Behind the Scenes: 3D Game Scene

Behind-the-Scenes-3D-Game-Scene

Today, as the leading cloud rendering services provider and 3D render farm, Fox Renderfarm will share a production process of a 3D game scene. This project uses the standard PBR process, and uses 3ds Max to complete the basic modeling, determines the proportion of objects. Finish sculpting in ZBrush for high poly, topology in Maya, baking in Marmoset Toolbag 3, finish making PBR materials in Substance Painter, and finally use Marmoset Toolbag 3 for rendering.

Behind-the-Scenes-3D-Game-Scene 1

The production is divided into three parts:

  1. Modeling
  2. Material production
  3. Rendering

Modeling

Before production, determine what materials, objects, and overall proportions are in the scene, and then determine the production order according to the proportions. Most of the scene in this scene is walls and stones and wooden furniture, so they are the focus of the production.

Quickly set up their approximate proportions in 3ds Max.

Behind-the-Scenes-3D-Game-Scene 2

Complete the medium face number model

After establishing the proportion of large objects, continue to build the remaining objects in the scene. And further enrich the details of the model. There are a large number of repeated objects, and several different shapes can be made.

Behind-the-Scenes-3D-Game-Scene 3

Taking the above book as an example, many different types have been produced, which can reduce visual repetitions very well.

There are two pieces of cloth in the scene. Here we take the pillow as an example,

Behind-the-Scenes-3D-Game-Scene 4

This production uses the cloth calculation that comes with 3ds Max. The specific process is as follows,

Behind-the-Scenes-3D-Game-Scene 5

Create blocking objects:

Behind-the-Scenes-3D-Game-Scene 6

Create a pillow base model (the higher the number of segments, the better the simulation effect),

Behind-the-Scenes-3D-Game-Scene 7

Squash and find the cloth in the modifier,

Behind-the-Scenes-3D-Game-Scene 8

Simulation

Behind-the-Scenes-3D-Game-Scene 11 Behind-the-Scenes-3D-Game-Scene 9 Behind-the-Scenes-3D-Game-Scene 12

The end result is a simple pillow model. (The shape of the wrinkles of the fabric should be well organized, and the top is a simple demonstration. Similarly, curtains may have better effects).

Finally in 3ds Max medium face model,

Behind-the-Scenes-3D-Game-Scene 13

Next, import the model into ZBrush for sculpting.

High Poly sculpture

Here is an example of a house's walls and stones:

Behind-the-Scenes-3D-Game-Scene 14

The medium face model was imported into ZBrush because of the irregular shape of the stone. You can use Dynamesh (dynamic mesh) in geometry editing to edit the model.

Behind-the-Scenes-3D-Game-Scene 15

Brushes 1, 2, and 3 are used for large-scale carving of stones. Brush No. 4 adjusts shape to prevent penetration. Finally, brushes 5 and 6 are used to flatten some edges and corners to make the structure hard. Thus reflecting the texture of the stone.

The big ideas on the wall are the same. Finally, use the surface noise, adjust the curve, and the noise ratio to simulate the graininess of the wall and stone surface.

Behind-the-Scenes-3D-Game-Scene 16

Finally, add some details such as cracks and bumps to enrich the picture. Use the brush No. 6 mentioned above to suppress it again for better results.

Take the wooden table as an example below, first determine the material to be carved, and then look for the corresponding reference picture. Because the wood in the scene is too old, you need to find some pictures of old wood when looking for reference pictures, for example,

Behind-the-Scenes-3D-Game-Scene 17

The sculpting process needs to be combined with actual life, so as to achieve a more realistic effect. In this scene, the wooden table is a little bit decayed, so the edge of the table will not be made into a hard, right-angled structure, so when carving, you can use the brush to make the right-angled portion of the edge more rounded, so reflect the texture you want to express. With appropriate deformation, it can increase the visual impact more vividly (adjust the place with the Move brush a little).

Behind-the-Scenes-3D-Game-Scene 18 Behind-the-Scenes-3D-Game-Scene 19

The wood in the scene needs to have an old feeling, so cracks are a good way to show that the objects are worn out. At this time, you need to use the reference picture. For example, a crack on a window plate can be carved according to the crack in the reference figure. This can better and more realistically and quickly reflect the material.

Behind-the-Scenes-3D-Game-Scene 20 Behind-the-Scenes-3D-Game-Scene 21 Behind-the-Scenes-3D-Game-Scene 23 Behind-the-Scenes-3D-Game-Scene 22

The final High Poly display,

Behind-the-Scenes-3D-Game-Scene 24

Low polygon model and baking

The final low-poly model was reduced using ZBrush, and then imported into Maya for final low-poly model production. This can get Low Poly models faster, but the wiring will be relatively less neat. Note that it is important to distinguish between the smooth group and split UV where the angle is close to 90 degrees.

Behind-the-Scenes-3D-Game-Scene 26 Behind-the-Scenes-3D-Game-Scene 25

The final baking uses Marmoset Toolbag 3.

