Top 9 Best And Free Blender Render Farms of 2022

Fox Renderfarm - The Best Blender Render Farm

Fox Renderfarm - The Best Blender Render Farm

Fox Renderfarm is a leading cloud rendering service provider in the industry. Since the operation in 2011, Fox Renderfarm has earned a good reputation for its quality performance, great customer service, and flexible pricing scheme. With over 20 years’ experience, the pioneering core team served more than 200,000 users and top leading visual effects companies and animation studios from over 50 countries or regions, clients including multiple awards and Oscar winners.

CPU Node Configuration: Intel Xeon E5-2660, 16 physical cores with 32HT, 64-128 GB, 2.2 GHz Intel Xeon E5-2678 V3, 24 physical cores with 48 HT, 64-128 GB, 2.5 GHz Intel Xeon 8179M, 52 physical cores with 104 HT, 256 GB, 2.4 GHz

GPU Node Configuration: GTX 1080 Ti RTX2080Ti RTX3090 Local Networking: 20Gbps OS: Windows/Linux Processor: CPU/GPU Internet Connection: 1.5Gbps Internet Access

Software: Support Maya, Blender, 3ds Max, Cinema 4D, Arnold, V-Ray, Redshift, Clarisse, RenderMan, Corona, Katana, Nuke, Anima, etc.

Pricing: For non-regular customers, prices start at $0.06 per core per hour. New customers receive a free $25 credit, with discounts for regular users, educators, freelancers and students.

Features:

  • Powerful On-Demand Rendering;
  • Multiple Software & Plugins Supported: Blender, 3ds Max, Maya, Arnold, V-Ray, Redshift etc.;
  • CPU & GPU Rendering Are Both Available;
  • Secure & Confidential: TPN-Accredited Vendor;
  • Oscar Winning Entries Service Team;
  • 24/7 Live Customer Care & Technical Support;
  • Massive SSD Storage System to Solve the I/O Bottleneck;
  • Program to Help CG Students and Educators Realize Dreams;

GarageFarm - Cloud Rendering Blender Render Farm

GarageFarm - Cloud Rendering Blender Render Farm

GarageFarm is a small team of tech and 3d enthusiasts who one day decided to set up their own farm in GarageFarm after years of painful and horrible experiences with rendering farms. GarageFarm allows you to upload and manage your projects with ease. With intuitive and lightweight plugin, you can submit your .blend scene easily and seamlessly from within your Blender GUI.

Software: Blender, 3ds Max, Maya, Cinema4D, After Effects, Autodesk Softimage, Corona, Rhinoceros3D, and more

Hardware: 25,000 CPU cores, 500 GPUs, 256GB RAM

Pricing: $ 50 credits and 30% discount for blender rendering. Others offer $20 credits. $0.015/GHz per hour for CPUs and $0.0025/GHz per hour for GPUs.

Features:

  • Support for all types of assets supported by Blender, both relative and absolute paths;
  • Support for Python scripts (upon request);
  • Support for all official Blender releases and custom builds upon request;
  • Rendering with engines: Cycles, LuxCore, Redshift, ProRender, V-Ray (using V-Ray Standalone);
  • Fully automated integration with Blender that includes scene versioning, asset checking, and scene setting validation;

RenderStreet - Best Render Farm for Blender

RenderStreet - Best Render Farm for Blender

RenderStreet is a global leading render farm built upon a powerful multi-cloud approach to 3D rendering. Utilizing its proprietary RenderWheels solution, RenderStreet's resource allocation algorithms dynamically optimize for speed and running cost, providing the quickest and most cost effective rendering solution available.

Software: Blender/Cycles, Blender/Internal, Blender/LuxRender(LuxBlend), Blender/V-Ray, LuxRender stand-alone, Modo Internal

Pricing: Start at $3 per hour, or $50 per month; One day trial available for $1.

Features:

  • Support for CPU and GPU rendering;
  • API support;
  • User-friendly and clear interface;

Blendergrid - Online Blender Render Farm

Blendergrid - Online Blender Render Farm

Blendergrid (Blender + Grid) is a grid of thousands of computers running Blender. Blendergrid was established in 2013. Blendergrid is a purely online blender render farm, you can only submit files on the web.

Software: Blender

Pricing: Price test before rendering; about $300 for rendering 230 frames at a whopping 2,500 Cycles samples.

Features:

  • Choose your deadline;
  • Exact price quote before rendering;
  • 100% success or money back guarantee;

RebusFarm - Excellent Render Farm for Blender

RebusFarm - Excellent Render Farm for Blender

RebusFarm was founded in Cologne, Germany in 2006.The render farm aims at fulfilling the growing need of rendering power in the field of 3D animation. RebusFarm supports all common 3D applications, including the host applications, as well as secondary rendering applications. Furthermore, RebusFarm targets to offer the largest possible rendering capacity at the most affordable price, while maintaining service oriented contact to the customer.

