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  • Who Are We?

    FOX Renderfarmは、Mayaのクラウドレンダリングを完全にサポートします。

    $25をプレゼント

    The Best Maya Render Farm

    Feature1

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    10000台のCPU、1000台のGPUマシンを提供。

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    Feature2

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    Fox Renderfarmクラウドレンダリングの手順

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    ニュースセンター

    On October 30th, Fox Renderfarm announced the winner of our Halloween Treat, Kay John Yim, a Chartered Architect based in London, specializing in Architectural Visualization/CGI. His 3D Trick Art “Ritual” is an amazing CGI project staged at Hagia Sophia, standing out for its excellent composition and lighting. Ritual © Kay John Yim Clay render © Kay John Yim Here’s the interview between John and the TPN-Accredited cloud rendering services provider Fox Renderfarm, in which he talked about how he made the wonderful render. - Kay John Yim - Chartered Architect based in London - From: Hong Kong - ArtStation: https://www.artstation.com/johnyim Fox Renderfarm: Hi, John! Thank you so much for accepting our interview! Could you give us a brief introduction about yourself? John: Sure! I am a Chartered Architect based in London, specializing in Architectural Visualization/CGI. As a 3D enthusiast growing up in Hong Kong, I always have an extreme admiration for people working in the film and game industries – for all the surreal photographic and photo-realistic CG contents they produce. It was only until the recent COVID-19 lock-down that I began exploring 3D techniques outside of the realm of architecture – creature sculpting & grooming, character design and cloth simulation for instance. I started working on personal projects to experiment with colors and lighting in addition to learning new techniques. Fox Renderfarm: Congratulations on winning Fox Renderfarm's Halloween Treat with your excellent 3D Trick Art “Ritual”, how do you feel about that? John: Thank you! I feel honored to have won the Halloween Treat, and I look forward to participating in future Fox Renderfarm render challenges! Fox Renderfarm: What’s the inspiration behind your artwork “Ritual”? John: My intention was to create an atmospheric image with a narrative open for imagination. “Ritual”, like many of my personal CG projects, was built upon real locations - which in this case was the interior of the Hagia Sophia. Having been constructed and retrofitted as both a mosque and a church over the course of 1,500 years, I found the unique fusion of Christian and Islamic elements at the Hagia Sophia mesmerizing and enigmatic, hence the perfect backdrop for storytelling. The character was inspired by a YouTuber “Taylor R” - who introduced me to Japanese Lolita fashion, a fashion style of which I found formal yet very suiting for my intention. I Was A LOLITA For A Day (Modelling in Japan) Fox Renderfarm: How long did you take to finish the work? John: It took me about a week to finish, during which I spent most of the time testing different color palettes and lighting ideas. Fox Renderfarm: The lighting is excellent, feeling like in a wonderland. How did you design the lighting? John: Thanks! I took inspiration from the John Wick movies – starting with complementary colors and generally shifting the color spectrum to arrive at a convincing lighting & color combination. John Wick (2014) - Official Trailer - Keanu Reeves I used candles and chandeliers as the primary light sources, while avoiding CG fake lights. I personally believe realistic lighting setups produce more believable and relatable renderings, regardless of whether it is a fantasy or photo-real quality that I am after. Fox Renderfarm: How did you make the stylized character? Any references? John: The character was blocked out in C4D and sculpted in ZBrush, in reference to Gothic Lolita Dresses – modern adaptations of Gothic Victorian Fashion. Fox Renderfarm: Did you meet any difficulties when creating this work? And how did you solve it? John: Framing was probably the most challenging – as the character and the architecture vary quite a lot in scale, it was difficult to position the camera such that they were both readable while not competing for focus. My solution was to use depth of field to separate the character’s silhouette from the backdrop, at the same time re-emphasizing the sense of space by carefully positioning chandeliers, candles and blue ambient light throughout. Fox Renderfarm: Technically and visually, which is your favorite part? And why? John: My favorite part is the depth of field and the bokeh that comes along with it– they add extra depth to the image and create additional room for imagination. Fox Renderfarm: Could you briefly tell us your educational and work experience along your CG journey? John: I got into CG rendering back when I was studying architecture in University, where everyone has to present architectural concepts with renderings on top of conventional 2D drawings. CAD softwares like Rhino, AutoCAD and Revit were essential tools of trade within the architectural industry, tools that I have been using for over 6,7 years until I struggled with the limitations of rendering packages available at the time. C4D ended up being my choice for work for its stability and ease of use for animation/motion graphics. Since then I have been using C4D and Redshift as my primary rendering/modeling tool for both work (architectural visualization) and personal projects. I am constantly experimenting with new softwares to up my quality and efficiency – my current passion lies in Houdini 18.5 and the procedural magic that it empowers! Fox Renderfarm: Do you have any recommendable learning methods to improve professional skills? John: For someone getting into C4D and Redshift, “Greyscalegorilla” is a great place to start. Beyond that, I think understanding 3D itself (concept of UV, VFX pipelines etc.) is much more important than learning what a particular button does, as modern software is advancing so quickly nowadays. “Hugo's Desk” has great videos that explain the in and outs of CG renderings in a VFX pipeline. Apart from understanding the technicality of 3D, studying photography and cinematography can definitely go a long way - I think I personally learn more about rendering by watching movies than watching tutorials, back when C4D Redshift was in beta stage. Fox Renderfarm: Have you ever tried Fox Renderfarm’s cloud rendering services? If yes, how do you like it? John: Yes, I have used Fox Renderfarm recently for a personal project – I really like it as I think it has one of the most user-friendly UIs among the multiple render-farm services I have used. The support I get is also really responsive and helpful! Fox Renderfarm: Anything else you would like to share with CG enthusiasts? John: I will be releasing CG art regularly – please follow me along with my CG journey on my social media channels! :) Instagram: https://www.instagram.com/k_johnyim/ Facebook: https://www.facebook.com/jy.yimkay

