close

How to Create a Classroom Scene With 3ds Max and Zbrush

How to Create a Classroom Scene With 3ds Max and Zbrush

This tutorial brings about the scene production process of "Classroom", and the tutorial was organized by the best online render farm, Fox Renderfarm. The content will introduce in detail the process from resource allocation to model making, then drawing textures, and finally rendering. The software used includes 3ds Max 2018, Zbrush, Substance Painter, Marmoset Toolbag3, etc.

How to Create a Classroom Scene With 3ds Max and Zbrush

Production Process

  1. Resource Allocation

Because of the large number of models in the scene, It is necessary to analyze the scene first, disassemble it into separate resources, and then allocate them to each member for production, and finally build and integrate them. This will greatly increase efficiency.

The specific division of labor is as follows,

How to Create a Classroom Scene With 3ds Max and Zbrush

How to Create a Classroom Scene With 3ds Max and Zbrush

How to Create a Classroom Scene With 3ds Max and Zbrush

How to Create a Classroom Scene With 3ds Max and Zbrush

  1. Modeling

Before making the medium model, we must first build a simple model to determine the approximate size and location of each object. The focus of this step is the accuracy of the overall proportion and position, so there is no need to spend too much time on the model.

How to Create a Classroom Scene With 3ds Max and Zbrush

In order to better grasp the position and size, you can find the perspective angle of the original painting by adjusting the position and field of view. At this time, create a camera and press c to call up the camera for easy matching.

After the simple model is built, the next steps can be made according to the assigned tasks. The production process of the three representative models will be introduced below. I hope everyone will like it.

  1. Asset production

There are a lot of assets in it, so here are a few to discuss the production process.

Case 1: Broom

Mid-poly modeling

The manufacturing process of the mid-poly model is relatively simple, using a cylinder and a sphere to complete, making the broom simple and large.

How to Create a Classroom Scene With 3ds Max and Zbrush

In the process of making, pay attention to the overall wiring distribution of the model to be even, so that it can be engraved in zb later.

High-poly model modeling

After the mid-poly model is completed, the modeling of the high-poly is carried out. First, analyze the shape of the broom. The broom in life is generally not very regular and will have a messy posture, so the details of the broom wire will be relatively large.

So when sculpting, I used the move brush to make a simple adjustment to the large irregular direction, and used the standard brush to simply make a rough sculpting.

How to Create a Classroom Scene With 3ds Max and Zbrush

The next step is to sculpt meticulously. At this time, I used the ClayBuildup and Standard brushes to depict the details. In some areas with larger cut surfaces, I also used the ClayPolish brush to make the edges cleaner.

How to Create a Classroom Scene With 3ds Max and Zbrush

Finally, use the CurveStrapSnap brush to pull out the rope on the broom, and then adjust the shape to make it more suitable for the shape of the broom wire, so that the entire high-poly modeling is completed.

Low-poly model topology

Because the shape of this broom is relatively simple, it is also relatively easy when the topology is low mode. However, due to the large changes in the appearance of the high-poly model, the mid-poly model cannot be used for production, so I re-topped a low-poly model in TopoGun3.

How to Create a Classroom Scene With 3ds Max and Zbrush

UV unfolding

Because it is a single object, it is easier to expand the UV, and the model is symmetrical, which makes it more convenient to make textures. There are other models in the blank part of the UV in the picture below, which are not so big to avoid misleading, and the UV still maintains a high utilization rate.

How to Create a Classroom Scene With 3ds Max and Zbrush

Texture making

First of all, each texture was baked in SP.

How to Create a Classroom Scene With 3ds Max and Zbrush

Next, I used a shader similar to hair as the inherent color and texture.

How to Create a Classroom Scene With 3ds Max and Zbrush

Then added a layer of color change and a layer of dirt on it to achieve the effect of distressing.

How to Create a Classroom Scene With 3ds Max and Zbrush

The part of the broom wire is basically completed, so I selected the line on the broom and gave it a unique color separately.

How to Create a Classroom Scene With 3ds Max and Zbrush

Three fill layers are used here to give different colors, and only the intrinsic color and height channels are turned on. The next thing to do is the part of the broom handle. I first gave a wood shader a natural color.

