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    NEWS CENTER

    Warner Bros. Drops Official Teaser for 'Beetlejuice Beetlejuice'

    Warner Bros. Drops Official Teaser for 'Beetlejuice Beetlejuice'

    2024-03-28

    Trending

    Trailer

    Warner Bros. has shared the latest trailer for the horror comedy film, Beetlejuice Beetlejuice, a sequel to the 1988 version. Based on characters created by Michael McDowell and Larry Wilson, it is directed by Tim Burton, from a screenplay by Alfred Gough and Miles Millar, story by Gough, Millar, and Seth Grahame-Smith. The cast includes Michael Keaton, Winona Ryder, Catherine O'Hara, and Jenna Ortega, among others.Image from Warner Bros. Pictures"After an unexpected family tragedy, three generations of the Deetz family return home to Winter River. Still haunted by Beetlejuice, Lydia's life is turned upside down when her rebellious teenage daughter, Astrid, discovers the mysterious model of the town in the attic and the portal to the Afterlife is accidentally opened. With trouble brewing in both realms, it's only a matter of time until someone says Beetlejuice's name three times and the mischievous demon returns to unleash his very own brand of mayhem," reads the official synopsis.On this September 6, meet Beetlejuice Beetlejuice in theaters.Source: Warner Bros. PicturesIf you're interested in animation and visual effects, you might want to check out Fox Renderfarm - the leading cloud rendering services provider and render farm in the CG industry. Fox Renderfarm has provided cloud rendering services to countless visual effects and animation studios, allowing them to get the best quality results in the shortest time. A $25 free trial is available to let you speed up the rendering of your 3D projects.


    "陰陽師0 (Onmyoji 0)": A Mesmerizing Journey Through the Veil of Time

    "陰陽師0 (Onmyoji 0)": A Mesmerizing Journey Through the Veil of Time

    2024-03-27

    Trending

    Trailer

    A film that weaves the mysterious tapestry of Japan's mystical past, "陰陽師0 (Onmyoji 0)", announces its imminent debut in theaters, bringing with it the appeal of ancient magic to the silver screen.©2024映画「陰陽師0」製作委員会Leading a group of exceptionally talented people, Kento Yamazaki plays the mysterious Abe no Seimei. Encircled by Japan's vast historical canvas, this picture is a powerhouse of performance, with Shota Sometani, Nao, Masanobu Ando, and Nijiro Murakami at his side.©2024映画「陰陽師0」製作委員会The film "陰陽師0 (Onmyoji 0)" skillfully traces the origins of the most potent Onmyoji in history, directed by Shimako Sato. You are invited to watch as a young Seimei struggles with the first stirrings of his destiny in the film. Along his journey of self-discovery, Seimei comes across angels, devils, and otherworldly mysteries that are incomprehensible to the average person. The story promises to be a maze of mystery, with more amazing enchantments and deeper secrets revealed at every turn.©2024映画「陰陽師0」製作委員会The enchanting Countdown Has Started. With the April 19, 2024, release date established, excitement is growing for what looks to be more than just a filmrather, it's going to be a captivating journey. 陰陽師0 (Onmyoji 0) is a mirror reflecting the enduring search to comprehend the factors that affect our existence, not only a window into a bygone era.As the days inch closer to the release of "陰陽師0 (Onmyoji 0)", prepare to be whisked away to a world where the lines between the natural and the supernatural blur. This film is a promise of adventure, an ode to the mystical, and a testament to the enduring allure of Japans occult heritage. Dont miss the chance to be part of this magical premierewhere history, fantasy, and cinema converge to tell a tale that will echo through the ages.Source: ワーナー・ブラザース映画 & 2024 映画「陰陽師0」製作委員会If you're interested in animation and visual effects, you might want to check out Fox Renderfarm - the leading cloud rendering services provider and render farm in the CG industry. Fox Renderfarm has provided cloud rendering services to countless visual effects and animation studios, allowing them to get the best quality results in the shortest time. A $25 free trial is available to let you speed up the rendering of your 3D projects.


    Mark the Date! Meet Fox Renderfarm at Annecy Festival 2024

    Mark the Date! Meet Fox Renderfarm at Annecy Festival 2024

    2024-03-26

    Trending

    Annecy Festival

    Fox Renderfarm team had such a great time at the Annecy Festival & Mifa last year! We have reconnected with numerous old friends and forged friendships with plenty of new ones. Our delightful conversations and interactions have all contributed to creating wonderful memories.Fox Renderfarm team at Annecy Festival & Mifa 2023This year, we are back to Annecy again! Mark the date! As a preview, Fox Renderfarm will attend the Annecy Festival 2024 - the worlds largest event dedicated to animation from 9 to 15 June, with an on-site booth at the Mifa market from 11 to 14 June. We can't wait to meet professionals and artists in the computer animation, digital arts, and 3D production industries to share anything new.About Fox RenderfarmFox Renderfarm is a leading render farm in the industry, providing TPN-Accredited CPU/GPU cloud rendering services with 24/7 technical support. Since its operation in 2011, it has served more than 400,000 users and leading visual effects companies, animation, architectural visualization, and game development studios from over 100 countries/regions, including many multiple-award winners.Why Did They Choose Cloud Rendering Service of Fox Renderfarm? - Testimonials ReelAbout Annecy Festival & MifaWith its more than 60-year history, Festival international du film d'animation d'Annecy (Annecy International Animation Film Festival) has become the global event dedicated to animation and a top reference for animation, bringing together the most prestigious professionals in the industry to celebrate animation's creativity, diverse styles, and techniques.Annecy International Animation Film Market (Mifa) is an industry unmissable event. Discover all animations richness and productivity and meet all the professionals to discuss, network, and make acquisitions.Recently, the Festival unveiled its 2024 poster. The upcoming Festival will spotlight Portuguese animation and dance, the Festival management decided to entrust the creation of the official poster to Artist and Director Regina Pessoa. The mysterious, poetic mood that exudes from this poster is a true tribute to Portugals cultural heritage.Annecy Festival 2024 poster"The Annecy Festival has been an integral part of my life for more than 30 years and many key moments in my artistic career have happened here. It is a great honour to be invited to design the Festival poster for a second time, especially as Portugal is this years guest country. To create this image, I drew on my deep love for Annecy, for Portugal and its history, but also the fact that Im a woman. Hence, a woman is at the heart of the posters image as a tribute to them. They are endowed with supernatural powers, these unsung, overshadowed heroines and devoted their entire lives to their families. And yet, they still sing and dance," Regina said.Learn more about Annecy Festival & Mifa 2024: https://www.annecyfestival.com/homeAccreditations information: https://www.annecyfestival.com/take-part/accreditation


    Get Ready for the Fallout: The TV Series Set to Shake Up Your Screen!

