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Is This Simulated By Houdini? No! This Is Max!
tyFlow
First, let's take a look at a work released by Tyson Ibele on Instagram. Perhaps you can hardly believe that such accurate rigid body collision and fragmentation calculations are actually simulated inside 3DS Max? Even using Houdini to simulate is also difficult, and the use of Particle Flow. Particle Flow is a new feature in the Max 6 version. It was also Max's first particle tool to break the n

Making A Robots of League of Legends with Maya and Houdini
Houdini Render Farm
The idea of this robot comes from the game League of Legends, using software such as Maya, ZBrush, Substance Painter, Houdini.1.ReferenceI had the idea of making this robot after I saw a reference picture as below.2.MayaI made the approximate shape of the model in Maya, especially the part of the body structure. Although there is no detail, I try to construct the model.Now importing ZBrush adjustm