2. Material

After baking all the normals and IDs, import Substance Painter to make the material. It is worth noting that the normals baked in Marmoset Toolbag 3 and Maya use Opengl mode in Substance Painter, and the normals baked in 3ds Max use DirectX mode. After successfully importing, bake the rest of the textures in the texture set-baking model textures.

Wall material basic process

First of all, we make the natural color of the material, and the natural color layer can add filters appropriately to increase the details.

Behind-the-Scenes-3D-Game-Scene 27

Add a dark color and use the Dirt generator. Partially unsatisfactory add a drawing layer to fix it. Add bright colors and color variations to create the approximate effect of wall decay. Here, it is mainly modified by hand-drawn layers. Continue adding color changes and roughness changes. Try to be as close to real effects as possible.

Finally, you can add an adjustment layer to increase the brightness. The material made in Substance Painter should be imported into Marmoset Toolbag 3 and the brightness will be a bit lower than that seen in Substance Painter. The wall material production is complete.

Behind-the-Scenes-3D-Game-Scene 28

And because the furniture in the scene should reflect the old feeling, the overall color is grayish and dark. The damage and abrasion are to reflect the original color of the wood, so the color saturation will be higher than the surface color.

Behind-the-Scenes-3D-Game-Scene 29

3. Rendering

Finally, before importing into Marmoset Toolbag 3, you need to set up the lighting, the main light establishes the main light, and the auxiliary light supplements the light source to maintain the brightness of the picture. And to turn on high DPI and oversampling, turn on GI global illumination and AO environment occlusion.

Behind-the-Scenes-3D-Game-Scene 30

The explanation of the production process of a 3D game scene is over. We hope this sharing will help you. Fox Renderfarm is an excellent CPU & GPU render farm and best cloud rendering services provider, so if you need to find a render farm, why not try Fox Renderfarm, which is offering a $25 trial for new users.

Source: Thepoly

Welcome to join us

render farm free trial

Recommended reading


How to Render High-quality Images in Blender

2023-01-13


Top 9 Best And Free Blender Render Farms of 2024

2023-05-06


Revealing the Techniques Behind the Production of Jibaro "Love, Death & Robots", Which Took Two Years to Draw the Storyboard

