Pack Your Virtual Bags & Get Ready for SIGGRAPH Asia 2020
Fox Renderfarm News
The 13th ACM SIGGRAPH Conference and Exhibition on Computer Graphics and Interactive Techniques in Asia will take place in a fully virtual format from 4 – 13 December. The annual event, which rotates around the Asian region in normal circumstances, attracts the most respected technical and creative people from all over the world who are excited by research, science, art, animation, gaming, interactivity, education and emerging technologies.
As the long-term partner of SIGGRAPH Asia, Fox Renderfarm hopes you enjoy Asia’s largest Computer Graphics & Interactive Techniques virtual event!
The theme for this year’s SIGGRAPH Asia ‘Driving Diversity’ will take on a new meaning as SIGGRAPH gives our diverse group of worldwide technical and artistic contributors the opportunity to connect with and inspire new communities.
“My team and I are committed to delivering a strong SIGGRAPH Asia 2020 that celebrates this year’s innovation, advances and achievements in computer graphics, interactive techniques and beyond,” said Jinny HyeJin Choo, the SIGGRAPH Asia 2020 Conference Chair.
With the event going virtual this year, more from our global community will be able to come together and participate in new and innovative ways and drive forward the forefront of our field.
So don’t miss out on the very first virtual @SIGGRAPHAsia conference on CG, VFX, VR, AR & InteractiveTechniques. Experience 200+ On-demand sessions & 80+ live and premier sessions from 4 – 13 Dec.
Here's The Schedule At-A-Glance:
From 4 December: Over 200 pre-recorded sessions will be available on-demand, allowing attendees to learn and review presentations prior to the scheduled live Q&A sessions.
10 – 13 December: Over 80 live & premier sessions such as Keynote, Featured Sessions, Q&A Sessions with the respective Program Contributors, will be scheduled during these 4 days.
There’s still time to register for SIGGRAPHAsia 2020 by click here.
See you there!
2 M’sian Animated Films Won National Winners at the 2020 Asian Academy Creative Awards (AAA)
Malaysian Animated Films
A big CONGRATULATIONS to all 2020 National Winners at Asian Academy Creative Awards(AAA) which is Asia-Pac’s most prestigious awards for creative excellence. We are proud that 2 Malaysian animated films rendered with Fox Renderfarm, Ejen Ali The Movie and Boboiboy Movie 2, were named Malaysia’s winners at AAA. Congratulations!
Ejen Ali The Movie, made by WAU Animation, won the Best Direction (Fiction) Award - National Winner from Malaysia at AAA. Meanwhile, Boboiboy Movie 2, made by Animonsta Studios, won the Best Animated Programme or Series (2D or 3D) - National Winner from Malaysia at AAA. The 2 animated films will represent Malaysia to compete for Grand Winners at AAA at the end of this year.
This year, due to the COVID-19 pandemic, as an enduring legacy awards program that truly represents and actively promotes Asian content and creativity, Asian Academy Creative Awards announced the 2020 National Winners during a livecast in Singapore. The Grand Awards and Gala Final will be live streamed on December 3rd and 4th, with the best of the best from 16 nations representing the region’s content industry.
Congratulations again to Wau Animation and Animonsta Studios on their achievements. As the cloud rendering partner, Fox Renderfarm wishes them the best for their next adventure!
FGT Community is online now!
Fox Renderfarm News
We are pleased to announce that the FGT Community is ONLINE now!
If you are in love with 3D art and making 3D art, please join our FGT Community!
What is FGT Community?
FGT Community is short for Fox’s Got Talent Community, supported by the TPN-Accredited cloud rendering service provider Fox Renderfarm**, which is a platform for 3D artists to show their CG talent, consisting of two programs, the FGT Art and the FGT 3D Challenge.
In the FGT Community, 3D artists can show their artistic CG talent and appreciate the excellent artworks of other artists, so as to continuously improve their creative abilities, which is the purpose of FGT Community.
What is FGT Art? FGT Art is a platform for Fox Renderfarm users to display their impressive 3D artworks rendered with Fox Renderfarm and get free render credits.
One winner will be chosen monthly for FGT Art, who will get $100 worth of rendering coupons. What's more, the chosen entry will be shown on our FGT Art Gallery and the monthly winner will also get an interview opportunity to talk and share the artwork on our multi-channel networks including social media platform as well as our newsletter.
Click here and submit the artwork to us!
What is FGT 3D Challenge?
FGT 3D Challenge is a 3D theme challenge held every quarter, all talented 3D artists are welcome to participate.
