Up To 40% Bonus On Your First Rechargeclose

3D Tutorial: Noctis Lucis Caelum(1)

2020-09-173 min read

3D Tutorial Noctis Lucis Caelum

This time, your TPN-Accredited cloud render farm, Fox Renderfarm shares with you a 3d tutorial about Noctis Lucis Caelum. Software used:3ds Max、Hair Farm、V-Ray、Photoshop、Mudbox、Substance Painter

Introduction

Character artist Weilong Zhang has been in the CG industry for five years. He shared the production process of the work "Noctis Lucis Caelum" and explained the problems encountered and its solutions.

Pre-production

Before starting, I had a general idea, and then I drew the idea in my mind into a sketch.

3D Tutorial Noctis Lucis Caelum

Before starting to make a model, you also need to consider the composition of the scene, such as the position of the characters.

3D Tutorial Noctis Lucis Caelum -12

At the same time, glass is used to replace the existence of the visual focus behind the character, and the existence of lines is expressed by the halo and some windows in the background.

3D Tutorial Noctis Lucis Caelum -6

The bright surface of the window allows the visual center point to be concentrated on the black dark part on the upper right side, which enhances the pressure of the scene and highlights the role.

3D Tutorial Noctis Lucis Caelum -25

The light of the character gradually changes from right to left, and the background changes from left to right, so that the scene will not be focused and a halo is added to the left in the later stage.

3D Tutorial Noctis Lucis Caelum -11

Building the model

To save time, the model uses a head model modification from a previous project, making sure that the scale of the model is similar to the scale in the design diagram. But the most important point is to pay attention to the direction of the bones and muscles for a more attractive character. Of course, in some cases, in order to achieve better results, appropriate modifications can be made while ensuring that the planning structure is correct.

3D Tutorial Noctis Lucis Caelum -32

Weilong Zhang has been engaged in the production of CG characters for many years, and he has his own production method. His method is to draw all the bones and muscles of the head in his own way, taking into account the angle of the scene, lighting, and the lines of the face.

3D Tutorial Noctis Lucis Caelum -13

The clothes are also sculpted in ZBrush, but you need to pay attention to the distribution of folds on the fabric to be reasonable.

3D Tutorial Noctis Lucis Caelum -5

In order to speed up, Weilong Zhang still uses some alpha.

3D Tutorial Noctis Lucis Caelum -3

The insert stitch 01 brush is used on the clothesline, and the zipper chain uses a brush called IMM ZipperM.

3D Tutorial Noctis Lucis Caelum -15

Once you are satisfied with the carving of the clothes, use the topology tool ZRemesher to perform automatic topology, and then import it into 3ds Max for adjustment.

3D Tutorial Noctis Lucis Caelum -21

Skin details

The details on the face such as pores can be drawn manually, or you can find some alpha to make the pores.

3D Tutorial Noctis Lucis Caelum -22

This is the final step, but pay attention to leaving a layer.

3D Tutorial Noctis Lucis Caelum -1

The glass behind the character is made with the Rayfire.

3D Tutorial Noctis Lucis Caelum -31

The UV processing is very simple, and it is made by UV Master directly.

3D Tutorial Noctis Lucis Caelum -7

To be continue..

Start Rendering Now
Ready to Try Fox Renderfarm?
See why 400k+ CG studios and artists rely on Fox Renderfarm
Ready to Try Fox Renderfarm?
Share This Post on
Business Consulting

Global Agent Contact: Evan Zhang

Email: evan.zhang@foxrenderfarm.com

Marketing Contact: Evan Liu

Email: evanliu@foxrenderfarm.com

Message Us:
Newsletter
Keep up with our latest software updates, special offers and events!
Copyright © 2026 FoxRenderfarm.com. All Rights Reserved.