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V-Ray For Sketchup To Make A Rendering Imitate The Penda Style
V-Ray For Sketchup To Make A Rendering Imitate The Penda Style
This is a rendering that imitates the Penda style and is the first attempt to simulate a manual model with rendering. The style of Penda has always been very much liked and yearned by me. It is elegant and readable. The following reference picture shows an indoor project from Penda. The software used is SketchUp, V-Ray, Photoshop. ## Step 1: Create a model Firstly, look at the material of the reference model, here is composed of four materials, the bottom of the board, the floor plan, the placed character model. There is a rough plan to do before you do it, such as material or floor plan. The original model used in SketchUp is now a work in the previous exercise, and the models on the side are scattered into random placements. Then there is the element in which to add the floor plan. You can make the found design material into a png format in Photoshop, and then use this png into SketchUp to adjust it to the appropriate size. Place it on top of the board as follows, ## Step 2: Material adjustment The choice of material is actually very important. The color of the wood is dark and the color of the metal will affect the final rendering. Then you need to adjust the reflection, roughness, and reflection values of the material. During the adjustment, the board uses very weak reflections and roughness. If it needs to be more realistic, you can add a embossed iron map to increase the detail of the wood grain. The character model used for decoration needs to pay attention to the subdivision and simulate the feeling of smooth plastic. And the focus is on the texture of the metal model, because the Penda's picture has a feeling of powder, so the metal is pink and purple, and Glossiness is connected to the gray map. ## Step 3: Lighting and rendering This part chose V-Ray to make lighting, and chose to turn off the skylight, and then played a large light source on the top of the model to simulate the light source, the color is white by default, and the subdivision is increased. Then adjust the AO layer, the picture is as follows: ## Step 4: Photoshop late adjustment First copy a layer in soft light mode, the texture looks increased, and then adjust the contrast. And adding some dirt will make the model look more realistic. Finally, the periphery is blurred, the focus is simulated, and the final product is finished. Although the final result is still far from the style of Penda, the overall process of rendering is the same.

v-ray for sketchup
2019-08-15
V-Ray 3.4 For Sketchup To Make A Work "Container Cabin"
V-Ray 3.4 For Sketchup To Make A Work "Container Cabin"
A rendering exercise using V-Ray 3.4 for SketchUp, which uses the public model of the 3D Warehouse. The software used including SketchUp, V-Ray, Photoshop. ## 1. Preparation An existing model is used here, and the model is derived from the 3D Warehouse. The model has a high level of detail and can be used directly as an exercise. The position of the camera uses a lower angle to look up at the building. After choosing this angle, I began to think about what kind of effect I would end up with. In architecture and landscape design, there are many times when you need to further express your plan. After browsing through many excellent renderings, we will find that rendering performance requires artistic effects, and this performance is related to architectural photography and aesthetics. In this work, I observed this angle and felt that the day view was too dull, so I conceived a picture of the evening, and the energy radiated from the back of the building. Then start the arrangement. ## 2. Model First of all, in order to add reflection trees to the glass, I copied a batch of trees to the front of the building. Then in the building, some furniture models were added to add detail. ## 3. Material After the model is finished, it will start to be rendered. In terms of material, the structural part of the building is mainly black steel, which is the general metal making parameter. However, in order to pursue the details, it also benefits from the new material property layer. I added a rust map to the metal as a mask to make the metal more Details. (Reflect Gloss - Use Mix texture in Reflection