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    Fox Renderfarm은 업계 최고의 클라우드 렌더 팜 서비스입니다. Fox Renderfarm은 2009년에 설립된 이래로 우수한 성능, 우수한 고객 서비스 및 유연한 가격 체계로 명성을 얻었습니다.

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    최고의 Maya 렌더 팜

    Feature1

    강력한

    수천 개의 렌더링 노드를 사용가능

    최대 360Gbps 스토리지 처리량.

    CPU & GPU 렌더링 둘 다 사용가능

    IT 환경 자동적으로 감지 및

    클라우드 인프라구조 서비스 매칭

    Feature2

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    코어 시간당 최저 $0.036입니다.

    다이아몬드 고객에 대한 최대 50% 할인 할인.

    교사는 교육 가격을 사용할 수 있습니다.

    학생과 교육 기관.

    Feature3

    안전한

    TPN 인증 공급 업체.

    ISO27001 준수

    독점 프로토콜을 통한 안전한 데이터 전송.

    은행 보안 수준 데이터 센터.

    Feature4

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    오스카 상을 수상한 제작 팀 파트너

    수년간의 할리우드 수준의 제작 경험으로

    연중 무휴 실시간 고객 관리 및 기술 지원.

    고 가용성, 대기 불필요

    Maya 의 폭스 렌더팜 클라우드 렌더링 단계

    4 단계만으로 아트 워크 렌더링 완료

    Step1

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    Step2

    프로젝트 업로드

    폭스 렌더팜의 웹 기반 프로그램으로 로그인하여 프로젝트를 업로드할 수 있습니다.

    Step3

    렌더링

    우리의 시스템은 자동으로 분석하고 프로젝트를 렌더링합니다.

    Step4

    프로젝트 다운로드

    몇 번의 클릭으로 렌더링된 프레임을 다운로드합니다.

