Web-upload
I. Web uploading
1.1 Enter the “Assets” page after successful login.
1.2 Click “Upload” button to upload the materials (Note: install web transfer tool for the first time of web uploading).
1.3 Web asset management (including 9 file functions: upload, create a new folder, download, move, copy, extract,delete,unzip,create sync folder task):
II. Differences between manual upload and automatic upload:
2.1 Manually create the local directory: only upload the selected file or folder and don’t create the directory tree where the local files are located. 2.2 Automatically create a local directory: upload a selected file or folder, and the cloud automatically creates a directory tree where the local files are located (restore the local directory structure).
III.Requirements of web rendering on asset file storage:
Software
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File saving requirements
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Path requirement
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3ds Max | The materials are required to be uploaded to the same level as max file in case of web submission. | Path and file name with special characters are not supported. |
Maya | The number of folders under cloud-based first inventory can’t exceed 22. |
1. Absolute paths starting with disk characters A, B, C and D are not supported. 2. Shared paths starting with IP and machine names are not supported. Non-English path and filename are not supported. 3. Path and file name with special characters are not supported. |
Cinema 4D | The package project inventory that comes with c4d must be used. | |
Blender | Please upload the full project file. | |
VR Standalone | Only the rendering mode of one frame per file is supported. | |
Clarisse | The number of folders under cloud-based first inventory can’t exceed 22. |