Then made some slight color changes on it.

Finally, some cracks and dirt were added to enrich the effect.

How to Create a Classroom Scene With 3ds Max and Zbrush

In this way, the materials of the three structures of the broom are finished. The render is as follows.

How to Create a Classroom Scene With 3ds Max and Zbrush

Case 2: Schoolbag

Mid-poly modeling

The modeling is mainly based on the grasp of the proportion, and the main shape and size of the low-poly model are made through the reference of the original painting.

How to Create a Classroom Scene With 3ds Max and Zbrush

High-poly modeling

For the production of the high-poly model, I used ZBrush to carve some parts to make it more like leather. In fact, the production of the high-poly model is relatively simple. For most of the details, I prefer to make it with Substance Painter. The advantage of making in Substance Painter is that it is convenient and quick. There are many ways to make models that are not limited to just one.

How to Create a Classroom Scene With 3ds Max and Zbrush

Material production

In order to save UV, before importing Substance Painter, I chose to put together a few small objects to make. Here I mainly explain the production of leather schoolbags.

First, you can make small screws with normal thread to make the high model rich, and then give the background color to make damage.

How to Create a Classroom Scene With 3ds Max and Zbrush

Secondly, the details are further perfected. The leather itself is not particularly smooth, so the unevenness of the leather should be made.

How to Create a Classroom Scene With 3ds Max and Zbrush

Finally, in order to better integrate with the scene, it is necessary to make the schoolbag dirty and dust more obvious, which will be more abrupt when viewed alone, but for the overall scene, the details of a single object can be appropriately made more obvious, so that it will not be particularly flat in the scene.

How to Create a Classroom Scene With 3ds Max and Zbrush

Case 3: Desks and Chairs

In addition to the atmosphere, the walls and floors of the scene, all kinds of objects in the classroom also need to conform to the atmosphere. Take the desks and chairs that occupy the most space for example. The main difficulty in making is how to integrate the color of the texture into the atmosphere. Since the model of this object is simple to make, I won’t repeat it here.

The specific operation process of the map is as follows (due to the similar process, only the table is used for display),

First, we create a filling layer, and create a natural color based on the color and material of the table and chair in the original painting. Add a fixed shader

Fill the metal part with gray that is similar to the metal color of the original image and then adjust the metal degree and roughness. Add dark and bright stains; Create a fill layer, right-click to create a filled black mask, add a fill, and select the dirty trace below.

The effect after adding dirty marks is as follows,

How to Create a Classroom Scene With 3ds Max and Zbrush

Add wood grain strength and metal roughness.

Create a fill layer, right-click to create a filled black mask, add a fill, and select the dirty trace below.

Add different basic colors to the filling layer to create a staggered effect of wood grain colors, and select penetration for the blending mode.

On the metal side, you can choose to add dirt again or directly make the final effect. The effect after this step is completed is as follows:

How to Create a Classroom Scene With 3ds Max and Zbrush

Finally, add a layer of shabby dirt that matches the atmosphere of the classroom. Create a fill layer, right-click to create a filled black mask, add a generator, and select the generator below.

Parameter selection (wood grain)

Add sharpening to the metal, create an empty layer, right-click to add sharpening, and the sharpening intensity is 0.5.

Then add dirt, create a fill layer, right-click to create a filled black mask, add a generator, and select the generator below.

Parameter selection (metal)

The final effect after adding is shown in the figure:

How to Create a Classroom Scene With 3ds Max and Zbrush

Rendering

The software used in this rendering is the eight monkey engine, which has a good display of the effect of the light map. Before importing the file, you need to unify the HDR environment used by the sky option in the eight monkeys with the environment used by the sp software to make the material. The environment used this time is panorama.

How to Create a Classroom Scene With 3ds Max and Zbrush

After importing the model, paste the corresponding texture map. In order to make the subsequent lighting effect better, we reduce the intensity of the ambient light and use a pure color for the background.

How to Create a Classroom Scene With 3ds Max and Zbrush

The next step is lighting. Three lights were used this time, which were illuminated into the house from three different angles.