    more2020-11-20

    Fox Renderfarm is pleased to announce that the FGT Art October winner came to Thomas Eckstein, a 3D Artist and 3D Animation & VFX Student from PIXL VISN Media Arts Academy. His award-winning artwork Mystical Forest, made in Maya, Arnold and Nuke, recreates the dreamy scenes of Rakotz bridge, a fairytale bridge in Saxony, Germany. Mystical Forest © Thomas Eckstein FGT Art, a platform for all Fox Renderfarm users to share their talents and get awarded, is willing to support more creative CG artists and students, like Thomas, to improve their CG skills. Here’s the interview between the winner Thomas and Fox Renderfarm, in which he talked about how he felt about winning FGT Art and how he made this artwork. Thomas Eckstein3D Artist3D Animation & VFX Student PIXL VISN Media Arts AcademyLinkedIn: https://www.linkedin.com/in/thomas-eckstein-08a8b715a/ Fox Renderfarm: Hi Thomas, could you give us a brief introduction about yourself? Thomas: Hi, I am currently a student in my fourth term at PIXL VISN media arts academy specializing in Lighting & LookDev. Currently I am working on my Demo Reel and look forward to working on my first big project in a studio. As an aspiring artist, I try to learn more every day so that I can make my work the best I can. Fox Renderfarm: How do you feel about being the October winner of FGT Art? Thomas: I am honored and very happy to have won. It shows me that all the work I put into my projects pays off and is being recognized. This motivates me even more to become a better artist. Fox Renderfarm: What inspired you to come out with the idea of making the work Mystical Forest? Thomas: The given theme for this project was “fantasy”. So I did a lot of research and found the Rakotz bridge in Saxony, Germany. To me this place already looked and felt very mystical and surreal, which I liked a lot. For this reason, I decided to use it as my main inspiration. References Fox Renderfarm: This work has successfully created a mysterious and fantasy atmosphere, could you tell us how you make it, including the lighting and composition? Thomas: To create this mystical atmosphere I really wanted to play around with the mood of the scene. So I decided that it should take place at sunrise with some nice light rays coming through the foliage. I looked at a lot of references to achieve the right layout and camera angle, so that I can recreate this mood with a nice composition. Some extra lights were used to create rim highlights on the bridge, as well as the rock formations. The lighting was later also tweaked using light groups in Nuke. Layout Breakdown Reference Fox Renderfarm: We know that you finished the work in 7 days, so which part took you the most time? Thomas: Creating the environment around the bridge took by far the longest. It took a lot of testing and trying out different types of foliage to create the final look I wanted. Fox Renderfarm: If time permits, what would you like to improve to make the work better? Thomas: Mainly I would like to add some more light scattering through the leaves to make the foliage look more realistic. Some animation for the foliage slightly swaying in the wind with some falling leaves / particles, would also add a lot to the atmosphere. Finally I would also really like to render in a higher resolution since I only managed to render in 720p for the given timeframe. Lighting Breakdown Fox Renderfarm: Did you meet any difficulties when creating this work? And how did you solve it? Thomas: The main difficulty I faced was working with so much foliage. All these models were very demanding on my PC, so I had to figure out a way to be able to work with them. After some research I found out about Arnold Stand-ins and how they allow a lot of objects to be present in the same scene. So after converting all the foliage to .ass files (Arnold stand-ins), I was able to cover the ground with a high number of models of trees, flowers and bushes. Fox Renderfarm: Your other work Mjolnir - Thor's Hammer is so cool too, could you tell us how you make the texture of the hammer, including the engravings and scuff marks? Thomas: I used Substance Painter for the texturing of the hammer. All the surface damages and scratches were created here. The engravings were created using displacement maps that I also painted in Substance Painter. Mjolnir - Thor's Hammer © Thomas Eckstein Fox Renderfarm: As a 3D Animation & VFX Student at PIXL VISN media arts academy, why did you choose this major, and will you continue to work in the CG industry after graduation? Could you share your future goals or plans? Thomas: Because of the amazing work created by PIXL VISN graduates, as well as the highly qualified teachers working here, I decided to start my education at PIXL VISN. After my graduation I would like to start working in an international studio, to work on high-quality projects and to expand my skills. Fox Renderfarm: How do you like Fox Renderfarm’s cloud rendering services? Thomas: I am very happy with the rendering services provided by Fox Renderfarm. Many projects would not have been possible without the fast and easy to use rendering service. On top of that, I am really happy with the fast and competent customer service of Fox Renderfarm. Fox Renderfarm: Any other things you want to share with the CG enthusiasts? Thomas: Deciding to start working in this industry is one of the best choices I have made so far. Creating work that I can share with other people, while also learning new and exciting things everytime is a very satisfying feeling. I would love to network with other CG enthusiasts to expand my skill set and maybe even create projects together. We are waiting for you to be our next FGT Art winner!