Glossiness and use rust maps to make two gray masks.) The cement wall uses a higher resolution texture, White wall also uses a texture, Then start to illuminate the scene. In the process of lighting, it is not necessary to be too restrictive to the light. In many cases, it needs to be adjusted according to your own feelings. The light source of the entire scene is divided into three parts. The first is the dome lighting, which uses a cool-toned dusk HDR. The second is the V-Ray sphere light behind the building. The height of the sun is in line with the HDR sun height and the angle is very low. The third is the lighting in the building's interior, placed directly on top of the building, thanks to interactive rendering, constantly adjusting the intensity and color of the light source. Interactive rendering greatly facilitates the adjustment of the light. On the ground, I used the VFS grass directly, which is very easy to use, much faster than making grass. ## 4.Rendering and post-production I did not make too many adjustments and directly pulled up the plot parameters. And added Z channel, MID. First, camera raw adjusts the color level, then uses the mask to buckle out the sky, mixing two skyes. Then use the channel to select the background tree to lower the hue, give a curve, raise the shadow and then brush out some details of the dark part, then take a screenshot, then use camera raw to adjust the color gradation, hue contrast and so on. Finally, add light to the architectural lights, and add vignetting around. Article reference from 3D artist Han Shilin

V-Ray Rendering
2019-08-14
Octane For C4D Tutorial: How To Make A Strange Cube
Octane For C4D Tutorial: How To Make A Strange Cube
It is not difficult to make the above-mentioned block effect. It is mainly the application of the mixed material of Octane renderer. Let us look at how this strange cube is made. The main software that we use including Cinema 4D, Octane renderer and so on. Firstly, we should create a rounded cube, and a new clone of the cube. In this file, 15 copies are cloned in each axis, because the cube is 100 * 50 * 100 px, so the size is 1400 * 700 * 1400 px. On the premise of selecting the cloned object, create a new motion graphics-effects-simple effector, turn on the attenuation, the attenuation type is square, the attenuation is adjusted to 100%, then adjust the attenuation size, and then adjust the position of the Y-axis parameters. The feeling of layer by layer is coming out. The material of the ground material under the middle cube of the reference picture is different from the material of the scene. Here, a new plane is placed on top, and a new cube is placed again, placed in the middle, and the rounded corners are also given to a parameter. The model part has almost been created, and now you can start making the lighting part. Create a new HDR light for lighting. Firstly, create a new reflective material, modify its color, roughness and reflection intensity to adjust to the appropriate effect. Create a new transparent material, here modified the refractive index, the real effect may be seen when rendering, can be fine-tuned after rendering. Create a new hybrid material again, mix the transparent material and the reflective material, and add a noise map to select the type of noise as a unit, so that the texture will be displayed in the form of a square, then control the global zoom, brightness, contrast Wait to control the range of the display. Directly copy the noise map directly to the replacement channel, and the parameters of the replacement can also be adjusted. I feel that there should be another layer outside the cube, so I copied a cube and slightly enlarged it to give a transparent material. Temporarily hide the two cubes just now, and then create a smaller cube to create a glowing material. The scene material is a reflection material, where 3 stone texture maps are attached, and the texture can be modified to change the gamma value or intensity depending on the situation. Then the UV map is projected in a cube. The plane below the cube is also a reflective material, then a noise is added to properly adjust the roughness and the intensity of the reflection. Now set the output size, place the camera, then fill the light, change the color temperature, and if the cube reflects the light. The cube also needs to add some decorative spheres, create a new emitter and sphere, make the sphere a subset of the emitter, adjust the emitter parameters appropriately, and check the display object. Add the analog tag rigid body to the emitter, apply the inheritance tag to the subset, and select the individual elements. Add the analog tag collision body to the cloned object and the outermost glass cube. Click the play button and the ball will naturally fall on it. Now add a little depth of field, the effect is almost the same. Reference Source: `Https://www.bilibili.com/read/cv2176795?from=search`

