Web-upload


I. Web uploading

1.1 Enter the “Assets” page after successful login.

1.2 Click “Upload” button to upload the materials (Note: install web transfer tool for the first time of web uploading).

web-upload-en v5-001

1.3 Web asset management (including 7 file functions: upload, create a new folder, download, move, copy, extract and delete):

web-upload-en v4-002

II. Differences between manual upload and automatic upload:

2.1 Manually create the local directory: only upload the selected file or folder and don’t create the directory tree where the local files are located. 2.2 Automatically create a local directory: upload a selected file or folder, and the cloud automatically creates a directory tree where the local files are located (restore the local directory structure).

web-upload-en-v1-004

III.Requirements of web rendering on asset file storage:

Software
File saving requirements
Path requirement
3ds Max The materials are required to be uploaded to the same level as max file in case of web submission. Path and file name with special characters are not supported.
Maya The number of folders under cloud-based first inventory can’t exceed 22.

1. Absolute paths starting with disk characters A, B, C and D are not supported.

2. Shared paths starting with IP and machine names are not supported. Non-English path and filename are not supported.

3. Path and file name with special characters are not supported.

Cinema 4D The package project inventory that comes with c4d must be used.
Blender Please upload the full project file.
VR Standalone Only the rendering mode of one frame per file is supported.
Clarisse The number of folders under cloud-based first inventory can’t exceed 22.
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