How to create a spacecraft in 3ds Max(2)
Continue the "How to create a spacecraft in 3ds Max(1)", the smarter and cheaper cloud rendering services provider, Fox Renderfarm still share with you how to create a spacecraft in 3ds Max.
5. Making vents
Use the basic mesh to add some loops and extrude some edges. In order to make this work a more bevel effect, a large chamfer was specially made. Then use the compression and stretching functions to construct the front area of the vents, and don't forget to add the corresponding loop support at the end.

6. Adding edge loop
The purpose of adding edge loops is to make the edges smoother, especially on some cylindrical models and edges.

7. Cleaning up unnecessary vertices
After adding all the support loops, many lines that we don't need are formed around the model. It is better to do some cleaning for these lines. To do this, we need to check the model and fold all the unwanted vertices, and soon a clearer geometry will appear in front of us. These unnecessary lines and points will also affect the result after smoothing.

8. Simulating bottom wing and perforation
When we want to add some holes in the cylinder of the model, most of us will consider removing the cylinder and punching holes on it, but doing so will result in uneven edges. Note that there is an easier way: take a cylinder, make a hole, duplicate it, and apply the 360-degree bend modifier. Then we will get a perfect hole by continuously smoothing.

The perfect way to make holes.

Enrich the wings of the spacecraft with additional details
9. Adding geometry to the intersection
If we want to create a real-looking virtual vehicle, details are important. For example, we can add additional geometric figures to add connection points in the area where two grids intersect. It is recommended to add some new connection details at the intersection.

10. Parts modeling
When creating small details such as joints or bolts, we can copy the model instead of creating a new detailed model every time. Especially for wires, bolts, and the like, we only need to make one model, which can be copied and moved.