Software: Maya, Blender, 3ds Max, Cinema 4D, Arnold, V-Ray, Redshift, Modo, SketchUp, Corona and more

Pricing: 25 RenderPoints free trial after the registration; offer a price of 1.27 cent/GHzh for CPUs rendering and 0.48 cent/OBh for GPU rendering.

Features:

  • Support for CPU and GPU rendering;
  • Own software that is easy to install and comfortable to use;
  • Easiest job upload;
  • Render jobs that take hours at other render farms are delivered in minutes at RebusFarm;

Concierge Render - Good Blender Render Farm

Concierge Render - Good Blender Render Farm

Concierge Render is the white-glove rendering solution provided by CoreWeave. Backed by the same powerful infrastructure that runs CoreWeave Cloud, Concierge Render provides an easy to use, powerful solution for rendering and animation needs. Concierge Render has over 40,000 nvidia GPUs.

Hardware: Up to 64 nodes, over 500 GPUs per job

Software: Blender, Cinema4D, Redshift

Pricing: As low as $0.35 per GPU per hour and offer $5 in credit free

Features:

  • Parallel rendering;
  • Zero queue;
  • Built for speed;

iRender - Great Blender Render Farm

iRender - Great Blender Render Farm

iRender is a Vietnamese- based software company where people, joy and creativity are at the heart of all activities, inspiring the company’s mission. As a PaaS and IaaS provider, we offer worldwide cloud computing solutions with GPU rental servers service for 3D rendering (CPU&GPU Remote Render Farm), processing Big Data or any other GPU-intensive task.

Hardware: Over 1,000 CPUs and GPUs, 128 GB RAM (CPUs), 256 GB RAM (GPUs)

Software: Maya, 3ds Max, Blender, Cinema 4D, Indigo, Octane, Corona, Keyshot, Houdini, and more

Pricing: Prices range from $1/hour to $612/month, with a 20% discount for first-time top-up users.

Features:

  • Reduce operating system load and speed up your computer by moving workload to Build & Train & Tune the model of your AI/ Deep Learning project onto GPU Cloud;
  • Support remote CPU render farm service;
  • Have professional machine configurations for AI Inference, AI Training, Deep Learning, VR/AR. With Turing GPU Architecture: 6/12 x RTX 2080Ti, 11GB vRAM. Pascal GPU Architecture: 6/12 x NVIDIA TITAN Xp, 12GB vRam;

Ranch Computing - Outstanding Blender Render Farm

Ranch Computing - Outstanding Blender Render Farm

Ranch Computing is a French company based in Paris. Since 2006, they have been working to enable any graphic designer, whatever their industry (animation, visual effects, architecture, design, video games ......) , whatever the size of the structure they work in (from large studios to freelancers), can calmly handle the rendering process to meet their deadlines and budgets.

Software: Maya, 3ds Max, Cinema 4D, Blender, Indigo, LightWave and more

Pricing: Select your software for a price test and offer a €30 trial

Features:

  • Meet your deadline;
  • Upload and visualize lower resolution versions of your 3D scenes;
  • Free up your computer so that you can work on other tasks (design, video encoding, post-production);
  • Get a preview of your scenes within minutes;
  • Design more challenging projects;

SheepIt - Free Blender Render Farm

SheepIt - Free Blender Render Farm

SheepIt is a free render farm for Blender. The difference compared to other render farms is in the word distributed, as in the service doesn't own machines that render, but instead relies on people to share their computers. Thus, there is virtually no limit to the amount of power the render farm can have. When the owner of a project adds their scene to the jobs to queue, the service splits the animation into single frames to render, sends each frame to a connected computer and aims to optimize its choice based on the available memory, as well as the CPU/GPU power.

Software: Blender

Pricing: Free

Features:

  • Free to register, free to use;
  • 750 machines are connected on average;
  • Manage your project easily on a web based admin panel;
  • Real time updates on your projects;
  • Blender is not needed to help rendering;

Summary

Having a good render farm can make your work go twice as far! In any case, most blender render farms have free rendering vouchers, so try them out before deciding which blender render farm to use.

