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Commonly Used Methods for Unwrapping UVs in 3ds Max

2023-05-024 min read

In this article, Fox Renderfarm, a leading cloud rendering service provider and render farm in the CG industry, will share with you some commonly used methods for unwrapping UVs in 3ds Max. The installed version of 3ds Max is quite old, it's 2014, but overall it doesn't make much of an impact.

To edit UVW, you can open: Modify panel > Unwrap UVW > Open UV Editor.

edit UVW

1. Top toolbar

The toolbar contains controls for manipulating texture sub-objects in the viewport and controls for setting options.

toolbar

Mirror and Flip

From top to bottom, they are horizontal mirror, vertical mirror, horizontal flip, vertical flip.

Mirror and Flip

However, the difference between them is that flipping can cause the model to separate along the selected edge.

flipping can cause the model to separate

But the mirrored model remains as a single entity.

the mirrored model remains as a single entity

Unwrap option - mesh

If the model needs to be imported into an engine, for example, to create some UI material animation, the grid is an important point to consider. The order and proportion of UV arrangement are relatively important.

Clicking on Open will bring up the Unwrap Options interface.

Clicking on Open will bring up the Unwrap Options interface

Checking Show Grid, the normal range is 0-1, which means each grid is 0.1.

Checking Show Grid

Grid Size can be used to adjust the frequency of the grid.

Grid Size can be used to adjust the frequency of the grid

2. Bottom toolbar

The two bottom toolbars include:

Selecting and transforming sub-objects.

Selecting and transforming sub-objects

Enable display of the Attributes toolbar.

Enable display of the Attributes toolbar

Select vertices, edges, and polygons (faces) using the method of switching selection by element UV.

This is the simplest command but also the most commonly used and practical one.

simplest command

Expand UV selection

First, select some points.

select some points

Click to expand UV selection. (Note the change in the number of selected points.)

Click to expand UV selection

__Shrink UV selection __

First, select some points.

select some points

Click to collapse UV selection. (Note the change in the number of points selected.)

Click to collapse UV selection

UV painting selection

Once UV painting selection is enabled, press and hold the left mouse button. You can use the mouse to select vertices, edges, and polygons by sliding it. Next one is to enlarge the brush size, and then to shrink the brush size.

UV painting selection

3. Dialog box roller panel

It contains multiple roller panels that provide various tools for editing texture coordinates. Rotate around axis -90 degrees/rotate around axis 90 degrees. These two commands can be used to quickly rotate UV when arranging UV.

Dialog box roller panel

Horizontal spacing/vertical spacing/straighten selected items

When displaying some tubular object UVs, horizontal spacing/vertical spacing can be used together with the straighten selected items in the Element Roller Panel to reshape them.

Horizontal spacing/vertical spacing/straighten selected items

First select the UV and click on the 'straighten selected items' option. This command needs to be activated in polygon mode.

select the UV and click on the 'straighten selected items' option

Then select the edges (in red) as shown in the figure.

select the edges (in red) as shown in the figure

Click on vertical spacing, and you can see that the spacing between them is properly displayed.

Click on vertical spacing

Quick Peel

Generally, when processing UVs in 3ds Max, selecting Quick Peel is usually the first choice. Basically, Quick Peel can meet the needs of unfolding most UVs without the need for other commands to adjust them. If adjustments are needed, Relax can be used, and then Quick Peel can be clicked again.

As shown, this part of UVs has not been unfolded.

this part of UVs has not been unfolded

First, select an edge and click on 'Break'.

select an edge and click on 'Break'

Click on Quick Peel in polygon mode.

Click on Quick Peel in polygon mode

Transform Elements - Resize UVs

The Resize UVs function in the Transform Elements panel can adjust the size of UVs that have already been split, making them suitable for display. As shown, the texture density of the UVs is not uniform.

the texture density of the UVs is not uniform

Select two at the same time.

Select two at the same time

Click on 'Rescale Elements' to automatically arrange them into appropriate sizes and match their densities.

Click on 'Rescale Elements'

4. Summary

Personally, I don't often use 3ds Max to unfold UVs. Usually, I use Maya and RizomUV to process UVs. However, sometimes for convenience or when the UV requirements are not so complex, if there is a large amount of models, importing and exporting can take a lot of time, even with so many plugins available now. Therefore, for some relatively simple models that are not too complicated, they can be directly solved in 3ds Max.

Source: hxsd

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