Some testimonials from our beloved clients, including Animonsta Studios, Wau Animation, Giggle Garage, Arcana Studio, Assemblage Entertainment, Les' Copaque Production, Student Volunteer from ACM SIGGRAPH, and more.
Over 160,000 happy customers from 50+ countries and regions.
Industry Leading Cloud Render Farm Service
Fire up thousands of rendering nodes instantly
Automatically detects IT environment and matches cloud infrastructure service
Production pipeline integration via API
High availability, no waiting necessary
CPU & GPU rendering are both available
High performance SSD storage
Simply Upload Your Project, Render and Download with Fox Cloud Render Farm
- 1. Use Raysync high-speed transmission, to achieve portable real-time file uploading & rendering
- 2. Available to use on Windows, Mac and Linux
- 3. The rendering service availability is up to 99.99%
- 4. TPN-Accredited Vendor
- 5. Possesses massive SSD storage system to solve the I/O bottleneck
Sounds Great, Right?
Register and try rendering your artwork online now!Get $25 Free Trial
Flexible Cloud Render Farm Pricing
Register and receive $25 of free rendering credit.
As low as $0.036 per core hour.
Render More, Save More
Volume discounts available up to 50%.
Special discounts for teachers, students, educational facilities, and freelancers.
Easily estimate the cost before you start rendering.
Learn more details for render farm pricing.
Industry Care From Cloud Render Farm
Fox Renderfarm is deeply committed to supporting CG Artists and making it accessible to everyone around the world.
Education Program to help CG students and educators realize their dreams.
Freelancer Program to empower CG freelancers to focus more on creation
Welcome to join our FGT ART campaign and FGT 3D challenge to share your artwork and win great prizes.
- The partner of Oscar winning production teams
- With Hollywood level production experience for years
- 24/7 Live customer care & technical support
- Response time: 10-15 mins
- Contact available via Skype/Email
Dedicated Service Team of Fox Renderfarm
Fox Renderfarm's professional and dedicated customer service & technical support team are waiting for you!
Fox Renderfarm is Absolutely Secure & Confidential for Customers
Fox Renderfarm is ISO 27001 certified to keep your assets and information secure.
The Trusted Partner Network (TPN) is a joint venture between two major entertainment industry associations, the MPA and the CDSA, the worldwide leaders in third-party entertainment industry assessments.
Non-disclosure agreement is available for customers to protect their rights and interests.
Fox Renderfarm News Center
The 13th ACM SIGGRAPH Conference and Exhibition on Computer Graphics and Interactive Techniques in Asia will take place in a fully virtual format from 4 – 13 December. The annual event, which rotates around the Asian region in normal circumstances, attracts the most respected technical and creative people from all over the world who are excited by research, science, art, animation, gaming, interactivity, education and emerging technologies. As the long-term partner of SIGGRAPH Asia, Fox Renderfarm hopes you enjoy Asia’s largest Computer Graphics & Interactive Techniques virtual event! The theme for this year’s SIGGRAPH Asia ‘Driving Diversity’ will take on a new meaning as SIGGRAPH gives our diverse group of worldwide technical and artistic contributors the opportunity to connect with and inspire new communities. “My team and I are committed to delivering a strong SIGGRAPH Asia 2020 that celebrates this year’s innovation, advances and achievements in computer graphics, interactive techniques and beyond,” said Jinny HyeJin Choo, the SIGGRAPH Asia 2020 Conference Chair. With the event going virtual this year, more from our global community will be able to come together and participate in new and innovative ways and drive forward the forefront of our field. So don’t miss out on the very first virtual @SIGGRAPHAsia conference on CG, VFX, VR, AR & InteractiveTechniques. Experience 200+ On-demand sessions & 80+ live and premier sessions from 4 – 13 Dec. Here's The Schedule At-A-Glance: - From 4 December: Over 200 pre-recorded sessions will be available on-demand, allowing attendees to learn and review presentations prior to the scheduled live Q&A sessions. - 10 – 13 December: Over 80 live & premier sessions such as Keynote, Featured Sessions, Q&A Sessions with the respective Program Contributors, will be scheduled during these 4 days. There’s still time to register for SIGGRAPHAsia 2020 by click here. See you there!