Top three entries will be selected by our jury in every FGT 3D Challenge, and winners will get massive exposure on our multi-channel networks and get great prizes provided by our awesome sponsors.
To date, FGT 3D Challenge has been held twice, the Easter Egg Challenge and the Hero Challenge. The new challenge is on the way, looking forward to your participation!
FGT Community, a platform to show your creative CG talent!
The Korean version of the website is now available
Fox Renderfarm News
Dear Fox Renderfarm users:
We are very excited to launch our Korean language version of our Fox Renderfarm website today! You can either go to the link https://www.fox**renderfarm**.com/kr/ , or via our English website https://www.fox**renderfarm**.com/ and click ’한국어’ in the language navigation bar located in the upper right corner of the website.
We are committed to building a professional & reliable cloud rendering platform and providing safer and faster cloud rendering services to our users around the world.
Please explore our updated website. We would be grateful for any feedback.
Fox Renderfarm team
Fox Renderfarm will E-meet You @ Kre8tif! 2020
Fox Renderfarm News
This year, in addressing the challenging landscape, Kre8tif! 2020, Malaysia's definitive conference for creative changemakers, goes virtual!
As the exhibitor, Fox Renderfarm is pleased to participate in Kre8tif! again. From 7th September to 10th September, we are looking forward to e-meeting you at our virtual booth, where you can know more about our latest developments, special offers and events!
With the theme of Creativity Without Boundaries, Kre8tif! Virtual Conference 2020 offers CG participants an opportunity to extend inclusiveness and widen the networking opportunities as participants who have not had the opportunity to attend the past events will now have the chance to participate.
Speakers of Kre8tif! 2020
The Conference will feature online sharing sessions for passionate practitioners within the creative scene, as well as gathering leading minds in animation, licensing & merchandising, visual effects and digital technology.
Click here and buy the Conference Pass now, where you can also get the FREE Access for 1 day!
Together with Fox Renderfarm, inspire creativity!
Fox Renderfarm will E-Meet You @ FILMART 2020
Fox Renderfarm News
FILMART, the Hong Kong International Film & TV Market, Asia’s Largest Entertainment Market, will go virtual during 26-29 August 2020!
As Asia’s Largest cloud render farm, Fox Renderfarm is honored to exhibit at FILMART Online. And we would like to invite you to visit our virtual booth, learn more about our latest development and enjoy the online conferences and screenings. Register now and benefit from early bird rates until 6 August 2020!
Organized by Hong Kong Trade Development Council (HKTDC), FILMART has poised itself as the premium marketplace for cross-media and cross-industry platform for the entertainment business. The long-standing exhibition covers various aspects along the value chain which includes distribution, production, post-production, TV, documentary, digital entertainment, film financing, film & broadcasting equipment and also location shooting services.
As a bridge between the East and the West, FILMART features a one-stop-shop concept to host various elements of the industry under one roof.
Click here and learn more about FILMART 2020. Don’t miss the chance to connect and meet with participants from 52 countries and regions.
We are looking forward to e-meeting you in FILMART 2020!
Fox Renderfarm will E-Meet You @ SIGGRAPH 2020
Fox Renderfarm News
The SIGGRAPH 2020 Virtual Conference begins on August 17th and registration is now open!
As the long-term partner and sponsor of SIGGRAPH, Fox Renderfarm is excited to exhibit at SIGGRAPH 2020 Virtual Conference from August 24th to 28th and we would like to invite you to the virtual exhibition and visit our Virtual Booth 739 to learn more about our latest development!
Our company-specific guest code is SHENZHEN20, which is for a free basic registration at the show – You can also use this code to upgrade your registration from Basic to Enhanced or the Ultimate registration level, and you will also receive $50 off from any other type of upgraded registration.
Click here to begin registration! Experience this year’s top advancements in computer graphics and interactive techniques from the comfort of your home or office.
Including over 80 exhibitors, exhibitor sessions and more, SIGGRAPH 2020 will give you the chance to explore the latest innovations in your field and connect with a global community of creators and thought-leaders.
Beginning 17 August, on-demand content will be available. This will allow exploration, learning, and the opportunity for participants to review presentations in advance of interactive sessions with contributors beginning 24 August. Additionally, 24–28 August will include other various “can’t miss” scheduled sessions. For the convenience of participants, on-demand content will continue to be available for viewing through 27 October.
To check out all the details of SIGGRAPH 2020 by visiting the website and be sure to e-visit us at SIGGRAPH 2020: https://s2020.siggraph.org/.
We are looking forward to e-meeting you at SIGGRAPH 2020!
