Who Are We?
Fox Renderfarm is a leading cloud render farm service in the industry. Since the foundation in 2009, Fox Renderfarm has earned a good reputation for its quality performance, great customer service and flexible pricing scheme.Get $25 Free Trial
The Best Maya Render Farm
Thousands of rendering nodes are available.
Up to 360Gbps Storage Throughput.
CPU & GPU rendering are both available.
Automatically detect IT enviroment and
match cloud infrastructure service.
$25 free rendering credits for every new register.
As low as $0.036 per core hour.
Up to 50% off discount for Diamond customers.
Education pricing is available for teachers,
students and educational institutions.
Secure data transmission via proprietary protocol.
Banking security level data center.
The Partner of Oscar winning production teams.
With Hollywood level production experience for years.
24/7 Live customer care & technical support.
High availability, unnecessary waiting.
Fox Renderfarm Cloud Rendering Steps for Maya
With just 4 steps to finish rendering your artwork
To use our cloud rendering service, you need to register with us first. There is $25 free credits for every new registration.
Log in and upload your project with Fox Renderfarm’s web based program.
Our system will automatically analyze and render your project.
Download the rendered frames with a few simple clicks.
Sounds Great, Right?
Register and try rendering your artwork online now!Get $25 Free Trial
Fox Renderfarm News Center
Interview With Shabeer MV, a Versatile 3D Professional, Who Won the 1st Award in The Evermotion Challenge 2021
!EvermotionFox Renderfarm, the best render farm in the CG industry, is committed to making contributions to the CG industry by sponsoring international CG challenges. Evermotion Challenge 2021 came to an end. As one of the sponsors, we are so glad to have the honor and opportunity to have an interview with Shabeer MV, the 1st award in the competition.Here comes our interview with Shabeer, in which we could find out how he created the amazing work with 3ds Max, Corona renderer and Photoshop.!The Balance of Work & Life © Shabeer MVThe Balance of Work & Life © Shabeer MV !Shabeer MV- Shabeer MV- Doha, India- Lead artist in Quantum Global Solutions Fox Renderfarm: Congratulations on winning the 1st award in the Evermotion Challenge 2021, how do you feel about that?Shabeer: Thanks, It was great to get 1st award on a platform like Evermotion. Lots of excellent talents there. Fox Renderfarm: How long did you finish the work, The Balance of Work & Life?Shabeer: I got into the competition late, it took me 2 weeks to complete the work Fox Renderfarm: What software and plugins did you use?Shabeer: I used 3ds max and Corona renderer. Most of the color corrections were done with Corana’s frame buffer. God rays were added in Photoshop. Fox Renderfarm: What’s the inspiration behind your artwork?Shabeer: Inspiration came from a few photos from google who were struggling with their work & family. Fox Renderfarm: How did you make the excellent modeling and the strong composition? Any references?Shabeer: Since I had only 2 weeks, I had to use a lot of premade assets. There was less modeling in this project, most of the time I was texturing and dressing the scene. First block- out and scene reference.Lighting and composition were mainly inspired by the photo below!Gif – WIPGif – WIP !Gif – WIP Fox Renderfarm: The lighting made this eastern narrow street vibe very realistic. The fabrics that block the sunlight look very interesting as the whole environment does its job. How did you make the lighting?Shabeer: Main lighting was nothing special and done with a single HDRI map and a sun node aligned to it. The fabric has slight translucency which allows them to pass through some of the light.!Scene with HDRI & SunScene with HDRI & Sun Adding the Volume Fog, contrast & bloom brought the scene to life.!Scene with HDRI & SunWith Fog, Bloom & Contrast Fox Renderfarm: Did you meet any difficulties when creating this work? And how did you solve them?Shabeer: Since the character was a photo mapped to 3d object, light matching it was a challenge in this work. It took a while to get it match the scene. Fox Renderfarm: Any artists or artworks inspired you most?Shabeer: As an environment/props artist myself, I am inspired by works of Andrew Averkin, Toni Bratincevic, Marek Denko and some Chinese concept artists whom I follow on Artstation. Photography