    Get Ready for the Fallout: The TV Series Set to Shake Up Your Screen!

    2024-03-25

    Trending

    Trailer

    Attention all post-apocalyptic drama enthusiasts! The moment weve all been eagerly anticipating is nearly upon us. The Fallout TV series is about to make its grand debut on Amazon Prime Video this April, and it promises to be a spectacle unlike any other.A New Haven in a Devastated WorldImage from Prime VideoImagine a world where the promise of nuclear technology led to a retrofuturistic society, brimming with optimism and the trappings of a 1950s America that never was. Now, picture that same world plunged into chaos by a nuclear apocalypse, leaving behind a wasteland where the remnants of humanity fight to survive.Image from Prime VideoFallout takes us two centuries after this cataclysmic event. The survivors, having taken refuge in fallout bunkers known as Vaults, are emerging to face the harsh realities of a devastated Los Angeles. Our protagonist, Lucy, a young Vault Dweller, leaves the only life she has ever known behind to venture into the savage Wasteland.Image from Prime VideoThe series promises to be a thrilling journey through a landscape filled with mutated creatures, rogue robots, and warring factionsall remnants and echoes of a world that once was. Its a tale of survival, of the human spirits resilience, and the quest for hope in a world that has seen its darkest day.Mark Your Calendars!Prepare to be glued to your screens come April 11, 2024, as Fallout unveils a world of intrigue, danger, and the indomitable human spirit. This is one series you wont want to miss, so mark your calendars, set your reminders, and get ready to dive into the Fallout universe. Trust us, its going to be an explosive ride!So, gather your fellow survivors and prepare to embark on an epic adventure. The Fallout universe is vast, and its stories are as compelling as they are endless. Whether youre a die-hard fan of the games or a newcomer to the franchise, theres something in this series for everyone.If you're interested in animation and visual effects, you might want to check out Fox Renderfarm - the leading cloud rendering services provider and render farm in the CG industry. Fox Renderfarm has provided cloud rendering services to countless visual effects and animation studios, allowing them to get the best quality results in the shortest time. A $25 free trial is available to let you speed up the rendering of your 3D projects.Source: Prime Video & Amazon Studios


    Featured Artwork for February of FGT Art 2024 Announced!

    Featured Artwork for February of FGT Art 2024 Announced!

    2024-03-22

    Trending

    3D Art Competitions

    For February that just passed, Fox Renderfarm, the CG industry's leading cloud rendering service provider and render farm, is excited to announce the winner of our FGT Art campaign, Kay John Yim, whose artwork 'Descend' touched our hearts! Congratulations!Descend © Kay John YimAccording to John, this artwork was created using Redshift, Houdini, Marvelous Designer, and iClone and used the cloud rendering service of Fox Renderfarm. It is a continuation of John's earlier project 'Forfeited Souls', also a poetic convergence in fleeting beauty.Check out how John made this beautiful artwork:Fox Renderfarm continues to promote the CG community with a variety of activities. Submit your work rendered with Fox Renderfarm at our FGT Art Campaign to win our render coupons! Remember to follow us for the latest news.John's social media:Website: https://johnyim.com/Instagram: https://www.instagram.com/k_johnyim/Artstation: https://www.artstation.com/johnyim


    Craft Your Steampunk Masterpiece: Compete in the "Steampunk: New History" 3D Contest

    Craft Your Steampunk Masterpiece: Compete in the "Steampunk: New History" 3D Contest

    2024-03-21

    Trending

    3D Art Competitions

    Calling all 3D artists! Get ready to dive into the captivating world of steampunk with the "Steampunk: New History" modeling and rendering competition hosted by 3Dmodels and sponsored by Fox Renderfarm, a leading cloud rendering services provider and render farm in the industry.Steampunk: New History © 3DmodelsYour mission is to create a unique 3D model of a steampunk vehicle, mechanical device, gadget, or invention, and render it in an atmospheric environment that captures the essence of this retro-futuristic genre.Give your imagination free rein as you create the minute details, lifelike textures, and complicated systems that make your steampunk creation come to life. Unleash your innovative ideas that transport viewers to a different era where invention and steam power are king.You have plenty of time to unleash your steampunk creativity as the contest is open for submissions from March 20 and ends on June 5, 15:00 GMT. Display your technical mastery, narrative prowess, and love for this enduring style for us.Visit 3dmodels.org for full contest rules and guidelines. We can't wait to see the steampunk marvels you'll bring to life!


