Up To 40% Bonus On Your First Rechargeclose

How to Make The Hard Surface of Firearms

2022-07-013 min read

How to Make The Hard Surface of Firearms 1

The production of high poly is an important part of the 3D modeling, especially for the production of hard surface models such as inorganic materials. There are many ways to achieve it. Fox Renderfarm, your TPN-Accredited render farm and cloud rendering service provider share a article about How to Make The Hard Surface of Firearms. In this article, I will explain how to use Zbrush and 3ds Max to create a hard surface model of the high poly M500 revolver.

The final effect of M500 revolver:

How to Make The Hard Surface of Firearms 17

How to Make The Hard Surface of Firearms 4

How to Make The Hard Surface of Firearms 11

The production process is divided into three parts, including 3ds Max and Zbrush for high poly, Keyshot for rendering, and Photoshop for post-processing. In this passage, the production of the pistol runner model will be introduced in detail.

Runner model production

Software used: the ZBrush Spotlight

How to Make The Hard Surface of Firearms 18

  1. Find the Spotlight tool in Light: 5 sets of preset Alpha templates, choose an entry tool, and convert the generated model to ploymesh 3D.

How to Make The Hard Surface of Firearms 0

Press Z key: select the desired Alpha, add to the model position, then mask. The Spotlight tool can freely control operations such as displacement, scaling and rotation, copying, and Boolean operations.

How to Make The Hard Surface of Firearms 2

Generate the model: Operate in Front View to ensure that the Alpha graphics are selected, and the yellow frame is selected.

How to Make The Hard Surface of Firearms 5

Click the Z key to exit the mask editing and edit the model. Shift+Z hides the extra tools. After making the first root, then continue to generate other models. The placement can be according to the reference picture.

How to Make The Hard Surface of Firearms 9

Use the Array array tool to rotate the copy model. The array can control the number of copies and the distance between them at will.

How to Make The Hard Surface of Firearms 10

Alpha menu can add custom Alpha graphics, black and white images made in PSD format, add to Spotlight to generate a custom Alpha-model. we can first create a black and white image in Photoshop and import it into Zbrush for use.

How to Make The Hard Surface of Firearms 7

The triangle model used ZBrush's Spotlight to generate the model, imported 3DS max to copy the two rows of models, and then use the bend modifier to rotate and bend to fit outside the circle. This model fits better and is easy to operate.

How to Make The Hard Surface of Firearms 12

Make a diamond-shaped convex structure, then present array and bending effect in the max.

How to Make The Hard Surface of Firearms 15

How to Make The Hard Surface of Firearms 3

The model before the Boolean operation is ready.

2. Boolean use of ZBrush

Use Boolean to create the desired shape on the model of the main body. Here is one thing to note that it is best to put the model in a folder for Boolean.

How to Make The Hard Surface of Firearms 14

After Boolean is used, the model will be automatically grouped. The resolution of danymesh is higher as 512-1024.

How to Make The Hard Surface of Firearms 8

If you want the edges of the model to be soft, you can blur the Mask on the edges of the model a little bit, and then flip the mask.

How to Make The Hard Surface of Firearms 13

The overall adjustment is almost complete, and the model can now be smooth.

How to Make The Hard Surface of Firearms 6

Finally, use a smooth brush to adjust the effect.

How to Make The Hard Surface of Firearms 16

The details can be modified according to needs. The runner model is almost complete. we can see that the effect of the hard surface is very good now.

Start Rendering Now
Ready to Try Fox Renderfarm?
See why 400k+ CG studios and artists rely on Fox Renderfarm
Ready to Try Fox Renderfarm?
Share This Post on
Business Consulting

Global Agent Contact: Evan Zhang

Email: evan.zhang@foxrenderfarm.com

Marketing Contact: Evan Liu

Email: evanliu@foxrenderfarm.com

Message Us:
Newsletter
Keep up with our latest software updates, special offers and events!
Copyright © 2026 FoxRenderfarm.com. All Rights Reserved.