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Created by Lomas Post Software used: maya 2018

The Best Maya Render Farm
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Reliable
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Fox Renderfarm Cloud Rendering Steps For Maya
With just 4 steps to render your projects
STEP 1
Registration
Create an account with us and get $25 free render coupon as a welcome gift. You can use them to access our awesome cloud rendering service for your creative projects.
STEP 2
Projects Upload
Log in and upload your projects to the web version of Fox Renderfarm.
STEP 3
Rendering
Our system will automatically analyze and render your projects.
STEP 4
Projects Download
Download the rendered frames with a few simple clicks.
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Fox Renderfarm News Center

2025-09-19
Interview with Rampage Rally Top 3: Lucas Piazzini from Industrial Light & Magic
Dive into the creative mind of Lucas Piazzini, a Jr Generalist at Industrial Light & Magic, who recently won 3rd place in pwnisher’s "Rampage Rally" challenge. In this exclusive interview with Fox Renderfarm, the industry’s top cloud rendering services provider and render farm, Lucas reveals the inspiration behind his high-octane roller skating project, inspired by “Alita: Battle Angel,” and walks us through his meticulous creative process. From initial storyboards and tackling animation and FX to leveraging the power of cloud rendering, he shares invaluable insights on overcoming artistic hurdles and the tools that brought his vibrant vision to life.Fox Renderfarm: Hi Lucas! It’s a pleasure to have you with us. Could you briefly introduce yourself to our audience?Lucas Piazzini: Hi! My name is Lucas, and I am 23 years old. I am currently a Jr Generalist at Industrial Light & Magic. Before that, I worked on game trailers at Unit Image as an Env/Light apprentice until I joined ILM after graduating. Fox Renderfarm: Huge congratulations on ranking 3rd in the "Rampage Rally"! What does this achievement mean to you? Also, we’d love for you to introduce your project—its name, concept, and what inspired you to create it. Lucas Piazzini: Thank you very much! My project was inspired by “Alita: Battle Angel,” specifically the “motorball” sequence, which features a high-speed roller skating competition. I absolutely loved this feeling of free flow, gliding over asphalt, and stadiums are always very interesting to light. I didn’t want to recreate that sequence to avoid direct comparison with the movie’s masterful VFX, so I created original characters, stadium, and animation to take some distance from it. My inspiration! Alita: Battle Angel Winning 3rd place is amazing! After spectating the challenge for a few years and giving feedback to the community, I decided to participate recently and this was my first serious participation, second total. The Top 100 was impressive, so it’s an honor to be included! Fox Renderfarm: Are there any artists or works that particularly inspire you? Lucas Piazzini: Many artists inspire me, Aaron Westwood, Samuel Krug, Antoine Gandon, Pierre-Lou Guillore, Steffen Hampel, William Fiorentini… There are too many to cite, but make sure to check them out as each shares incredibly valuable knowledge in 3D! Fox Renderfarm: We’re really curious about your creative process. Could you walk us through the tools and software you used? Did you encounter any technical or artistic challenges, and how did you overcome them? Lucas Piazzini: This project started on the drawing board! I initially battled between two ideas: this one and a Harry Potter Quidditch shot. After spending a couple days on the HP idea, I decided to compare the two and let the community vote, and the response was unanimously leaning towards rollerskating. Storyboard Frame On this project, I decided to start with the hard stuff first. As an environment/generalist, I am confident in my speed on those aspects, whereas animation and FX are much bigger challenges for me! Therefore, after initially blocking to get the shape of my road down, I jumped straight to chara and animation. I knew most of my character was going to be Hard-Surface, therefore I wouldn’t have to worry about rig preservation and animation versioning on most of it, as the torso would be the only softbody part that would actually deform with the rig and require extra attention. Longest part to create on my character: Legs. Similarly, I quickly moved to FX, which is the department I have the least experience in, and to that I must take the time to thank Robert Kouts, who helped me a lot! With that done, I rendered a low-quality version with a missing environment to prepare compositing, as I liked the idea of being able to work on the environment as long as I can while knowing all other aspects of the project already taken care of, or at least have a solid V1 to submit. My number 1 target was getting a decent