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    NEWS CENTER

    新しいロゴのお知らせ:Fox Renderfarmはロゴマークをリニューアルしました

    新しいロゴのお知らせ:Fox Renderfarmはロゴマークをリニューアルしました

    2020-02-21

    Fox News

    Fox Renderfarm

    Fox Renderfarmは更なる成長・進化を遂げるために今回ロゴマークをリニューアルしました。これからも変わらぬご支援をお願い致します。

    お客様の厚いご愛顧によりFox Renderfarmは2007年のサービスインから長年にわたって成長と発展を続けさせて頂いております。今回、更なるサービス向上を期して2020年1月10日に弊社ロゴのリニューアルをさせて頂きました。新しいロゴにはご信頼頂いておりますFox Renderfarmブランドの向上と皆様の明るい未来の意味が含まれています。

    新しいロゴは、グラフィック部分とテキスト部分によって構成されています。 グラフィック部分はFox(キツネ)の尾を象徴的な意味合いで使用しており、「O=サークル」は私たちの和のアイデンティティと親しみやすさを表しています。テキストは現代的でスピーディーなイメージを持ったフォントとし、サービスの安定性と信頼性、の高速性を表しています。

    オレンジは、Fox Renderfarmのブランドカラーです。 オレンジは暖かさと活力を表しており、お客様への感謝の気持ちも含まれています。

    本日から、徐々に新しいロゴに切り替えて行く計画です。 同時に、ブログ等での新ロゴの使用も可能です。 新しいロゴとガイドはこちら()からダウンロードお願い致します。

    最後に、いつもごご利用頂きまして本当にありがとうございます。FoxRenderfarmは昨年米国TPN(Trusted Partner Network)の認定ベンダー資格を受けセキュリティ面でも万全を期しております。今後とも変わらぬご愛顧をよろしくお願いいたします。


    Jensen HuangがGTC CHINA 2019の講演でRAYVISIONクラウドレンダリングにNVIDIA RTXのスーパーチャージを発表

    Jensen HuangがGTC CHINA 2019の講演でRAYVISIONクラウドレンダリングにNVIDIA RTXのスーパーチャージを発表

    2020-02-10

    Fox News

    NVIDIA

    今や国際的なイベントとなった GTC CHINA 2019は12月16日から19日に中国の蘇州で開催されました。最もホットなトピックである最新のコンピューティングによって提供される可能と最先端の現場での具体的で洞察に富んだ講演内容はトップクリエイターにダイレクトに訴求するものでした。

    AI革命が業界を縦断してあらゆる分野に広がっていることから、NVIDIAの創設者兼CEOであるJensen Huangが12月18日のカンファレンスステージに登場し、NVIDIAプロダクトの大量導入によって得られる高速化のためのAI関連の最新のテクノロジーを披露しました。

    蘇州で開催されたGPUテクノロジーカンファレンスに集まった6,000人以上の科学者、エンジニア、起業家に対する彼の基調講演では、AI展開の進歩と、自動車、ゲーム、ヘルスケア業界でのNVIDIAの取り組みに触れました。

    Jensen Huang氏は「私たちはアインシュタイン、レオナルドダヴィンチス、ミケランジェロのためにコンピューターを構築します」、「これらのコンピューターは科学者、エンジニア、そして芸術家すべての皆様のために設計されているのです。」と通路にまで溢れた会場の全ての観客に向けて熱く語り掛けました。

    さらに、Huang氏はRayvision INC.(Fox Renderfarmの運営会社)をアジア最大のプラットフォームと紹介した上で、Rayvisionが近い将来NVIDIA RTX GPUを用いたより高速なレンダリングサービスを提供できるだろうとRayvisionのサービスロードマップを公表しました。例えば5,000 RTX GPUの最初のバッチは2020年にサービスインの予定ですが、これによりレンダリングのコスト効率が向上することが期待されます。計算上485時間のアニメーションレンダリングは39時間に短縮することができます。これは、ほぼ12倍速く、コストも7倍安くなります。

