First Man Won The Oscar Visual Effects,But, Where Is Its VFX? (2)

Undertaking ‘First Man Won The Oscar Visual Effects, But, Where Is Its VFX? (1)’, many people may wonder why the wonderful travel outside the earth is so realistic.

First Man DFX supervisor Tristan Myles said in an interview that director Damien is trying to balance the visual effects of each shot to avoid the appearance of a particular lens, or let the audience find it to be a CG lens at a glance.

In order to let the audience immersively feel the width of the moon, landing on the moon, the surface effect seen at the moment of opening the hatch, all shot from top to bottom. The lunar area was shot in a quarry on the outskirts of Atlanta, especially like the "moon" surface. There are all kinds of rocks around, as well as craters. After shooting, you can remove some dust through the digital effects link, which will be more like the environment of the moon.

CG production team has a major mission

The CG team produced a model of the aircraft for the film. For some wide-angle lenses, the team needed to design 3D assets that fill the lens content; the medium and close-up lenses used miniature models and full-size models. The post-effects team also needs to fill the lens with some CG content.

One of the most important assets is the Genie target aircraft, which is orbiting the earth along the orbit and docking with the ATV. At the shooting scene, there is a model of the mating vertebral body. This model can't be controlled by the device. Only the manual position can be used to match the shooting needs. After the team gets the footage, it is projected onto the CG model to restore the real effect as much as possible.

Many people will ask what the moon is made according to? Good question. In fact, NASA has a lunar orbit survey orbiter in reality. It can be simply understood as an aircraft that orbits a sphere along an orbit. It is used to detect and scan the surface of the moon and collect data. The special effects production team was fortunate enough to get these detailed data, based on which the real effect of the lunar surface was produced.

Three little stories to understand before watching

The film's story comes from James Hanson's non-fiction book, The First Man: The Life of Neil Armstrong, which was first published in 2005. It is Armstrong's only official biography. This book tells the story of Armstrong's participation in the space program and shares the details of his personal life.

The scriptwriter Josh Singer spent four years researching the script, and spent several months talking to former astronauts and NASA stakeholders, as well as communicating and understanding with Armstrong's family. Singer believes that "objectively and truthfully presenting facts is a huge responsibility."

Ryan Gosling is the director's first choice. Although the two had worked together before, the first time they met was for First Man, far ahead of La La Land. In the director's mind, Ryan Gosling is the only actor who can do this role.

Finally, let's take a look at some of the footage.

This year's Oscar has no host, and it is also a peculiar way of organizing. The awarding process has also been simplified. Although it is not possible to win an award for each selected work, it can be nominated and is also recognized, congratulations to all the winner in the 91st Oscar Academy Awards.

Welcome to join us

render farm free trial

Recommended reading


How to Render High-quality Images in Blender

2020-03-09


How to render large scenes with Redshift in Cinema 4D

2019-10-15


Arnold\ V-Ray\ Octane\ Conora\ RedShift, Which Is The Best 3D Renderer?

2019-04-15


Why V-Ray Render is Black in SketchUp And How To Fix it?

2019-05-07


How to Reduce Noise in Corona Renderer - Corona Denoising (2022 Updated)

2019-05-15


How the Redshift Proxy Renders the Subdivision

2018-12-28


What is the difference between pre-rendering and real-time rendering?

2020-09-08


Blender vs Maya vs Cinema 4D, Which One Is The Best 3D Software?