How to Create a Classroom Scene With 3ds Max and Zbrush

The simulated indoor light on the right side uses a yellowish warm light source. Through the adjustment of the illumination direction and angle, the indoor objects can be projected to conform to the environment atmosphere. Under the light shape option, adjust the shadow parameters to make the outline clear and the details more detailed.

How to Create a Classroom Scene With 3ds Max and Zbrush

The parallel light used on the left is irradiated from the window. It uses a light source with a cooler tone, which is in contrast with the light source on the right. This time we slightly increase the shape parameter to make the shadow edge slightly blurred.

How to Create a Classroom Scene With 3ds Max and Zbrush

Finally, we open the GI, slightly adjust the color curve under the camera option, darken the dark part, and brighten the bright part.

How to Create a Classroom Scene With 3ds Max and Zbrush

Then start rendering, and the final effect is as shown in the figure:

How to Create a Classroom Scene With 3ds Max and Zbrush

Thank you very much for taking the time to read to the end of the article. I hope that the sharing of this tutorial can be helpful to you.

Welcome to join us

render farm free trialCHRISTMAS SUPER SALE

Recommended reading


Top 9 Best And Free Blender Render Farms of 2024

2024-08-30


Revealing the Techniques Behind the Production of Jibaro "Love, Death & Robots", Which Took Two Years to Draw the Storyboard

2024-08-30


Top 10 Free And Best Cloud Rendering Services in 2024

2024-11-08


Top 8 After Effects Render Farm Recommended of 2023

2024-08-30


Shocked! The Secret Behind Using 3D to Make 2D Animation was Revealed!