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    폭스 렌더팜 뉴스 센터

    FGT3D Santa’s New Ride Challenge organized by the TPN-Accredited cloud rendering services provider, Fox Renderfarm, was started in November, 2020 and sponsored by our amazing sponsors, including XP-Pen, Corona Renderer, Redshift, TopoGun, Friendly Shade, Graswald, Raysync, Textures.com, Texturebox and iCube R&D Group. In early January, 2021, twelve finalists were received votes by our jury and three winners and three honorable mentions were picked! Congratulations to all the winners! And thanks to everyone for participating! The first place winner is Shiju NK! Congratulations! Shiju took roughly 20 days to finish the award-winning work, The Paramount Ride, made with Autodesk 3ds Max, Corona Renderer, Substance Painter, Marvelous Designer, Mixamo, Adobe Photoshop. “This rendering utilizes melancholic cinstrongatography to put us in deep contstrongplation of the challenges we went through in 2020. Black humor accompanies the sadness in the composition. The creator wittily transformed Santa’s vehicle into a Vespa scooter and the gifts into a package of the very much needed Vaccine. Details such as Santa’s gesture of looking at his watch shows that time is a pressing matter in this holiday season. With an intersection to the world’s current context, The Paramount Ride is not only exquisite in its technique but also profound in its content. It makes me wonder: is this beard biker in red our savior, or is he an incarnation of our lives’ disorder? ” One of our judges, Frank WANG Yefeng said, who is the Assistant Professor in the Art Department from Rhode Island College. Let's find out how Shiju made the amazing artwork through the exclusive interview with Fox Renderfarm. The Paramount Ride © Shiju NK - Shiju NK - Senior Manager in the Design & Engineering Dept - Form: Kerala, India Fox Renderfarm: Hi, Shiju! Thank you so much for accepting our interview! Could you give us a brief introduction about yourself? Shiju: My name is Shiju and I hail from Kerala, India. It was by coincidence that I got introduced to the amazing world of 3D visualisation almost 18 years ago. But I knew from day one that this was going to be my field. I find it very interesting to imagine and create new concepts for every project of mine, a way to challenge myself to be better at my work. Currently I'm working with a highly reputed real estate company, Sobha Ltd. as a Senior Manager in the Design & Engineering Dept in Bangalore, India. Fox Renderfarm: Congratulations on winning 1st place in the FGT3D Santa’s New Ride Challenge, how do you feel about that? Shiju: Thank you so much to the Fox Renderfarm Team! I would also like to thank you for giving us 3D enthusiasts such an amazing opportunity to showcase our works. It was overwhelming when I got to know that I was chosen as the winner. It was amazing to be judged by the Fox Renderfarm Team and other reputed judges. Fox Renderfarm: This strong and funny concept really speaks to all of us after 2020. What’s the inspiration behind your artwork? Shiju: The topic that Fox Renderfarm chose this time really clicked with me, in the sense that it was straight forward and at the same time gave numerous ideas. My first thought was to create a very simple concept yet a powerful one that anyone could relate to- showing Santa like one of us on a scooter, waiting to refill at an isolated gas station. Also, the world is reeling under the attack of the virus and we are all waiting for that one miracle to eradicate it. Who better than Santa to do that for us? Fox Renderfarm: Composition and lighting both show loneliness, as Santa carrying vaccines reflects the current COVID-19 situation and gives the world some hope even if it's in the dark. How did you make them? Any references? Shiju: Of course, I did use some reference images for the lighting. Right from the concept stage, I wanted to give an isolated feel to the scene but with a hope that things will change for the better. The initial idea was to add a mask for Santa but that gave a negative vibe. After discussing with my friend, it was he who gave me the idea of mentioning vaccines on the gift bag to reflect the current situation. To depict the isolation, I used very minimal HDRI lighting for the environment. Since it is a night view, I set the intensity of the HDRI light to minimum. The light fixtures that are visible in the view are the only ones that have been used, no other extra lighting. Fox Renderfarm: Textures and colors are in all the right places and never distracting, reminding of lovable Norman Rockwell style. How did you make them? Shiju: To get a scene right, it is very important to get the textures and colors right. I believe it's necessary to understand the color combinations and composition in depth. Since Santa is the main subject, the key colors had to be red and white. I wanted to keep the rest to bare minimum and give importance to the scene as a whole. For texturing, I used Substance Painter though I would like to point out that I'm not a pro at it. While doing any renders, it's absolutely important to get every texture in detail to make it look realistic,at the same time artistic. Fox Renderfarm: Did you meet any difficulties when creating this work? And how did you solve them? Shiju: Definitely, I faced a lot of challenges while creating this work. Like I said earlier, it took a lot of effort and time to get the textures and colors right in Substance Painter. Also it was challenging to get the character and its pose right. I used Mixamo software for the character rig and brought it to 3ds Max for the pose. Even though it was difficult, the time and effort spent on it was worth it because I got the result that I wanted. Creating the beard and snow was equally fun. For the beard I used Hair and Fur Modifier in 3ds Max. It was challenging to create the natural movement of the beard caused by the breeze. The snow material was created in 3ds Max and spent a lot of time on it for its detailing. Fox Renderfarm: Any artists or artworks inspired you most? Shiju: There are many artists and artworks that have inspired me. It's difficult to name because every work is truly an inspiration to me. Fox Renderfarm: Could you briefly tell us your educational and work experience along your CG journey? Shiju: CG was never a part of my educational background. It happened by chance when I saw my friend working on 3D visualization and I have never looked back since then. I worked briefly with Architectural firms in Saudi Arabia and UAE as a Visualiser and then moved back to India. Fox Renderfarm: Do you have any recommendable learning methods to improve professional skills? Shiju: A visualizer should learn to observe. Observe everything in its minute detail, and keep taking inspiration from photography, artworks and professional 3D artists. Update yourself with new softwares. Fox Renderfarm: Have you ever tried Fox Renderfarm’s cloud rendering services? If yes, how do you like it? Shiju: I have not yet used the service. Currently I'm working on an animation project for which I will be using Fox Renderfarm cloud rendering services. Fox Renderfarm: Anything else you would like to share with CG enthusiasts? Shiju: Be passionate towards your work. Stay focused on your end result and you will definitely achieve it!