Octane for C4D
2019-08-13
Fox Renderfarm at SIGGRAPH 2019 - Newsletter
Fox Renderfarm at SIGGRAPH 2019 - Newsletter
## Big Shots Here! ## Fox Renderfarm @ SIGGRAPH 2019 From 28 July to 1 Aug, SIGGRAPH 2019 was successfully held in Los Angeles, which appealed to researchers, artists, and professionals who live and breathe computer graphics and interactive techniques. Fox Renderfarm is honored to be one of the sponsors and would continually support the world's biggest computer graphics conference. In SIGGRAPH 2019, Fox Renderfarm had great conversations with visitors from the United States, Canada, Japan, France, Brazil, China and more. read more→ Coming Soon! Fox Renderfarm’s exclusive interviews Trailer of Fox Renderfarm’s exclusive interview In SIGGRAPH 2019, Fox Renderfarm has interviewed so many cool people, from honored guest in SIGGRAPH to R&D Postdoctoral Associate in Disney Research Los Angeles, from environment artist devoted to his original project to visual effects supervisor of Green Book and so forth. Here's the trailer! Wanna see more? Please stay tuned with Fox Renderfarm, and more exclusive interviews will be released soon. read more→ ## Interview with ## The Student Volunteers of SIGGRAPH 2019 Two passionate student volunteers of SIGGRAPH 2019 were interviewed by Fox Renderfarm. As CG enthusiasts and Fox Renderfarm's users, they shared their CG work experience and more. read more→ ## New function released! ## Fox's Mini Program Scan with WeChat and monitor your jobs. Try now! read more→

Newsletter
2019-08-12
Octane For C4D Making Forest Scene Model Light Rendering Tutorial (2)
Octane For C4D Making Forest Scene Model Light Rendering Tutorial (2)
In the previous tutorial, in order to make the scene more natural, many kinds of plants were added to the scene. After preparing to use the Octane renderer, all textures need to be converted to Octane's texture. You can select all shaders that are not Octane, and convert all shaders to Octane shaders in Convert Matenials under Materials. After converting the shader, remember to clean up the shaders before. What you need to deal with now is the texture of the ground and the texture of the dead tree. The texture of the ground is Octane GLossy Material, which adds a total of Diffuse, Specular, Bump, Normal, Displacement. Add a picture to the background and adjust it to the appropriate size and position. Add the mushroom material, create a new Octane Specular Material shader, modify the Medium and Fake Shadows, change the mushroom to yellow and modify the butterfly material. Now adjust the lights. Octane's Octane Arealight is used here, and the position of the light source simulates the sun's lighting effect according to the position in the background image. First illuminate the background with a light, then use another light to illuminate the tree. Remember to turn off the light display and the lights will not be rendered in the rendered view. Be sure to adjust the intensity of the light with reference to the background image. Now adjust the light while rendering. This is a step that needs to be tested continuously. The outlook is a bit dark, copying the care of the Octane Arealight supplement. In the process, I feel that the position of the mushroom has exposed. Now put the mushroom in a lower position to avoid exposure. Modify the camera settings, Kernels changed to Pathtracing option, Max samples changed to 1000, Diffuse depth changed to 8, the rendering speed will be slower. Change the GI clamp to 3 to reduce the noise of the exposure. When Cameralmager's Response is changed to Linear, the rendering effect will be closer to reality. Now focus on the butterfly and add some depth of field. Now that the effect is nearing completion, you only need to add some light fog in the later stage.