On October 30th, Fox Renderfarm announced the winner of our Halloween Treat, Kay John Yim, a Chartered Architect based in London, specializing in Architectural Visualization/CGI. His 3D Trick Art “Ritual” is an amazing CGI project staged at Hagia Sophia, standing out for its excellent composition and lighting. Ritual © Kay John Yim Clay render © Kay John Yim Here’s the interview between John and the TPN-Accredited cloud rendering services provider Fox Renderfarm, in which he talked about how he made the wonderful render. - Kay John Yim - Chartered Architect based in London - From: Hong Kong - ArtStation: https://www.artstation.com/johnyim Fox Renderfarm: Hi, John! Thank you so much for accepting our interview! Could you give us a brief introduction about yourself? John: Sure! I am a Chartered Architect based in London, specializing in Architectural Visualization/CGI. As a 3D enthusiast growing up in Hong Kong, I always have an extreme admiration for people working in the film and game industries – for all the surreal photographic and photo-realistic CG contents they produce. It was only until the recent COVID-19 lock-down that I began exploring 3D techniques outside of the realm of architecture – creature sculpting & grooming, character design and cloth simulation for instance. I started working on personal projects to experiment with colors and lighting in addition to learning new techniques. Fox Renderfarm: Congratulations on winning Fox Renderfarm's Halloween Treat with your excellent 3D Trick Art “Ritual”, how do you feel about that? John: Thank you! I feel honored to have won the Halloween Treat, and I look forward to participating in future Fox Renderfarm render challenges! Fox Renderfarm: What’s the inspiration behind your artwork “Ritual”? John: My intention was to create an atmospheric image with a narrative open for imagination. “Ritual”, like many of my personal CG projects, was built upon real locations - which in this case was the interior of the Hagia Sophia. Having been constructed and retrofitted as both a mosque and a church over the course of 1,500 years, I found the unique fusion of Christian and Islamic elements at the Hagia Sophia mesmerizing and enigmatic, hence the perfect backdrop for storytelling. The character was inspired by a YouTuber “Taylor R” - who introduced me to Japanese Lolita fashion, a fashion style of which I found formal yet very suiting for my intention. I Was A LOLITA For A Day (Modelling in Japan) Fox Renderfarm: How long did you take to finish the work? John: It took me about a week to finish, during which I spent most of the time testing different color palettes and lighting ideas. Fox Renderfarm: The lighting is excellent, feeling like in a wonderland. How did you design the lighting? John: Thanks! I took inspiration from the John Wick movies – starting with complementary colors and generally shifting the color spectrum to arrive at a convincing lighting & color combination. John Wick (2014) - Official Trailer - Keanu Reeves I used candles and chandeliers as the primary light sources, while avoiding CG fake lights. I personally believe realistic lighting setups produce more believable and relatable renderings, regardless of whether it is a fantasy or photo-real quality that I am after. Fox Renderfarm: How did you make the stylized character? Any references? John: The character was blocked out in C4D and sculpted in ZBrush, in reference to Gothic Lolita Dresses – modern adaptations of Gothic Victorian Fashion. Fox Renderfarm: Did you meet any difficulties when creating this work? And how did you solve it? John: Framing was probably the most challenging – as the character and the architecture vary quite a lot in scale, it was difficult to position the camera such that they were both readable while not competing for focus. My solution was to use depth of field to separate the character’s silhouette from the backdrop, at the same time re-emphasizing the sense of space by carefully positioning chandeliers, candles and blue ambient light throughout. Fox Renderfarm: Technically and visually, which is your favorite part? And why? John: My favorite part is the depth of field and the bokeh that comes along with it– they add extra depth to the image and create additional room for imagination. Fox Renderfarm: Could you briefly tell us your educational and work experience along your CG journey? John: I got into CG rendering back when I was studying architecture in University, where everyone has to present architectural concepts with renderings on top of conventional 2D drawings. CAD softwares like Rhino, AutoCAD and Revit were essential tools of trade within the architectural industry, tools that I have been using for over 6,7 years until I struggled with the limitations of rendering packages available at the time. C4D ended up being my choice for work for its stability and ease of use for animation/motion graphics. Since then I have been using C4D and Redshift as my primary rendering/modeling tool for both work (architectural visualization) and personal projects. I am constantly experimenting with new softwares to up my quality and efficiency – my current passion lies in Houdini 18.5 and the procedural magic that it empowers! Fox Renderfarm: Do you have any recommendable learning methods to improve professional skills? John: For someone getting into C4D and Redshift, “Greyscalegorilla” is a great place to start. Beyond that, I think understanding 3D itself (concept of UV, VFX pipelines etc.) is much more important than learning what a particular button does, as modern software is advancing so quickly nowadays. “Hugo's Desk” has great videos that explain the in and outs of CG renderings in a VFX pipeline. Apart from understanding the technicality of 3D, studying photography and cinematography can definitely go a long way - I think I personally learn more about rendering by watching movies than watching tutorials, back when C4D Redshift was in beta stage. Fox Renderfarm: Have you ever tried Fox Renderfarm’s cloud rendering services? If yes, how do you like it? John: Yes, I have used Fox Renderfarm recently for a personal project – I really like it as I think it has one of the most user-friendly UIs among the multiple render-farm services I have used. The support I get is also really responsive and helpful! Fox Renderfarm: Anything else you would like to share with CG enthusiasts? John: I will be releasing CG art regularly – please follow me along with my CG journey on my social media channels! :) Instagram: https://www.instagram.com/k_johnyim/ Facebook: https://www.facebook.com/jy.yimkay
