How to Render with 3ds Max

How to Render with 3ds Max

3ds Max is a 3D production software with a huge user group, which is widely used in the fields of Film and Television, Architectural Visualization, Advertising, Games, and other fields. For 3d artists, the most troublesome is probably rendering. If you use your own computer to render, you will often face the phenomenon of slow render speed and long waiting time, and some larger pictures will even crash the computer directly.

In fact, render 3ds Max projects is not that complicated at all! Today I will introduce how to use cloud render farm to achieve the purpose of accelerating your render speed.

Take Fox Renderfarm as an example, they have two options: web page and desktop client. The specific usage methods/steps are as follows:

3ds Max web submit tutorial

I. Preparations for 3ds Max web submission:

1.1 In the case of web login, please visit web login for details.

1.2 In the case of web transfer, please visit web transfer for details.

1.3 Compare the local and could asset directories.

3dsmax-web-submit-en v4-001

II. 3ds Max web submission process (4 steps: submit > analyze > render > download):

2.1 Click “Submit” button on the left, select the software for submission > set a project path (Note: this project path contains all the materials used for the Max file) > select the document for rendering, then click “Next”.

3dsmax-web-submit-en v4-002

2.2 Add software configuration after submitting the job (Note: regarding the software and plugin used in the file production, VRay renderer doesn’t need configuration), click “Go Analysis” and wait patiently for the analysis to be completed.

3dsmax-web-submit-en v4-003

2.3 Click the job with “Analysis Done”, set render parameters and then submit it for rendering (Note: the actual rendering starts only at this job)

3dsmax-web-submit-en v4-004

2.4 On the rendering page, click the job > export the file > download.

3dsmax-web-submit-en v4-005

3ds Max desktop client submit tutorial.

1.Sign in the desktop client to enter the main interface

3dsMax-animated-client-submission

3dsMax-animated-client-submission

2.Drag the max file to the job area in the client, thus to trigger the submission and start the scene analysis.

3dsMax-animated-client-submission

3.Add or select the software plugin version corresponding to the file and click “Next” to enter the analysis page.

3dsMax-animated-client-submission

3dsMax-animated-client-submission

4.Click “Next” when the analysis is done (Note: corresponding prompt will appear in case of any error in the analysis results or warning thereof) and set render parameter setting (including: common settings and Vray settings).

3dsMax-animated-client-submission

3dsMax-animated-client-submission

4.1. Common setting:

3dsMax-animated-client-submission

4.2. Vray settings:

3dsMax-animated-client-submission

5.Click “Submit” to start the uploading. The rendering is automatically started upon the completion of submission, and hence the submission job is successful.

3dsMax-animated-client-submission

3dsMax-animated-client-submission

Because of the high requirements of the machine's hardware during the rendering process, many people's own computers cannot support the render requirements of large files, and the render farms has solved many 3D artists' concerns about this part. With the render farm, sometimes even a 1-month project can be rendered in 15 minutes, and the rendering is completed without using the local machine, and the 3D Artist can spend more time on creation.