    Matthias ‘Brachii’ – Unveiling Myths Through 3D Artistry

    Matthias ‘Brachii’ – Unveiling Myths Through 3D Artistry

    2024-03-20

    Trending

    Fox Renderfarm Interview

    Set out on the creative journey of Matthias, often known as Brachii online. Matthias, a 29-year-old German native from Regensburg, has advanced quickly in the 3D industry despite having only 1.5 years of Blender experience. Audiences have been enthralled by his recent victory in Kaizen's Salvaged Space Challenge, which is sponsored by Fox Renderfarm, a leading cloud rendering services provider and render farm in the industry, with the piece "It's just a myth, they said...". The work transports spectators to the ethereal depths of the Forbidden Sea, where the intrepid Captain Matt Harbor discovers the fabled Heart of Poseidon among the haunting remnants of the Black Kraken. Matthias's artwork goes beyond simple pictures; it questions the veracity of nautical myths and demonstrates that there is a wealth of unknown tales waiting to be unearthed beneath the ocean's surface.Join us as we dive into Matthiass creative process, his inspirations from the deep blue, and his journey in the 3D industry thats as mythical as his award-winning creation.Fox Renderfarm: Hi Brachii! Thank you so much for accepting our interview! Could you please introduce yourself to our reader?© BrachiiBrachii: Hey everyone! My name is Matthias, most people know me as Brachii or my Instagram, which is Maataverse. Im 29 years old and Im from Regensburg, Germany. Ive been doing Blender/3D for about 1.5 years now.Fox Renderfarm: Winning an award in the Kaizens Salvaged Space Challenge is a significant achievement. What motivated you to participate, and how did you feel when you learned that your work had outperformed the others?Brachii: Thank you! Its still kinda crazy that I won! I found out about the challenge when I saw my friend Kv3D working on his render for it. The scene itself sparked my interest to participate as well. I was inspecting the template scene we were given and the pose of the character gave me the idea to create an underwater scene.I was at work when Kaizen was live-streaming and judging. So I came home to a bunch of messages from my friends and my render on Kaizens discord as a winner. Im pretty sure I was never that excited and enthusiastic in my life before at that moment! I was basically in disbelief the whole weekend afterward haha. Fox Renderfarm: Could you briefly summarize the project you submitted for the Kaizens Salvaged Space Challenge?Its just a myth, they said © BrachiiBrachii: In my picture, a skilled diver embarks on an underwater expedition, delving into the depths of the ocean in search of adventure. As the diver explores the murky depths, they stumble upon a broken-down pirate ship, its once-grand structure now a haunting relic of the past. With a mixture of curiosity and excitement, the diver cautiously navigates through the wreckage, eventually uncovering the mystic treasure hidden within its confines. The discovery of this long-lost treasure sparks a rush of exhilaration, as the diver marvels at the beauty and significance of their find, a testament to the secrets buried beneath the ocean's surface.Fox Renderfarm: Can you walk us through the creative process behind "Its just a myth, they said", from conceptualization to final execution? Do you have any standard working pipeline here?Brachii: I started by inspecting the basic scene, and carefully examining each element to ensure coherence and detail. I focus on establishing a general sense of composition, considering factors such as the camera angle, composition guidelines, color palettes, and overall atmosphere. Next, I jot down specific details I want to include in the scene, dividing them into different parts like character design, environmental elements, and props. To enrich my understanding and inspiration, I gather references from various sources, mainly Pinterest, to enhance the authenticity and depth of my creation. Creating a reference board is a crucial step for me. Additionally, I invest time in watching instructional videos related to my projects and learning new techniques and approaches to bring my vision to life. Throughout the process, I actively seek feedback from friends and more skilled people than me, valuing their insights to refine and improve my work continuously.Refboard © BrachiiFirst WIP © BrachiiWater & basic lighting done for the moment © BrachiiCreating the pirate ship/ hallway © Brachii Creating a first version of the treasure & putting my environments together © BrachiiMaking the treasure more interesting, adding foliage & other detail © BrachiiReplacing the character with diver model © BrachiiFinal Render + Post Process in Lightroom © BrachiiFox Renderfarm: Could you share the duration it took to bring this piece from concept to its final rendered form and highlight which aspect of the process consumed the most time? What contributed to this time investment?Brachii: Over the course of about a week, I dedicate several hours each day to working on my project. The most time-consuming aspect often involves repeatedly making various changes to the scene, striving to achieve the perfect image. This process entails experimenting with lighting, adjusting volumes, and adding intricate details, all through a series of trial and error. Despite the challenges, I remain committed to refining my creation, knowing that each adjustment brings me closer to realizing my vision.Fox Renderfarm: Were there any challenges you faced while depicting the azure depths of the Forbidden Sea, and how did you overcome them to achieve the desired effect?Brachii: When I initially loaded all the different parts into the scene, I found myself dissatisfied as it didn't match my initial vision. The scene lacked the essence of what I had imagined. To address this, I began making changes to the lighting setup, focusing particularly on utilizing light linking, a new feature introduced in Blender 4.0. Through this process, I aimed to enhance the overall atmosphere and better align the scene with my creative vision.Fox Renderfarm: What specific elements of the Forbidden Sea and the Black Kraken did you focus on to convey the sense of mystery and intrigue in your artwork?Brachii: The most crucial aspect of my project was capturing the underwater ambiance effectively. I prioritized conveying this feeling throughout the scene to immerse viewers in the underwater world. Additionally, I focused on ensuring that the main element, the treasure, stood out prominently. It was essential to depict its allure and significance within the context of the submerged environment.Fox Renderfarm: Were there specific AI-powered rendering techniques or tools that you incorporated into the creation of "Its just a myth, they said" to achieve the praised rendering quality? How did these tools contribute to the final visual appeal of the artwork?Brachii: Although I didn't directly utilize AI tools myself, my creative journey involved references from platforms like Pinterest, which often utilize AI-generated images. Also, not sure if you want to count using the native Blender denoiser as a tool. However, the only instance where I employed AI directly was when generating the text for my submission post.Fox Renderfarm: Can you describe a particularly memorable moment or breakthrough in the project's development?Brachii: Throughout the process, I experienced continuous breakthroughs with every part I completed, gradually assembling the scene to align more closely with my vision. As I near the completion of this piece, I find immense satisfaction in the resultit stands as my best render to date. This sense of accomplishment underscores the realization that regardless of the outcome of any competition or placement, the hard work invested has undeniably paid off.Fox Renderfarm: Can you share with us about your favorite projects or pieces you've worked on, and what made them particularly enjoyable or fulfilling for you?Brachii: As a beginner, I find immense enjoyment in working on my projects, relishing the opportunity to learn something new with each render. Completing courses that I've invested in feels like a significant accomplishment every time, marking my progress along this creative journey. Engaging in one-hour challenges with friends on Discord and participating in weekly or monthly contests not only pushes my skills but also provides a sense of fulfillment and satisfaction. If I were to choose, these would be my two other favorites, right after Its just a myth, they said...Probably because I also created everything myself in these scenes.Christmas Scene © BrachiiGame Environment © BrachiiFox Renderfarm: Are there specific cultural or natural elements that consistently inspire your work? How do these influences manifest in your creations?Brachii: Guess the major influence is from playing video games for many years, haha. But in general, it's all about getting random thoughts for projects and feeling the urge to bring them to life.Fox Renderfarm: Have you had any experience with Fox Renderfarm's cloud rendering services in the past? If you have, what is your opinion of our cloud rendering offerings? Brachii: I havent utilized any rendering services yet, but I'm definitely planning to use them with the prize I just received! It seems like a great solution, particularly if your hardware isn't up to par. Plus, it's a significant time-saver.Fox Renderfarm: Finally, with the rapid advancement of technology, how do you envision the future trends in 3D art, especially considering your experience in winning an award in the Kaizens Salvaged Space Challenge?Brachii: The advancements are certainly daunting. The competition is bound to grow even larger, almost like a race in some ways. Nevertheless, I'm determined to continue and aspire to work in the 3D field in the future. I'll persevere with passion and ensure that the fire within me doesn't diminish due to AI. The key, moving forward, is to stand out with our individuality. Thanks again to Brachii for accepting our interview! Wishing new heights in your professional career! Keep up with your great work.Brachiis social media:Instagram: https://www.instagram.com/maataverse/