2023-01-13


How to Render Large Scenes with Redshift in Cinema 4D

2022-06-09


Top 10 Free And Best Cloud Rendering Services in 2024

2023-09-26


Top 8 After Effects Render Farm Recommended of 2023

2023-02-02


How to Reduce Noise in Corona Renderer - Corona Denoising

2023-01-13


Arnold for Maya Tutorial: How to Render Wireframe

2023-01-13


Partners

Interested

Any Free Render Farm for Cinema 4d, Maya, 3ds Max?
Any Free Render Farm for Cinema 4d, Maya, 3ds Max?
I think you always search for a free render farm for Cinema 4d, Maya, 3ds Max, but you will find that a completely free render farm does not exist, to be honest, most of the platforms needs to charge due to the reasons below.1. Hardware costThe bigger the render farm network, the quicker the rendering speed. According to the top render farm companies such as FoxRenderfarm, they have over 30,000 physical servers, you can calculate the hardware cost.2. Maintaining CostNeed to rent a room in the data centre to place all of the rendering nodes. It would also be a large expense every year.3. Human Resource CostNeed a lot of specialists in customer service, technical support, research &x26; development, marketing.However, you can find out which render farm is the cheaper one, at the same time, you can get a free trial from the render farm. I would like to introduce Fox Renderfarm, the best cloud rendering service in the world. It has high compatibility, supports most mainstream software and plugins, including 3ds Max, Maya, Arnold, V-Ray, Redshift etc.Fox Renderfarm is a leading cloud rendering service provider in the industry. Since the operation in 2011, Fox Renderfarm has earned a good reputation for its quality performance, great customer service, and flexible pricing scheme. With over 20 years of experience, the pioneering core team served more than 200,000 users and top leading visual effects companies and animation studios from over 50 countries or regions, clients including multiple awards and Oscar winners.Web-based Cloud Rendering PlatformThe picture is the web-based interface of the platform,1. The upper right corner is message, guide, setting and account info;2. The left is rendering steps;3. The middle is the dashboard of render info.Desktop ClientThe picture is the desktop client interfaceReady for Windows and Linux users;Drag-and-drop batch submission;Submit your jobs inside your 3D software.**Ready For Windows*Supported Software:Maya 2015 64bit+ / 3ds Max 2014 64bit+Fox Renderfarm's Data Center is powered by 100% green, renewable energy:Hydro Wind turbinesPUE 1.2The users of Fox Renderfarm are making a big contribution to reducing greenhouse gas emissions and protecting our environment.If you want to learn more about Fox Renderfarm, we offer a US$25 free trial to new users, welcome to take an experience. Enjoy your cloud rendering journey with Fox Renderfarm!
More
2023-10-18
How to use Maya Render Farm or Render Maya with Cloud Rendering?
How to use Maya Render Farm or Render Maya with Cloud Rendering?
As a professional 3D software, Maya's powerful features make it a popular software for large production companies. Many of the beautiful shots we see are actually made with Maya, and when it comes to Maya creation, rendering is also inevitable. Rendering is the last part of making a 3D model come to life. It is actually a process of shading and texturing the objects and illuminating the scene. Rendering is definitely a challenge, especially for large projects where rendering takes a lot of time and machines, so is there anything you can do to speed up Maya rendering?Some companies and studios, in order to deliver their projects before the deadline, will choose powerful render farms to help rendering, such as Fox Renderfarm. So now, as a Maya render farm, Fox Renderfarm will show you how to do Maya rendering on the excellent cloud rendering platform.a. Desktop Client Submit Tutorial for Maya Cloud Rendering1. First you need to sign up to get a account of Fox Renderfarm rendering platform (Note: new users can get a free $25 trial coupon for signing up).Next, start the desktop client, select the platform to log in, and enter the main interface.2. Drag the maya file to the job area in the client to trigger the submission and start the scene analysis.3. Select your software version and hardware configuration corresponding to the file, and click "Next" to enter the analysis page.4. When the analysis is done, click “Next” (Note: corresponding prompt will appear in case of any error in the analysis results or warning thereof), then click “Ignore and continue” to set render parameters.5. Click “Submit” to start the uploading. The rendering is automatically started upon the completion of submission.b. Web Submit Tutorial for Maya Cloud Rendering1. Some preparations for Maya rendering in web.1.1 Register to get an account. In the case of web login, please visit web login for details.1.2 In the case of web transfer, please visit web-upload for details.1.3 Compare the local and could asset directories.2. Maya web submission process (submit > analyze > render > download).2.1 Click “Submit” button on the left, select the software for submission > set a project path (Note: select a project path to map the local Maya project path) > select the document for rendering, after that, click “Continue”.2.2 Select software version and hardware configuration corresponding to the file (Note: selection of the rendering system), then click "Go Analysis", and wait patiently for the analysis to complete.2.3 Click the job with “Analysis done”, set render parameters and then submit it for rendering (Note: the rendering actually just starts now).2.4 On the rendering page, click the job > export the file > download.That's all about how to accelerate Maya rendering on a cloud rendering platform. After reading this, don't you think it is very simple and easy to use? By using a Maya render farm, you can render high-quality images in as little time as possible in order to meet the final production deadline, making it the perfect choice for most CG artists. Well, if you also have a Maya project to render, the Maya render farm can definitely be of great help to you!
More
2023-05-06
How to Set Up a Maya Render Farm
How to Set Up a Maya Render Farm
Maya is an excellent 3D production software owned by Autodesk. It is very famous in the animation design industry and belongs to the top design and production software. Especially in animation production, game characters, film special effects. For example, Blue Sky's animated movie Spies in Disguise in 2019 and Netflix's science fiction series Lost in Space. The issue of rendering is inevitably involved in animated film production. I believe that many people are worried about the rendering time is too long and the delivery time is too tight, but using the render farm is a good choice, so how to set up a Maya render farm?Spies in DisguiseLost in SpaceHow to build a Maya render farm? First of all, there are many issues to consider when setting up a render farm, such as the number of machines, the configuration of the machines, the network, labor, software, purchase of Maya's license, time cost, security, and your budget. You can refer to the following article: Is Building Your Own Render Farm The Best Option?If the project budget is tight, and you don't want to spend too much time on setting up and managing the render farm, you can consider using a commercial Maya render farm. After all, it can be used anytime, anywhere, and there is no project or the project has not reached the rendering progress when you don’t need to vacate your resources or ask someone to maintain it. Especially in the process of using your local render farm, if you encounter unexpected problems, you can also get the assistance of professional technicians. You don't have to spend time researching the problem yourself until you find a solution. During this period, if you are in a commercial Maya render farm, Some projects are estimated that you have finished rendering.The Top Benefits of Online Render FarmsOf course, choosing a commercial render farm also requires choosing a large and well-known professional online render farm, which guarantees safety. In addition to security, the number of machines and the quality of service can be provided very well. For example, the TPN-Accredited cloud render farm, Fox Renderfarm, in addition to providing massive rendering nodes, 24/7 services, there are professional TD personnel to solve technical problems for you at any time. At the same time, Fox Renderfarm is the rare render farm in the CG industry that supports both CPU and GPU rendering. Various mainstream software, renderers, and plug-ins are supported, as well as personalized customization services. Fox Renderfarm provides multiple submission methods for users to choose from. In addition to web page upload, rendering, monitor, and download, offline software applications can also be used for asset uploading, rendering, monitoring, and downloading. It's very easy to use and it only takes a few steps.If you are still hesitating to build local Maya render farm or use a commercial render farm, why not directly get a free trial of $25 on Fox Renderfarm, which can be used as a real experience reference.
More
2023-05-06
  • Foxrenderfarm

    Powerful Render Farm Service

  • TPN
  • TPN

    Business Consulting

    Global Agent Contact:Gordon Shaw

    Email: gordon@foxrenderfarm.com

    Marketing Contact: Rachel Chen

    Email: rachel@foxrenderfarm.com

    Connect with Us

Fackbook Customer Reviews