    more2020-11-19

    During the pandemic, the shortage of toilet paper must be one of the hot topics in the public. A funny animated MV, the official video for Lil DooDoo's single "2020", reflects the shortage of toilet paper in a humorous way. The video is directed by Lil DooDoo, animated by Ricky San E, who is also the September winner of FGT Art, a platform encouraging all artists to share their artworks with the CG community which are rendered with Fox Renderfarm. Ricky appraised Lil DooDoo as a potential musician, so this cooperation gave him the chance to invest in Lil DooDoo’s music career. ‘’It would be like helping the Beatles record their first record before they took off. “ Ricky published the music video on his YouTube channel and said. Graduated from Ringling College of Art and Design, Ricky has interned at Anima Estudios and Blizzard, done some freelance for Gucci / PinkSalt Milan, and he is working at Avalanche WB currently. In this exclusive interview, he talked about how he made the amazing MV. - Ricky San E - CG Artist - YouTube: https://www.youtube.com/channel/UCKmm53Y2Zi63E26XsTt1uXw Fox Renderfarm: Hi Ricky, could you give us a brief introduction about yourself? Ricky: Absolutely, it’s my pleasure and honor. I’m a former, very unsuccessful stand up comedian that turned to animation as a medium to tell jokes and entertain. Fox Renderfarm: How do you feel about being the September winner of FGT Art? Ricky: Oh it’s amazing! I am extremely honored and honestly super happy that I found this service. Honestly, Fox Renderfarm was a pivotal tool in making this music video. I had mostly been making 2D animations for YouTube, this was the first 3D animation I’ve made in my free time after leaving college, and I sort of forgot how long rendering can take. If I had tried to render the project locally, it wouldn’t even be finished today. Fox Renderfarm made it possible to finish this animation. Fox Renderfarm: How long did you take to finish the work? And what software and plugins did you use? Ricky: Honestly, the biggest limitation of this project was time. Since this project was made after business hours, I only had the weekends and about two hours during the week to work on it. I truly have to give my project coordinator Emily Rives a shout-out. She made a schedule with bids for each shot and step of the pipeline and kept things on track to make sure the project could get done in time. She was also a great producer by shutting things down that wouldn’t have been possible for me to achieve in time. For example, I used Maya and Arnold to render, there is a feature in the Arnold renderer called atmospheric volume. I initially had the intent to render with this feature turned on, however rendering a single frame with this feature turned on increases render times exponentially, so I was looking at a couple of extra hours of render time per frame. I simply didn’t have the budget or time for that, so instead the smoke was comped on post using DaVinci Resolve. The final image ended up looking cleaner and I had greater control as to what I wanted the smoke to be doing. The whole project took about 4 months. Fox Renderfarm: Can you tell us about the pipeline of the project? Ricky: Of course, I started by modeling the character and the set. Once I had the character rigged and textured, I proceeded to shoot a reference animatic where I acted out the music video. This allowed me to start working on the edit and allowed production to know how many shots were going to be in the final edit and how much time could realistically be spent on each shot. I then worked on layout, doing a whole layout pass on each shot before moving to animation to achieve consistency. I then moved to animation. Having a great schedule was great to make sure how much time I could spend on each shot for each step of the pipeline. I honestly can animate better than I did for this music video, but I needed to work with time constraints due to the nature of the project to achieve the