Easy Cel Shading Tutorial for Cartoon in Blender Within 2 Minutes

Easy Cel Shading Tutorial for Cartoon in Blender Within 2 Minutes 10

Today, as the leading cloud rendering services provider and Blender render farm, Fox Renderfarm is going to share a simple cel shading tutorial for cartoon in Blender and a way to give the cartoon border. The basic cel shading for cartoon effect is very simple in Blender and can be solved with just a few clicks. Even if you are not very skilled in Blender, you can do it after reading this article.

Part 1. Material of Cel Shading for Cartoon

First, create a material sphere for your model, delete the Principled BSDF shader and leave the Material Output undeleted.

Easy Cel Shading Tutorial for Cartoon in Blender Within 2 Minutes 1

Next, create 3 nodes: Diffuse BSDF, Shader-RGB, ColorRamp, connect the nodes as shown on the diagram and change the RGB type of ColorRamp to Constant.

Easy Cel Shading Tutorial for Cartoon in Blender Within 2 Minutes 2

Press the plus sign to add a color transition block, each small grid represents a color and the color can be changed at the bottom.

Easy Cel Shading Tutorial for Cartoon in Blender Within 2 Minutes 3

Next, just adjust the color you want.

Easy Cel Shading Tutorial for Cartoon in Blender Within 2 Minutes 4

Easy Cel Shading Tutorial for Cartoon in Blender Within 2 Minutes 5

Part 2. Cartoon Stroke

First, add another material sphere to the previous one, change the shader to Emission, turn on Backface Culling, change the color to black and the Shadow Mode to none.

Easy Cel Shading Tutorial for Cartoon in Blender Within 2 Minutes 6

Next, add a solidification modifier, change the material offset to 1, check the flip in the normal direction and adjust the thickness to achieve the stroke effect.

Easy Cel Shading Tutorial for Cartoon in Blender Within 2 Minutes 7

In fact, there are other ways to achieve the cartoon triple rendering effect in Blender, here we have introduced 2 easier and quicker ways to achieve it, you guys just go and have fun!

Easy Cel Shading Tutorial for Cartoon in Blender Within 2 Minutes 8

Easy Cel Shading Tutorial for Cartoon in Blender Within 2 Minutes 9

Easy Cel Shading Tutorial for Cartoon in Blender Within 2 Minutes 10

The above is cel shading tutorial for cartoon in Blender brought to you by Fox Renderfarm. We hope you can learn something from it. Fox Renderfarm is an excellent CPU & GPU render farm and cloud rendering services provider, so if you need to find a render farm, why not try Fox Renderfarm, which is offering a free $25 trial for new users.