is also a main source of inspiration since they are very useful references for lighting and mood setting.!The One © Andrew AverkinThe One © Andrew Averkin !Colony X Wide Cameras © Toni BratincevicColony X Wide Cameras © Toni Bratincevic !Wasteland Fortunes © Marek DenkoWasteland Fortunes © Marek Denko Fox Renderfarm: Could you briefly tell us your educational and work experience along your CG journey? Shabeer: I completed my 3d/Animation course in 2008. I worked as a graphics designer & arch. Visualizer after graduation. Currently I am working as lead artist in QGS for the last 10 years. At work we mainly do technical/engineering art for construction projects. Fox Renderfarm: Do you have any recommendable learning methods to improve professional skills?Shabeer: People always think better tools improve their work/skills. What I have learned is that it is your eye that needs to be improved over time. Your eye will help in better modeling, lighting, texturing and animation. Take a break, use cold eyes often to see possible mistakes. With experience, you’ll start to see a lot of things you haven’t seen before. If you look back to your work from 2 or 3 years from now, and if you don’t feel it looks crap, then your eyes haven’t improved. Train your eyes, it will push your skills to meet its demand.
Hum3D Car Render Challenge, an annual render challenge, announced the winner of 2021. As the long term partner of Hum3D, the best cloud rendering service provider, Fox Renderfarm is pleased to witness that there are more excellent car renders emerging year by year. This time we are honored to interview Ako Ghadermarzi, 2nd place in the Hum3D Car Render Challenge 2021.!Hum3D!How I Finish It © Ako GhadermarziHow I Finish It © Ako Ghadermarzi Made using 3ds Max, Maya, V-Ray, Substance Painter, ZBrush, Photoshop and Marvelous Designer, the artwork, How I Finish It, stands out for its nostalgic and warm atmosphere in this image which is carried out by the lighting and texturing. The light coming in from the back window glints, sparkles, and reflects off of all of these wonderful surfaces in the scene.Here comes the interview with Ako, in which he tells us how he created the excellent artwork.- Ako Ghadermarzi- 3D Modeler at Alzahra VFX- Tehran, Iran Fox Renderfarm: Hi, Ako! Thank you so much for accepting our interview! Could you give us a brief introduction about yourself?Ako: It’s been about 5 years since I started modeling. In the beginning, I was attracted to the 3D world through my studies in architecture at university, but later for my passions and ambitions in animations and VFX, I resigned from the university and started practicing modeling to acquire more experience and find a job in the same field. About 5 months later, I could get hired in one of the best animation and VFX studios in my country where my new life and experiences began professionally.My first achievement in competitions was winning the best Environment work in Hum3D, Challenge Gun 2 2019.!Challenge Gun 2 2019The second achievement was again winning the best Environment work in Hum3D, Car Render Challenge 2020.!Environment work in Hum3D, Car Render Challenge 2020!Environment work in Hum3D, Car Render Challenge 2020 - ModelingSince I love creativity, modeling is my top interest and I use my ideas and creativity for creating all of my works. Modeling is the only thing that can express my inner feelings and passions.In modeling, I most importantly care about the details. Since I model with high precision and patience, I hope that it makes a distinction between me and most of the other 3D artists.I am interested in modeling anything, but I feel more passionate about modeling vehicles. I have experience in modeling most of the styles and objects, including vehicles, buildings, prop, environment, etc.I have an interest in the games industry too and I hope that I’ll be able to enter the industry as a modeler soon. Fox Renderfarm: Congratulations on winning 2nd place in the Hum3D Car Render Challenge 2021, how do you feel about that?Ako: Thanks a lot. It feels great, especially if you have worked in difficult conditions and created such works, it is very valuable to me and it gives me a good feeling. Fox Renderfarm: How long did you finish the work, How I Finish It?Ako: For creating this work I spent two months of nightly endeavor. Since I am fully hired in the company, I was obliged to work at night to participate in the competition. Fox