    更にHuang氏は、あらゆる種類のAIサービスを実現できるテクノロジーが市場から強く求められているとした上で、NVIDIAが先週の水曜日にアップデートした新しい推論技術を採用したディープラーニングプラットフォームは、これらのサービスを実現する上での最速で最も効率的なものになるだろうと語っています。

    これは、NVIDIAがGPUの並列処理を最適化するにあたって、コンピューティングスタック全体での作業、アルゴリズム、特定の垂直市場におけるエコシステムの専門知識を適用することで、驚異的な高速化を達成した最新の例です。

    Huang氏は「GPUアクセラレーションは、ムーアの法則が破綻した現在、次なる高速コンピューティングを実現できる突破口になるだろう」と語っています。

    NVIDIAの戦略的パートナーとして、弊社(Rayvision / Fox Renderfarm)はこのカンファレンスに参加させて頂いたことを光栄に思い感謝しております! RTX GPU、AI、5Gのテクノロジーによるドアを吹き飛ばすようなとてつもないパフォーマンスを近い将来Fox Renderfarmで是非体験して頂ければと思います。

    リファレンス: https://blogs.nvidia.com/


    Telling the Legendary Story of F1 Driver Ayrton Senna through 3D Artwork

    Telling the Legendary Story of F1 Driver Ayrton Senna through 3D Artwork

    2020-01-27

    Trending

    Hum3D Contest

    Sixth annual Hum3D competition for the best Car render, one of the largest awards event for the car 3D modeling and visualization industry, showcased plenty of creative designs from 3D artists around the world.

    Fox Renderfarm is grateful that we have a chance to interview Mr. Daniel Vesterbaek, who described a dramatic F1 story through his 3D artwork “Courage” which won the second place in the competition.

    Daniel Vesterbaek 3D Artist From: Denmark

    Courage by Daniel Vesterbaek

    As the challenge judge Calvin Bacon said, “A single image can tell stories and this one says it all. A great act of kindness and selflessness showcased in a beautifully composed render.”

    The piece tells a story about Ayrton Senna, a Brazilian racing driver, who is widely regarded as one of the greatest F1 drivers of all time. Daniel did a lot of research about the career of the legendary F1 driver and when he learned about the accident that lots of people might remember Senna for, he knew straight away that he had to make a scene illustrating it.

    Ayrton Senna

    On the challenging 1992 Belgian Grand Prix at Circuit de Spa-Francorchamps, the French F1 driver Erik Comas crashed heavily during a practice session. Comas was knocked unconscious, still holding down the throttle. As the engine was roaring at high RPMs, while more and more oil and gasoline was leaking from the car, the situation could easily have resulted in an explosion. Ayrton Senna drove by and stopped as soon as he noticed the situation and ran to Comas' car to cut off the engine. Comas believed Senna saved his life that day.

    The accident at 1992 Belgian Grand Prix

    This story had a great impact on Daniel and he thought it showed what the life behind the helmet is like. How much of a connection the drivers have - teammates and opponents alike.

    “The render is based on this event but is not totally true to it. In reality, the engine of Erik Comas’ car was not on fire - This is a detail I added to communicate, what the real danger of the event was,” Daniel said.

    Let’s learn more about Daniel’s creation process through the interview between Daniel Vesterbaek and .

    Fox Renderfarm: Hi, Daniel! Could you give a brief introduction of yourself?

    Daniel: I am a 22-year-old guy living in Denmark working at a motion design studio in Aarhus. I have always been fascinated by film and animation and during the last 7 years have been spending a lot of time doing 3D related artworks.

    ‘Ready for the Apocalypse’ by Daniel Vesterbaek

    Fox Renderfarm: How do you feel about winning the 2nd place in the Hum3D ‘Car Render Challenge‘?

    Daniel: I felt very honored and happy when I saw the results. It's always awesome to get feedback from the people, who I am looking up to.