New Logo Announcement: Fox Renderfarm Unveils a New Look
Hello, dear friends! We are happy and proud to announce the launch of the new Fox Renderfarm logo as part of the ongoing evolution of our brand.
Fox Renderfarm has grown and evolved over the years with the endeavor of our devoted teams and the love and support from every one of you. At the beginning of 2020, we have altered our logo that reflects who we are and symbolize our brand culture and the bright future ahead.
Basically, the new logo consists of the graphic and text parts. The graphic - a figurative fox tail combined with the letter "O" extracted from “Fox” - shows our identity and friendliness. While the text is in solid font to deliver the reliability, and the moderate tilt represents the high speed and credibility of our cloud rendering services.
Orange is Fox Renderfarm’s primary color. Besides the warmth and energy that orange stands for, it also expresses our relentless enthusiasm and love for our customers, partners and friends.
Starting today, you will see the new look everywhere. Meanwhile, our business partners are welcomed to use the new logo. The new logo and usage guidelines can be downloaded here.
Finally, Fox Renderfarm is so thankful for your trust and love, our friends. And we look forward to a better future together with you!
Fox Renderfarm Highlights in 2019
At the beginning of 2020, let’s take an opportunity to look back at our journey in 2019.
First, it wouldn't be possible without the continuous support we get from all of you, for which we're deeply grateful and want to thank you!
Here are some of 2019's highlights.
- Serving 3,000,000 end-users
- Rendered 90+ films
- Handled 5,000,000 computing tasks
- Rendered 200,000,000 frames
March 15th, Shenzhen, Fox Renderfarm's CG Salon, 'To know the past, the present and the future of Japanese CG industry in 60 minutes'
Fox Renderfarm’s CG Salon is set to build a communication platform for the CG industry. The speaker, including Mr. Luo Jun (CEO and founder of Pixeland Digital Production) and Mr. Tetsuya Ogawa (Corporate Planning Director of CGCG STUDIO Inc.), introduced the development of the CG industry in Japan and Asia.
April 13th, Shenzhen, SIGGRAPH 2018 Computer Animation Festival Electronic Theater (Shenzhen Tour)
The event was held by Fox Renderfarm and co-organized with ACM SIGGRAPH Shenzhen Chapter and Rong De Culture. As the leading cloud rendering platform, Fox Renderfarm always works closely with SIGGRAPH and promotes the development of CG and interactive technology.
April 29th, Hangzhou, Fox Renderfarm @ The 15th China International Animation Festival
Ben Cheung, Deputy General Manager of Fox Renderfarm, was invited to participate in the 15th China International Animation Festival – 2019 China Young Director Animation Pitch Contest & the Launch of Young Director Support Program, organized by Xihu District People's Government, Zhejiang Animation Industry Association and Wuhu Animator Space.
May 19th, Shenzhen, Fox Renderfarm's CG Salon, 'The beauty of CG Technology'
Fox Renderfarm's CG Salon, ‘The beauty of CG Technology’ was successfully held in Shenzhen. The event is co-organized with ACM SIGGRAPH Shenzhen Chapter and the International Chinese Association of Computer-Human Interaction(ICACHI). Dr. Jos Stam, Dr. LiWei (Chair of ICACHI), and Mr. Jelo Wang (CEO of FACEGOOD) were invited to share their CG insights and experiences with the audience.
July 28th - August 1st, Los Angeles, Fox Renderfarm @ SIGGRAPH 2019
SIGGRAPH 2019 was successfully held in Los Angeles, which appealed to researchers, artists, and professionals who live and breathe computer graphics and interactive techniques. Fox Renderfarm was honored to be one of the exhibitors and sponsors and showcased our fast and secure cloud rendering solutions and connected industry players from all around the world.
September 3rd - 6th, Malaysia, Fox Renderfarm @ Kre8tif! 2019
Fox Renderfarm participated in Kre8tif! 2019, an annual digital creative content industry event in Malaysia, aiming to spark innovation and exploration of major trends across the creative sector. We received a large number of CG enthusiasts and had good communications with them regarding our powerful cloud rendering service.
October 15th, Beijing, CG Tech Summit, 'Small Steps Get Us to Far Away Places Along the CG Journey'
The CG Tech Summit was successfully held in Beijing, aiming to promote the CG industry communication and creating opportunities for cooperation. The speakers including Mr. Justin Jiang Hui (Senior Producer), Mr. Harry Lam (PIXOMONDO VFX Supervisor), Mr. Huang Shuo (CEO of Dagong Technology), Mr. Jacky Ke Jiang (Independent Animation Director), and Mr. Peng Cheng (CEO of Ecoplants).