Octane for C4D
2019-08-07
Octane For C4D Making Forest Scene Model Light Rendering Tutorial (1)
Octane For C4D Making Forest Scene Model Light Rendering Tutorial (1)
This is a simple natural forest scene production, the main elements are composed of branches, butterflies, grass, mushrooms, vines and several kinds of grasses, divided into three parts including foreground, medium and background. The main production software and plugins for this small scene model lighting rendering tutorial include C4D, Forester, Levy Grower, Octane renderer. ## Making terrain Create a new terrain, turn the function off to sea level that can get the terrain. Modify the terrain to achieve a satisfactory effect, and create a surface behind the scene for background texture. ## Making branches Forester's plant library is very rich, and you can choose a satisfactory tree to generate. The tree used in this scene should be a relatively dry tree, so make some adjustments on the basis of the original. Remove excess branches and twist the trunk. ## Adjust the position of the placed tree. Firstly, we should determine the camera position, then place the model of other objects according to the camera position. It is recommended to use the Octane renderer’s camera. Now adjust the lens position in the view, in this process you need to mainly reserve the foreground and the background position. Now the interaction between the ground and the trunk is not enough, so you can use the brush to adjust some of the unevenness of the ground, so that the combination of the branches and the ground is more natural. Add a mushroom to this step. You can make a cluster first, then copy the mushrooms and then scale and place them. The butterfly directly uses an existing model to find the location directly in the camera. Now that the models that need to be prepared in the early stage are available, the rest of the elements can be created with plugins. In order to look more natural, there should be some vines placed in the distant background map, and Lvy Grower is very simple to make vines. Some vines are also added to the trunk. Don't forget to adjust the position of the plants in the lens. Remember that both the foreground and the mid-range need to be placed. Use Forester to continue adding other types of plants and adjust them while continuing to place. In the real-time selection, change the ground mode to the vertex drawing mode, and then you can draw the area that needs to grow the grass, which can be random. You can now select the Objects/Octane Scatter in the Octane renderer and add the grass to the Octane Scatter and place the terrain on the Surface of the Octane Scatter. Change the Distribution mode to Surface mode, and then map the previously drawn vertices to the Vertex Map under Octane Scatter. Now only the area that was previously drawn will grow out. Use the Octane renderer to see the effect. We need to add a random effect for the grass. Add effects to the Effectsor under the Octane Scatter and turn off the position changes in the random effects. Just select the zoom size and rotate randomly. Now the effect of the grass is ok, but some flowers are still missing. Continue to use Forester to plant some flowers for the grass. In order to enrich the level, you need to add a few shorter shrubs. The more plant species, the richer the picture looks. Now that the plant is almost finished, how to make it later, please looking forward to our next article — Octane For C4D Making Forest Scene Model Light Rendering Tutorial (2).

Octane Render
2019-08-06
Blender, Keyshot And Modo Will All Support RTX-based Rendering
Blender, Keyshot And Modo Will All Support RTX-based Rendering
Last week, SIGGRAPH 2019 was successfully finished. At this SIGGRAPH, the high-tech displays are still amazing. As the leading , and one of Nvidia's partners, we are happy to know that several DCC applications, like Modo, Keyshot, and Blender, are announced to support Nvidia’s new RTX GPUs on hardware-accelerated ray tracing. ## What is RTX and is it supported by other applications? First announced last March, RTX is Nvidia’s implementation of DXR, and a new ray tracing extension for DirectX 12. Current RTX GPUs—GeForce RTX consumer graphics, Quadro RTX workstation graphics, and Titan RTX all have dedicated RT hardware cores for ray tracing calculations. These core software accesses were implemented through the ray tracing architecture provided by Nvidia Optix and announced for free commercial use in 2017. The rendering engine that now supports RTX includes Clarisse iFX, which is mainly for window preview. For final quality output, Arnold GPU, OctaneRender, Redshift, and Unreal Engine have alpha or beta implementations, the latter being primarily hybrid rasterization/ray tracing renderers. In Substance Painter and Substance Designer, RTX ray tracing is also used for texture baking. ## Keyshot The Keyshot program will support RTX in the 9th version released this fall. The general function is that if the software detects a compatible GPU in the user system, a new button will appear on the Keyshot ribbon interface to enable GPU rendering. Otherwise, The scene will be rendered normally on the CPU. ## Modo In modo, the situation is more complicated, because Foundry's 3D software already has a GPU rendering engine, which is similar to AMD's Radeon Prorender. In the current form, the prorender is primarily used as an interactive preview during asset development, while modo's original CPU renderer is used for the final quality output. Foundry's new RTX-based path tracking renderer seems to be a replacement for Reyes-based CPU renderers. Currently Foundry has not specified which version of modo will be available in the new RTX rendering engine, although "in the coming months" plans to release access versions to subscribers in advance. ## Blender There are also two rendering engines for Blender, although they have all been accelerated by the GPU. This time, the RTX integration is for the old Cycles engine, which has used Nvidia's CUDA API for GPU rendering - users without Nvidia cards use OpenCL and CPU rendering instead of the new OpenGL-based Eeve engine introduced in Blender 2.80. Like Keyshot, RTX support is switchable, users can select optix, cuda or opencl or pure CPU rendering via the checkbox in Blender's preferences. In the benchmarks posted on the Blender Developers blog, when running under OptiX, Cycles renders about twice as fast as the same Nvidia GPU when running under CUDA on the Nvidia GPU. The source code for the new implementation is public, but considering that Blender 2.80 has just been released, it may take some time for the RTX to be officially built.