minimum viable product. Once I had the animation in spline and looked somewhat okay, I created a couple of scripts to automate some overlap to give the illusion of a second animation pass. Because the character had Xgen, I needed to export the final animation as an Alembic Cache. I created a couple of scripts that made this pipeline faster. One script queried the name of the animation file “shot_0010” for example and created an alembic cache with that specific name saved to a subfolder by the same name in the cache project folder. I then had another script that would un-reference the character rig, brought in the correct cache by looking at the name of that shot, (which saved a lot of time digging through directories), brought in the final shaders as a reference and assigned said shaders to the alembic cache all with the click of a button. Then I only needed to import Xgen, dynamics, and render templates that I created to all shots and throw a hero light to help the character pop. The set file all the other lights and were the same across all shots. I used Arnold Standins for all the toilet paper sets to optimize performance. Fox Renderfarm: The rapper in the MV is so cute and cool, and there are many creative “TP productions”, could you tell us how you make them? Ricky: Thank you so much, I tried to make him cuter than he is in real life haha. For sure, I created a couple of sets organized in different ways and exported them as Arnold Standins. This allowed me to just duplicate the standins and spread them around the hangar without having to worry about hundreds of thousands of polygons slowing down Maya. For the other TP creations like the House, it was a combination of using cloth sim to drape the toilet paper on them as well as some custom posing that I did through a custom lattice toilet paper rig that I created. Fox Renderfarm: Did you meet any difficulties when creating this work? And how did you solve it? Ricky: I ran into some issues with XGen and namespace compatibility issues using XGen. I used the geo cache approach and imported the geo cache without a namespace to get it to work. I feel like doing this actually helped renders be faster and the files be less dense since there was no rig and no rig evaluation during the frames. Fox Renderfarm: The MV shows an interesting song about the epidemic in 2020, does COVID-19 affect your work and creation? Ricky: It was heavily inspired by current times and these weird times we are all experiencing. I wanted to look at the funny side of things, I think the fact that we had a toilet paper shortage was kind of funny and the idea of people hoarding toilet paper was funny to me. I imagined people will be using toilet paper that they hoarded in 2020 for years to come. I think it would’ve been smarter for Lil DooDoo to write a song about a different and more relevant aspect of the covid experience, I think the toilet paper shortage didn’t last as long as he thought, but oh well. Fox Renderfarm: How do you feel about Fox Renderfarm cloud rendering services? Ricky: I think it’s great. I love animating, it’s both a career and a hobby for me. The hardest pill to swallow after graduating was losing access to the school’s render farms, which meant that I would either have to be rich (which I’m not) and buy multiple computers or be okay with playblasts, but I care about the final product not just the animation so that wasn’t really an option. Finding Fox Renderfarm cloud was refreshing, it truly solves this big CG artist need of having affordable, fast and secure access to farm rendering. I was also blown away by the amazing customer service. Truly impressed. Fox Renderfarm: Any other things you want to share with the CG enthusiasts? Ricky: I would say “hey, you can make films now, just yourself. You now have access to the necessary computing power to render things. Thanks to Fox Renderfarm.” Also, “stay safe, have fun, keep staring at computers.”

    more2020-11-18
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