2020-01-16


Partners

Interested

Metaphor in Alita: Battle Angel
Metaphor in Alita: Battle Angel
On February 22nd, the film Alita: Battle Angel was released in mainland China. The film was adapted from the sci-fi comic book Gunnm published by the cartoonist KISHIRO YUKITO in Japan in 1991. The original work not only has a great historical background, but also has a story about in-depth discussion of human nature, memory and social issues. As the leading cloud rendering services provider, Fox Renderfarm, will analyse the metaphors behind the film. We haven't read comics. It's said that the film' s reproduction of the film is very high, but we can be sure that the adapted film is a success. The humanity, society, and future issues discussed in the film are not 20 years old. We feel outdated. Alita's Movie World: A Real World Mapping The story takes place in the post-apocalyptic era after the collapse of the 26th century civilization. After the Battle of Heaven, there is only one Sky City left in the world: Zalem; there is only one city left on the ground: Iron City, where the survivors gather around the world, humans and mechanical reformers live together in the abandoned Iron City below Zalem, looking forward to we can go to Sky City to live. In the world of Alita: Battle Angel, there are also three spaces like heaven, earth and hell. The highest level is the sky city Zalem, the middle is the Iron City where ordinary people live, and the underground is the devil's residence. Nova, who is in charge of Zalem' s supreme leader, is full of eyeliners in the world and seems to know everything. Through the organization and shackles on the ground, the factory and Vector, the rules of the earth to rule the world on the ground, and even the underground demons are under his control. In order to maintain the stability of the rule, the factory does not allow Iron City people to have weapons that can threaten Zalem. Those who break the law will be rewarded and be chased by bounty hunters. It can even be said that people will not even have the idea of "resistance". Everyone is involved in the maintenance of this evil system, and resistance is only a very small number of people. Such a well-conceived movie world is quite a taste of political fables. In other words, political fables are one of the foundations of science fiction movies, and politics (human rule) is a metaphor for the rule of God. So a good science fiction movie is more or less looking for God or the kingdom of God. Although the film is not burning, the narrative is not complicated, but the world view constructed by the film is quite complete. We watched this movie twice. The film does not construct a new world. The scenes, humanity, rules, and worldviews are all moved from our world. Perhaps the key to sci-fi movies is not to build a lame world, but to hope in the real world through futuristic language, to explore the future, but to open up the desires of the people and explore that real and reliable hope. In this world, human beings are like a "junkyard" with no trust, no virtue, and a weak flesh. People are disappointed with the real world. Entering Sky City life has become the only hope. People trade through the black market, earn hunters' bounty, participate in the mobile ball contest... and win the opportunity to go to Zalem at any cost. Seeing their determination to dream, looking at Zalem every day, meditating on the future in the sky, we feel embarrassed. In contrast, my hope for heaven is so weak. Science Fiction Movie: Futurism? Still Realism? From the movie category, this is a sci-fi movie, maybe it can be labeled with action movies and romance films. Of course, a mature story will not only discuss one problem. Some people say that the plot of this movie is very old-fashioned and illogical. The protagonist has a thick aura, a single love line, and a narrative. If you just think of it as a science fiction film, you can't tangled these details, but from the perspective of science fiction, this Alita: Battle Angel is not too surprising. Interestingly, however, if you look at the film from the sci-fi category, you will find it very different. We have to admit that this Alita world is like the world we live in. All good movies and stories have realistic meaning and humanistic care. Science fiction films are no exception. Of course, this is only my personal opinion. Instead of Alita: Battle Angel is a science fiction film, we prefer to think of it as a film combining realism and romanticism with special effects skills. So a sci-fi movie like Alita: Battle Angel, futurism is the carrier of narrative, realism is the connotation, responsible for the essence of the narrative. Of course, the main attraction of science fiction films is futurism, which cannot be ignored. The New Yorker magazine commented on this: Alita: Battle Angel's futurism is far more substantial than the world of Ready Player One. My views are roughly similar. In science fiction movies, the two should be equally important, but for those who watch movies, perhaps more important is to see the reflection of the real world. Prototype and Metaphor of the Science Fiction World We don't know if the setting of the movie world is unique. All the characters, events, and scenes remind me of the world of biblical revelation. Alita represents justice against evil. She is the only survivor of the Fire Union, carrying the task of defeating Nova to destroy Zalem. Perhaps the battle of three hundred years ago was the encirclement of human evil forces? Although the fire union defeated the end, Sky City has only one left, but from the situation three hundred years later can also see the post-war Sky City tightening of the ground control, and even the Fire Union is portrayed as an enemy. In the world of Alita, she