How to Set Up a Maya Render Farm


Maya is an excellent 3D production software owned by Autodesk. It is very famous in the animation design industry and belongs to the top design and production software. Especially in animation production, game characters, film special effects. For example, Blue Sky's animated movie Spies in Disguise in 2019 and Netflix's science fiction series Lost in Space. The issue of rendering is inevitably involved in animated film production. I believe that many people are worried about the rendering time is too long and the delivery time is too tight, but using the render farm is a good choice, so how to set up a Maya render farm?

Spies in Disguise

Spies in Disguise

Lost in Space

Lost in Space

How to build a Maya render farm? First of all, there are many issues to consider when setting up a render farm, such as the number of machines, the configuration of the machines, the network, labor, software, purchase of Maya's license, time cost, security, and your budget. You can refer to the following article: Is Building Your Own Render Farm The Best Option?

If the project budget is tight, and you don't want to spend too much time on setting up and managing the render farm, you can consider using a commercial Maya render farm. After all, it can be used anytime, anywhere, and there is no project or the project has not reached the rendering progress when you don’t need to vacate your resources or ask someone to maintain it. Especially in the process of using your local render farm, if you encounter unexpected problems, you can also get the assistance of professional technicians. You don't have to spend time researching the problem yourself until you find a solution. During this period, if you are in a commercial Maya render farm, Some projects are estimated that you have finished rendering. The Top Benefits of Online Render Farms

Of course, choosing a commercial render farm also requires choosing a large and well-known professional online render farm, which guarantees safety. In addition to security, the number of machines and the quality of service can be provided very well. For example, the TPN-Accredited cloud render farm, Fox Renderfarm, in addition to providing massive rendering nodes, 24/7 services, there are professional TD personnel to solve technical problems for you at any time. At the same time, Fox Renderfarm is the rare render farm in the CG industry that supports both CPU and GPU rendering. Various mainstream software, renderers, and plug-ins are supported, as well as personalized customization services. Fox Renderfarm provides multiple submission methods for users to choose from. In addition to web page upload, rendering, monitor, and download, offline software applications can also be used for asset uploading, rendering, monitoring, and downloading. It's very easy to use and it only takes a few steps.

If you are still hesitating to build local Maya render farm or use a commercial render farm, why not directly get a free trial of $25 on Fox Renderfarm, which can be used as a real experience reference.