    Fox Renderfarm: Could you tell us the making process of the cars, especially the broken on with scratches and fragments?

    Daniel: For the cars, I did some very rough modeling at first and added details with booleans. I actually used this car mesh for both of the cars, but recolored it for the blue one. All the scratches and fragments were made in the shader. I also put a deform modifier on some of the objects to make them look like they were bent during the crash. The node network for the material of the blue car ended up being very complex with multiple layers of texture and painted masks for the holes in the body and all the scratches and dirt textures.

    Fox Renderfarm: Could you introduce the camera angle and composition design a bit? Any ideas behind that?

    Daniel: I wanted to create the feeling that people looking at the picture were on the track - in the action, so I put the camera pretty low. This was also the actual camera angle the crash was recorded in, in the real world.

    Fox Renderfarm: And at the back of the broken car, we noticed the distortion because of the heat, could you tell us how did you make it?

    Daniel: This was a compositing effect made inside the Blender compositor. In the file, I added an additional render layer, that had some simple planes with a color noise texture on them. At the areas with a lot of heat, I made the noise very strong and for the background, I added one big plane with a very low contrast noise. This way I could control in the 3D scene which areas would have more and less heat distortion. And because everything was set up on planes in the 3D scene, the depth would look correct as well. In the compositor, I used a displace node, that displaces the image based on a factor input. I input the noise render layer and got a very distorted look where the noise had a high contrast and a less distorted look for places with less contrasty noise. Additionally, I also made the noise render layer drive a blur node, which blurred out the areas with lots of heat.

    Fox Renderfarm: How long did it take to finish the artwork?

    Daniel: I worked on the render from day one of the competition and finished it around a week before the deadline. So about 2 months.

    Fox Renderfarm: What software and plugins did you use to make the artwork?

    Daniel: For the render, I did almost everything in Blender - Even compositing. I used photoshop right at the end to do a bit of retouching and make the final color adjustments. To simulate the clothes I used Marvelous Designer and to create the characters I used MakeHuman.

    Fox Renderfarm: What’s the most unforgettable experience in the production process?

    Daniel: There were a lot of roadblocks and also a lot of small successes in the process, so it is hard to pick out one. It was the first time I used Marvelous Designer and it was pretty easy to get into and the result was great. That was a pretty good experience.

    Fox Renderfarm: Have you met any difficulties? How did you solve it?

    Daniel: A lot! One of the biggest ones was when I realized the image was too messy. There was too much visual information fighting for attention. I tried to solve this by adding a lot of mist/fog in the scene to "gray out" the background, which is less important than the foreground. This proved to be quite effective.

    Fox Renderfarm: How did you come up with entering into the CG industry?

    Daniel: I always just did CG as a hobby, but one day I got contacted by a German company, who was starting to use Blender as their main 3D package. They wanted people who knew the software and hired me to be a part of their new team.

    Fox Renderfarm: Could you briefly tell us about the education and career experience along your 3D journey?

    Daniel: A lot of what I know came from a trial-and-error-approach. Apart from that, I learned a bunch of things from online learning platforms and video tutorials. At the two studios I have been working at, I have also learned a lot - Especially about pipelines, efficiency and about how to organize my files and time. I never went to a school specialized in 3D, but learned a lot from other people.

    ‘The Travel Companion’ by Daniel Vesterbaek

    Fox Renderfarm: Who or what project inspires you the most in the industry?

    Daniel: I am very inspired by the CG storytellers. I think the medium has so much to offer - Not just flashy VFX and big explosions - but a whole new way of telling stories, that could not be told with a physical video camera. Of course I am very inspired by Pixar like most other CG artists, but I am also a huge fan of the work that Unit Image in France is doing. The way they tell stories through their game trailers is amazing! Apart from that studio, I love Don'tNod, who is making video games with great storytelling as well.

