How to Make a Train Head Model in KeyShot (2)

Add a line in the middle of the body, and adjust the part of the cockpit in the middle of the body. The cockpit part is not visible in the picture, we need to find other angle references. Then copy the other two lines and adjust to the part of the cockpit foreign aid.

Create a surface from the three curves and adjust the size.

Copy the middle curve of the double-track surface again; adjust the curve to the lower part as the bottom boundary of the car; use three lines to generate the lower half of the surface; and adjust the curve to make the shape better.

Adjust the parts of the lights on both sides of the body; copy the edge line to create a round tube; adjust the intersection of the round tube and the body.

Duplicate the curves from the connecting parts of the car body, make adjustments again, and cut out the model of the main body.


At the position in front of the lamp, cut the curved surface position with structural lines, and move the curved surface to the corresponding position to link the curved surface. The same procedure is used for the upper part of the lamp.

Now that a complete surface is out, we need to smooth the two parts together.

The Y-shaped corner surface is divided along the structure line, and the two surfaces match the corresponding edges respectively to complete effect processing of the original side painting.

Replicate the other side of the copy, and check whether there is any problem with the continuity of the middle indirect seam position, and then cut the middle surface and the main body with each other.

Copy the seam curve and generate a round tube, use the round tube to cut the chamfer shape.

To connect the position of the curved surface, it should be noted that the distortion of the curved surface structure will not deform.

The overall structure of the trained model has been completed.