    The Wild Robot: DreamWorks Animation’s Heartwarming Tale of Nature and Technology

    The Wild Robot: DreamWorks Animation’s Heartwarming Tale of Nature and Technology

    2024-03-19

    Trending

    Trailer

    Take a delightful adventure with "The Wild Robot", the newest masterwork from DreamWorks Animation, which will enthrall viewers everywhere when it debuts on September 20, 2024. Based on the well-loved novel by Peter Brown, this enthralling movie allows audiences to experience the beautiful environment through the eyes of Roz, an advanced robot who becomes stuck on a far-off island.Image from DreamWorks Animation"The Wild Robot" aims to blur the lines between the artificial and the natural worlds. It's more than just a film. The film is positioned to be a timeless work of cinema, with Lupita Nyong'o, Pedro Pascal, and Catherine O'Hara lending their voices to bring Roz to life. Image from DreamWorks Pictures"The Wild Robot", which is helmed by the highly regarded Chris Sanders, who is best known for his work on "How to Train Your Dragon" and "Lilo & Stitch", explores deep themes like self-discovery and the complex interplay between technology and the environment. With breathtaking animation that only DreamWorks can produce, the story explores the meaning of life and what it really means to be alive.Image from DreamWorks AnimationRoz meets the island's varied animals as she sets out on her unanticipated journey, growing and learning with every day that goes by. The film addresses the delicate dance of coexisting between man-made wonders and the natural world, promising a tapestry of feelings from the excitement of discovery to the warmth of friendship.Image from DreamWorks AnimationPrepare to be carried away to a place where connections grow and curiosity is piqued. Beyond just a film, "The Wild Robot" is a celebration of life's unanticipated turns and the beauty that results from the collision of disparate cultures.Don't pass up the opportunity to see this heartwarming story of friendship and resiliency. Set September 20, 2024, as a reminder on your calendars, and get ready to experience the wonder of "The Wild Robot".Those who are passionate about animation and visual effects should keep an eye on the cutting edge of the field. DreamWorks Animation is a constant reminder of the force of imagination and all the possibilities it holds, as it pushes the frontiers of storytelling and graphics brilliance.If you're interested in animation and visual effects, you might want to check out Fox Renderfarm - the leading cloud rendering services provider and render farm in the CG industry. Fox Renderfarm has provided cloud rendering services to countless visual effects and animation studios, allowing them to get the best quality results in the shortest time. A $25 free trial is available to let you speed up the rendering of your 3D projects.Source: DreamWorks Animation & Universal Pictures