is the "savior", not only the evil, but also the "redeemer" of the people around her. For example, Dr. Chiren's transformation, she was extremely selfish in Nova's eyes, unscrupulous for the purpose, but was demoted by Alita and withdrew from the evil camp. And Hugo, his freedom from accomplices to conscience, is the result of Alita's redemption. High-quality sci-fi movies are more or less in the discussion or interpretation of the theme of salvation, which in turn is related to the achievements and depth of the film. What is really powerful for Alita is her essence. As Nova said, this powerful power does not come from her body, but from her heart. The ability and memory left by the "previous life" have been leading her, and the battles have gradually reminded her of her identity and mission, and finally remembered everything after her "resurrection." The most crucial battle in the movie was a battle between Alita and Grewishka at his home. Before entering the underground, Alita smeared the cheeks of the stray dog that was murdered by Grewishka and repeated, "I can't stand by in the face of evil." In the underground battle, Alita almost died for a lifetime. Finally, with the help of Hugo and others, he escaped from the clutch and his body was completely destroyed. Then, Ido changed his mind and put Alita on the body that matched her strength. This is the rebirth of Alita and the resurrection of the dead. Really changing the people around Alita is also Alita after the "resurrection in the dead." This crucial battle made Alita "fall in the underworld, better than death", but when he came back, he had the most powerful ability in the world. Hugo, in my opinion, is the first supporting role, and his relationship with Alita also constitutes the main clue of the film. If the father-in-law Dr. Dyson Ido brings Alita into the world, Hugo is the one who really accompanied and led Alita to grow up. Hugo was originally a street gangster, specializing in robbing the parts of the man (semi-robot) and selling it to the black market. Until one time, Hugo and his partner were hired by Vector to dismantle Kinuba's powerful new weapon. But this claws happened to be in the hands of Grewishka by Dr. Chiren, and Alita's life was almost in the battle of the underground. Hugo is condemned in his heart, and the transformation begins here. Hugo then worked with Vector again to scam Alita into the arena and enter the almost dead trap. Perhaps Hugo didn't know Vector's conspiracy. He only played the role of Judas. After seeing the conspiracy, he decided not to do anything for Vector, and then completely repented. At the end of the film, Hugo said the last sentence to Alita before he died, "Thank you, save me." Obviously, he refers to the awakening of his own soul (conscience). Spiritual awakening is the highest level of salvation. Of course, other characters are also worthy of analysis. This is a group of poor people, wandering, but dreaming of going to heaven, just like us. Conclusion Perhaps Alita: The Battle Angel team didn't put too much energy into polishing the story. The narrative was relatively peaceful, there was not much tension, and the plot transition was more common. The old-fashioned ending seems to also reveal the hope of the people in the real world. In fact, what they really need and really pursue is not in Zalem, just as Dr. Chiren finally said when he rejected Vector. Zalem is only a desire in the human heart, and the biggest one. The essence of this desire is to escape from reality - from the control of God, into the sky city to replace God (or sit with God), the result of this desire is to perish, no one has escaped. The film itself is not that important, but the reality of care and transcendence pursued by the film is worthy of repeated chewing.Fox Renderfarm hopes it will be of some help to you. As you know, Fox Renderfarm is an excellent cloud render farm in the CG world, so if you need to find a render farm, why not try Fox Renderfarm, which is offering a free $25 trial for new users? Thanks for reading!
More
2019-03-05
3D Tutorials: How to Make Dogs in Togo (3)
3D Tutorials: How to Make Dogs in Togo (3)
As the leading cloud rendering service provider, Fox Renderfarm will continue sharing you how to make dogs in *Togo*.- 3D Tutorials: How to Make Dogs in Togo (1)")- 3D Tutorials: How to Make Dogs in Togo (2)") The digital environment in the filmWhat we mentioned above are all about the production of CG sled dogs. There are many natural environments in the film, some of which are fully synthesized digital landscapes, and some are enhanced effects after real shots in Alberta, Canada. The two main scenes are Wheat Kinley Mountain shooting at Fortress Mountain, Alberta, and frozen Norton Bay shooting at Lake Abraham, Alberta.!3D Tutorials How to Make Dogs in Togo -0Real shot material 1. Shooting across a frozen lake in Alberta, relying on a lot of roto to completeThe reason why I chose Lake Abraham in Alberta as the location for shooting the unstable frozen lake is that the blue ice here is very clean and clear, and the place is large. It's just that the weather on the day of the shooting was not very compatible. Two days later, the lake was covered with snow. Fortunately, the production team took a lot of reference photos within these two days.Nearly 95% of the shots are related to the sled dog and the owner Leonhard Seppala. To facilitate production, the entire sled team, sled, protective gear, fur, clothes, and Leonhard Seppala's hair need to be rooted separately, taking into account the sled dog body behind the team The cold atmosphere is stronger than the sled dogs in front, and the roto has to be created in layers. A real shot of sled dogs, replacing the environment and enhancing the atmosphereUnder normal