    more2021-03-05

    FGT3D Santa’s New Ride Challenge organized by the TPN-Accredited cloud rendering services provider, Fox Renderfarm, was started in November, 2020 and sponsored by our amazing sponsors, including XP-Pen, Corona Renderer, Redshift, TopoGun, Friendly Shade, Graswald, Raysync, Textures.com, Texturebox and iCube R&D Group. In early January, 2021, twelve finalists were received votes by our jury and three winners and three honorable mentions were picked! Congratulations to all the winners! And thanks to everyone for participating! The second place winner is Vinicius Villela! Congratulations! His artwork, Heavy Metal Santa, stands out for its appealing design and modeling, which received appreciation from our jury. “This one has a brilliantly funny general concept. The character design and modelling is very well executed and appealing. Excellent composition and very nice overall shading and coloring. Very well done! I wonder what kind of presents he actually delivers.” One of our judges, Kariem Saleh said, who is an award winning film director and animator based in Berlin, Germany. Here’s the interview between Vinicius and Fox Renderfarm, in which we can find out how he created this wonderful 3D render. Heavy Metal Santa © Vinicius Villela - Vinicius Villela - Character Artist - From: Rio de Janeiro, Brazil Fox Renderfarm: Hi Vinicius, thank you so much for accepting our interview! Could you give us a brief introduction about yourself? Vinicius: My name is Vinicius Villela, I have been a 3D Generalist since I was very young, I was fascinated by inventions and technology, the universe of games fascinated me as if it was something magical. Since I was a child I had an artistic impulse. I liked to draw, disassemble toys, create new ones. So when I was 14, I started to study computer graphics. where it was for me the opportunity to delve into an unlimited field of creation in terms of image, it was where I met several tools and possibilities, my curiosity was the main fuel when I first heard about it in 3D in the mid-2006 and that there were programs capable of creating and rendering three-dimensional images like the ones I used to see in the great cinema films at the time and like everyone born in the 90s, I was fascinated by the increasingly innovative effects and it couldn't be different to see those images left me even more motivated and ambitious with my studies to try to understand that science and since then it has been a long process of studies, research, trials and errors to improve myself more and more in this journey of learning that continues today. Fox Renderfarm: How do you feel about winning second place in FGT3D Santa's New Ride? Vinicius: It was an immense pleasure to have participated and reached the second prize. I was very committed and confident that I could reach the finalists, this was my fuel to complete the project. I do hope to participate more and more in contests like this so that I continue to challenge myself and evolve as an artist and as a person improving my criteria and my concepts because we always learn from each other. Fox Renderfarm: What inspired you to create the work Heavy Metal Santa? Vinicius: For a long time I already wanted to produce some image with the Christmas theme over time as the years passed and I never stopped to enjoy the occasion. The contest was an extra reason for me to dedicate myself this time. What inspired me the most were animations by Sony Imageworks like it's raining hamburger, hotel transylvania Fox Renderfarm: How long did you take to finish the work? Did you face any difficulties? Vinicius: It took me about 1 month to complete the whole project. My biggest difficulty in the conceptual part was to find harmony and composition between the character and the environment in the technical part, it was the hardware limitation to render the final image. Testing site until I could be sure that I would be putting Fox Renderfarm on my last rendering set. Fox Renderfarm: The cartoon look of Santa is so great, could you tell us how you make the character design and modeling so appealing? Vinicius: As for the design, I wanted to attribute more rustic features to the personality and the traditional figure of Santa Claus, so I chose to work with the concept of a metalhead as something more radical and cool, breaking a stereotyped view that we have culturally about Noel. Fox Renderfarm: We’re all impressed by the materials of the work, which are so realistic, could you introduce how you make them? Vinicius: In the lookdev part I worked all the texture part in Substance painter using part of your Source library. As for the render engine I opted for Arnold, as I was more familiar with my professional work. Fox Renderfarm: How long have you been into the CG industry as a Character Artist? Could you tell us about your CG education and career experience? Vinicius: I have been a character artist since 2014 but I started my studies at a young age when I was 14 years old I was researching everything on the internet looking for breakdowns, articles or anything that could add to the understanding of this universe of computer graphics over time I was conquering some opportunities and being able to invest in my training with mentors attending online workshops in the vast majority and so I specialized. Fox Renderfarm: Have you ever used Fox Renderfarm cloud rendering services previously? If yes, how do you feel about it? Vinicius: I used it for the first time for the contest itself. I found the service very friendly for a new user, sure about the error checking procedures before starting the render. Fox Renderfarm: Do you have any advice for future participants in the competition? Vinicius: I think it is a tip even for me to think about the storytelling of the image before any other aspect over time. I realize more and more the value of the image's message, because it is she who will connect with the viewer, this was a great lesson for me in this contest and I would like to mention how Shiju NK was fantastic in his perception and managed to transmit with mastery in his concept. The Paramount Ride © Shiju NK Stay tuned for our upcoming interview with Mr. Shiju NK, our 1st place winner of FGT3D Santa’s New Ride!