    Fox Renderfarm: What do you do to get inspired and motivated? And how do you improve your professional skills?

    Daniel: Often times I try to take in all the inspiration I can from other people and artists. The more you see, the more ideas you get. However, I think the best inspiration is something from your own life - Something that is relevant to you in some way. I try to force myself to improve every single day by working on one of my own projects - at least a bit of time. Even though you won't make a masterpiece every single day, you will improve and one day you will end up with something you can be really proud of.

    ‘A Merry Little Christmas’ by Daniel Vesterbaek

    Fox Renderfarm: Any other things you wanna share with CG enthusiasts?

    Daniel: Hard work pays off. I know that it kind of cliché to say, but I have experienced that it is true. The road might be long and you will have to put a lot of hours into it, but even when it feels like you are getting nowhere, you are improving. That is what I am reminding myself, when I get stuck and can't find the motivation to keep working on a project.

    ‘The Arctic Explorer - Blender Animated short’ by Daniel Vesterbaek


    Interview with Jesús Gómez San Emeterio,  Interactive Design in UE Empowers ArchViz with More Possibility

    Interview with Jesús Gómez San Emeterio, Interactive Design in UE Empowers ArchViz with More Possibility

    2020-01-30

    Trending

    Architectural Visualization

    Exclusive interview about 2019 ARCHITECTURAL 3D AWARDS

    Hey, friends! Thank you so much for keeping up with our CGarchitect 2019 Awards interview! After seeing numbers of the well-made artworks, from images to short films, students to professional ArchViz creators, personal works to company projects, Fox Renderfarm is excited to introduce you a novel form of ArchViz: the Master Bedroom created by Jesús Gómez San Emeterio, nominee for the Interactive Category.

    Can’t wait to see the interactive artwork? Read our interview below, Jesús reveals how he finally made it possible with months of “trials and errors” in UE!

    • Jesús Gómez San Emeterio
    • From: Spain
    • 3D Artist

    Master Bedroom by Jesús Gómez San Emeterio

    Fox Renderfarm: Hi, Jesús, would you please give a brief introduction about yourself?

    Jesús: Sure! I'm Jesús Gómez San Emeterio, an Architect and 3D artist from Spain dedicated mainly to Architectural visualization and to narrate what is in my head with CGI in my free time.

    Fox Renderfarm: How do you feel about being nominated in The CGarchitect Architectural 3D Awards?

    Jesús: I feel really proud and recognized, it was the first year that I participated and it was really emotional when I saw my name with the best studios around the world.

    Fox Renderfarm: What’s your inspiration for this amazing interactive artwork? And why did you create the work in an interactive way instead of just still imagery? How do you feel about the differences between still imagery/video and interactive Archviz creation?

    Jesús: I think that interactivity is a new way of experimenting unbuilt Architecture. When I do a still image, for example, I always try to express something, to make the viewer see through my eyes for a moment… And there is a beauty in that. Interactivity is more related to exploration, it allows the viewer to experiment the space with freedom and I'm sure that every person will do it differently.

    Also, from a technical point of view, you can add much more information, like to see where are you located with the planimetry in real time or change materials, lights... and see how the space changes with your decisions for example.

    I like both ways of communicating architecture, they are very different and unique.

    Fox Renderfarm: Why did you select this interactive artwork to participate in the competition? Which part of the artwork do you like the most?

    Jesús: Through last years I did a few little demos, testing and learning Unreal Engine. I thought that this work shows what I learned in a bit more professional way, so it was the only one that I presented.

    The part I liked the most was when I could make changes of materials and see how the space turned into something different in the blink of an eye with photoreal quality, it is like magic!

    Fox Renderfarm: Could you introduce the layout and lighting of this master bedroom?

    Jesús: Sure. All is bake lighting. It is composed by a stationary directional light (sun) visible at the bed and an atmospheric fog + HDRI captured by a Sky Light.

    I share the lightmass values used in this project, as you can see the static lighting level scale is really low and gives high precision in the light calculation over the meshes.