    Unveiling Winter's Wonderland: A Journey Through Kv3D's Winning Masterpiece

    Unveiling Winter's Wonderland: A Journey Through Kv3D's Winning Masterpiece

    2024-03-18

    Trending

    Fox Renderfarm Interview

    Kv3D is a remarkable 20-year-old individual who secured 1st place in Kaizen's Winter Wonderland competition with his work "forgotten wonders in Winterland". Kv3D's outstanding entry captivated our attention with his splendid render, showcasing an enchanting ice castle amidst a snow-covered landscape. Fox Renderfarm as the industry's top cloud rendering service provider and leading render farm, sponsored this challenge and had the pleasure to interview Kv3D. As we delve into the intricacies of his journey, Kv3D reveals the initial idea behind his project, his resourceful approach to finding the perfect asset, and the inspiring process behind his creation process. Fox Renderfarm: Hi Kv3D! Thank you so much for accepting our interview! Please introduce yourself to our readers.Kv3D: Hi I am Kv3D and I'm a Dutch 3D artist. I'm 20 years old and studying to become a preschool teacher. I would like to make CG art into my job someday but for now it's just a hobby for me.Fox Renderfarm: Congratulations on winning 1st place in the Winter Wonderland competition! How do you feel about it?Kv3D: I found out about the challenge a little bit late and I noticed that there were a couple of prizes that you could win. I was one of the first ones to submit since I made it in one day and I found it really cool that everyone is so enthusiastic about it. Then other people started submitting and their submissions were really good as well, so I honestly thought that I wouldn't be able to win. Normally, I don't like my own renders that much so it's hard to judge them together with the other renders. I have participated in many other challenges as well but most times I don't win even though I think it looks good. However, this time it came out as the winning render and it was really surprising to me, it felt good to win.forgotten wonders in Winterland © Kv3DFox Renderfarm: What inspired the design of this castle, and how did you incorporate that inspiration into your work?Kv3D: When I participate in a challenge, I first think of a rough idea in my head. This time, I wanted to make an ice castle. Then I just started looking for an asset that I could incorporate into my render, in this case, I was looking for a castle. If I cant find a nice asset then I will go with a different idea. So I went through Sketchfab and came across this awesome castle model by matousekfoto, he made a 3D scan of this massive castle on the hill. This not only gave me the right model to work with but also inspired me because I used the shape of a real mountain to shape my own creation. In this case, I tried to make the castle from ice but it didn't work, so I went with a different idea with just a castle in the snow and that's basically how I got my inspiration.Castle of Loarre © matousekfotoFox Renderfarm: Could you please tell us about your pipeline for this work? And how long did it take you?Kv3D: For environmental pieces, I like to use just scans of natural assets. I used mega scans and they have some really nice rocks. To keep my project running smoothly and not too heavy I like to use four of them, duplicate and scatter them around the same piece so that the file size is not too big. In this case, I had to make snow on top of the environmental pieces because they didn't have snow straight out of the box. I always look for a main asset and work around that, and you have to change all the assets so that it looks cohesive instead of having multiple pieces: One from Megascans, one from Sketchfab, and one from Blender Market. To make them all work together, you must change the textures and materials a little so they can all work into one piece. Once I get all my pieces, I start laying them out and ensure that I have a rough idea of how the final image will look. I like to place my camera in a spot that I know would work and then work from the camera view. Once I have the final layout, I'll start adding some little details like snow and clouds. My workflow is pretty simple honestly, most people use a whole reference port but I don't like to do this because I like to work around a model that I find. Timewise it took one day, I would say about about six hours.Process using Snowify © Kv3DManual Placement of Objects © Kv3DFox Renderfarm: How did you achieve the realistic snow effect on the castle and the surrounding landscape? Can you explain the techniques you used?Kv3D: I tried to make my own shader and I also shared it with others in the challenge. Because it was about winter wonderland and snow is a big thing in the winter, so I made a node group where it looks at the model from the top since snow falls from the top. I would like all the snow to be top of something so I just applied that to everything and that's basically how I got the snow to look like it's falling from above. I used a snow material from Poly Haven, this is a website where you can get CC0 assets and sell them. I used it as the material for this node so that the snow looks realistic.Node Setup to Add Snow to Objects © Kv3DFox Renderfarm: How do you approach lighting in a scene like this to enhance the mood and depth of the environment?Kv3D: I like to start working with an HDRI. I always work with the same HDRI and it has lighting that's pretty even on all sides so you get a nice preview of how everything looks without sharp shadows. Once I am done with placing everything and I want to look at how to light it, I bring in a sky texture that I recently bought from a physical atmosphere add-on. I once got a tip from an architectural visualization artist, you want half of the building lid very well and the other half with a bit of shadow so that it feels more like a 3D object. So I tried to achieve that but I didn't want too harsh of a shadow because I want everything to be pretty detailed. I just tried to do that with the sky texture I have, so if you look at my piece you can see that the sun is coming from the right side and that's pretty nicely lit, and the left side has a little bit of shadow. It's not too dark but just dark enough that you can see the 3D shape of the building a little more and it provides a bit more color variation. That's usually what I like to do with every render in terms of lighting. Fox Renderfarm: How do you balance artistic creativity with technical constraints when working on a detailed scene like this one?Kv3D: I know a lot about the program, the assets, and how to change them to my liking. Before I start on a project, I know what my possibilities are, how much Blender I can handle, and what kind of assets I have at my disposal. I don't have unrealistic expectations of the program or anything so I don't run into technical limitations because I keep them in mind when working on a project.Fox Renderfarm: Are there any challenges that you encountered during the process of creation? If so, how did you overcome them?Kv3D: I used four environmental assets from Megascans, like the rocks and the ground, and I pieced them all together. When it came straight out of Blender, you could see that separate objects were overlapping. I could either go in and add many more assets or change them but I think that they were already laid down pretty well. What I do when I have my final image is to use Panes Software, in this case, Krita, which is also free, and you can just put in the render and start painting over it. I used the clone brush to clone parts that are overlapping and make it look like one object. In the end, I didn't hear any critiques about the overlap from Kaizen so I guess I did a good job. So whenever I encounter some difficulties I could either spend a lot of time and effort into changing or trying to fix it in a software. I would likely choose the painting software because it's faster and you don't have to rerun everything.Rendering of a Single Frame © Kv3DRaw Render © Kv3DRaw Render © Kv3DFox Renderfarm: Are there any moments you enjoyed during the creation process? And what was the most memorable?Kv3D: I really like to make the snow shader and I also worked a bit more later on it to improve, which is a shame because I would have liked to use that in this piece as well but that was too late. I like it because that was something new I had to figure out to create this render. There is also the castle scan where I needed some way to cut out the mountains but I still wanted to be able to use it as the shape of the final render so that it looked natural. So I found a way to cut that out nicely, basically just select the castle and use edit mode to give it a separate material. That way I could lower the alpha of the environment, basically make it disappear or be very slightly visible. Then, I could still use it as the layout for my scene and place my assets around the castle. Those were the two parts I had to problem-solve and I enjoyed this process.Fox Renderfarm: How did you become interested in 3D art and what has been your journey in developing your skills?Kv3D: I first started with game development because it seemed like you could easily make ideas come to life with it. However, I quickly found out that it wasn't as visual as I hoped. When I was working on a 3D game and I had to make some assets, everyone suggested Blender. So when I started using Blender, I never returned to game development. I just got more addicted each day. I normally use Blender to challenge myself, such as picking an object out of my room and giving myself one hour to try and re-create that object as quickly and nicely as possible. That's how I learned to work fast. I have participated about 50 times in 3D weekly challenges, and I have been doing 3D for about one and a half to two years, basically, my whole 3D career I've been participating in weekly challenges which made me improve. I've met a lot of like-minded people who can work together and help each other, which allowed me to improve to where I am now.Fox Renderfarm: Have you tried or heard about Fox Renderfarms services before? If so, how do you feel about Fox Renderfarms cloud rendering services? Kv3D: I have heard from a friend who got 3rd place in another challenge and he was interviewed by Fox Renderfarm as well. I think that's the first time Ive heard about it. I would like to use a render farm but I don't render animations that often. But when I'm going to work on a short film that takes a lot of time I would definitely use something like Fox Renderfarm.Fox Renderfarm: Do you have any ongoing projects or future plans at the moment?Kv3D: I want to win more weekly challenges, it sounds kind of stupid but that's kind of the the place where my fire for 3D started. So I really want to get more into it and start winning those. Once I get the hang of it and win a bit more I think I can leave that behind me and go on with some other stuff. I am also still studying to become a preschool teacher, and after I finish studying, I want to pursue this 3D dream of mine. So I'll give myself a half year to see where I can go with 3D to make something more out of it than a hobby hopefully. But for now, this whole year that I still have to study, I want to do just challenges and maybe make something like a little short film.Thanks again to Kv3D for accepting our interview! Wishing new heights in your professional career!Kv3Ds social media:Website: https://kv3design.com/Instagram: https://www.instagram.com/kv3design/YouTube: https://www.youtube.com/@kv3d172/