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Blender Tutorial: To Create A Wild Jungle(1)
Blender Tutorial: To Create A Wild Jungle(1)
Blender is a powerful and free open-source application, especially in 3D scene construction, rendering, and special effects, compared to similar software has obvious advantages. As the leading cloud rendering service provider and render farm in CG industry, Fox Renderfarm supports both blender rendering, 3ds Max rendering, Maya rendering, C4D rendering, Clarisse rendering, SketchUp rendering, etc.. This article wrote by 3D artist Leo Lee, will show you the potential of Blender to quickly create scenes and texture rendering, and will show some experience and hope to help your production process. Let learn how to create a wild jungle in the blender.Add a Plane to the view, the size can be larger, switch to Sculpt Mode. It is similar to some familiar engraving software, such as Zbrush, which can choose different brushes to process the model. Check Dyntopo at the menu (no need to manually subdivide the model), and select ‘Constant’ for the detail mode, and check the smooth shadow.!Blender Tutorial To Create A Wild Jungle - Fox Renderfarm -0As shown in the figure below, when the model is engraved, the system automatically subdivides the number of faces.!Blender Tutorial To Create A Wild Jungle - Fox Renderfarm -1Here are a few other ways to create terrain.Use Subdivide to subdivide the surface as follows: subdivide into 50-100. Then add a black and white material through the Displacement Modifier in Blender, similar to the Height Map, which can be hand-painted in PS or downloaded. Click Add Material Map to import the material.!Blender Tutorial To Create A Wild Jungle - Fox Renderfarm -2The strength of the ground fluctuations can be controlled by adjusting the parameters. Then add Subsurface Modifier to smooth the surface. In addition, if you want to adjust the terrain manual area, you can activate the area control button below, the middle button wheel to adjust the area range, select a point to drag and drop.!Blender Tutorial To Create A Wild Jungle - Fox Renderfarm -3Here is a finished terrain. The next step is to add some decorations to the terrain, such as trees, grass, stones, and medium-sized plants, to create a more realistic picture.!Blender Tutorial To Create A Wild Jungle - Fox Renderfarm -4The model of several trees is imported into the scene, as shown below. It can be imported via ‘append’ ‘Import’. Append can only add original Blender files. Import can import some commonly used 3D files, such as 3ds, FBX or OBJ.Previously, the terrain and trees were layered. The layering function in Blender can manage the model very effectively, compared to the layer function in PS. Select the model, ‘M’ to move the active model to any layer, press the number keys to move to the corresponding layer. Hold down the Shift key to select multiple layers at the same time to display the contents of their layers.!Blender Tutorial To Create A Wild Jungle - Fox Renderfarm -5The imported trees are arranged in order according to space and the composition, and then the position is selected to place the camera. As shown below,!Blender Tutorial To Create A Wild Jungle - Fox Renderfarm -10Below are the layers of stones and grasses and small and medium plants.!Blender Tutorial To Create A Wild Jungle - Fox Renderfarm -7Due to the large size and a limited number of trees, manual placement can be used. But like those small and large objects, you can use the ‘Particle’ series to let Blender randomly place small objects according to the range we set.As shown in the figure below, first switch to ‘Weight Mode’, you can first lower the transparency, then draw the range of the area where you need to place small objects on the terrain, blue is the vacant area, gradually yellow, and the dense area is excessive.Then switch to "Particle System" in the menu on the right, click the Add button, here is similar to the step of adding material to the object, and the material here is the object that needs to be placed, the first layer I chose the grass, can pass the view The button hides other objects. Activate the data indicated by the arrow in turn.Each of the previous objects must be Ctrl+G in advance and merged into their respective groups. Then here Dupli Group chooses the grass group. The values in the red box are some random parameters for which various adjustment objects are placed, such as orientation, size, rotation angle, and so on. If you adjust the density and length units more deeply, you can also select the corresponding Group in turn.!Blender Tutorial To Create A Wild Jungle - Fox Renderfarm -8In the same way, the stones and other vegetation are also brushed in. As shown below.!Blender Tutorial To Create A Wild Jungle - Fox Renderfarm -9After the addition of plants and ground, the contents of the camera lens are richer.!Blender Tutorial To Create A Wild Jungle - Fox Renderfarm -6
Made By You, Blender 2.80 Officially Released
Made By You, Blender 2.80 Officially Released
After four years of development, the Blender 2.80 version was officially released! Blender is an open source, cross-platform, all-round 3D animation software that provides a range of animated short film production solutions from modeling, animation, materials, rendering, to audio processing, and video editing. Blender 2.80, this version update brings a lot of new features, a redesigned user interface, a new physics-based real-time rendering engine Eevee (which can be used as the final rendering output, or as a real-time rendering engine for views) and more.Blender 2.8, made by you, a brand new start !Made by you, Blender 2.8 released-2 Blender 2.80 has reworked the user interface to make the interface more concise and consistent, making it easier for users to use tools, joysticks and more. Blender redesigned a new black theme and modern icons to focus on your artistic creation. The icon can also be controlled by the theme to make it easier to visualize the icon under a variety of themes.The workspace gives you quick access