    Post Process Volume has a big impact on Unreal Engine as you can see in the picture. The cool thing about it is that all changes in real time, so it gives you the opportunity to be focused on the art direction.

    Post Process Volume

    Fox Renderfarm: We discovered the decoration and the furniture are beautiful and coherent, did you refer to any style or artist?

    Jesús: Thank you! I think that everyone can appreciate the interior design when you put some effort into it and use it as another tool for communicating ideas. In this case was a personal design.

    Fox Renderfarm: How long did it take you to finish the work?

    Jesús: That's a tricky one as I did it in my free time, maybe this master bedroom could take some weeks, but behind it, there are months of “trials and errors”, researches, frustrations and small successes that I can't even count.

    Fox Renderfarm: What’s the most unforgettable and interesting part of the creation process?

    Jesús: The best part I think was to be able to see the same scene with a very different perspective with a successful migration from offline rendering to Unreal with interactivity.

    Fox Renderfarm: Did you meet any difficulties when creating this work? And how did you solve it?

    Jesús: Of course, I met any possible difficulties, I think, fixing textures, dealing with lightmap errors, when everything works, be unable to compile the project due to unknown Unreal memory things...

    Through one way or another, every issue has a solution. In my case, I had to research a lot, hours of YouTube tutorials that maybe not solve it directly, but it is related to the problems and so on, it is a hard way to learn things.. but somehow it works and I learned a lot during the process.

    Fox Renderfarm: How long have you been in the architectural visualization career? And how did you make the decision to step into this career?

    Jesús: I finished my studies as Architect when I was 23, then I directly started to work in an interior design company in a 3D team where I learned a lot and months later I moved to a studio of architecture being in charge of the whole visualization process for 3 years until now.

    I know that 3 and a half years doesn't sound like much… But hey! They were intense!

    Artwork by Jesús

    Fox Renderfarm: Who or what project inspires you most in this industry?

    Jesús: A friend showed me the Third and the Seventh (by Alex Roman) in the university, that was a mind-blowing moment and it look impossible to me, it was really inspiring.

    The Third and the Seventh by Alex Roman

    Nowadays, I follow the work of all the top studios and artists around the world in the architectural field: Mike Golden, Cornelius Dämmrich, Quixel artist... and from Spain like the Beauty and THE BIT, Play-Time… But also from other fields like cinema or video games like Jama Jurabaev or Nick Hiatt.

    ArchViz works by Beauty and THE BIT

    ArchViz works by Play-Time

    I said some names that can be useful for the reader, but actually, there are hundreds of amazing not so renowned artists that I can see everyday at Artstation and they worth the time to learn from their work as much as from the biggest company.

    Fox Renderfarm: As an outstanding architectural visualization artist, what do you think are the qualities that will make a great artist greater? And what do you do to enhance your professional skills?

    Jesús: Oh wow, thank you! I think that not only as an artist, but in life, a good attitude, being constant, kind and humble with people around you is really important because you can probably learn something from everyone and it is the only way to do it.

    What I do is never stop learning and trying new workflows or software that can be useful, and transform that new knowledge into something as a little personal quest. For example, if I try Substance Painter: okay, let's create an asset and paint it to the end as a final product, or if I try a new render engine: well, let's create a good illustration or a little animation clip! I don't know if it sounds stupid, but it helps me during the process and later to look back and see what I could do with that tool or whatever.

    Artwork by Jesús Gómez San Emeterio

    Fox Renderfarm: What’s your next step?

    Jesús: Well, I don't know much about steps, but in my experience, if you work hard to do what you like most, things happen one way or another, so that's my plan! Keep working and learning to become a better Architect and CG Artist every day.

    Fox Renderfarm: Have you ever used Fox Renderfarm previously? If yes, how do you feel about it?

