An Artwork Production Sharing By Octane For C4D
The idea at the beginning of the work “Gold Coin” was to make a piece of gold coin with C4D. I want it to feel like a commemorative coin of pirates. This gold coin is not an ordinary gold coin, so I hope it is strangely shaped, there is a gimmick that stands out, no one will I want to put it in my trouser pocket. It was left in a certain part of the woods, using moonlight, glowing fungi, fireflies. Making it a bit like a forest in a fairy tale, with a story atmosphere.
The software used are C4D, Megascans, Zbrush, Substance painter, Octane renderer
The early data collection is also necessary. I usually look for good ideas on Painterest and then find out what these things look like on Google. This method is not limited to this one. Making a model
In the ZBrush engraving model, I am not very good at ZBrush, but fortunately my model does not require too much delicate engraving, as long as it produces a large shape. UV
I import the model into Unfold3D and expand the UV. The UV parts are kept as continuous and do not overlap, but multi-stretching is good. Material and details
I use Substance painter to make the material and use the material to make up for the details without engraving. (I don't have a ZBrush topology. In order to keep the model number is not too big, I also saved a lot of small details. So I used bump in the Substance painter to make small details. C4D environment construction
I picked the right trees and stones and fungal models in megascans, then put them into C4D and built the environment and lighting. (At first I thought that only three lights could be used, but during the production process I added more lights to outline the gold coins. Rendering
I used the octane renderer for rendering, which has accurate spectral calculations. There are many ways to achieve the desired effect in post-production, and you can choose what you are good at.
The color of the original image is too saturated, I lowered the saturation and added a little dirty stain, and then adjusted to increase the blurring of the vignetting and the edge, making the lens feel stronger. This production process is shared here, and some processes may not be the best. But there are many ways to make a picture. The software is just a tool. How to use it is depending on the person who uses it. I hope everyone can like it.
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