Fox Renderfarm is pleased to announce that the FGT Art October winner came to Thomas Eckstein, a 3D Artist and 3D Animation & VFX Student from PIXL VISN Media Arts Academy. His award-winning artwork Mystical Forest, made in Maya, Arnold and Nuke, recreates the dreamy scenes of Rakotz bridge, a fairytale bridge in Saxony, Germany. Mystical Forest © Thomas Eckstein FGT Art, a platform for all Fox Renderfarm users to share their talents and get awarded, is willing to support more creative CG artists and students, like Thomas, to improve their CG skills. Here’s the interview between the winner Thomas and Fox Renderfarm, in which he talked about how he felt about winning FGT Art and how he made this artwork. Thomas Eckstein3D Artist3D Animation & VFX Student PIXL VISN Media Arts AcademyLinkedIn: https://www.linkedin.com/in/thomas-eckstein-08a8b715a/ Fox Renderfarm: Hi Thomas, could you give us a brief introduction about yourself? Thomas: Hi, I am currently a student in my fourth term at PIXL VISN media arts academy specializing in Lighting & LookDev. Currently I am working on my Demo Reel and look forward to working on my first big project in a studio. As an aspiring artist, I try to learn more every day so that I can make my work the best I can. Fox Renderfarm: How do you feel about being the October winner of FGT Art? Thomas: I am honored and very happy to have won. It shows me that all the work I put into my projects pays off and is being recognized. This motivates me even more to become a better artist. Fox Renderfarm: What inspired you to come out with the idea of making the work Mystical Forest? Thomas: The given theme for this project was “fantasy”. So I did a lot of research and found the Rakotz bridge in Saxony, Germany. To me this place already looked and felt very mystical and surreal, which I liked a lot. For this reason, I decided to use it as my main inspiration. References Fox Renderfarm: This work has successfully created a mysterious and fantasy atmosphere, could you tell us how you make it, including the lighting and composition? Thomas: To create this mystical atmosphere I really wanted to play around with the mood of the scene. So I decided that it should take place at sunrise with some nice light rays coming through the foliage. I looked at a lot of references to achieve the right layout and camera angle, so that I can recreate this mood with a nice composition. Some extra lights were used to create rim highlights on the bridge, as well as the rock formations. The lighting was later also tweaked using light groups in Nuke. Layout Breakdown Reference Fox Renderfarm: We know that you finished the work in 7 days, so which part took you the most time? Thomas: Creating the environment around the bridge took by far the longest. It took a lot of testing and trying out different types of foliage to create the final look I wanted. Fox Renderfarm: If time permits, what would you like to improve to make the work better? Thomas: Mainly I would like to add some more light scattering through the leaves to make the foliage look more realistic. Some animation for the foliage slightly swaying in the wind with some falling leaves / particles, would also add a lot to the atmosphere. Finally I would also really like to render in a higher resolution since I only managed to render in 720p for the given timeframe. Lighting Breakdown Fox Renderfarm: Did you meet any difficulties when creating this work? And how did you solve it? Thomas: The main difficulty I faced was working with so much foliage. All these models were very demanding on my PC, so I had to figure out a way to be able to work with them. After some research I found out about Arnold Stand-ins and how they allow a lot of objects to be present in the same scene. So after converting all the foliage to .ass files (Arnold stand-ins), I was able to cover the ground with a high number of models of trees, flowers and bushes. Fox Renderfarm: Your other work Mjolnir - Thor's Hammer is so cool too, could you tell us how you make the texture of the hammer, including the engravings and scuff marks? Thomas: I used Substance Painter for the texturing of the hammer. All the surface damages and scratches were created here. The engravings were created using displacement maps that I also painted in Substance Painter. Mjolnir - Thor's Hammer © Thomas Eckstein Fox Renderfarm: As a 3D Animation & VFX Student at PIXL VISN media arts academy, why did you choose this major, and will you continue to work in the CG industry after graduation? Could you share your future goals or plans? Thomas: Because of the amazing work created by PIXL VISN graduates, as well as the highly qualified teachers working here, I decided to start my education at PIXL VISN. After my graduation I would like to start working in an international studio, to work on high-quality projects and to expand my skills. Fox Renderfarm: How do you like Fox Renderfarm’s cloud rendering services? Thomas: I am very happy with the rendering services provided by Fox Renderfarm. Many projects would not have been possible without the fast and easy to use rendering service. On top of that, I am really happy with the fast and competent customer service of Fox Renderfarm. Fox Renderfarm: Any other things you want to share with the CG enthusiasts? Thomas: Deciding to start working in this industry is one of the best choices I have made so far. Creating work that I can share with other people, while also learning new and exciting things everytime is a very satisfying feeling. I would love to network with other CG enthusiasts to expand my skill set and maybe even create projects together. We are waiting for you to be our next FGT Art winner!