    Call for Submission: New Discord CG challenge 'Dreamscapes'

    Call for Submission: New Discord CG challenge 'Dreamscapes'

    2024-03-15

    Trending

    3D Art Competitions

    The studio polygoniq launched a new CG challenge in their Discord, which is themed Dreamscapes, encouraging 3D artists to submit unique renders inspired by dreaming, which has to include the iconic Ford Victoria car. As the leading cloud rendering service provider and render farm in the CG industry, Fox Renderfarm is honored to offer the render coupon to the winners.Dreamscapes ChallengeTheme: DreamscapesDeadline: 31.03.2024, 12.00pm GMTHow to join?Download the Ford Victoria car model in the DiscordUse your skills to create a visually stunning animation inspired by your dreams, featuring the carDouble check the rules for animation export settingsShare your masterpiece with the community in the Discord submissions forum or alternatively on social media (Check rules in the Discord)Correct formats:Horizontal 1080p 1920x1080px, 16:9, 25 fpsHorizontal 720p 1080x720px, 16:9, 25 fpsVertical 1080x1920px, 9:16, 25 fpsVertical 720x1080px, 9:16, 25 fpsMax. Animation Length 60 secThese resolution settings apply to animations and static renders as well.Join the polygoniq's Discord to learn more. Good luck to all the participants!