submittable render; with that target reached, all I would have to do is improve each aspect until the deadline hit. V01 render, 10 days before deadline With work, days of rendering/QC and only starting at the end of the first week, that left me with less than a week for environment and two weeks total for the completion of all aspects to a satisfactory level. Let me tell you, nights were short! Nights were short, but eventually, you make it work! Fox Renderfarm: Have you heard about or tried Fox Renderfarm before this project? We’d love your honest thoughts on your experience with our cloud rendering services. Lucas Piazzini: I had actually. I used Fox’s services the first time I participated in one of Clint’s challenges: Chasm’s Call. This was also my first time using a render farm, and it completely changed my perception of them. I imagined a lengthy process to submit scenes, collect all files, conflicting versions, and missing plugins…none of that applied to Fox, and the process was jaw-droppingly smooth. The only downside is that rendering was so fast, I hadn’t prepared anything to render for the 13 more hours I could afford to wait during the night and work! Lucas’s Social MediaArtStation: https://www.artstation.com/lucaspiazziniLinkedIn: https://www.linkedin.com/in/lucaspiazzini/YouTube: https://www.youtube.com/@lucasprismalLINEDive into the creative mind of Lucas Piazzini, a Jr Generalist at Industrial Light & Magic, who recently won 3rd place in pwnisher’s "Rampage Rally" challenge. In this exclusive interview with Fox Renderfarm, the industry’s top cloud rendering services provider and render farm, Lucas reveals the inspiration behind his high-octane roller skating project, inspired by “Alita: Battle Angel,” and walks us through his meticulous creative process. From initial storyboards and tackling animation and FX to leveraging the power of cloud rendering, he shares invaluable insights on overcoming artistic hurdles and the tools that brought his vibrant vision to life.Fox Renderfarm: Hi Lucas! It’s a pleasure to have you with us. Could you briefly introduce yourself to our audience?Lucas Piazzini: Hi! My name is Lucas, and I am 23 years old. I am currently a Jr Generalist at Industrial Light & Magic. Before that, I worked on game trailers at Unit Image as an Env/Light apprentice until I joined ILM after graduating. Fox Renderfarm: Huge congratulations on ranking 3rd in the "Rampage Rally"! What does this achievement mean to you? Also, we’d love for you to introduce your project—its name, concept, and what inspired you to create it.Lucas Piazzini: Thank you very much! My project was inspired by “Alita: Battle Angel,” specifically the “motorball” sequence, which features a high-speed roller skating competition. I absolutely loved this feeling of free flow, gliding over asphalt, and stadiums are always very interesting to light. I didn’t want to recreate that sequence to avoid direct comparison with the movie’s masterful VFX, so I created original characters, stadium, and animation to take some distance from it.My inspiration! Alita: Battle AngelWinning 3rd place is amazing! After spectating the challenge for a few years and giving feedback to the community, I decided to participate recently, and this was my first serious participation, second total. The Top 100 was impressive, so it’s an honor to be included!Fox Renderfarm: Are there any artists or works that particularly inspire you?Lucas Piazzini: Many artists inspire me, Aaron Westwood, Samuel Krug, Antoine Gandon, Pierre-Lou Guillore, Steffen Hampel, William Fiorentini… There are too many to cite, but make sure to check them out as each shares incredibly valuable knowledge in 3D!Fox Renderfarm: We’re really curious about your creative process. Could you walk us through the tools and software you used? Did you encounter any technical or artistic challenges, and how did you overcome them?Lucas Piazzini: This project started on the drawing board! I initially battled between two ideas: this one and a Harry Potter Quidditch shot. After spending a couple of days on the HP idea, I decided to compare the two and let the community vote, and the response was unanimously leaning towards rollerskating.Storyboard FrameOn this project, I decided to start with the hard stuff first. As an environment/generalist, I am confident in my speed on those aspects, whereas animation and FX are much bigger challenges for me! Therefore, after initially blocking to get the shape of my road down, I jumped straight to chara and animation. I knew most of my character was going to be Hard-Surface, therefore I wouldn’t have to worry about rig preservation and animation versioning on most of it, as the torso would be the only softbody part that would actually deform with the rig and require extra attention.Longest part to create on my character: Legs.Similarly, I quickly moved to FX, which is the department I have the least experience in, and to that