2022-05-11


How to Render High-quality Images in Blender

2024-12-04


Easy Cel Shading Tutorial for Cartoon in Blender Within 2 Minutes

2022-07-01


Top 5 Best and Free 3d Rendering Software 2024

2024-01-19


Partners

Interested

Any Free Render Farm for Cinema 4d, Maya, 3ds Max?
Any Free Render Farm for Cinema 4d, Maya, 3ds Max?
I think you always search for a free render farm for Cinema 4d, Maya, 3ds Max, but you will find that a completely free render farm does not exist, to be honest, most of the platforms needs to charge due to the reasons below.1. Hardware costThe bigger the render farm network, the quicker the rendering speed. According to the top render farm companies such as FoxRenderfarm, they have over 30,000 physical servers, you can calculate the hardware cost.2. Maintaining CostNeed to rent a room in the data centre to place all of the rendering nodes. It would also be a large expense every year.3. Human Resource CostNeed a lot of specialists in customer service, technical support, research & development, marketing.However, you can find out which render farm is the cheaper one, at the same time, you can get a free trial from the render farm. I would like to introduce Fox Renderfarm, the best cloud rendering service in the world. It has high compatibility, supports most mainstream software and plugins, including 3ds Max, Maya, Arnold, V-Ray, Redshift etc.Fox Renderfarm is a leading cloud rendering service provider in the industry. Since the operation in 2011, Fox Renderfarm has earned a good reputation for its quality performance, great customer service, and flexible pricing scheme. With over 20 years of experience, the pioneering core team served more than 400,000 users and top leading visual effects companies and animation studios from over 100 countries or regions, clients including multiple awards and Oscar winners.Web-based Cloud Rendering PlatformThe picture is the web-based interface of the platform,1. The upper right corner is message, guide, setting and account info;2. The left is rendering steps;3. The middle is the dashboard of render info.Desktop ClientThe picture is the desktop client interfaceReady for Windows and Linux users;Drag-and-drop batch submission;Submit your jobs inside your 3D software.**Ready For Windows*Supported Software:Maya 2015 64bit+ / 3ds Max 2014 64bit+Fox Renderfarm's Data Center is powered by 100% green, renewable energy:Hydro Wind turbinesPUE 1.2The users of Fox Renderfarm are making a big contribution to reducing greenhouse gas emissions and protecting our environment.If you want to learn more about Fox Renderfarm, we offer a US$25 free trial to new users, welcome to take an experience. Enjoy your cloud rendering journey with Fox Renderfarm!
More
2024-08-08
Get Started on Game Modeling with 3ds Max Modeling Tips
Get Started on Game Modeling with 3ds Max Modeling Tips
The reason why 3D is called "3D" is because it takes a 2D profile of an object and extrudes it along a certain path, forming complex 3D objects. Different shapes can be applied to different segments along the same path. This transformation path is called loft modeling. Today, Fox Renderfarm, as a leading cloud rendering service provider and render farm in the industry, will introduce the basic modeling techniques 3ds Max loft modeling to you.Lattice ModelingMaya's powerful lattice modeling tool is incredibly powerful but often overlooked by beginners. The lattice allows you to efficiently make overall changes to high-resolution models, avoiding the tedious task of manipulating hundreds or thousands of edges and vertices individually.Despite being a powerful tool, lattice modeling is often missed by beginners, partly because it is located under the Animation tab rather than the Polygon Modeling tab in Maya's interface.Image from Internet, copyright of the original authorSoft SelectionAre you tired of moving each vertex individually?Just like the lattice modeling, the soft selection feature allows you to efficiently modify a region of a model by setting a controllable falloff radius for each vertex, edge, or face. In other words, when soft selection is enabled, selecting a vertex and translating it in space will also affect the surrounding vertices (the degree of influence is determined by the falloff radius you have set).Soft selection is particularly useful for modeling organic objects such as skeletons, muscles, and faces. It helps you achieve smoother transitions and deformations between different parts of the model.Image from Internet, copyright of the original authorThe Duplicate SpecialHave you ever been frustrated while modeling objects with regularly spaced elements, like fences? The Duplicate Special feature allows you to create multiple copies of an object and translate, rotate, or scale each instance individually.For example, let's say you need to model a Greek pillar with a series of regularly spaced relief units encircling its surface. In this case, after creating a single relief unit, you can find the central axis of the cylinder and use the duplicate special feature to evenly distribute and replicate each relief unit, making it easy to complete the modeling process.Image from Internet, copyright of the original authorThe Relax BrushBeginners often tend to end the modeling of organic models with a "blocky" appearance. Although Maya does not have a complete set of sculpting tools, it does have some basic sculpting brushes, with the most useful one being the Relax Brush tool.The Relax brush will average out the spacing between the vertices you brush over, resulting in a smoother surface without compromising the model's overall shape. If you are modeling a facial model, for example, you can use the Relax brush to make the blocky face appear more like a smooth skin surface.Find mesh tool under the polygons menu, then sculpt geometry tool, click on the little square behind this option, and find sculpt parameter under properties, locate relax brush, and then go back to the 3D view and brush the vertices you want to smooth.Alternatively, you can select the object you are currently modeling, hold down the right mouse button until a menu appears, and then choose Paint -> Sculpt. In the Sculpt Parameters, select the Relax Brush. You can also modify the brush radius and strength in the brush options tab to control