Cinema 4D rendering general error solutions
Texture in file missing
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Please check if the following textures are used in the scene or not; if yes, use File->Save Project with Assets to package the complete project directory, to ensure that all the textures and cache files can be loaded correctly; if not, it is recommended to clear them up and submit them again. Clearing up method: find the corresponding unused texture in the Texture Manager of the Window menu, and right-click Clear Textures to clear up the unneeded texture. Note: Manually put the used texture in the tex folder when the ass of arnold is used as proxy because C4D automatic packaging can’t successfully package ass.
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Confirm whether there is any missing texture in the scene: sometimes the presets used or the textures under other plugins may also be lost. Open the scene
a √ symbol means the texture can be loaded normally; a × symbol or Error Loading Texture displayed means that the texture can’t be loaded normally, then re-designate the texture path in the file.
Texture file is a video file
Method: If the texture in the scene file is in video format which is not supported by the platform, such as light_1.mov, then change the .mov file to a texture format, reload the texture file for resubmission.
Different frame rates
Method: Unify the Frame Rate under Render Settings and FPS under Project Settings.
Rendering output image in an unsupported format
C4D output format problem: If the rendering output is in a video format unsupported by the platform, then change it to the image format, package the file and then submit it. The formats unsupported are listed as: Arnold-Dummy, 3GP, ASF, AVI, MP4, WMV, AVIMovie, QuickTimeMovie, QuickTimeVRPanorama, QuickTimeVRObject.
Turn off “infinite” rendering
Change the Progressive Mode under the Physical of Renderer to: Pass Count or Time Limit mode to avoid “infinite” rendering which wastes valuable time and node resources.