to things like sculpting, texture drawing or motion tracking. Click on the tabs at the top of the window to change the usage, or customize your workspace to make your work more efficient.!Made by you, Blender 2.8 released-3 Engraving workspace!Made by you, Blender 2.8 released-4 Modeling workspace!Made by you, Blender 2.8 released-5Animation workspace !Made by you, Blender 2.8 released-6 Clip coloring workspaceThe 2.80 version has a more advanced 3D view display capability, and the display mode is more diverse and free. The new Workbench rendering engine makes it easier for you to get the job done.Alpha Studio Random Cavity Shadow!Made by you, Blender 2.8 released-7Alpha Wire Random!Made by you, Blender 2.8 released-8 Alpha Lookdev Texturing!Made by you, Blender 2.8 released-9 Real-time rendering engine EeveeEevee has many advanced features such as volumetric fog, screen space refraction, subsurface reflections, soft and contact shadows, depth of field, camera motion blur and glow.Eevee's material nodes are the same as Cycles, so it's easy to render existing scenes. For Cycles users, Eevee can also be used as a live preview.2D Animation!Made by you, Blender 2.8 released-10The 2.80 version greatly enhances 2D rendering capabilities. The new Grease Pencil interface is more friendly to 2D artists, and you can have both 2D and 3D production capabilities to make your creations easier.!Made by you, Blender 2.8 released-11 Grease Pencil is more than just a drawing tool, it is highly integrated with existing object selection, editing, management and linking tools, and has powerful deformers and brush tools.Normalized hair BSDFRendering physics-based hair is easier, eliminating the need to set up complex shader networks.!Made by you, Blender 2.8 released-12 Subdivision and micro replacement !Made by you, Blender 2.8 released-13 CryptomatteThis function saves the inconvenience of setting the object object and the object material ID for the later stage. You only need to check this before rendering, and then select the desired selection in the post-synthesis.!Made by you, Blender 2.8 released-14Random walk subsurface scattering !Made by you, Blender 2.8 released-15 For more information and downloads, please visit https://www.blender.org/The leading cloud rendering service provider and render farm, Fox Renderfarm supports blender, welcome to use the platform and get $20 free trial.
Blender, Keyshot And Modo Will All Support RTX-based Rendering
Blender, Keyshot And Modo Will All Support RTX-based Rendering
Last week, SIGGRAPH 2019 was successfully finished. At this SIGGRAPH, the high-tech displays are still amazing. As the leading cloud rendering services provider, Fox Renderfarm supports both GPU and CPU, as one of the well-known GPU render farms, and one of Nvidia's partners, we are happy to know that several DCC applications, like Modo, Keyshot, and Blender, are announced to support Nvidia’s new RTX GPUs on hardware-accelerated ray tracing. What is RTX? Is it Supported by Other Applications?First announced last March, RTX is Nvidia’s implementation of DXR, and a new ray tracing extension for DirectX 12. Current RTX GPUs—GeForce RTX consumer graphics, Quadro RTX workstation graphics, and Titan RTX all have dedicated RT hardware cores for ray tracing calculations.These core software accesses were implemented through the ray tracing architecture provided by Nvidia Optix and announced for free commercial use in 2017. The rendering engine that now supports RTX includes Clarisse iFX, which is mainly for window preview.For final quality output, Arnold GPU, OctaneRender, Redshift, and Unreal Engine have alpha or beta implementations, the latter being primarily hybrid rasterization/ray tracing renderers.In Substance Painter and Substance Designer, RTX ray tracing is also used for texture baking. KeyshotThe Keyshot program will support RTX in the 9th version released this fall. The general function is that if the software detects a compatible GPU in the user system, a new button will appear on the Keyshot ribbon interface to enable GPU rendering. Otherwise, The scene will be rendered normally on the CPU. ModoIn modo, the situation is more complicated, because Foundry's 3D software already has a GPU rendering engine, which is similar to AMD's Radeon Prorender. In the current form, the prorender is primarily used as an interactive preview during asset development, while modo's original CPU renderer is used for the final quality output.Foundry's new RTX-based path tracking renderer seems to be a replacement for Reyes-based CPU renderers. Currently Foundry has not specified which version of modo will be available in the new RTX rendering engine, although "in the coming months" plans to release access versions to subscribers in advance. BlenderThere are also two rendering engines for Blender, although they have all been accelerated by the GPU.This time, the RTX integration is for the old Cycles engine, which has used Nvidia's CUDA API for GPU rendering - users without Nvidia cards use OpenCL and CPU rendering instead of the new OpenGL-based Eeve engine introduced in Blender 2.80.Like Keyshot, RTX support is switchable, users can select optix, cuda or opencl or pure CPU rendering via the checkbox in Blender's preferences.In the benchmarks posted on the Blender Developers blog, when running under OptiX, Cycles renders about twice as fast as the same Nvidia GPU when running under CUDA on the Nvidia GPU. The source code for the new implementation is public, but considering that Blender 2.80 has just been released, it may take some time for the RTX to be officially built. ConclusionWe hope you can learn something from this article. If you need a rendering service, why not try us at Fox Renderfarm, we have been the leading cloud rendering services provider in the industry for many years. Don't understand why you need a render farm? Then why not learn about what is a render farm? Fox Renderfarm continues to bring news of modelling with various 3D software, so feel free to follow us!
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