SIGGRAPH
2019-08-05
Made By You, Blender 2.80 Officially Released
Made By You, Blender 2.80 Officially Released
After four years of development, the Blender 2.80 version was officially released! Blender is an open source, cross-platform, all-round 3D animation software that provides a range of animated short film production solutions from modeling, animation, materials, rendering, to audio processing, and video editing. Blender 2.80, this version update brings a lot of new features, a redesigned user interface, a new physics-based real-time rendering engine Eevee (which can be used as the final rendering output, or as a real-time rendering engine for views) and more. Blender 2.8, made by you, a brand new start Blender 2.80 has reworked the user interface to make the interface more concise and consistent, making it easier for users to use tools, joysticks and more. Blender redesigned a new black theme and modern icons to focus on your artistic creation. The icon can also be controlled by the theme to make it easier to visualize the icon under a variety of themes. The workspace gives you quick access to things like sculpting, texture drawing or motion tracking. Click on the tabs at the top of the window to change the usage, or customize your workspace to make your work more efficient. Engraving workspace Modeling workspace Animation workspace Clip coloring workspace The 2.80 version has a more advanced 3D view display capability, and the display mode is more diverse and free. The new Workbench rendering engine makes it easier for you to get the job done. Alpha Studio Random Cavity Shadow Alpha Wire Random Alpha Lookdev Texturing Real-time rendering engine Eevee Eevee has many advanced features such as volumetric fog, screen space refraction, subsurface reflections, soft and contact shadows, depth of field, camera motion blur and glow. Eevee's material nodes are the same as Cycles, so it's easy to render existing scenes. For Cycles users, Eevee can also be used as a live preview. 2D Animation The 2.80 version greatly enhances 2D rendering capabilities. The new Grease Pencil interface is more friendly to 2D artists, and you can have both 2D and 3D production capabilities to make your creations easier. Grease Pencil is more than just a drawing tool, it is highly integrated with existing object selection, editing, management and linking tools, and has powerful deformers and brush tools. Normalized hair BSDF Rendering physics-based hair is easier, eliminating the need to set up complex shader networks. Subdivision and micro replacement Cryptomatte This function saves the inconvenience of setting the object object and the object material ID for the later stage. You only need to check this before rendering, and then select the desired selection in the post-synthesis. Random walk subsurface scattering  For more information and downloads, please visit https://www.blender.org/ The leading service provider, Fox Renderfarm supports blender, welcome to use the platform and get $20 free trial.

