Who Are We?
Fox Renderfarm is the industry’s premier cloud rendering service provider, delivering high-quality, reliable, and cost-effective solutions for your creative projects. Since 2011, Fox Renderfarm has established a solid reputation for its excellent performance, customer satisfaction, and flexible pricing scheme.
Created by Lomas Post Software used: maya 2018
The Best Maya Render Farm
Powerful
- Thousands of rendering nodes are available.
- Up to 360Gbps Storage Throughput.
- CPU & GPU rendering are both available.
- Automatically detect IT environment and match cloud infrastructure service.
Affordable
- $25 free render coupon for every new register.
- As low as $0.0306 per core hour.
- Up to 50% off discount for Diamond customers.
- Education pricing is available for teachers, educators, students and educational institutions.
Secure
- TPN-Accredited Vendor.
- ISO27001 Complied.
- Secure data transmission via proprietary protocol.
- Banking security level data center.
Reliable
- Partner of multiple-award-winning teams.
- With Hollywood level production experience for years.
- 24/7 Live customer care & technical support.
- High availability, unnecessary waiting.
Fox Renderfarm Cloud Rendering Steps For Maya
With just 4 steps to render your projects
STEP 1
Registration
Create an account with us and get $25 free render coupon as a welcome gift. You can use them to access our awesome cloud rendering service for your creative projects.
STEP 2
Projects Upload
Log in and upload your projects to the web version of Fox Renderfarm.
STEP 3
Rendering
Our system will automatically analyze and render your projects.
STEP 4
Projects Download
Download the rendered frames with a few simple clicks.
User Guide for Maya Render Farm
Fox Renderfarm News Center
2024-11-29
SIGGRAPH Asia 2024 Returns to Tokyo After Three Years
As Asia's leading conference and exhibition on computer graphics & interactive techniques, SIGGRAPH Asia 2024 will take place from Tuesday, 3 December to Friday, 6 December 2024, at the Tokyo International Forum, which is its third appearance in Tokyo. It is organized by Koelnmesse and a regional conference of the Association for Computing Machinery (ACM) and is set to welcome a vibrant community of speakers, exhibitors, and sponsors, promising an exciting lineup of groundbreaking sessions and immersive exhibits led by pioneers in technology, engineering, and academia.RegistrationRegistration for SIGGRAPH Asia 2024 is open to trade visitors and the public, offering opportunities to learn, network, and be inspired by some of the brightest minds in the Computer Graphics industry.SIGGRAPH Asia 2024 Event ScaleSpeakers: Close to 700Exhibiting Companies & Brands: Over 80Sponsors: 21Targeted Attendees: Close to 10,000 from Japan and around the worldAs in previous years, there are a variety of Event Programs waiting for your participation, including Art Gallery, Art Papers, Birds of a Feather, Computer Animation Festival, Courses, Educator’s Forum, Emerging Technologies, Featured Sessions, Games, Keynotes, Posters, Real-Time Live!, Technical Communications, Technical Papers, XR, and Exhibition (Exhibitor Talks, List of Participating Companies & Brands, Production Meetup).Image from SIGGRAPH AsiaKeynotesAt SIGGRAPH Asia, the Keynote sessions will offer insights into ground-breaking areas in the field of computer graphics and interactive techniques. Meet Yoshiyuki Miyamae, Design Director at A-POC ABLE ISSEY MIYAKE, Hiroaki Kitano, Executive Deputy President and CTO of Sony Group Corporation, and Jinko Gotoh, Oscar-nominated producer and Vice President of Women in Animation, as they share their unique perspectives on innovation and creativity.Image from SIGGRAPH AsiaComputer Animation Festival (CAF)The highly anticipated Computer Animation Festival Awards have crowned ‘Au 8ème Jour’, ‘Sopa Fria’, ‘Courage’, and ‘Fire’ as this year’s winners. With an impressive 361 submissions from 31 countries, the festival showcases an extraordinary diversity of styles, stories, and techniques.Watch the official CAF Trailer and experience the exceptional artistry of this year’s winners, selected by an esteemed panel of judges.Featured SessionsThe Featured Sessions program highlights groundbreaking innovations, techniques, and artistic achievements in Computer Graphics and Interactive Techniques that you would not want to miss. Join the brightest minds in the field as they share their expertise and visions for the future.Image from SIGGRAPH AsiaParticipating Organizations: Fortiche Production & Riot Games, Industrial Light & Magic, Konyoshi Co., Ltd., LVM Inc., MAPPA Co., LTD., Megalis VFX, NVIDIA, SHIROGUMI INC., SOLA DIGITAL ARTS Inc., The University of Tokyo & Matsuo Lab, Toei Animation Inc., University of Toronto, Waseda University, Wētā FXExplore the full program of SIGGRAPH Asia 2024 with many more exciting panels, talks, live demonstrations and interactive exhibits: https://asia.siggraph.org/2024/full-program/Check out this video to learn more about the SIGGRAPH Asia 2024:As a leading cloud rendering service provider and render farm in the CG industry, Fox Renderfarm is proud to continue to be one of the program sponsors among other outstanding brands this year. We expect Siggraph Asia 2024 to bring us more amazing content beyond SIGGRAPH Asia 2023.Image from SIGGRAPH AsiaSource: SIGGRAPH Asia
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2024-11-29
Catch on the Highlights in Unreal Engine 5.5