I must take the time to thank Robert Kouts, who helped me a lot! With that done, I rendered a low-quality version with a missing environment to prepare compositing, as I liked the idea of being able to work on the environment as long as I can while knowing all other aspects of the project already taken care of, or at least have a solid V1 to submit. My number 1 target was getting a decent submittable render; with that target reached, all I would have to do is improve each aspect until the deadline hit.V01 render, 10 days before deadlineWith work, days of rendering/QC and only starting at the end of the first week, that left me with less than a week for environment and two weeks total for the completion of all aspects to a satisfactory level. Let me tell you, nights were short!Nights were short, but eventually, you make it work!Fox Renderfarm: Have you heard about or tried Fox Renderfarm before this project? We’d love your honest thoughts on your experience with our cloud rendering services.Lucas Piazzini: I had actually. I used Fox’s services the first time I participated in one of Clint’s challenges: Chasm’s Call. This was also my first time using a render farm, and it completely changed my perception of them. I imagined a lengthy process to submit scenes, collect all files, conflicting versions, and missing plugins…none of that applied to Fox, and the process was jaw-droppingly smooth. The only downside is that rendering was so fast, I hadn’t prepared anything to render for the 13 more hours I could afford to wait during the night and work!Lucas’s Social MediaArtStation: https://www.artstation.com/lucaspiazziniLinkedIn: https://www.linkedin.com/in/lucaspiazzini/YouTube: https://www.youtube.com/@lucasprismal
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2025-09-11
List of Top 3D Jewelry Rendering Software for 2025
With the development of 3D rendering technology, jewelry design has undergone a radical change. Photorealistic digital models have taken over an industry that formerly relied on tangible prototypes. 3D rendering software is now a vital tool for jewelry designers, makers, and merchants due to consumer demands for aesthetically appealing creations. Let's examine some of the top 3D jewelry rendering software for 2025 that can assist with bringing complex ideas to reality.Fox Renderfarm: A Powerful Cloud Rendering SolutionFor jewelry designers using intensive 3D rendering software like RhinoGold, MatrixGold, ZBrush, and KeyShot, Fox Renderfarm is a better option. It directly addresses the core challenge of jewelry rendering: transforming complex, high-poly models with intricate details and realistic materials into stunning visuals without bringing your local machine to a halt. By offloading this computationally heavy process to Fox Renderfarm's powerful cloud servers, you can achieve photorealistic results in a fraction of the time. This dramatically accelerates your workflow, from design iteration to final client presentations, ensuring you meet tight deadlines without compromising on quality. Its robust support for all major CAD and rendering applications makes it a seamless and efficient solution for studios of any size looking to enhance their productivity and creative potential. 1. RhinoGold: Best for 3D Jewelry Rendering for High-end JewelryBecause of its user-friendly tools specifically designed for jewelry design, RhinoGold continues to be a popular option for jewelry professionals. Designed as a Rhino plugin, it provides precise modelling skills ideal for producing delicate and complex components. It leverages the powerful rendering engine of Rhinoceros, allowing you to create stunningly realistic images of your designs with advanced control over materials, lighting, and environment. The software includes extensive libraries of pre-configured gemstones, precious metals, and textures, enabling you to apply true-to-life properties with a single click.Key Features:Large collection of jewelry parts.Sophisticated equipment for metal bending, engraving, and stone setting.Smooth prototyping integration with 3D printers.Why It Is Unique:Both novice and experienced designers can benefit from RhinoGold's exceptional ability to strike a balance between robust functionality and ease of use. 2. MatrixGold: All-in-on Tool for Jewelry DesignMore than just jewelry 3D design software, MatrixGold is a powerful program made especially for jewelry experts that allows for intricate customisation and sophisticated modelling. The software eliminates the need to use multiple disconnected programs. You can design, engineer, and render within a unified ecosystem. This drastically reduces the time from initial concept to a final, client-ready presentation image, boosting productivity and reducing errors.Key Features:Dynamic commands for intricate engravings and organic shapes.Simple parametric tools for on-the-go design modification.Rendering in real time for instantaneous visualisation.Why It Is Unique:MatrixGold is a preferred tool for client presentations because of its sophisticated rendering engine, which produces incredibly lifelike visualisations. 