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How to Make A Stylized Gun with 3ds Max
How to Make A Stylized Gun with 3ds Max
Fox Renderfarm, the best cloud rendering service provider in the CG industry, this time brings you a sharing from 3d artist CGW on how to use 3ds Max to make a stylized gun, I hope it is helpful for beginners of 3ds Max.In this 3ds Max tutorial, CGW will show how to use 3ds Max to make a stylized gun, and in this process, it will show the main production process and some points that need attention in the production, and explain in detail some model making basic knowledge. There are not too many plug-ins used in the production. The concept of this stylized gun comes from a concept map of a game on the Internet.!How to Make A Stylized Gun with 3ds Max-4!How to Make A Stylized Gun with 3ds Max-27!How to Make A Stylized Gun with 3ds Max-7 ModelingFirst, we used very simple boxes and shapes based on the concept map and built all the structures by pushing and pulling. These are all based on reference diagrams and do not require much additional thinking. The important thing to pay attention to in production is the proportion, so we spent a lot of time adjusting to ensure the accuracy of the model. Finally, we copied a model as a backup to facilitate the later production of high-poly models.!How to Make A Stylized Gun with 3ds Max-23There are many points to pay attention to when making high-polygon models. Especially for beginners, you must first understand Mesh Manipulation and ensure that the mesh is correct to make the correct effect, such as the size of the chamfer.!How to Make A Stylized Gun with 3ds Max-15When making a curved surface, please try to keep the quadrilateral lines evenly distributed. The surface of the quadrilateral is relatively smooth. Triangular and multi-sided surfaces are likely to cause unevenness.!How to Make A Stylized Gun with 3ds Max-13In the chamfering or turning point, avoid the appearance of the surface above the quadrilateral. If so, please try to place it in a flat place, otherwise, it will cause unevenness in the turning area.!How to Make A Stylized Gun with 3ds Max-18Where there is an interface, try to ensure the loop of the line as much as possible to facilitate chamfering or adding lines during subsequent adjustments.!How to Make A Stylized Gun with 3ds Max-10Be sure to avoid that all the lines cannot be at one point. You can use the method on the right to make it, and it will be more convenient in post-production.!How to Make A Stylized Gun with 3ds Max-28For partial chamfering, in order not to affect other places, you can separately cut the part and add the thread separately and adjust it separately.!How to Make A Stylized Gun with 3ds Max-25When making some shapes with multiple blocks, try to use multiple models to stitch together instead of directly squeezing and stretching on one model. Combining models can save time and make it more convenient in the later UV and texturing stages. Real things are mostly made up of combinations.!How to Make A Stylized Gun with 3ds Max-19If it is troublesome to make certain structures, you can consider using other methods instead. For example, some screws and spiral gaps, etc. (the production of high polygons is ultimately for baking textures, not for final use).!How to Make A Stylized Gun with 3ds Max-21!How to Make A Stylized Gun with 3ds Max-20When making some curved surfaces, hollow out on the basis of keeping the curved surface smooth, and as much as possible to ensure that the surface of the model after the hollowing out will not be deformed.!How to Make A Stylized Gun with 3ds Max-26When making some very small bumps with high models, some vertical lines are best to make them inclined planes, while some low-poly models do not need to be made at all. As you can see, the vertical surface is tilted on the left so that the baked result will be more obvious. The error demonstration is on the left.!How to Make A Stylized Gun with 3ds Max-22Here are some line references for every one!How to Make A Stylized Gun with 3ds Max-12!How to Make A Stylized Gun with 3ds Max-17!How to Make A Stylized Gun with 3ds Max-16!How to Make A Stylized Gun with 3ds Max-24Finally, we completed the production of the overall model and modified all the details of the model. This part is where the most time is spent.The completion of the high polygon is as shown below.!How to Make A Stylized Gun with 3ds Max-14 UVSMatch the low polygons and high polygons copied before, so that the arc surface maintains a large number of line segments to have a perfect smooth effect, and ensure that the baked texture does not appear obvious wavy lines. The lines of the plane structure need to use as few lines as possible and keep them average.!How to Make A Stylized Gun with 3ds Max-3When the UV is unfolded, if there is a right or acute angle, please try to disconnect them. In small areas, too many lines will also affect the flatness of the surface. Especially when placing UVS, try to place them reasonably to avoid the waste of ID. It should be noted that some shared and symmetrical models should not overlap before baking.!How to Make A Stylized Gun with 3ds Max-5When dealing with UVID and distinguishing smooth groups, remember: UV must be disconnected where hard edges are maintained, and smooth groups (soft and hard edges) are divided according to UV.!How to Make A Stylized Gun with 3ds Max-3!How to Make A Stylized Gun with 3ds Max-8!How to Make A Stylized Gun with 3ds Max-6 BakingBaking can be done in many ways (plug-ins, software), and they all have different advantages. You can choose your favourite software for baking. After baking the UVS, I adjusted the texture and gave another material to part of the handle based on the concept map. The west is the final result.!How to Make A Stylized Gun with 3ds Max-9!How to Make A Stylized Gun with 3ds Max-4!How to Make A Stylized Gun with 3ds Max-7Fox Renderfarm hopes it will be of some help to you to make stylized in 3ds Max. As you know, Fox Renderfarm is a TPN-accredited cloud render farm in the CG world, so if you need to find a render farm, why not try Fox Renderfarm, which is offering a free $25 trial for new users? Thanks for reading!