circumstances, it is sufficient to project the roto layer on the character's body trajectory or vehicle trajectory and then superimpose on it, but at this time the hair details are very complicated. You need to project the roto on the card, build a sled system as a card binding, and then add Each layer of particle FX, snow, atmosphere, etc. In addition, the snow and ice produced by the sled and sled dogs flying forward are simulated in Houdini and filled with some 2D elements.!3D Tutorials How to Make Dogs in Togo -5Real shot!3D Tutorials How to Make Dogs in Togo -2Final shot 2. Cracked iceThe design of the ice-breaking lens is very complicated. The live shots were taken on a flat ice surface, so some ice flipped shots can only be done in full CG, while those non-CG shots used a method of destroying the lens track to make the ice surface look more" be more active, limit it to the range that does not destroy the parallax, use 2D techniques to constrain the fixed camera on a floating ice cube, or move the camera on the ice material, add 2D floating, and make the effect look less stable.Moreover, the material itself was shot on a flat ice surface with different light, and the lighting conditions are constantly changing with time. Therefore, the material of each version is different. It is necessary to keep these materials consistent and guide the ice surface. Fragmenting piece by piece is also a long and complicated process.!3D Tutorials How to Make Dogs in Togo -5 3. Simulate huge ice cubesIn the sequence of the sled dog team crossing the frozen lake, huge blocks of ice will gradually rise as the ice surface breaks. The production team used procedural methods as much as possible to guide the shape of huge ice cubes. When there are a large number of huge ice cubes, there is no way to bind each piece individually, and it is impossible to carry out carving, texture, and appearance development processing on each piece. This will limit its shape and size. Once you want to make it If you modify it, you have to go back to the previous step and recreate it. So they created a new Cascade system that allows the layout department and the environment department to create huge ice cube layouts on a shot-by-shot basis.The Layout department created a very basic proxy shape in Maya and used Maya's curve tool to draw a huge ice shape, stretch it, place it in the scene, add binding constraints, and set up rough animations in the floating ocean.The environmental team has created a very practical toolset that can procedurally model huge ice blocks through basic geometry, generating broken edge details, internal bubbles, cracks, and faults in the ice layer. With the help of new tools, the work of the production team is basically all day shooting during the day and farm rendering at night.!3D Tutorials How to Make Dogs in Togo -17If you need to change the size or shape of the huge ice cube, go to the Layout link to redraw the curve and give it to the next process. The visual effects link will also simulate the interaction between huge ice cubes and water, including details such as bubbles and splashes, and finally, render in Clarisse. 4. The environment of other mountains!3D Tutorials How to Make Dogs in Togo -11!3D Tutorials How to Make Dogs in Togo -25In the film, the growth of Togo is described in the form of memories of Laosai, part of which takes place among the mountains. The production team took a lot of very beautiful mountain views and modified them on this basis. For example, when shooting in Fortress Mountain, Alberta, the director thought the environment was good but there were too many trees, so some processing was done in the later stage. For another example, in the shots of the settlers' houses, there are no Alaska mountains in the real shots, and they need to be added later.!3D Tutorials How to Make Dogs in Togo -8Real shot!3D Tutorials How to Make Dogs in Togo -14Final shotWhen designing the background, compared to the cumbersome work of drawing a large number of digital landscape maps, the production team adopted a 3D method that combined digital high-modulus, lidar scanning, and photogrammetry technology.In the end, the mountains that we saw close to the lens were sculpted, textured, and look-dev processes were completed. There were also some Clarisse renderings of trees, leaves, and rocks. In general, there was indeed a lot of background work that needed to be processed.Above is the information about how to make dogs in *Togo* brought by Fox Renderfarm. Fox Renderfarm is an excellent CPU&GPU cloud render farm, so if you need to find a render farm, why not try Fox Renderfarm, which is offering a free $25 trial for new users.
More
2020-08-31
3D Tutorials: How to Make Dogs in Togo (2)
3D Tutorials: How to Make Dogs in Togo (2)
As the leading cloud rendering service provider, Fox Renderfarm will continue sharing you how to make dogs in *Togo*.- 3D Tutorials: How to Make Dogs in Togo (1)") The Dogfaces System for Sled Dog Facial CaptureIn order to produce the final version of the sled dog animation, DNEG also explored the dog's motion capture and spent time developing the Facial Action Coding System (FACS) system specifically for the face of the sled dog. 1. Research and development of sled dog motion captureIn the early stages of production, DNEG used well-trained sled dogs for motion capture in Animatrix Studios. We usually see actors wearing professional clothing for motion capture. This time the same process happened on sled dogs. The way the equipment is worn and how to set tracking marks on the fur is very technically challenging. Although these motion capture data were not used in actual production, it was still a good learning experience for the production team in the future.!3D Tutorials How to Make Dogs in Togo -20 