3. Blender: Provide Two Built-in Rendering ToolsDesigners from a variety of industries, including jewelry, love Blender because of its open-source nature and adaptability. It provides a complete, free, and open-source solution for achieving studio-quality results. The Cycles renderer allows you to build incredibly complex and realistic materials for gold, silver, platinum, and any gemstone you can imagine. You have infinite control to tweak every aspect of roughness, anisotropy, and specular reflection to match real-world properties.Key Features:It is free to use without sacrificing features of a professional calibre.Sophisticated sculpting instruments for fine details.Eevee render engines and Cycles provide excellent results.Why It Is Unique:Even beginners may use Blender since it has extensive community support, which guarantees regular updates and lessons. 4. 3Design CAD: High-quality Real-time Visualization ViewportWith tools that mimic conventional jewelry creation methods, 3Design CAD was created especially for jewelry creation. For rendering, it does not have a built-in, standalone render engine like Cycles in Blender or Arnold in Maya. Instead, it features a high-quality real-time visualization viewport. You can judge the proportions, aesthetic balance, and light performance of a ring or pendant immediately, allowing for rapid iteration and experimentation.Key Features:Parametric modelling in real time for fast design modifications.Pre-made templates for making pendants, rings, and other items.Direct 3D printer integration for smooth production.Why It Is Unique:High-end designers choose the program because of its emphasis on workflows unique to jewelry. 5. KeyShot: Specialized Rendering Software for JewelryUnlike Blender and MatrixaGold which are versatile tools, KeyShot is builot from the ground up specifically for rendering and visualizing those models. KeyShot's physically accurate rendering engine (a path-tracer) is perfectly suited for jewelry. It masterfully simulates the complex light interactions that define luxury goods. It is a self-contained ecosystem where you import your 3D models, assign materials and lighting, and create stunning visuals. KeyShot's lifelike rendering skills make it perfect for displaying intricate designs, yet it's not just for jewelry. Key Features:Lightning-fast rendering speeds.Vast collection of materials, including gemstones and valuable metals.HDRI lighting configurations to create realistic settings.Why It Is Unique:KeyShot turns 3D models into eye-catching images that improve marketing collateral and client presentations. 6. ZBrush: Specialized Rendering Software for JewelryZBrush is a well-known tool for sculpting and detailing, providing unmatched control for making elaborate jewelry. Its internal BPR renderer for achieving highly artistic, stylized, or concept presentations directly from your sculpting environment. It's incredibly fast for iterating on looks and is perfect for creating portfolio images that showcase your sculpting details. For the absolute highest level of photorealism, especially for hard-surface models like jewelry or for final client presentations, you should use Fox Renderfarm, a cloud rendering service which helps you render 3D projects at a blazing fast speed.Key Features:Sophisticated instruments for engraving and organic modelling.Support for a large number of polygons for fine details.smooth interaction with additional CAD programs.Why It Stands Out:ZBrush is ideal for producing unique, creative jewelry with complex patterns and textures. 7. TinkerCAD: Best Software to Learn Jewelery DesignTinkerCAD is a great option for novices or those wishing to produce rapid prototypes because of its ease of use. While it doesn't have a built-in photorealistic rendering engine, TinkerCAD has a basic real-time visualization viewport. This feature lets you t0 examine your model in different styles. Key Features:Platform that runs in a browser and doesn't require installation.Drag-and-drop navigation makes modelling simple.Compatible with 3D printers directly.Why It Stands Out:TinkerCAD is perfect for people working on easier projects or those who are new to 3D jewelry creation. 