the brush effect.Image from Internet, copyright of the original authorSelection SetsHave you ever had this experience: After spending a long time carefully selecting complex faces, edges, and vertices, and performing a series of operations, you unselect them to start working on something else. Then you realize that you need to make further adjustments to the large area you originally selected, but you have already canceled your previous selection. Now you have to go through the frustration of manually clicking and selecting points, edges, and faces again.Actually, this can be avoided. Maya allows you to save selection sets so that you can quickly and easily activate them later on.If you find yourself repeatedly selecting the same points, edges, or faces, or if you have just spent a lot of time selecting a large area and suspect that you may need to select that area again in the future, use the Command Selection Sets to save it.Select the desired points, edges, or faces, then go to Create -> Quick Select Sets. Name the set and click "OK." (If you want to find it on the toolbar later, click "Add to Shelf"). To quickly select this area in the future, simply go to Edit -> Quick Select Sets and locate your named selection set in the list.Interact with Others MoreMany beginners often overlook this step and rely solely on hard work. While professionals in the workplace can easily communicate with colleagues in the industry, it can be more challenging for beginners.Beginners can exchange experiences with classmates who are learning together, or engage with unfamiliar peers on social platforms and other forums.Regardless of the approach, it is always beneficial to look at other people's work. Hopefully, with the guidance of these tips, everyone can achieve great success.If you have problems with slow 3ds Max rendering on your own computer, you can use a 3ds Max render farm that offer fast cloud rendering service to speed up your 3ds Max rendering and meet your project's delivery date.Source: aliyun
More
2023-07-27
3ds Max Cloud Rendering Tutorials and Render Farm Recommendations
3ds Max Cloud Rendering Tutorials and Render Farm Recommendations
3ds Max is a 3D professional modeling software, animation and rendering application builder, formerly 3D Studio and 3D Studio Max, used to create 3D animations, models, interactive games and visual effects for the entertainment industry. 3Ds Max plays a big role in designing the 2D cross-sectional shapes of 3D models. It can bring characters to life by using a special feature called inverse kinematics that can connect the different components of a character together. So whether you are an architect, a product designer or an illustrator, using 3ds Max to create your projects is a good choice for you. The 3D models are usually converted to CGI through a rendering process.We see a lot of beautiful results after the project is rendered. But rendering in 3ds Max can sometimes take a long time and it doesn't have much to do with your system itself when it comes to rendering. Long rendering times can be affected by many factors, so for creators who use 3ds Max as their primary tool, speeding up 3ds Max rendering times is a huge relief.3ds Max cloud rendering is a useful way to speed up rendering. Many people have only heard of cloud rendering but don't know what it is or how to do it. In fact, cloud rendering, a cloud service that relies on cloud computing, can also be called an online render farm. Fox Renderfarm is a powerful 3ds Max cloud rendering farm, with tens of thousands of rendering machines supporting CPU and GPU rendering, serving over 400,000 users around the world. The following is the tutorials of 3ds Max cloud rendering at Fox Renderfarm.Tutorials for Using 3ds Max Cloud Rendering3ds Max Cloud Rendering Web Submit TutorialStep 1. Preparations for 3ds Max web submission:1.1 Register to get an account with $25 free trial.1.2 Compare the local and could asset directories.Step 2. 3ds Max web submission process (4 steps: submit > analyze > render > download).2.1 Click the “Submit” button on the left, select the software for submission > set a project path (Note: this project path contains all the materials used for the Max file) > select the document for rendering, then click “Continue”.2.2 Select software version and hardware configuration corresponding to the file (Note: selection of the rendering system), click "Go Analysis", and wait patiently for the analysis to complete.2.3 Click the job with “Analysis Done”, set render parameters and then submit it for rendering (Note: the actual rendering starts only at this job)2.4 On the rendering page, click the job > export the file > download.3ds Max Cloud Rendering Desktop Client Submit TutorialStep 1. Start the desktop client, select the platform to log in, and enter the main interface.Step 2. Drag the max file to the job area in the client, thus to trigger the submission and start the scene analysis.Step 3. Select software version and hardware configuration corresponding to the file, and click "Next" to enter the analysis page.Step 4. Click “Next” when the analysis is done (Note: corresponding prompt will appear in case of any error in the analysis results or warning thereof) and set render parameter setting (including: common settings and Vray settings).4.1. Common setting:4.2. Vray settings:Step 5. Click “Submit” to start the uploading. The rendering is automatically started upon the completion of submission, and hence the submission job is successful.That is all about tutorial of 3ds Max cloud rendering. If you have anything else you don't understand, you can consult the customer service or your account manager, but remember to sign up to get an account, and the benefit for new users is a $25 free rendering voucher. If you are a student or educator, you can get a bigger discount, check out our GoCloud Program. Fox Renderfarm is always committed to providing better and more affordable cloud rendering services for everyone in the CG industry!
More
2024-08-30
Business Consulting

Global Agent Contact:Gordon Shaw

Email: gordon@foxrenderfarm.com

Marketing Contact: Rachel Chen

Email: rachel@foxrenderfarm.com

Message Us:
Newsletter
Keep up with our latest software updates, special offers and events!
Copyright © 2024 FoxRenderfarm.com. All Rights Reserved.