The release of Unreal Engine 5.5 has brought us a wealth of exciting features. This update has made significant advances in the areas of animation authoring, virtual production, and mobile game development. Additionally, the features within fields such as rendering, in-camera visual effects (VFX), and developer iteration have reached a stage of production-readiness. Let's delve into some of the new highlights together.What’s New in Unreal Engine 5.5?Unreal Engine 5.5 brings various new features and enhancements for high-quality in-editor animation workflows, reducing the need for roundtrips with DCC applications, and offers an upgraded Sequencer for efficient productivity. The new nondestructive animation layers also provide controls similar to traditional DCC applications.Notably, realistic animation effects are achievable with animatable animation deformers inside Control Rig. An Animator Kit plugin is also provided with ready-made Control Rigs for use or reference.Image from Epic GamesModular Control Rig now supports beta with improved UI and UX; more modules, facilitating bipedal skeleton types. The Skeletal Editor has equally improved for simpler workflows in painting and editing weights.The MetaHuman Plugin has also seen significant upgrades, introducing a fully local, offline solution for generating high-quality facial animation just from audio performances.The Mutable character customization system enables dynamic changes at runtime for optimized memory usage and shader costs. The feature can handle highly customized parameters, mesh interactions, and texture effects.The Production-Ready choosers provide a framework for asset selection based on the game’s context, reducing complex logic-writing. They can handle simple selectors to database-driven logic involving thousands of animations.Unreal Engine 5.5 continues to enhance rendering performance and fidelity while leading the real-time rendering innovation.Lumen's significant improvements now support running at 60 Hz on platforms with suitable hardware, enhancing Path Tracer and light baking performance too.Image from Epic GamesThe DXR-accelerated Path Tracer has become Production-Ready, providing excellent quality for rendering and compatibility with the sky atmosphere and volumetric clouds.Substrate, offering rich material authoring capabilities, is now in Beta and supports all features of legacy materials and all platforms that UE deploys. It's optimized to offer enhanced control over object look and feel.Movie Render Graph (MRG), introduced as Experimental, is in Beta, offering enhanced configuration workflows and full support for all asset types in MRG’s Render Layers feature, providing an Experimental spatio-temporal denoiser for Path Tracer.The Experimental feature MegaLights is previewed in this release. It allows you to add numerous dynamic, shadow-casting lights to scenes without constraints, prioritizing artistic considerations over performance impact.Image from Epic GamesThere are many other new releases in Unreal Engine 5.5 in terms of virtual production, mobile game development, developer iteration etc. You can discover more details in their release notes.Check out the video to learn more:Source: Epic GamesAbout Unreal Engine Render Farm: Fox Renderfarm is the industry's leading Unreal Engine cloud rendering services provider, meeting the massive rendering needs of various visual industries such as film and television visual effects, 3D animation, architectural visualization, commercial advertisements, and gaming. By integrating deeply into the customer's production process, we provide solutions for multi-software cloud rendering, committed to delivering the best visual effects for our customers.
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2024-11-28
FGT Art Featured Artwork: The Playful Deity by Kay John Yim
We are thrilled to announce that Kay John Yim’s artwork "The Playful Deity" has been chosen for the FGT Art campaign! This project was his submission for the 2024 Reallusion 3D Character Contest, which won 2nd place in the "Character Animation- Realistic" Category. Join us in celebrating this achievement and explore the creation process of Kay John Yim’s inspiring artwork. We're excited to see the impact of creative contributions to the FGT Art community!The Playful Deity © Kay John Yim3D Software Used: Houdini, Redshift, Character Creator, iClone, Marvelous DesignerFinal Beauty Render © Kay John YimJohn’s Description of "The Playful Deity": According to legend, years ago, the playful deity Inari Ōkami briefly descended to the mortal plane, draped in a radiant golden kimono. Her attire, at times, burst into flames, radiating a warmth that could be felt from afar. At other moments, a magical shawl floated gently around her, causing nature to flourish—flowers bloomed, trees grew taller, and the air filled with the scent of fresh blossoms.Just as suddenly as she appeared, she vanished without a trace, leaving only a fleeting memory. Elusive as the wind, Inari's true intentions remain a mystery, her tale a whispered legend in Japanese folklore.Final Beauty Render © Kay John YimKay John Yim’s Social Media:Instagram: https://www.instagram.com/k_johnyim/Website: https://johnyim.com/YouTube: https://www.youtube.com/@k_johnyim/As a leading cloud rendering service provider and render farm in the CG industry, Fox Renderfarm’s FGT Art campaign offers a chance for Fox Renderfarm users to showcase their artwork and win render coupons. By submitting a piece rendered with Fox Renderfarm, you could win a prize of up to US $200 in render coupons! Additionally, your work will be featured in our FGT Art Gallery and across our social media platforms, along with a chance to have an exclusive interview with us. To participate, simply share your artwork and tag us @foxrenderfarm on Instagram or @foxrender on Facebook, and use the hashtag FGTART. Please check out our FGT Art Campaign page for more details. All Fox Renderfarm users are welcome to participate, and we can't wait to see your amazing renders!
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