8. Autodesk Maya: Best for High-end Jewelry RenderingMaya is a great tool for jewelry rendering, even though it is most renowned for its animation and 3D modelling capabilities. With sophisticated lighting, reflections, and material settings, jewellers may create hyper-realistic images using Maya's rendering engine, Arnold. It is especially helpful for presentations of fine jewelry because it supports custom shaders and produces photorealistic results.More than just a modeling software, Maya includes two of the most powerful and widely used rendering engines in the industry: Arnold and Stingray PBS. This makes it exceptionally capable for high-end jewelry rendering, though it operates differently from jewelry-specific CAD software.Key Features:Freeform modelling tools that are simple to use.For fast visualisations, an integrated rendering engine is used.Why It Is Unique:Autodesk Maya is a dependable solution for short turnaround times because of its speed and ease of use. 9. Cinema 4D: Offer Several High-end Rend RenderersConclusionA powerful yet user-friendly framework for producing intricate 3D jewelry representations is provided by Cinema 4D. jewelry designers may produce incredibly intricate and eye-catching items with the use of tools like sophisticated sculpting, texturing, and realistic rendering engines (like Redshift). Design may be accelerated without compromising quality thanks to its user-friendly interface and procedural procedures.For jewelry rendering, Maxon's Cinema 4D is an exceptional all-in-one solution, featuring four powerful integrated render engines: the versatile Physical Renderer, the GPU-accelerated ProRender, and the industry-leading speed of Redshift. These tools are ideal for jewelry due to their exceptional handling of complex light behaviors like caustics under gemstones and accurate reflections on polished metals. This allows designers to achieve stunning, photorealistic results with incredible speed and creative control, all within a single, streamlined workflow.Key Features:Sophisticated tools for modelling subdivisions.Incredibly adaptable interface.Rendering results that are photorealistic.Why It Is Unique:This software is a popular choice for custom jewelry projects because of its adaptability and excellent render outputs. Sum UpThe market for 3D jewelry rendering software is still rising, giving designers a growing arsenal to push the boundaries of their creativity. There is a tool on this list that will work for you whether you are a hobbyist or a professional.Using a render farm or cloud rendering service can greatly reduce the amount of time and quality required for large rendering tasks. Fox Renderfarm stands out in various render farms and offers a free $25 render coupon for you to speed up your rendering for multiple software, such as Blender, Cinema 4D, and Maya. Your designs will realise their full potential thanks to the smooth integration of many of the tools on this list with these services.
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2025-09-11
Meet the Top Winners of Pwnisher's Rampage Rally Challenge
The 11th Pwnisher community challenge, Rampage Rally, has now concluded. This global event showcased a remarkable display of talent from thousands of 3D artists. As a proud sponsor and the primary cloud rendering services provider and render farm for numerous participants, Fox Renderfarm is pleased to have supported the creation of so many outstanding entries.In accordance with the competition rules, participants replaced vehicles and incorporated specific gaps. This requirement challenged both the precision of their 3D modeling and their ability to convey a convincing sense of speed and atmospheric depth.Compared to previous editions, this year's competition featured increased technical difficulty, including an extended duration from 5 seconds (120 frames) last year to 6 seconds (144 frames) this year. Creative storytelling remained a central judging criterion, meaning works with strong narrative and emotional impact were prioritized over pure technical skill.After one month, the judges have selected the Top 100 works and the Top 5 entries from a total of 2,575 submissions. Let’s take a look at the Top 5 works!Top 5 Winners1st Place: Jack HorsburghJack Horsburgh from the UK claimed 1st place with “Leaving the Island”. He has previously been in the Top 100 of the 3rd, 4th, and 9th pwnisher challenges.2nd Place: Ted HeemskerkDutch character animator Ted Heemskerk secured 2nd place with “Tornado Rescue”. To mark this achievement, he also created a special celebratory poster inspired by his winning work. 3rd Place: Lucas PrimalLucas Primal, a Junior Generalist from Canada currently working at Industrial Light & Magic, earned 3rd place. 4th Place: Aiman SamatMalaysian film director Aiman Samat, who previously won the 9th pwnisher challenge with “Mother”, took 4th place with his latest work “Father”. 5th Place: Bunnet Song Cambodian 3D artist Bunnet Song rounded out 5th place with “Rampage Rush”. He has been in the Top 100 of the 8th, 9th, and 10th pwnisher challenges. Top 100 LivestreamMissed the live announcement? Catch the full reveal and commentary here:Also, don't miss out on the Top 100 montage on September 12th at 9:00 AM PDT!Although the rally is over, the creativity continues. Congratulations to all the winners and participants! Your inspiring work pushes the CG community forward, and we're excited to see what's next.
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