Arnold Tutorial | 'Spider-Man: Into the Spider-Verse' Cartoon Material MidTones Section

Arnold Tutorial  'Spider-Man Into the Spider-Verse' Cartoon Material MidTones Section

In this article, Fox Renderfarm, a renowned render farm and cloud rendering service provider in the computer graphics industry, will present an Arnold tutorial for the cartoon material midTones section of Spider-Man: Into the Spider-Verse.

The Process and Effect of the MidTones Section

The change in the Output Max value on the aiRange node can alter the size of the dots, making them more prominent or closer to the edge.

Arnold Tutorial  Spider-Man Into the Spider-Verse Cartoon Material MidTones Section 1

Arnold Tutorial  Spider-Man Into the Spider-Verse Cartoon Material MidTones Section 2

Create another aiToon node, deselect 'Edge (requires contour filter)', and adjust the Weight value under Base to 1.

Arnold Tutorial  Spider-Man Into the Spider-Verse Cartoon Material MidTones Section 3

Next, create a ramp node and connect it to the Tonemap.

Arnold Tutorial  Spider-Man Into the Spider-Verse Cartoon Material MidTones Section 4

Here, unlike the Highlight_ramp node, the MidTones_ramp node requires 3 points to delineate the Mask area.

Arnold Tutorial  Spider-Man Into the Spider-Verse Cartoon Material MidTones Section 5

Create an aiRange node and connect the MidTones_aiToon node to the Input of the aiRange node.

Arnold Tutorial  Spider-Man Into the Spider-Verse Cartoon Material MidTones Section 6

Create another ramp node, adjust Repeat UV to 150 150, and Rotate UV to 45.

Arnold Tutorial  Spider-Man Into the Spider-Verse Cartoon Material MidTones Section 7

Change the Type of the ramp node to Circular Ramp and set Interpolation to None.

Arnold Tutorial  Spider-Man Into the Spider-Verse Cartoon Material MidTones Section 8

Connect the Out Color R of the aiRange node to the ColorEntryList[1].position of the ramp node.

Arnold Tutorial  Spider-Man Into the Spider-Verse Cartoon Material MidTones Section 9

Create a projection node and connect the OutColor of the ramp node to the Image input.

Arnold Tutorial  Spider-Man Into the Spider-Verse Cartoon Material MidTones Section 10

Change the Proj Type of the projection node to Perspective, set Link to Camera to perspShape, and set Fit Fill to Horizontal.

Arnold Tutorial  Spider-Man Into the Spider-Verse Cartoon Material MidTones Section 11

Connect the OutColor of the projection node to Shader1 of the newly created MixShader.

Arnold Tutorial  Spider-Man Into the Spider-Verse Cartoon Material MidTones Section 12

Create a Reverse node and connect the OutColor of MidTones_aiToon to the Input interface of the reverse node.

Arnold Tutorial  Spider-Man Into the Spider-Verse Cartoon Material MidTones Section 13

Then connect the OutputX of the Reverse node to the Mix interface of the aiMixShader node.

Arnold Tutorial  Spider-Man Into the Spider-Verse Cartoon Material MidTones Section 14

Now assign the aiMixShader to the model and render.

Arnold Tutorial  Spider-Man Into the Spider-Verse Cartoon Material MidTones Section 15

Then simply invert the black and white on this ramp node, and the rendering will be correct.

Arnold Tutorial  Spider-Man Into the Spider-Verse Cartoon Material MidTones Section 16

Adjust the values of Output Min and Max on the aiRange node.

Arnold Tutorial  Spider-Man Into the Spider-Verse Cartoon Material MidTones Section 17

The main part of the tutorial comes to a close. I trust you found it beneficial. For optimizing Arnold rendering, you might want to explore utilizing cloud rendering services like Fox Renderfarm to expedite your project's rendering process.

Source: Thepoly

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