    Jesús: I had the opportunity to meet at the CG Architect 3DAwards for the first time. I think that is a good option for 3D artists like me who work with one computer for rendering videos with the best quality and be able to keep working on other things. The communication with them is really nice too!

    Fox Renderfarm: Any other things you want to share with CG enthusiasts?

    Jesús: Have fun and do what you love to do!

    Artworks by Jesús Gómez San Emeterio

    More Personal web page: https://www.jesusgomezarq.com

    Instagram: https://www.instagram.com/jg_architect

    Artstation: https://www.artstation.com/jesusarq


    Fox Renderfarm Desktop Client Version 5.0.6.5 is Released!

    Fox Renderfarm Desktop Client Version 5.0.6.5 is Released!

    2020-01-20

    Top News

    Fox Renderfarm

    Hello Fox Renderfarm user,

    First, Thanks for using the leading in the CG industry, Fox Renderfarm. The latest version of Fox Renderfarm Desktop Client is here!

    Windows version download here

    Linux version download here

    Let’s check out the new functions of version 5.0.6.5!

    1. Allocate GPUs (cards)

    Setting > General > Allocate GPUs (cards)

    The default option of ‘Allocate GPUs (cards)’ was ‘2GTX 1080Ti’, now you can add the option ‘1GTX 1080Ti’ by contacting the customer service or business manager. After that, you can select the options to meet your needs. The setting is only effective for Maya and 3ds Max.

    1. Download speed, packet loss, network latency were added in Line Speed Test

    Setting > Network > Line > Run speed test

    You can choose a suitable line according to the speed test result including Upload speed, Download speed, Packet loss, and Network latency.

    1. Predict the upload and download time

    When you are uploading or downloading jobs, double click the job, the remaining time will be shown in ‘Running Log’.

    1. Batch adjust jobs’ priorities

    Select multiple files> Right-click > Adjust job priority > Input value > OK

    Holding down the CTRL key or the Shift key as you click a file, allows you to select more than one. Right-click the files, choose ‘Adjust job priority’, then you can batch adjust the jobs’ priorities.

    1. The number of concurrent Upload or Download files is adjustable

    Setting > Network > Parallel > Input value

    Logout and login the client again after switch engine.

    1. Resubmit Timeout frames

    Right-click the job > Resubmit > Timeout frames

    It’s more efficient to resubmit the timeout frames by clicking the ’Resubmit button Timeout frames, when the timeout job stopped.

    1. Rights Management for Sub-account

    Account > Sub-account Management > Edit > Switch on “Inherit administrator software configuration”

    The sub-account can keep the same software configuration the master account saved. User needs to login to the web-client and set the right for sub-account.

    1. Render Parameter Setting for Houdini

    The new functions for Houdini users!

    In Render Parameter Setting, newly added ‘Separate Render Node to submit’, check and you can create one job for each render node.

    Then in ‘Rendering settings’ > ‘Pre-test frames’, you can set the number of ‘Custom frame’ based on your needs.

    What's more, we’ve cut the prices to better meet your needs! Rendering prices go down, and the cheapest is as low as $0.036 per core hour. Recharge more and save more now!

    For pricing details, please click .


    New Logo Announcement: Fox Renderfarm Unveils a New Look

    New Logo Announcement: Fox Renderfarm Unveils a New Look

    2020-01-10

    Top News

    Fox Renderfarm

    Hello, dear friends! We are happy and proud to announce the launch of the new Fox Renderfarm logo as part of the ongoing evolution of our brand.

    Fox Renderfarm has grown and evolved over the years with the endeavor of our devoted teams and the love and support from every one of you. At the beginning of 2020, we have altered our logo that reflects who we are and symbolize our brand culture and the bright future ahead.

    Basically, the new logo consists of the graphic and text parts. The graphic - a figurative fox tail combined with the letter "O" extracted from “Fox” - shows our identity and friendliness. While the text is in solid font to deliver the reliability, and the moderate tilt represents the high speed and credibility of our .

