I. Web uploading
1.1 Enter the “Assets” page after successful login.
1.2 Click “Upload” button to upload the materials (Note: install web transfer tool for the first time of web uploading).
1.3 Web asset management (including 7 file functions: upload, create a new folder, download, move, copy, extract and delete):
II. Differences between manual upload and automatic upload:
2.1 Manually create the local directory: only upload the selected file or folder and don’t create the directory tree where the local files are located. 2.2 Automatically create a local directory: upload a selected file or folder, and the cloud automatically creates a directory tree where the local files are located (restore the local directory structure).
III.Requirements of web rendering on asset file storage:
File saving requirements
|3ds Max||The materials are required to be uploaded to the same level as max file in case of web submission.||Path and file name with special characters are not supported.|
|Maya||The number of folders under cloud-based first inventory can’t exceed 22.||
1. Absolute paths starting with disk characters A, B, C and D are not supported.
2. Shared paths starting with IP and machine names are not supported. Non-English path and filename are not supported.
3. Path and file name with special characters are not supported.
|Cinema 4D||The package project inventory that comes with c4d must be used.|
|Blender||Please upload the full project file.|
|VR Standalone||Only the rendering mode of one frame per file is supported.|
|Clarisse||The number of folders under cloud-based first inventory can’t exceed 22.|