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The Best Cloud Rendering for Maya of 2022
The Best Cloud Rendering for Maya of 2022
How to Render in Fox Renderfarm?If you have made an interior design and want to render it at 3600x2500. A normal computer will take at least 3 to 6 hours, but with a cloud rendering service, the rendering time can be less than 1 hour by simply uploading the file to the desktop. Cloud rendering is several times faster than a house rendering farm. And it doesn't take up the producer's machine during the rendering process. And for the producer, you don't always need to be in front of your computer, you can view the rendering results anytime, anywhere. Let's see how to render with Maya render farm!Let's take the Maya web submission process as an example, only 4 steps in Maya render farm: submit > analyze > render > download. First you need to sign up to Fox Renderfarm, then you will be taken to the cloud rendering page.!Fox Renderfarm cloud rendering!Cloud Rendering for Maya 3Step 1. Click the "Submit" button on the left, select the software for submission> set a project path (Note: select a project path to map the local Maya project path)> select the document for rendering, after that, click "Next".!Cloud Rendering for Maya 4Step 2. Add software configuration after submitting the job (Note: selection of the rendering system), click "Go Analysis" and wait patiently for the analysis to be completed.!Cloud Rendering for Maya 5Step 3. Click the job with "Analysis Done", set render parameters and then submit it for rendering (Note: the rendering actually starts only at this job)!Cloud Rendering for Maya 6Step 4. On the rendering page, click the job > export the file > download.!Cloud Rendering for Maya 7Here are some projects that also use a cloud rendering services: ConclusionA good cloud rendering for Maya can make your files render faster and better. Not to mention that most online cloud rendering services offer free rendering vouchers. Fox Renderfarm, for example, offers a free $25 trial.
How to Use Blender's EEVEE Engine - Tutorial of 2022
How to Use Blender's EEVEE Engine - Tutorial of 2022
As the leading cloud rendering service provider, Fox Renderfarm, brings to you a tutorial about how to use Blender's Eevee engine. Blender is a great 3D software with a real-time rendering engine - Eevee. Similar to unity3d and unreal, this engine can create, adjust, and represent 3D objects and materials by using PBR workflows. How to Use the EEVEE Engine: EEVVEE uses the PBR workflow, which is the same as unity and unreal, and has both Metallic and Specular workflows. As shown below, you can choose the nodes you need: There are four textures required for the Metallic process:1. Base Color 2. Metallic 3. Roughness 4. Normal There are four textures required for the Specular process:1. Base Color 2. Specular 3. Roughness 4. Normal Of course, these four textures are basically required. If you have other textures, you can import them for free. Below we import the model Correspond to the texture, plus HDR map Well, the effect is not bad. But there are a few more features that make the picture look better, and then find the Post Processs Stack in the properties bar. They are:1. Ambient Occlusion Ambient Occlusion2. Motion Blur motion blur 3. Depth of Field Depth of Field 4. Bloom glow 5. High energy part Blender's latest version of the Cycle engine has joined the Principled node of the PBR process. This node is used to render the material that uses the PBR process offline. Already convenient, right? However, after seeing a lot of official documents and trying, I found that the Principled rendering node, working in both the Cycle engine and the EEVEE engine, and the effect is close! What does this mean? The following two images are shown, which are the same model, the same set of textures, the same material nodes, and the same lighting. In short, the settings are the same, that is, the real-time rendering and offline rendering engine switching. From-cycle Eevee engine screenshot Only switch the Cycle engine and open the window for real-time rendering Although there are differences, they are basically similar. The traditional rendering process is as follows: Vray or Arnold for Maya 1. Draw a texture It may be a PBR process, perhaps a traditional process, in a substance painter, Quixel production, or other software. However, there is no guarantee that the material preview will be the same as the final render. 2. Rendering testImport textures into Maya and test renderings using Vray, Arnold, or other rendering engines. And confirm the final model material assets. 3. Adjust the light according to the lens The rendering staff lights in different movie scenes according to different environments. With Maya plus Vray Arnold, rendering tests can take a lot of time and eventually render the final film. With Eevee's Blender, these four steps will reduce the time of production and are more friendly to the creator:Blender_EEvEE_Cycle_workflow 1. Draw a textureWhether you are making a texture in the substance painter or Quixel, as long as it is a PBR material, you only need to pay attention to the effect of the material at this time, because the effects of the EEvEE and Cycle engines will be basically the same. 2. Rendering test Importing the texture of the PBR process into Blender, whether it is EEvEE or Cycle engine, the performance is quite consistent with the software for making the material. Here, you can use the EEvEE real-time rendering engine to quickly create a variety of lights, a variety of ambient light, and quickly view the interaction between your material and light.And you can switch directly to Cycle without any adjustments and directly render offline. Cycle can also render in real time in windows, and it is very fast. It also saves a lot of guessing and waiting time. It is more convenient to light up than before, and the effect can be seen directly, and the rendering is basically the same. 3. Adjust the light according to the lens In this step, the rendering can be quickly illuminated with EEvEE and interacted in real time. You can see the interaction of light with the surface of the object, closer to the final result.Then directly switch Cycle offline rendering to further adjust the final rendering of the finished product, real-time and fast. We hope this will give you some inspiration and help. Fox Renderfarm is an excellent cloud render farm for Blender, so if you need to find a render farm, why not try Fox Renderfarm, which is offering a free $25 trial for new users.Article From DigitalCat
Maya Tutorial: How to Make An Axe (2)
Maya Tutorial: How to Make An Axe (2)
In this part, the best CPU&GPU render farm, Fox Renderfarm continues to tell you how to make an axe.- Maya Tutorial: How to Make An Axe (1)")When I feel that there is no problem with the overall shape, I can start the middle mold of the detailed blade part. Continue to refine the three structural parts that were just split.We have refined the structure of the three parts. At this point, the basic shape of the entire model has basically reached the structure in the concept map.!Maya Tutorial How to Make An Axe!Maya Tutorial How to Make An Axe!Maya Tutorial How to Make An Axe!Maya Tutorial How to Make An AxeIf these details are attached to the basic structure, if it is not easy to make in Maya, you can use the advantages of ZBrush's rapid sculpting for quick sculpting.!Maya Tutorial How to Make An Axe!Maya Tutorial How to Make An AxeThis stage is just a transitional model, there is no need to sense volume or sculpt, like some smaller details, I just quickly generated the basic shape attached to the details on the whole.These are very time-consuming if they are directly modelled in Maya or 3ds Max, so what we need is to use the advantages of each software to quickly achieve the final effect. The software used is not important, the effect is the final.The specific operation is also very simple:- Masking- If the generated thickness is too thick, adjust the thickness and generate again- Separation model- Then adjust the shape according to the original painting.!Maya Tutorial How to Make An AxeWe need to take the topologies of the models planned in ZBrush into low-polygon models and import them into Maya for further mid-model refinement. Finally, some detailed models such as nails and ropes are put on, and then the models are merged, and the preparatory work is done for the model carving. At the edge, I deliberately added some notches and bumps to make this axe look like it is often used.!Maya Tutorial How to Make An Axe SummaryWhen making this model, there are more cumbersome parts. Don't be afraid. Just break the 2D concept map into many small parts, and then distinguish the priority and make it step by step according to the previous plan.Then sculpt some worn details to the model in ZBrush. Then you can go to ZBrush to carve some broken details. In this process, you need to pay attention to the overall structure and don't make too much detail. Do it first, then do it again, otherwise, the model will look too trivial.!Maya Tutorial How to Make An AxeThere are no details everywhere because they will distract the viewer. We only need to have relatively large damage in the distant view, middle-level details in the mid-range, and close-range views to see the texture of the details, and all the things can be combined to form a very beautiful model.When making a model, you will need to make the main character first, and then other accessories. The overall model's picture needs to be coordinated, instead of focusing all the energy on a broken sculpture. We need to use damage and details to set off the subject, not to make those details too attractive.!Maya Tutorial How to Make An Axe!Maya Tutorial How to Make An AxeBy now you should know how to make an axe in Maya. We hope you can learn something from it. Fox Renderfarm is an excellent cloud rendering service provider, so if you need to find a render farm, why not try Fox Renderfarm, which is offering a free $25 trial for new users.
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