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2021-05-06
3ds Max Modeling Tutorial: Hard Surface Modeling (3)
3ds Max Modeling Tutorial: Hard Surface Modeling (3)
For example, if we want to make such a more complicated robot model, what should we do? StructureBuild a rough head model structure, paying attention to the overall proportional structure. First of all, don't rush to make a detailed structure, we must first build the overall outline of the model.!3D Tutorials Hard Surface ModelingIn this way, the key structure of the model is roughly constructed, without worrying about the details of the model, just the simplest geometry. For this model, it is a symmetrical structure, so we only need to make half of the head, and then copy the other half with symmetry. After ensuring that the proportional relationship is basically accurate, we can move on to the next step. DetailsRefine the preliminary model, and further make the topological structure, pay attention to the quasi-structure line with uniform and appropriate wiring. The next step is to add details, follow the reference to make some lines of the concave and convex structure of the model, this step needs to be as accurate as possible. The surface and line parts need to be as reasonable as possible,More subdivision is needed for smooth areas, less subdivision for flat areas, and the curvature of the model is adjusted.Finally, the topological structure of the model is made. The following is to make the topological structure of the model.!3D Tutorials Hard Surface ModelingFor this model, it is more complicated, and the key consideration is the red shell part. Although the other parts look complicated, they are actually composed of relatively simple small parts, which are easier to handle.!3D Tutorials Hard Surface ModelingContinue to add details and deal with parts of the hard surface model. Since there are many problems will be encountered at this stage, adjustments and changes are required.!3D Tutorials Hard Surface ModelingTips: During this process, we can press the Q key to quickly open and close the subdivision surface to check the effect of the model.After that is the production of eye sockets, ears and other structures. These are not difficult, but require patience and time. Finally, some small parts will be added to perfect some deficiencies.!3D Tutorials Hard Surface Modeling!3D Tutorials Hard Surface ModelingNow the model is basically completed.!3D Tutorials Hard Surface ModelingFox Renderfarm hopes it will be of some help to you. As you know, Fox Renderfarm is an excellent cloud render farm in the CG world, so if you need to find a render farm, why not try Fox Renderfarm, which is offering a free $25 trial for new users? Thanks for reading!
More
2020-10-10
3ds Max Modeling Tutorial: Hard Surface Modeling (2)
3ds Max Modeling Tutorial: Hard Surface Modeling (2)
According to the principle mentioned above, the closer the line is, the harder the structure.!3D Tutorials Hard Surface Modeling Diamond structureThe diamond structure is a very important and practical technique in modeling.!3D Tutorials Hard Surface ModelingThe shield model and the top six lines finally converge on the bottom corner. Because the upper part of the shield is a relatively wide structure, we need more faces to form its structure. But the bottom corner is a very small structure, and we don't need so many faces. This wiring will make the bottom surface look very crowded, wasting a lot of surfaces, and it is also very inconvenient for subsequent modifications. So, how should we optimize the lines here? This requires the so-called diamond structure.!3D Tutorials Hard Surface ModelingAfter the modification, the upper part of the model still has six faces, but at the bottom corners, there is only one face. Such lines are evenly distributed on the model. By using the diamond structure many times, the number of faces can be gradually reduced, and the wiring of the model can be more optimized.At the same time, the diamond structure can not only play the role of lowering the surface, but also can play the role of raising the surface. If we look at the wiring in reverse, it actually starts from the bottom side and gradually increases the number of sides to the top six sides. We must flexibly use the positive and negative effects of the diamond structure according to the different situations of the model. SemicircleSometimes the model may need to have some very regular structures. For example, this model has a semicircular structure on top and bottom. The best choice is to use some basic shapes to make it. The cylindrical shape is probably used the most.!3D Tutorials Hard Surface ModelingFirst create a cylinder and adjust the size of the lower cylinder. The parameters here are set as integers as much as possible to facilitate the matching of the size of the lower cylinder. At the same time, it needs to reduce the number of segments of the cylinder, so there is no need for so many segments, leaving 12 segments.!3D Tutorials Hard Surface ModelingDelete the unused half of the surface and extrude the structure below; create a new cylinder, reuse the shape again, adjust the parameters of the bottom cylinder, and pay attention to matching the size of the structure above.!3D Tutorials Hard Surface ModelingThen we can select all the lines at the break and use the stitching tool to connect the two structures. The last is some follow-up work, cleaning up the number of faces and so on.!3D Tutorials Hard Surface ModelingNow follow the best CPU&GPU render farm to the next part: 3ds Max Modeling Tutorial: Hard Surface Modeling (3)").
More
2020-10-09
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