Renderfarm: What software and plugins did you use?Ako: 3ds Max. Substance 3D painter. Vray. Photoshop. Marvelous Designer. Zbrush. Fox Renderfarm: What’s the inspiration behind your artwork?Ako: I am very interested in the works of Carlos Pasino (Color Spange). His works have always inspired me. I really enjoy his works. Muhammad Ghadimi is also one of the people who inspired me. Fox Renderfarm: How did you make the amazing modeling and the composition?Ako: I like modeling very much. Especially car modeling. To model this, I faced different challenges. For example, I did not have the car blueprint to do this and I had to do most of it according to the references.!How to Make a Nostalgic Car Render With 3ds Max and Zbrush!How to Make a Nostalgic Car Render With 3ds Max and Zbrush!How to Make a Nostalgic Car Render With 3ds Max and Zbrush!How to Make a Nostalgic Car Render With 3ds Max and Zbrush!How to Make a Nostalgic Car Render With 3ds Max and Zbrush!How to Make a Nostalgic Car Render With 3ds Max and Zbrush!How to Make a Nostalgic Car Render With 3ds Max and Zbrush Fox Renderfarm: The lighting and texturing in this one are what drive this high-quality render. The light coming in from the back window glints, sparkles, and reflects off of all of these wonderful surfaces in the scene. How did you make the lighting and texturing? Ako: Lighting and rendering was a problem for me because I did not have a personal computer and I had to use my friend's personal computer to do the lighting, and due to my limited time I could not test multiple renderings to check the lighting. I did the texturing on my personal laptop, which I used to get the output from my friend's computer.!How I Finish It © Ako Ghadermarzi!How I Finish It © Ako Ghadermarzi Fox Renderfarm: Did you meet any difficulties when creating this work? And how did you solve them?Ako: Among the problems I faced while creating the work was inaccessibility to a computer. Since I don’t own a personal computer, I was borrowing one from the company or friends.I had a lot more ideas to put into this work, but because of the limited time, I skipped most of them. Including render tests and lighting that I could improve them even more. Fox Renderfarm: Any artists or artworks inspired you most?Ako: I do not take ideas from any work of art to create my works and I create all my works with my own mind. All the works I have created have been my own ideas. Fox Renderfarm: Could you briefly tell us your educational and work experience along your CG journey?Ako: My field of study was architecture. I dropped out of university because I realized that my interest was something else. I bought a normal computer and started practicing to learn modeling. From there, I realized that I could apply for a job in the field of animation and VFX. After 5 months of hard work, I managed to find a job in another city and I had to leave my family. I traveled to Tehran alone and worked. I got a job. This was my first work experience and during this time I had a good event for myself. Like participating in competitions and winning multiple positions. Fox Renderfarm: Do you have any recommendable learning methods to improve professional skills?Ako: I had a lot of limitations to learn and the only way for me was to practice and use YouTube resources. Using YouTube resources can be very useful. Practicing and asking questions of experienced people can also speed up the learning process. Fox Renderfarm: Is there anything you want to share with the CG enthusiasts?Ako: The world of CG is very wide and it takes a long time to find your interest in any of its fields and progress in it. But the path we choose is full of challenges and various events. There is something new to learn every day, so it's not a boring way, and that's why I think it's so fascinating.
Start your new year with a special offer from Fox Renderfarm!Thank you for your support and trust all the time. At the beginning of 2022, we provided New Year's gifts for all Fox Renderfarm users. NEW YEAR SPECIAL OFFER：Recharge $10, Get extra $50 CPU Render Coupon！Valid from January 24th to February 13th (UTC+8).*Details：*- Coupon’s validity time: 1 month.- Each user can enjoy the reward ONCE only.As the leading cloud rendering service provider, Fox Renderfarm will provide safe and fast cloud rendering services for our customers in the new year.Wishing you and your family a safe, healthy, and prosperous new year!