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How to Render High-quality Images in Blender
How to Render High-quality Images in Blender
In this article, the best CPU & GPU cloud render farm service provider, Fox Renderfarm, will tell you how to render high-quality images in blender.With the development of computer technology, Blender has been widely used in the field of graphic design, so that ordinary people also have the opportunity to come into contact with Computer Graphics technology referred to as "CG technology". Computer Graphic Image is also computer 3D animation technology, referred to as "CGI". Whether it is "Toy Story", "The Lion King" or "1917", the success of these world-class blockbusters can not be separated from the establishment of models in 3D software, and then to visual effects, post-production software composition, Editing, and more.!how to render high-quality images in blender - 1Image via blendercn.org As a new star in 3D software, blender integrates modeling, sculpting, binding, particles, animation, etc., and is a software that supports commercial creation for free forever. So how do we use blender to output high-quality images?Blender has 2 renderers that can convert a 3D scene into a 2D image.- Eevee is a physics-based real-time renderer.- Cycles is a physically-based ray-tracing renderer.Use plugins to add more third-party rendering engines. Each renderer has its own rendering settings to control rendering quality and performance. And the rendering effect is determined by the camera, lighting,and materials, which also determine the quality of the output images.!how to render high-quality images in blenderImage via blendercn.orgHere is the Cycles renderer that comes with Blender as an example. As a GPU-based rendering engine, rendering effects have become more and more mature, and its speed is much faster than the CPU renderer. So where does it affect the output image quality? SamplingThe sampling method determines how the light is calculated. The light is emitted from the camera into the scene and bounces back and forth until they find a light source, such as a light object, a glowing object, or the ambient background light. Number of light path traces for a single pixel in the final render. The more samples there are, the less noise there will be in the result and the more accurate it will be. Path trackingThe rendering attribute is the amount of light emitted from the camera to each pixel. The view attribute is used for scene rendering in the view. A value of 32 means that each pixel will be tracked by 32 rays.) NoiseNoise in the image will greatly affect the image quality because 32 beams of light per pixel are not enough to produce a high-quality image (To reduce the noise by 50%, double the number of lights, so the rendering time will also double, depending on the computer configuration to set the value, at least 1024 if you want a better effect. Rendering propertiesThe rendering properties greatly affect the rendering quality, try to adjust to the maximum value that the view can reach, and adjust the view back to 32 to maximize the quality. Optical Path Length It refers to the value of the number of bounces to track the path of each beam. The difference between 0 and the maximum will be very large. Camera PropertiesCamera size: It needs a proper ratio and size, and the focal length needs to be adjusted according to the content of the image. The appropriate size can display the details of the Depth of field.Depth of field: The choice of lens will affect the depth of field details. The depth of field determines how far away the object will be displayed clearly.Aperture radius: determines how far the object in the radius is clear, and it will become blurredFocus: Focus needs to be adjusted. Set important objects in the image as axes and adjust the appropriate aperture radius to show the correct object to the viewer.If you want to improve the quality of the images, you can try some of the suggestions above. Improving the quality of images is not something that can be improved by reading an article. Continuous learning and practice is the best way.Cycles is undoubtedly a young renderer. Blender is also constantly improving some of the features of Cycles, and it has a lot of room for development in the future. As a TPN-accredited render farm, Fox Renderfarm supports most mainstream 3D software, renderers, and plugins, including Blender, 3ds Max, Maya, Cinema 4D, Clarisse, and more. So if you want to use a renderer other than cycles, you can also consider Fox Renderfarm, which is undoubtedly a powerful, fast and safe render farm. It can easily help you render high-quality images in Blender.
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2020-03-09
Blender Tutorials: The Process of Making the Guyver 3 Dark Gigantic(2)
Blender Tutorials: The Process of Making the Guyver 3 Dark Gigantic(2)
As the best Blender cloud rendering services provider, Fox Renderfarm still brings you the blender tutorial to share how to make the Dark Gigantic from freelance Digital Artist John Liu. And this is part two. MaterialThe guyver armor belongs to alien biotechnology. The material itself should have biological visual characteristics, and at the same time, it must have a sense of future technology. John checked many materials and was not satisfied, so he could only design it himself. He wanted to create an extraterrestrial cell-strengthening material that was unique to guyver armor, which looked like futuristic technology and had real credibility. After trying many effects repeatedly, he positioned it in a mixture of beetles and technology. !Blender Tutorials The Process of Making the Guyver 3 Dark Gigantic -5To construct Shade, we must first make a basic material, and then enrich it on this basis. The Cycles material library is used for the material, and then the original material is split and re-transformed, and combined according to the material requirements for the dark gigantic.The Surface part is obtained by the combination of multiple layers of materials, mainly simulating the texture of complex reflection details on the surface. The way of mixing is basically the idea of Substance Painter, so it uses the Pointiness in the Geometry node and the mechanism material taken to make it. With the ColorRamp node, it is easy to get kaleidoscopic