    CGandWE Cyber Security Challenge Winners Announce & Critique

    CGandWE Cyber Security Challenge Winners Announce & Critique

    2024-03-14

    Trending

    3D Art Competitions

    CGandWE's latest 3D challenge themed with Cyber Security ended successfully and released the winners list. Fox Renderfarm, as the leading cloud rendering service provider and render farm in the industry, also the long-term partner of CGandWE and the sponsor of this 3D artist platform, witnessed how the challenge unfolded and the outcome. In this article, Izzy, the creator of CGandWE, shares with us the Cyber Security challenge's feedback that he made for every participant. Now let's see the beautiful artworks made by the participants and check who's on the final list of the winners.Critique for Artworks in Cyber Security ChallengeFirst and foremost, I(Izzy) extend my congratulations to all the participants of the CGandWE 3D monthly challenge for February 2024.Here's a brief overview of the contestants' submissions along with some constructive feedback on how I would personally refine the renders further.Let's delve into the submissions, explore, and maybe even discover some new skills along the journey!Daniel TGoogle Password Manager circa 200 BC © Daniel TDaniel T's creation introduces a digital vault concept, which I find intriguing. The inclusion of the green digital humanoid adds depth to the narrative, enhancing the overall concept.In terms of improvement, I would address the repetitive nature of the concrete textures. Additionally, exploring alternative compositions for the camera angle and placement of the digital humanoid could enhance the visual impact further.Daniel T earned a runner up position for the final results!Kay John YimThe Vault © Kay John YimKay John Yim's creation evokes a compelling narrative with its depiction of four soldiers discovering something within a cave. The presence of chains scattered throughout the scene adds an element of secrecy to their findings.Regarding areas for improvement, I would suggest reducing the amount of specular dust surrounding the scene. Additionally, the integration of the rocks with the ground appears somewhat rigid, particularly on the left side of the render. Adding more depth and shaping to this integration could enhance the overall realism. Although I appreciate John's use of red ambient light emanating from the discovered artifact, I would personally suggest extending this effect further into the cave for added immersion.John earned third place position for the final results! Visit his website here: https://johnyim.com/FhoxPAC-MAN © FhoxFhox's creation draws inspiration from the classic Atari game PAC-MAN, cleverly portraying PAC-MAN as cybersecurity entities at work. The use of voxel modeling for PAC-MAN and the enemies adds a unique visual style to the render.While I appreciate Fhox's approach, I believe there's room for further exploration in terms of composition and storytelling. Perhaps depicting PAC-MAN having already navigated through parts of the course could enhance the narrative. Bringing the viewer closer to the action and intimacy with the enemies and PAC-MAN's activities could inject more character and depth into the scene.Fhox earned a runner up position for the final results!ZGC LucaLate at Night at the Cyber Security Office © ZGC LucaZGC Luca's creation effectively communicates a clear storyline. The character lighting a cigarette at work adds subtle yet significant depth to the scene. The attention to detail, evident in the clutter of papers, mugs, and miscellaneous items, showcases ZGC Luca's skill and is greatly appreciated.In terms of constructive feedback, there are minor adjustments that could enhance the overall composition. For instance, reducing the intensity of the light source on the right side of the render by 60% could help separate the paper tray from the background without drawing too much attention to that area. Additionally, chamfering a few more areas, particularly on the table edges, would soften the sharpness and allow for smoother reflection, improving visual aesthetics.ZGC Luca earned first place position for the final results!Civil© CivilCivil's creation of a city protected by a 'FIREWALL' is both clever and fitting, showcasing a thoughtful play on words. While the concept is strong, there are areas where the composition could benefit from further refinement.I appreciate the use of the 'Ants Perspective,' yet symmetry in the foreground wall of the render could enhance visual balance. Additionally, attention to textures is crucial; distortion and blurring in certain areas detract from the overall quality. Manual unwrapping or tiling to fit objects rather than stretching textures could address this issue effectively. These adjustments would contribute to a more polished and cohesive final product.Civil unfortunately did not earn a spot in the top 10, however, I would love to see how Civil progresses in the future!DenysInternet City © DenysDenys' creation, titled 'Internet City,' exudes a vibrant and colorful atmosphere, which adds a playful touch to the scene. The incorporation of current trending media brands' headquarters further enhances its contemporary appeal.While the overall concept is engaging, there are areas that could benefit from refinement. In the foreground, the scene feels somewhat empty, while in the background, the buildings appear congested, potentially due to color clashes. Creating more distance between buildings could improve clarity and visual coherence. Similarly, the blue walkways clash with the blue fog/cloud below the buildings, making them difficult to discern. Addressing these issues would be a good starting point for enhancing the overall composition and readability of the render.Denys earned 4th place position for the final results!Barnus© BarnusBarnus' creation, featuring a secured finger scanner USB entering a Desktop PC, offers an intriguing composition. The inclusion of the fingerprint scanner on the USB adds a unique touch to the scene.However, given that the USB serves as the main centerpiece, I believe more attention to detail could have been beneficial. While the render itself is clean and well-executed, the storytelling aspect could be enhanced to better engage the viewer. By amplifying the narrative elements, such as emphasizing the significance of the USB in the context of cybersecurity or incorporating additional visual cues, the overall impact of the render could be significantly strengthened.Barnus earned a runner up position for the final results!SpagootEncrypt or Decode © SpagootSpagoot's creation, featuring an abstract padlock with a volumetric light radiating from within the keyhole, offers an intriguing visual concept. The method employed for the volumetric light is commendable and adds an atmospheric touch to the scene.However, the overall render could benefit from the addition of more elements to enhance storytelling or ambiance. By incorporating additional visual cues or elements that contribute to the narrative, such as surrounding objects or contextual details, the scene could become more engaging and immersive. This could elevate the impact of the render and create a more compelling visual experience for the viewer.Spagoot unfortunately did not earn a spot in the top 10, however, with more time I am sure Spagoot will continue to progress!Qxt2019The Humanoid Fire Cyborg © Qxt2019Qxt2019's creation, featuring a fire cyborg reading 1's and 0's, presents a compelling visual concept. The incorporation of motion blur on the 1's and 0's adds dynamism to the scene, creating a sense of movement. Additionally, the inverted distortion adds an interesting visual effect.However, there are areas for improvement that could enhance the overall composition. The buildings in the background appear overly dark, detracting from the clarity of the scene. Additionally, the lighting in the windows clashes with the colors of the 1's and 0's, drawing attention away from the main focus of the cyborg and the scene. Addressing these issues, perhaps by adjusting the lighting or color balance, could help to better balance the composition and ensure that the viewer's attention remains on the central elements of the render.Qxt2019 earned a runner up position for the final results!Marzu© MarzuMarzu's creation evokes a Fallout-esque vibe, with an old-school computer stacked on cardboard boxes. The overall composition is solid, and the computer is well-modeled.However, there's room for improvement regarding the specular highlights on the cardboard boxes, which give them an excessive sheen. This effect makes them appear more like plastic than cardboard, which may detract from the desired aesthetic. Adjusting the specular highlights to better match the material properties of cardboard could enhance the realism and cohesion of the scene.Marzu earned a runner up position for the final results!CrayonA Digital Anti-Virus Bot eradicating Viruses © CrayonCrayon's creation, featuring a digital antivirus combating viruses, presents an intriguing concept. The overall render showcases some impressive techniques, yet there is room for improvement in the composition.To enhance the scene, I would suggest adjusting the composition to include more of the viruses and reducing the emphasis on the bullets. Additionally, reducing the overexposed areas on the rocket/gun arms could help balance the visual elements and improve overall readability.By refining the composition and addressing exposure issues, the scene could become more dynamic and better convey the narrative of the antivirus fighting off viruses.Crayon unfortunately did not earn a spot in the top 10, however, I am sure Crayon will be back with vengence!VITALIK_333Tech Security Composition © Vitalik_333Vitalik_333's creation, featuring a motherboard housing a padlock, exudes a stylized and clean aesthetic. The use of metal materials enhances the overall look and feel of the render, contributing to its polished appearance.A notable aspect of the render is the soldered parts on the motherboard, where each solder appears to be the same object duplicated. While this uniformity adds to the overall style and precision of the scene, it may draw attention due to its perfect appearance.Overall, the render is solid, with commendable attention to detail and a cohesive visual style. It effectively communicates the concept of a motherboard housing a padlock while maintaining a polished and stylized presentation.Vitalik_333 earned third place position for the final results!Shincan Nohara© Shincan NoharaShinchan Nohara's creation emits an eerie vibe, featuring smoke, cracked glass, and sparks. These elements add depth to the atmosphere and contribute to the overall moodiness of the scene.However, while these effects enhance the atmospheric quality, the composition may benefit from refinement to better convey the narrative. It's challenging to discern precisely what is happening in the scene, though it appears something has gone awry, possibly resulting in an explosion.To improve clarity, adjusting the composition to emphasize or exaggerate certain elements could help tell the story more effectively. This might involve framing the scene differently or enhancing specific visual cues to provide clearer context for the viewer. By refining the composition, the narrative impact of the render could be significantly enhanced.Shinchan Nohara earned a runner up position for the final results!Once again, congratulations to all participants and CGandWE members! Your creativity shines in every challenge.As we close this one, I'm grateful for your contributions to its success. Stay connected on our Instagram and Discord for future challenges and inspiration.Thank you for being part of this journey. Looking forward to your next creations!Join CGandWE's awesome community to follow up on the next 3D challenge!Instagram: https://www.instagram.com/cgandwe/YouTube: https://www.youtube.com/@cgandweDiscord: https://discord.gg/kyP6bYbV3d


    Blending Imagination and Mastery: Ramond’s 3D Lunar Visions Win Widespread Acclaim

    Blending Imagination and Mastery: Ramond’s 3D Lunar Visions Win Widespread Acclaim