    Orange is Fox Renderfarm’s primary color. Besides the warmth and energy that orange stands for, it also expresses our relentless enthusiasm and love for our customers, partners and friends.

    Starting today, you will see the new look everywhere. Meanwhile, our business partners are welcomed to use the new logo. The new logo and usage guidelines can be downloaded .

    Finally, Fox Renderfarm is so thankful for your trust and love, our friends. And we look forward to a better future together with you!


    Fox Renderfarm Highlights in 2019

    Fox Renderfarm Highlights in 2019

    2020-01-10

    Fox News

    Fox Renderfarm

    At the beginning of 2020, let’s take an opportunity to look back at our journey in 2019.

    First, it wouldn't be possible without the continuous support we get from all of you, for which we're deeply grateful and want to thank you!

    Here are some of 2019's highlights.

    =Fox Data=

    • Serving 3,000,000 end-users
    • Rendered 90+ films
    • Handled 5,000,000 computing tasks
    • Rendered 200,000,000 frames

    =Fox Events=

    March 15th, Shenzhen, Fox Renderfarm's CG Salon, 'To know the past, the present and the future of Japanese CG industry in 60 minutes'

    Fox Renderfarm’s CG Salon is set to build a communication platform for the CG industry. The speaker, including Mr. Luo Jun (CEO and founder of Pixeland Digital Production) and Mr. Tetsuya Ogawa (Corporate Planning Director of CGCG STUDIO Inc.), introduced the development of the CG industry in Japan and Asia.

    April 13th, Shenzhen, SIGGRAPH 2018 Computer Animation Festival Electronic Theater (Shenzhen Tour)

    The event was held by Fox Renderfarm and co-organized with ACM SIGGRAPH Shenzhen Chapter and Rong De Culture. As the leading , Fox Renderfarm always works closely with SIGGRAPH and promotes the development of CG and interactive technology.

    April 29th, Hangzhou, Fox Renderfarm @ The 15th China International Animation Festival

    Ben Cheung, Deputy General Manager of Fox Renderfarm, was invited to participate in the 15th China International Animation Festival – 2019 China Young Director Animation Pitch Contest & the Launch of Young Director Support Program, organized by Xihu District People's Government, Zhejiang Animation Industry Association and Wuhu Animator Space.

    May 19th, Shenzhen, Fox Renderfarm's CG Salon, 'The beauty of CG Technology'

    Fox Renderfarm's CG Salon, ‘The beauty of CG Technology’ was successfully held in Shenzhen. The event is co-organized with ACM SIGGRAPH Shenzhen Chapter and the International Chinese Association of Computer-Human Interaction(ICACHI). Dr. Jos Stam, Dr. LiWei (Chair of ICACHI), and Mr. Jelo Wang (CEO of FACEGOOD) were invited to share their CG insights and experiences with the audience.

    July 28th - August 1st, Los Angeles, Fox Renderfarm @ SIGGRAPH 2019

    SIGGRAPH 2019 was successfully held in Los Angeles, which appealed to researchers, artists, and professionals who live and breathe computer graphics and interactive techniques. Fox Renderfarm was honored to be one of the exhibitors and sponsors and showcased our fast and secure and connected industry players from all around the world.

    September 3rd - 6th, Malaysia, Fox Renderfarm @ Kre8tif! 2019

    Fox Renderfarm participated in Kre8tif! 2019, an annual digital creative content industry event in Malaysia, aiming to spark innovation and exploration of major trends across the creative sector. We received a large number of CG enthusiasts and had good communications with them regarding our powerful .

    October 15th, Beijing, CG Tech Summit, 'Small Steps Get Us to Far Away Places Along the CG Journey'

    The CG Tech Summit was successfully held in Beijing, aiming to promote the CG industry communication and creating opportunities for cooperation. The speakers including Mr. Justin Jiang Hui (Senior Producer), Mr. Harry Lam (PIXOMONDO VFX Supervisor), Mr. Huang Shuo (CEO of Dagong Technology), Mr. Jacky Ke Jiang (Independent Animation Director), and Mr. Peng Cheng (CEO of Ecoplants).