2. Research and development: dogFACS systemIn order to have a detailed understanding of the facial muscles of sled dogs, and to clarify the working direction of facial binding as soon as possible, DNEG also started dogFACS research very early. Since there is a human face-catching system, there can also be sled dogs. The researchers categorized all sled dog expressions, and drew facial expressions based on the dogfaces system, including "mouth raised" and "wrinkled nose". For example, a growl is "upper lip lift", "wrinkle nose", "wrinkle lips" "The expression of these three actions combined together. Facial control schemes based on these expressions can enable animators to activate or counteract individual expressions, thereby creating more detailed and believable animations.!3D Tutorials How to Make Dogs in Togo -15DNEG’s binding department has re-developed the entire four-legged binding system to simulate higher standards of real performance, including a new front leg module, which has the function of “fixing limbs” so that animators can imitate most animals. The fixed state of the front leg when the weight is on the leg; the reconstructed spine setting is also included to improve the realism and function of the animation. In general, the binding process requires a lot of effort. It is necessary to work closely with the animation department to develop and improve the four-legged binding standard, and always draw inspiration and direction from research references. 3. Roaring timeThere is a scene where a little partner named Ilsa in the sled team roars at Togo, and Togo immediately subdues Ilsa. Please note that the seemingly real performance here is actually a CG shot.!3D Tutorials How to Make Dogs in Togo -13In the actual shooting, the dog handler used a "snarling device", which uses a rubber band and a prosthesis to open the sled dog's mouth. It is said that the sled dog who plays Ilsa is very docile and very coordinating with the whole process, but its eyes and constantly wagging tail reveals its extremely happy state, and it doesn't look angry at all.!3D Tutorials How to Make Dogs in Togo -7Real shot material!3D Tutorials How to Make Dogs in Togo -24 The effect after replacing the CG headThe production team decided to use a real shot of the body + CG head to solve it, and designed some conceptual images of the sled dogs being angry and fierce. This production process is very challenging for riggers, modelers, and animators. They need to accurately grasp the subtle facial animations of sled dogs, and Ilsa's head production is more detailed and precise than Togo. After all, the lens is mainly In performance Ilsa.!3D Tutorials How to Make Dogs in Togo -10Real shot material!3D Tutorials How to Make Dogs in Togo -26Final shotThe most useful part of the dogfaces system is this close-up shot of Ilsa's rant. FACS expressions and mixed expressions are linear, while the sled dog's mouth and nose can be moved at will. In order to have the authenticity of proper micro-motion, the production team added many small details next to its nose. It is said that when the roaring scene animation test was shown for the first time, it was played side by side with the real shot material, and most viewers could not see that it was fake.!3D Tutorials How to Make Dogs in Togo -16Real shot material!3D Tutorials How to Make Dogs in Togo -4Final shot 4. Sled dogs skating on iceThere is a plot in the film. The sled dog team braved the snow and cold to cross the unstable frozen lake under the leadership of Togo. When they returned, the ice surface was torn apart, and the sled dogs were moving forward quickly while their feet were slipping. !3D Tutorials How to Make Dogs in Togo -18The DNEG team also began to find some materials on the Internet about sled dogs slipping or falling, to provide a reference for finding the unstable feeling of sled dogs standing on the ice. These materials will be put into the rough cut of the animation processed with Time Editor to create a suitable effect for the overall shot like building blocks, and also help them determine the performance of the sled dog in some specific shots. From the perspective of animation quality and details, this method should belong to a relatively advanced blocking. 5. Animate multiple sled dogsThe above-mentioned ice skiing. In addition, there are 11 sled dogs in Togo. The behavior of the sled dogs in the team is different from individual performance. For this reason, DNEG has developed a binding system to determine each The distance between the sled dogs in the team, if the distance is too far, part of the system will be displayed in red. Although this system is not super accurate, it can still provide the team with an approximate range.The production team carried out some layout development work when processing the animation, set up many different cycles and different speeds for the state of the sled dog action, and input them into the binding system so that the layout effect can be freely switched and loaded before loading The method of setting animation after binding is much more convenient.The Layout department can set up the sled animation according to the selected sled dog sport Cycles and speed while ensuring the work efficiency while achieving the authenticity of the effect as much as possible. It seems that this part of their work is also very convenient.Now follow the fast and TPN-accredited render farm, Fox Renderfarm to the next part: 3D Tutorials: How to Make Dogs in Togo (3)").
More
2020-08-28
  • Foxrenderfarm

    Powerful Render Farm Service

  • TPN

    Business Consulting

    Global Agent Contact:Gordon Shaw

    Email: gordon@foxrenderfarm.com

    Marketing Contact: Rachel Chen

    Email: rachel@foxrenderfarm.com

    Connect with Us

Fackbook Customer Reviews