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Hard Surface Rules and Techniques

2024-04-223 min read

Hard Surface Rules and Techniques

Hard surface modeling mainly involves creating models such as mechs, firearms, and vehicles. It often involves precise techniques like edge looping and chamfering. Maya, Max, ZBrush, and Blender are commonly used together for this purpose. As the leading cloud rendering services provider and render farm in the CG industry, Fox Renderfarm organizes some hard surface rules and techniques for you.

1 Extrude-Offset

When digging, you can use the extrude command, and then in the pop-up window, assign a numerical value to the offset.

Extrude-Offset

The difference between extrusion and offset values.

Extrude-Offset_

2 Edge Termination

Edge Termination not only effectively reduces the number of polygons but also makes it easier to add additional loops without affecting highlights.

Edge Termination

Pay attention to the polygon count on the right-hand side model.

Edge Termination_

3 Surface Projection

Creating on a flat plane and then projecting onto the final curved surface is a highly effective method. It allows for very precise meshing, and the undulating surface won't add complexity in the end. You can use the ShrinkWrap command to project the model onto the target object.

Surface Projection

4 Edge Slide

Being able to move vertices along the inherent shape of the model is very convenient in the process of hard surface modeling.

Edge Slide

You can execute Edge Slide by selecting it from the Transform Constraint menu in the Modeling Toolkit.

Edge Slide_

5 Highlight

The highlight on the right side is noticeably better than on the left.

Highlight

The main key to creating highlight effects is consistency. In the example on the left, the spacing between stretched edges is inconsistent. This will result in the highlight scattering below. The example on the right, however, has uniform edge spacing, resulting in a more consistent highlight.

Highlight_

6 Bridge

First, bridge the two edges together to create a single face.

Bridge

After selecting all the edges, remember to deselect these two edges.

Bridge_

Then execute the Bridge command, so all the edges are connected.

Bridge__

7 Duplicate Special-Instance

Under Edit, find Duplicate Special, which allows you to adjust multiple points simultaneously, facilitating overall observation. This is particularly useful because many hard surface models are symmetrical.

Duplicate Special-Instance

Switch to Instance, adjust Scale based on axis, and then duplicate.

Duplicate Special-Instance_

8 Changing the topology pattern of the lines

Utilizing this topology pattern can effectively reduce the model's polygon count while still maintaining quads.

Changing the topology pattern of the lines

9 Re-routing the wires to repair the non-smooth surface

Pay attention to the changes on the surfaces of the left and right cylinders.

Re-routing the wires to repair the non-smooth surface

Because of the topology changes, the roughness on the surface of the cylinders has been effectively resolved.

Re-routing the wires to repair the non-smooth surface_

Conclusion

Above is the tutorial on hard surface rules and techniques. If you want to speed up rendering, why not use Fox Renderfarm's cloud rendering service for acceleration? Currently, Fox Renderfarm also offers a $25 free trial coupon.

Source: Thepoly

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