leap. Fox Renderfarm: How do you like Fox Renderfarm’s rendering services? Javier: Alberto Juarez, our technical consultant, recommended your rendering services to us due to a great experience he had, achieving the best results in a very short time and with a low budget. Fox Renderfarm: Any other things you want to share with CG enthusiasts? Javier: Whatever you are doing today, do your best work, make it with passion and joy, because what we do today, is for what we will be remembered for tomorrow. Click here to know more about KUKARI ANIMATION STUDIO. https://en.kukarianimationstudio.com/
The explorer © Yisus Castellon Clay render © Yisus Castellonv What’s the shape of Explorer in your mind? Made with ZBrush, Photoshop and Keyshot, “The explorer”, created by Yisus Castellon, conveys the message of innocence and euphoria to discover new things. Let’s find out how he made the beautiful 3D artwork in the exclusive interview with the best cloud rendering service provider, Fox Renderfarm. - Yisus Castellon - Freelance Artist in 3D creatures and characters - From: Mexico - Artstation: https://www.artstation.com/yisus193 Fox Renderfarm: Hi Yisus, thank you so much for accepting our interview! Could you give us a brief introduction about yourself? Yisus: Well I'm a happy husband and father, and freelance in 3D creatures and characters. I have worked for some indie titles as a conceptual artist and sculptor, I live in the beautiful city of Guadalajara in Jalisco, Mexico. Fox Renderfarm: What’s your inspiration for this amazing work “The explorer”? Yisus: For this art in particular my inspiration was my daughters, they are just 4 and 2 years old. Even the simplest things surprise them and their taste for knowing the world around them. Fox Renderfarm: The character is realistic, could you introduce how you make the modeling and texturing? Yisus: First I do a quick sketch in photoshop to define some character traits. When the sketch is finished, I continue with the blocking in ZBrush, I will define the main parts and from there I will increase the details in subdivisions. For this project I did the texturing from the ZBrush polypaint. Fox Renderfarm: The coloring and lighting are perfect. How did you make them? Yisus: I already had an idea of how I wanted the final art, so I took many references of night lighting, the whole environment is made from photos and overpainted, in the render of the character simulate the lighting that had already worked in the environment, to make a little easier the final composition. Fox Renderfarm: Did you meet any difficulties when creating this work? And how did you solve it? Yisus: I had them mainly in how I wanted to convey this message of innocence and euphoria to discover new things, it caused a bit of conflict in what pose the character had to do. Something that helped me a lot was seeing my oldest daughter surprised when she saw a butterfly. And that's where it all came from. Fox Renderfarm: What’s your pipeline of 3D art? Yisus: It depends a lot on the project, but something that I always use as a base is to make a sketch either in photoshop or in ZBrush. At first I was only dedicated to concept art, but some projects have required me to learn new things such as retopology (this is something that I keep learning) if it is the case of video games, or sculpture for collectibles. Fox Renderfarm: Could you briefly tell us your educational and work experience along your CG journey? Yisus: Taking it more seriously, I've been around for two years now, a big part of my education has been watching tutorials and practicing. And I've been professionally for just under a year. I've been working for some indie titles as a freelancer, and the latest project I'm working on is a board game that will include collectibles. Fox Renderfarm: Any artists or artworks inspired you most? Yisus: There are many artists around the world who inspire me. But the ones that I think have given me an example to follow and be the artist I want to be are: 1.- Soren Zaragoza Cinematic_1 mood © Soren Zaragoza 2.- Limkuk Muse of tragedy © Limkuk 3.- Edgar Gómez Skeletor © Edgar Gómez 4.- Ancelmo Toledo Croconel © Ancelmo Toledo 5.- Marco Lorenzana Arte en Cuarentena...2 © Marco Lorenzana 6.- Daniel Bel The Flash_Sideshow Collectibles Premium Format © Daniel Bel Fox Renderfarm: The composition, lighting and coloring of your works are fantastic, how do you enhance your good sense? Yisus: I see many references from other artists, lighting schemes, color palettes, textures, composition, all these help me to lay out the final image in my head and bring it to reality. Fox Renderfarm: Any other things you want to share with the CG enthusiasts? Yisus: Practice daily and always put quality before quantity.