Blender
2019-08-01
Function Introduction Of 3D Landscape Creation Tool Flowscape
Function Introduction Of 3D Landscape Creation Tool Flowscape
For 3D artists, whether it is 3D scene production or conceptual art drawing, it is not an easy task to show a realistic natural landscape environment. Although there are many similar landscape creation tools on the market, either the price is too expensive or the learning is difficult. Even professional and experienced 3D artists need to spend some time researching, let alone new beginners. Today, we will share a 3D landscape creation tool that can quickly create 3D scenes. The independent software FlowScape released by Pixel Forest can easily draw a 3D natural landscape environment through the brush mode. Two days before, FlowScape released the latest version, Version 1.4. Before we talk about the new version of FlowScape, let's review what features FlowScape has. Users can choose from 20 landscapes and more than 300 models of FlowScape, change the sky, change the direction of the sun, add sound effects, adjust camera angles, and create your own natural paradise. 60 high resolution models of trees, plants flowers, rocks, logs and animals can be used populate your scenes with. It is easy to operate and can be drawn by clicking the mouse. The toolbar has advanced painting options such as its terrain, size, brush flow, random tilt, growth speed, and layers, all of which can be used to help users draw the results they want more accurately. The software offers 20 unique prefabricated landscapes, with valleys, beaches, rivers and lakes. In the version of Flowscape 1.1, castles and country scenes can be created and decorated according to more than 100 different buildings. Cute creatures can be added in the Flowscape 1.2 version. The new version of Flowscape 1.4 adds the ability to import user models. You can import model obj files into FlowScape and edit them using the real-time drawing tools that come with the software. Objects such as rocks, logs,twigs and leaves can be added to the scene with physics. Not only landscapes, but also 12 different creatures, such as birds, foxes, horses, deer, butterflies, dragonflies, frogs, rabbits, fireflies, wolves, etc. In addition, users can choose from 24 4k landscape textures and combine them with 12 different skyes to create multiple natural environments. The final image is controlled and adjusted by a number of slider operations in the camera settings. The user can adjust the mood of the scene by changing the sky and lighting effects. The whole production process is not so monotonous and dull. The software comes with 10 different sound effects of bird calling, insect sound, water sound and weather sound. With headphones, you can feel the artistic sense brought by nature. If you are an old user of FlowScape, the previously saved files may be damaged. Because version 1.4 needs to be downloaded separately, not over the 1.3 version. In addition to importing obj, the new version adds the function of colored light. When you find the main menu, you can select various colors such as white, yellow, red, green, and blue. Use the Alt key on the left to adjust the zoom and position. In the new version of the settings layout to cancel the Adaptive Quality check, will display the Ambient Occlusion settings, through the adjustment to darken the corner light, add contrast and other operations. In addition, version 1.4 also fixes some of the previous bugs. Click on the video below to see a demo of the new version. After watching the video, you can do concept design and 3D landscape very quickly, save a lot of time, want to know other new usage features of FlowScape1.4? If you are interested, you can visit their official website to learn more! Https://pixelforest.itch.io/flowscape

3D Rendering
2019-07-30
WIN $1000 with Fox Renderfarm in SIGGRAPH 2019
WIN $1000 with Fox Renderfarm in SIGGRAPH 2019
## WIN $1000 with Fox Renderfarm in SIGGRAPH 2019 Fox Renderfarm is proud to be exhibiting at SIGGRAPH 2019. Visit us at booth 1049 and see more from our company. 30 July-1 August, at Los Angeles Convention Center. ## Why Attend? - Win $1000 render coupon with Fox Renderfarm! - Win souvenirs by playing games! - We offer free trials for you! Try powerful render farm service & high-speed data transfer service. Recharge and reboot at SIGGRAPH 2019, as multifaceted as you are—featuring global innovators who are changing what’s possible in computer graphics, animation, VR, Gaming, and Emerging Technologies. ## 'The Fox people' reveal secrets about the powerful services Fox Renderfarm team introduction video Recently, Fox Renderfarm team introduction video is published. Fox Renderfarm's world-class professional solutions and tailor-made elastic large scale render pipeline with our professional services and industry-leading innovations, serving leading special effects, animation, architectural and entertainment industry around the world. ## Fox's Got Talent! Your artwork is precious to Fox Renderfarm Show off your impressive 3D artwork which was rendered at Fox Renderfarm by entering Fox's Got Talent! You can also share your images with us by mentioning us on Twitter (@foxrenderfarm) OR on Facebook (Fox Renderfarm) with the hashtag #FoxsGotTalent to get free $20 credits from us.

Newsletter
2019-07-29
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