Making A Robots of League of Legends with Maya and Houdini
The idea of this robot comes from the game League of Legends, using software such as Maya, ZBrush, Substance Painter, Houdini.
I had the idea of making this robot after I saw a reference picture as below.
I made the approximate shape of the model in Maya, especially the part of the body structure. Although there is no detail, I try to construct the model.
Now importing ZBrush adjustments, this production process does not use ZBrush's hard surface, but adjusts the large structure of the large model inside, without adding detail adjustments.
After ZBrush was adjusted, it was imported into Maya again, mainly to adjust the details of the model again. In particular, the parts of these edge details need to be adjusted to the position of the wire.
UV production is very simple, I used the unfold automatic expansion of the UV function, it is very useful in terms of UV extension.
After splitting the UV, make a material using Substance Painter. The material of the Apple robot is very simple, mostly metal and luminescent materials. I made a texture using the basic material of Substance Painter.
Exporting textures in Maya textures, I made simple settings, Skinning, and Paint Skin Weights in Maya. Because you don't need to do role dynamics, the above steps are as simple as you can.
After the model is finished, I chose to use Houdini for rendering. The material of Houdini is very similar to the PBR material of Substance Painter. Instead of using the Houdini default lighting material, I used light in lighting and created an environment map. Mantra is used for realistic rendering.
The material of the robot's light-emitting part uses the glow node that Houdini comes with, but slowly adjust to the desired effect.
The final rendering.
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