3D Tutorial | Blender Rapid Tyndall Effect

In this article, Fox Renderfarm, a leading cloud rendering service provider and render farm in the CG industry, has compiled an explanation and tutorial on the dithering effect in Blender. The software used is version 3.3 of Blender.
Final Result:

First, open Blender and navigate to the grid scenery. Look for the landscape terrain below the monkey icon.

You can browse through the presets to find a landscape that you like, and then adjust the parameters below. I won't go into too much detail here, as you can simply experiment with adjusting the parameters until you are satisfied with the result.


Create a cube that wraps around the created mountain, and then create an area light.

Give the created cube a volumetric fog material node and lower the density of the fog to 0.2 (or adjust according to your preference). Adjust the position and intensity of the area light. Typically, the intensity of this light is strong.


Create a sphere and apply a surface modifier to it. Then, assign a self-illumination to the sphere. This will simulate a sunset effect.

If you want to add some variation to the fog, you can apply a texture to the volume fog material node.

By adding a few spotlights, you can enhance the visual effect and make the Tyndall effect more prominent and clear.


Although it may look a little rough, it is due to the problem with the model! With this theory, if we switch to a more aesthetically pleasing model, it will be better.
Hope this tutorial helps! If you want to speed up the rendering process in Blender, you can consider using a Blender render farm like Fox Renderfarm’s cloud rendering service, which also offers a free trial of $25 credit.
Source: Jinyang