    2024-03-13

    Trending

    Fox Renderfarm Interview

    Ramon, a 20-year-old Brazilian, is a creative force to be reckoned with because of his unwavering love for artistic expression in 3D, 2D, painting, and even video games. He made the decision to immerse himself in the field of 3D artistry less than a year ago in an effort to make his skills a career. His work "Research in Moon", won him an award in Kaizen's Lunar Landscape contest sponsored by Fox Renderfarm, a leading cloud rendering services provider and render farm in the industry. Ramon's hard work has already paid off spectacularly. The judges were amazed by this young Brazilian's ability to imagine and depict a fanciful lunar scenario with such detail and imagination. Discover the inspirations, techniques, and boundless creativity that enabled Ramon to craft such an impressive 3D lunar environment at just 20 years old.Fox Renderfarm: Hi Ramond! Thank you so much for accepting our interview! Could you please introduce yourself to our readers?Ramond: My name is Ramon, I'm 20 years old, I'm from Brazil and I'm kind of passionate about art. Be it 3D, 2D, painting, or even video games haha. Everything in the end is art. A little less than a year ago I decided to study 3D in depth and make it my profession.Fox Renderfarm: What made you want to join the Kaizens Lunar Landscape Challenge, and how did you feel when you found out "Research in Moon" won?Ramond: I really like Kaizen's content on YouTube and when I discovered that he had a discord server that had challenges, and it made me really want to participate. These types of challenges bring many good artists and at the same time that you compete against them, you learn a lot from them. Being there on the podium was incredible for me because I knew there were other incredible submissions, so "beating" them, in a way, was very rewarding.Fox Renderfarm: Could you briefly summarize the project you submitted for the Challenge?Research in Moon © RamondRamond: "Research in Moon" was an idea I had while searching for references on Pinterest and I ended up finding some official NASA photos. So I thought it could be great to go with this idea, trying to recreate something more real since it's the area I've been studying for a few months. He's basically a scientist who's doing research on the moon (ba dum ts), in a The Martian vibe.Fox Renderfarm: Can you walk us through your creative process in conceptualizing and executing "Research in Moon"? How did you start, and how did it evolve?© RamondRamond: Firstly, I wanted to define the style, more realistic, something cartoony or another style. Well, as I've been studying things about realism for almost a year, it makes a lot more sense to choose this for me. Then I went to Pinterest and simply typed in the challenge prompt: "lunar landscapes".I ended up finding official photos of the man on the moon, so I knew that would be my focus. Try to replicate the mood of those old photos. After having this defined, I focused on looking for official photos of NASA and ended up merging them with some that I thought could be imported into the landscape. Finally, I set up the reference board and started working. Then I followed my standard workflow. Blocking, testing the lighting, placing the official actors, and then testing even more to see what can be removed or changedImages sourced from NASAFox Renderfarm: What did you use to make the astronaut, rover, and moon look so real? Any techniques or tools?© RamondRamond: I have to thank his owner on Sketchfab hahaha for the astronaut, very well modeled and textured. Since I don't know much about characters, I had to resort to this. Having the rover wasn't my initial idea, but in some research, I ended up finding NASA's official 3D model website, official models used on expeditions. The texture wasn't the best, so I took advantage of the light I had already defined, as it wasn't a front light, it helped me. Obviously, there was also a lot of post-production, with bloom, lens flare, color adjustments, etc.Fox Renderfarm: How long did it take you to finish "Research in Moon", and what part of making it took the longest? What do you think made it take so long?© RamondRamond: It was quick, in less than 3 days I had finished everything. It wasn't a scene with many elements, of course. What took the longest were the details, positioning of the stones, black level, and post-production in which I messed around a lot until I found the result I wanted.Fox Renderfarm: What were the most significant challenges you faced in achieving such details, and how did you overcome them during the creation of your work?Ramond: To be honest, I didn't have any major challenges in creating the scene itself. The challenge was in the post, as I sent it well before the final date, anxiety started to set in when seeing the other submissions and knowing that there were so many good submissions. So I was in that paranoia: I could have done this, I could have done that to be better... but it happens. It's always normal hahaha.Fox Renderfarm: How did you show the connection between people and rovers exploring space in the context of lunar exploration through your artwork?© RamondRamond: At no other time in history has there been such a strong relationship between man and machine as we have now. Technology that both addicts and blinds us, helps us take important steps in agriculture, health and even exploring new places. In this case the moon. An inhospitable place and anything can kill us. Having a rover on an expedition like this is like having a dog when going hunting. Our ally, friend, our security. Basically what I tried to represent when I included it in the sceneFox Renderfarm: Were there specific AI tools that you used in the creation of your work to achieve such quality? How did these tools contribute to the final visual appeal of the artwork?Ramond: I only used AI tools to create initial ideas, typing the challenge prompt itself, but I didn't even use them in my referencesFox Renderfarm: Are there any moments you enjoyed during the creation process? And what was the most memorable?Ramond: Post-production, for sure. I made the entire scene aware that I would change it a lot even after the final rendering.Fox Renderfarm: Are there specific cultural or natural elements that consistently inspire your work? How do these influences impact your creations?Ramond: Natural elements do not. The artist I am is based on what I consume. Content from other artists, films, games, music, and everything that I think will add to my critical eyeFox Renderfarm: Have you had any experience with Fox Renderfarm's cloud rendering services in the past? If you have, what is your opinion of our cloud rendering offerings? Ramond: I had no experience before but I knew the services. As my country's currency is devalued against the dollar, it has never been advantageous for me to buy credits for cloud rendering. But now it will be very useful, I already have a project that I'm working on, which I intend to use Fox to render.Fox Renderfarm: Finally, what advice would you give to aspiring 3D artists? Are there any key lessons or insights that you have learned along your journey?Ramond: It's training. It's about always practicing, studying new techniques, and entering the world of art, always consuming the best. To bring this baggage to our projectsThanks again to Ramond for accepting our interview! Wishing new heights in your professional career!! keep up with your great work.Ramonds instagram: https://www.instagram.com/naustilus/


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