November 20th - 21st, India, Fox Renderfarm @ VFX Summit 2019
VFX Summit 2019, the country’s largest VFX event hosted by Indiajoy, successfully held in Hyderabad, India. As one of the sponsors and exhibitors, Fox Renderfarm treasured very much the chance of exploring business opportunities and discussing industry insights in VFX Summit 2019.
December 1st, Shenzhen, CG Tech Summit
Several Senior TDs were invited to the CG Tech Summit held by Fox Renderfarm. They shared their experiences and insights in the tools development and pipeline management with CG enthusiasts.
As for the film rendering, Ejen Ali: The Movie, BoBoiBoy Movie 2 and Upin & Ipin: Keris Siamang Tunggal, together are Malaysia’s Top 3 local animated films, they all have chosen Fox Renderfarm, the TPN-accredited cloud render farm, as their exclusive cloud rendering partner.
Nezha, the Chinese animation film ranked as the NO. 1 at the China animation film box office, together with Wolf Warriors 2 and The Wandering Earth, ranking top 3 box office smashes in China, were all rendered with Fox Renderfarm.
=Fox Content Protection=
In September, Fox Renderfarm has successfully completed MPAA’s Content Security Best Practices and officially become a TPN Trusted Partner.
Thank you for your support and love in 2019 and we'll do our best to make you proud in 2020! Professional and secure cloud rendering services will be provided for all the customers continually.
Wishing you an amazing 2020 with countless inspiration and happiness!
Render Farm on Film and Animation Works 2018
Fox Renderfarm News
There are still 18 days from the end of 2018. This year, Fox Renderfarm has achieved a good goal in film and animation works rendering. Below is a collection video of some of the animations and film works that we participated in.
The names of the works played in the video are:
- Detective Dee: The Four Heavenly Kings
- Legend of Fu Yao
- Detective Chinatown II
- Wolf Warrior 2
- Ten great III of peach blossom
- Baahubali: The Beginning
- L.O.R.D (Legend of Ravaging Dynasties)
- The Wind Guardians
- Monkey Magic
- Duck Duck Goose
- Boonie Bears: The Big Shrink
- Fights Break Sphere
- Boonie Bears: Entangled Worlds
The above is just a list of some of the works we have rendered until 2018. If you want to know more details, you can visit our Customer page. As the largest render farm in Asia, we are constantly being recognized by our customers. More and more users are using our render farm, which gives us a good evaluation of our services and platforms.
Here's our evaluation at SIGGRAPH Vancouver 2018, one of the interview participants who used a number of render farms for multiple companies in the cloud rendering industry, if you don't know how to choose which render farm to cooperate, you can see the following video for your reference:
Fox Renderfarm has always focused on the cloud rendering services of film and video, we are good at summing up the real needs of users, and constantly follow the footsteps of users to improve our products, in order to give users a better cloud rendering service.
Fox Renderfam's render farm currently supports GPU and CPU rendering, a company that is rare in the cloud rendering industry to support both services. At the same time, we have thousands of rendering nodes, users can upload and render in real-time. This is also the advantage that we are different from others, and one of the reasons why many users like to use us.
We know that many enterprises encounter many headaches in the transmission of large files, such as video, the transmission speed is too slow, and the file transmission process is afraid of interception, loss and other accidents. Also, it is cost a lot of time when the file transfer process be interrupted, that means you should transfer again.
In response to the above problems, we have developed a large file transfer tool for users to choose, using a second to increase the transmission speed by 100 times. Moreover, our own render farm also has the application of this technology, which ensures that users can quickly complete the uploading of the work to be rendered and download, which greatly saves time.
SIGGRAPH Asia 2020 Computer Animation Festival Submission Deadline Extended To 15 August 2020
Entries being accepted in multiple categories, including shorts, visualizations, VFX sequences, game cinematics, and real-time pieces
22 July 2020 – To support the recently announced move online for SIGGRAPH Asia 2020, ACM SIGGRAPH’s annual conference and exhibition on computer graphics and interactive techniques in Asia, the SIGGRAPH Asia 2020 Computer Animation Festival (SACAF 2020) has extended the deadline for submissions to 15 August 2020. Conference dates and more program details will be announced as they become available.
The festival is looking for new, innovative animated content in a host of categories. If your project used a computer for some part of the production, SACAF 2020 wants to see it! Creators from around the world are invited to submit their projects and help showcase the world’s best, most inspiring, entertaining, and cutting-edge computer animation.
