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3D Tutorial: How to Make a Stylized Character(2)
Continue part 1 of 3D Tutorial: How to Make a Stylized Character, the smarter and cheaper cloud render farm, Fox Renderfarm still shares with you the tutorial about how to make a stylized character. Topology, UV, and baking This role requires two parts that need to be topology, the character's head, and the mechanical headset. The topology of the mechanical part mainly uses 3ds Max's Toggle r

3D Rendering
2020-11-30
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Fox Renderfarm
2020-11-26
3D Tutorial: How to Make a Stylized Character(1)
1 Month rendered in 2 hours, the fastest GPU & CPU cloud render farm, Fox Renderfarm still share with you 3D tutorials. This project is made by the 3D character artist, JFD. In this tutorial, he will show you the process of making a realistic character. Zbrush and 3ds Max are used to make models. Toolbag is used for topology. Substance Painter is used for textures, and Photoshop is used for fina

3D Rendering
2020-11-24
How to Make A Tomahawk in 3ds Max
1 month rendered in 2 hours, the fastest GPU & CPU cloud rendering services provider, Fox Renderfarm still shares with you 3ds Max tutorials, how to make a tomahawk in 3ds Max. Introduction Hello everyone! What I want to share with you today is to use 3ds Max to make a tomahawk and share some skills and techniques used in the production process. This is a relatively basic tutorial, including

3ds Max Tutorials
2020-11-23
3ds Max Tutorials of “God of War 86”(3)
The following is the process of making textures. I plan to make it look like a battlefield. Its appearance is rather worn, not so new, there will be some dust, stains and other things, showing a sense of oldness. Then, we can start making textures. First, make the most basic texture, which is divided into three layers, inherent color, light, and dark. These three layers of texture are the most

3ds Max Tutorials
2020-11-17
3ds Max Tutorials of “God of War 86''(2)
We can see that the heads of these mechas all have a bumper similar to the head protection. So we can consider adding this detail to the head position when making the head. In order to consider the rationality, I added a model similar to a retainer at the end of the protective bar and added some similar protective sleeves to reduce impact in the middle. Next, we continue to analyze the refere

3ds Max Tutorials
2020-11-16
3ds Max Tutorials of “God of War 86"(1)
The fastest GPU & CPU cloud rendering services provider, Fox Renderfarm still share with you 3ds Max tutorials. This project is made by the 3D artist, Yuliang Zhou. He made the "God of War 86" in 3ds Max, Substance Painter, Photoshop, and others. In this tutorial, he will introduce his workflow. Introduction In this tutorial, I will share the production process of one of my works "God of War

3ds Max Tutorials
2020-11-13
How to Sculpt Facial Features in ZBrush(2)
After roughly adjusting the main shape of the skull, we can start shaping the eyes and nose. The skull will help us to be more precise when carving every element, so pay attention to the skull. We can use Standard or Clay brushes or other favorite brushes to trim the area around the eyebrows. Next, start to sculpt the closed eyes. The closed eyes can let us see the eye and face area more clearl

ZBrush Tutorials
2020-11-12
How to Sculpt Facial Features in ZBrush(1)
Before making the head model, draw the basic shape on the bones, then sculpt the main muscle and cartilage parts, such as ears, brow bones, mouth, etc., and then perfect the rest. First, use the basic model to build the top muscle, and then click the Append button under the Subtools menu to select a sphere in the pop-up window. At this point the sphere has been added to the list of sub tools, s

ZBrush Tutorials
2020-11-11
How to create a spacecraft in 3ds Max(2)
6. Adding edge loop The purpose of adding edge loops is to make the edges smoother, especially on some cylindrical models and edges. 7. Cleaning up unnecessary vertices After adding all the support loops, many lines that we don't need are formed around the model. It is better to do some cleaning for these lines. To do this, we need to check the model and fold all the unwanted vertices,

3ds Max Tutorials
2020-11-10

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