    more2021-03-04

    FGT3D Santa’s New Ride Challenge organized by the TPN-Accredited cloud rendering services provider, Fox Renderfarm, was started in November, 2020 and sponsored by our amazing sponsors, including XP-Pen, Corona Renderer, Redshift, TopoGun, Friendly Shade, Graswald, Raysync, Textures.com, Texturebox and iCube R&D Group. In early January, 2021, twelve finalists were received votes by our jury and three winners and three honorable mentions were picked! Congratulations to all the winners! And thanks to everyone for participating! One of the Honorable Mentions goes to Santa's New Ride: A Phoenix Hope, created by our dear friend Kay John Yim. The artwork is made with Cinema 4D, ZBrush, Redshift and Character Creator. “I was immediately drawn to this image. This work took the idea of a "new ride" to a very different level. If Santa Claus, who brings wonderful joy to all children, wishes for a new ride, it might be a supernatural one like this. It looks as if it can go anywhere beyond the speed of light. The sense of the three-dimensional space, scale, lighting, and details of the image are excellent, and they all contribute to the happy feeling of the scene.” One of our judges, Miho Aoki said, who is the Associate Professor of Computer Art University of Alaska Fairbanks. Here’s the interview between John and Fox Renderfarm, in which we can find out how he created this wonderful 3D render. - Kay John Yim - Chartered Architect based in London - CGI Artist - From: Hong Kong Santa's New Ride: A Phoenix Hope © Kay John Yim Fox Renderfarm: How do you feel about winning honorable mention in FGT3D Santa's New Ride Challenge? John: I feel really honored winning the honorable mention, and thank you so much for having me for the interview! Fox Renderfarm: What inspired you to create the work Santa's New Ride A Phoenix Hope? John: In light of a turbulent and disruptive year, I believed Santa’s New Ride for Christmas had to be symbolic for 2020’s Christmas, a motif bringing hope across the world. Phoenix, a legendary creature well-known worldwide was well-suited for that particular role. This led me to re-imagine the traditional Phoenix in a more festive and seasonal form - the Hail Phoenix - made up of both ice and fire, it was an embodiment of warmth and cold, a personification of sublimation and reincarnation. Fox Renderfarm: How long did you take to finish the work? John: It took me about 3 weeks to finish - a week on the backdrop buildings, a week on sculpting the Phoenix, and another week on set-dressing and designing the final composition and lighting. Fox Renderfarm: Could you tell us how you make the modeling so appealing? John: I set out to do quite a large scale scene at the beginning, so I knew I would have to focus on assets/part of the assets visible to the final view/camera or else I would easily run out of time. Part of the background building components were procedurally modelled in Houdini, part of them were from an asset library that I built up in the past, assembled with Houdini’s Building Generator. The Phoenix model took a lot of trial and error - although it was sculpted in ZBrush in reference to body proportions of an eagle and a peacock, the wings and the tails were exaggerated in scale to make it look more heroic and surreal. Santa's New Ride WIP Fox Renderfarm: We’re all impressed by the lighting and composition of the work, could you introduce how you make them? Any references? John: Glad you like it! The scene was created in reference to Paris high streets and Christmas Markets - I personally loved the abundant festive lightings found in a lot of European Christmas markets, which I replicated and had them scattered around the scene. Composition wise it was actually a reference to my own personal artwork, “Thousand Cherry Trees (千本桜)” - a centered main subject surrounded with a symmetrical backdrop and foreground character(s). Coming from an architectural background, I personally love using central perspectives - although not often as realistic - I think they leave the deepest impression and are the easiest to design and iterate on. Thousand Cherry Trees © Kay John Yim Fox Renderfarm: The shading and texturing are brilliant. How did you make it? John: The shading and texturing were done in Cinema 4D (Redshift) and they were relatively simple. I used mostly Megascans materials for the buildings and the street props with a bit of color correction and material blending. The festive and window lights were subtly randomized emissive materials - I originally lit a lot of them as diffuse lights but had to swap them out for emissive materials instead due to excessive render times. As for the Phoenix, it took a lot of trial and error to arrive at the final look without exact real-world references. I originally planned to groom it as if it were an oversized eagle, but I figured that the grooming would take up too much time on top of the sculpt, and it would have covered up a lot of the background lights and buildings. This was the primary reason why I ultimately made it a translucent “living ice sculpture”, shaded with an ice material mixed in with a lot of roughness noise for reflection and refraction. Fox Renderfarm: Did you meet any difficulties when creating this work? And how did you solve it? John: The most difficult part was managing rendering time. Refractive materials like glass and ice were computationally expensive to render - caustics in particular could easily double or triple rendering times. With such a large refractive object in the scene (the Phoenix), my original estimated rendering time would be well over 2 weeks (for a 4K image) with caustics on! I had to turn off caustics and place in some fake spotlights with caustic textures as a “cheat” to speed up my rendering time at the end. Fox Renderfarm: How do you feel about Fox Renderfarm cloud rendering services? John: I have tried a lot of rendering services and I think Fox Renderfarm is one of the most helpful renderfarms; the file uploading speed is particularly impressive. Fox Renderfarm: What do you think of the FGT3D Challenge, any suggestions for us? John: I think the FGT3D Challenge is great, as the topics are really flexible and thus allow for artists’ own interpenetration. Fox Renderfarm: Do you have any advice for future participants in the competition? John: To render a good image, I think it is most important to train one’s artistic sense, attention to detail and proportions, which could be as simple as watching good movies. Technical-wise, there is really no defined path for learning since CG softwares is advancing so quickly these days. In general I believe it is essential to practice effectively and regularly. I try to spare as much time as I could everyday on personal CG projects, and when I am learning a new software myself, I would pick a photo or an object that I really like and try to fully replicate it as a 3D rendering. https://johnyim.com/projects/EL4Lln

    more2021-02-24
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    강력한 렌더 팜 서비스

      비즈니스 컨설팅

      글로벌 에이전트 연락처: Gordon Shaw

      Email: gordon@foxrenderfarm.com

      마케팅 담당자: Rachel Chen

      Email: rachel@foxrenderfarm.com