An international jury of computer animation experts will judge the best works entered in each category; from that pool of top picks, they will hand out three prestigious 2020 awards: Best Student Project, Jury Special, and Best in Show. In addition, judges will select between 30-40 (or more) “best of the best” works from across the submission pool, to be curated into the two “stars” of the festival: the always spectacular Electronic Theater and Animation Theater programs.
Each year, the Electronic Theater and Animation Theater never fail to dazzle and delight conference audiences eager to sit back and enjoy an entertaining and thought-provoking sample of the world’s best CG animation. This year, online audiences will have instant access to both shows, as well as all the festival’s special programming!
There is no entry fee, and you can enter as many projects as you like. Join the festivities and help the festival honor the best in CG animation -- submit your latest projects in any of the following categories:
- Computer Animated Shorts: Includes character animation, narrative works, experimental works, opening sequences, game cinematics, selections and/or montages of animated television series, new-media format.
- Animated Feature Films: Selections and/or montages of computer animation created for animated feature films.
- Music Videos: Commissioned and/or independent works that use any combination of computer animation, digital effects, and live action to illustrate, enhance, and/or complement a musical creation.
- TV and Web Commercials: Advertisements created entirely or partially with computer animation and/or digital effects. This category also includes promotional spots, broadcast bumpers and graphics, and public service announcements.
- Visualizations and Simulations: Computer animations created to explain, analyze, or visualize information for applications including scientific research, architecture, engineering, systems simulations, education, and documentary projects.
- Visual Effects for Films and TV Programs: Selections and/or montages of visual effects created for live-action films and/or for television programs.
- Real-Time Animation: Game, web, and mobile animations that are rendered in the same amount of time that it takes to play them back. Real-time technology demos are also encouraged! Real-time technology demos should be submitted to Real-Time Live!
- Others: Computer Animations that do not fit in any of the above categories.
The submission deadline is 15 August 2020. Visit the SACAF 2020 webpage for more information, including how to submit, submission rules and requirements, and an FAQ.
Or, you can submit your work directly by logging into the SIGGRAPH Asia Submission System.
Please share the news with classmates, team members, and colleagues - SACAF 2020 wants to see their work too!
“The unique circumstances we face in staying safe while battling the deadly COVID-19 pandemic has necessitated moving the conference, including SACAF 2020, online,” says SACAF 2020 Chair and AWN publisher and editor-in-chief, Dan Sarto. “But we’re planning to take advantage of this new digital format and share our exciting programs of the best CG animated works with people around the world. We’ve extended the festival submission deadline to 15 August, so now there’s really no excuse for you not to enter!”
"These are tough times for the artist community as we come to terms with the economic impact of the deadly coronavirus COVID-19,” adds SACAF 2020 Co-Chair and Destiny Logic Director & Producer, Siva Kumar Kasetty. “Let’s stay strong and support each other in whatever possible ways we can. Let’s fuel our resilience and passion to tide us through these tough times!”
As the long-term partner of SIGGRAPH Asia, Fox Renderfarm, your TPN-Accredited cloud rendering service provider, is committed to providing more opportunities for CG artists to show their talents, so we invite creators from around the world to submit their projects and showcase the world’s most innovative and exciting computer animation.
SIGGRAPH Asia 2020 Goes Virtual
The four-day live event originally scheduled to take place from 17 – 20 November in Daegu, South Korea, will now be fully virtual; more details will be revealed in due course
2 July 2020 – Ongoing worldwide travel restrictions due to the COVID-19 pandemic make it impossible to host an in-person SIGGRAPH Asia 2020 in Daegu, South Korea in November. Therefore, we have decided to move to a virtual conference for SIGGRAPH Asia 2020.
“This has not been an easy decision, but we came to a common consensus that it was necessary in this current climate. The safety and well-being of all our participants remains our top priority. We appreciate your understanding and patience as we adjust our plans and refocus our efforts to put together the very first SIGGRAPH Asia virtual event for the community,” shared Jinny HyeJin Choo, SIGGRAPH Asia 2020 Conference Chair.
The theme for this year’s SIGGRAPH Asia ‘Driving Diversity’ will take on a new meaning as we give our diverse group of worldwide technical and artistic contributors the opportunity to connect with and inspire new communities. The conference chair, Jinny Choo, and her team of program chairs are committed to delivering a strong SIGGRAPH Asia 2020 that celebrates this year’s innovation, advances and achievements in computer graphics, interactive techniques and beyond. We are optimistic that the virtual format will allow our global community to come together and participate in new and innovative ways and drive forward the forefront of our field.
As the details of this virtual experience are resolved, the exact dates and format will be revealed in the coming weeks and will be announced through http://sa2020.siggraph.org.
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