effects.!Blender Tutorials The Process of Making the Guyver 3 Dark Gigantic -6Bump is obtained by at least several texture combinations, two procedural textures Voronoi and Musgrave, six-grid texture, and hand-drawn groove line texture. The six-grid texture is obtained by modeling and baking Normal in Blender. Another part is drawn using Krita's powerful tetragonal continuous function and can be combined with these mechanisms to achieve satisfactory concave-convex light and shadow effects.!Blender Tutorials The Process of Making the Guyver 3 Dark Gigantic -7 RenderingThe rendering output is in EXR MultiLayer format, which is Blender's film and television-level composite file format. Krita supports most layers, and Natron supports it perfectly! EXR is the format that guarantees all HDR color information and channels of the work and provides the strongest support for subsequent work. Synthesis!Blender Tutorials The Process of Making the Guyver 3 Dark Gigantic -8Synthesis can be roughly divided into two stages: A. Complete the first stage of synthesis in Blender, which mainly completes the noise reduction of reflection noise and layered output Diff (with light and shadow), Glossy (with light and shadow), refraction (with light and shadow). B. Complete these output 16-bit PNGs are sent to CSP or Krita for final synthesis effect. To sum upThe production and sharing of the Dark Gigantic are completed, and I hope to provide you with some references. In terms of sculpting ability, Blender is capable of producing high-precision characters, and his dynamic sculpting is very efficient.
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2021-02-04
Blender Tutorials: The Process of Making the Guyver 3 Dark Gigantic(1)
Blender Tutorials: The Process of Making the Guyver 3 Dark Gigantic(1)
As the best Blender cloud rendering services provider, Fox Renderfarm brings you a blender tutorial to share how to make the Dark Gigantic from freelance Digital Artist John Liu.John is good at expressing his art in a variety of different creative techniques. He used to like Mr.Yoshiki Takaya's manga "The Guyver: Bio-Booster Armor", and was really amazed by the superb biological armor design inside. He prefers this kind of curved design to the European and American mechanical design with straight edges and corners.!Blender Tutorials The Process of Making the Guyver 3 Dark Gigantic -0Yoshiki Takaya's manga "The Guyver: Bio-Booster Armor" The Dark Gigantic is redesigned on the basis of Guyver's original. The entire head is like a crown, with a domineering and powerful shape! There are not too many straight lines to show his toughness, but through the overall domineering shape, an aggressive aura from the depths of the character is revealed. Therefore, as part of the process of learning Blender, John chose to use Blender to reproduce the role of the Dark Gigantic, which is rich in super curve structure.The final effect of the Dark Gigantic,!Blender Tutorials The Process of Making the Guyver 3 Dark Gigantic -10!Blender Tutorials The Process of Making the Guyver 3 Dark Gigantic -12!Blender Tutorials The Process of Making the Guyver 3 Dark Gigantic -11 ModelingAt first, traditional polygon modeling was used. Due to the highly complex surface structure of the Dark Gigantic, the traditional polygon modeling is more difficult, so the latter part is converted to the engraving method to complete, and the topology is completed after the model is completed. The entire bust is probably composed of more than 50 parts, and the overall number of faces maybe around 30 to 40 million. Blender performs well in this respect.!Blender Tutorials The Process of Making the Guyver 3 Dark Gigantic -14Number of faces: 49954816 If the number of subdivisions is 12 million and the engraving will freeze, you can try to display only the object currently being engraved independently, and switch the viewport to a viewport display mode, which will be better.Because Cycles has very powerful rendering capabilities, and the very small details of the engraved surface, you can get rich and small details through the mixing of mechanism maps, and you can freely control those gorgeous mechanisms. Structural redesign!Blender Tutorials The Process of Making the Guyver 3 Dark Gigantic -13When the model was rendered for the first time, it was found that there were no details at all. This result is far from the manga.!Blender Tutorials The Process of Making the Guyver 3 Dark Gigantic -16After some observation and thinking, John found that the dark gigantic in the manga is composed of black and white line drafts. Numerous line drafts are intertwined and drawn to produce a lot of so-called "details" in black, white, and gray. It feels that the giant armor is very layered. However, once this structure is placed in the 3D model, without the gorgeous interweaving of the line drafts, the model immediately presents a monotonous problem. Now it can only redesign the details on this basis.!Blender Tutorials The Process of Making the Guyver 3 Dark Gigantic -15The entire design process has gone through many times, each time constantly changing and adding more structures, the texture design of the head metal controller, the head horns increase the detailed structure of the fin-like marine life, the eye segmentation structure. More insect compound eye structures have been added, the mouth has been added and improved with more levels of detail, and the chest has a line segmentation structure.!Blender Tutorials The Process of Making the Guyver 3 Dark Gigantic -3Compare the effect of the model before and after !Blender Tutorials The Process of Making the Guyver 3 Dark Gigantic -1The final effect:!Blender Tutorials The Process of Making the Guyver 3 Dark Gigantic -2The structure of the chest particle cannon is a new design, which adds rich details and layers to him so that it can highlight a very powerful feeling.!Blender Tutorials The Process of Making the Guyver 3 Dark Gigantic -4From this stage, the dark gigantic is a redesigned personal version. According to my thinking about the personality of the Agito Makishima/ Guyver III, the structure of some parts has been changed, and some parts with the characteristics of the beetle structure have been added.
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2021-02-04
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