    November 20th - 21st, India, Fox Renderfarm @ VFX Summit 2019

    VFX Summit 2019, the country’s largest VFX event hosted by Indiajoy, successfully held in Hyderabad, India. As one of the sponsors and exhibitors, Fox Renderfarm treasured very much the chance of exploring business opportunities and discussing industry insights in VFX Summit 2019.

    December 1st, Shenzhen, CG Tech Summit

    Several Senior TDs were invited to the CG Tech Summit held by Fox Renderfarm. They shared their experiences and insights in the tools development and pipeline management with CG enthusiasts.

    =Fox Projects=

    As for the film rendering, Ejen Ali: The Movie, BoBoiBoy Movie 2 and Upin & Ipin: Keris Siamang Tunggal, together are Malaysia’s Top 3 local animated films, they all have chosen Fox Renderfarm, the TPN-accredited , as their exclusive cloud rendering partner.

    Nezha, the Chinese animation film ranked as the NO. 1 at the China animation film box office, together with Wolf Warriors 2 and The Wandering Earth, ranking top 3 box office smashes in China, were all rendered with Fox Renderfarm.

    =Fox Content Protection=

    In September, Shenzhen Rayvision Technology (Fox Renderfarm’s company) has successfully completed MPAA’s Content Security Best Practices and officially become a TPN Trusted Partner.

    Thank you for your support and love in 2019 and we'll do our best to make you proud in 2020! Professional and secure will be provided for all the customers continually.

    Wishing you an amazing 2020 with countless inspiration and happiness!


    3D Artist of Fox’s Got Talent: Jeffrey Frias

    3D Artist of Fox’s Got Talent: Jeffrey Frias

    2019-12-24

    Top News

    Fox Renderfarm Interview

    is a platform for talents to show their amazing CG artworks rendered with Fox Renderfarm. US$100 render coupon will be given to each featured artwork! The chosen entry will be shown on our Fox's Got Talent! Gallery and shared on our social media platforms. The winners will also get interview opportunities with us.

    This time, we are delighted to have an interview with Jeffrey Frias, one of the winners of Fox’s Got Talent! who shared his making of the awarded artwork with us.

    • Jeffrey Frias
    • Germany
    • Junior 3D Artist at PIXOMONDO

    Centaur by Jeffrey Frias

    Jeffrey Frias, graduated from PIXL VISN Media Arts Academy, is a 3D Generalist specializing in texturing, lighting, modeling and compositing. Centaur is the project he did for his student demo reel.

    Now, Jeffrey is working as a Junior 3D Generalist at PIXOMONDO Stuttgart. He has participated in producing Midway, and some famous TV series such as The Mandalorian, Carnival Row and Bauhaus.

    Here’s the interview between Jeffrey Frias and Fox Renderfarm.

    Fox Renderfarm: Why did you enter Fox’s Got Talent? And how do you feel about winning the prize?

    Jeffrey: At that time, I just got started working on my job applications and I thought, why not try and join Fox's Got Talent for free views of my stuff to the public. Of course, the prize was a fine addition nonetheless and it helps me being motivated for my personal projects, knowing I won’t have a problem with rendering later on.

    Fox Renderfarm: What inspired you to come up with the idea of making the work Centaur?

    Jeffrey: I wanted to show that I knew how to get proportions right and that I had a decent understanding of anatomical modeling/sculpting.

    Fox Renderfarm: How long did it take you to finish the work?

    Jeffrey: The Centaur took me about a month to finish. It might have taken me way sooner than that, but during that time I went on vacation and also kept working on my other reel projects on an on-and-off basis.

    Fox Renderfarm: How long did it take you to finish the work?

    Jeffrey: The Centaur took me about a month to finish. It might have taken me way sooner than that, but during that time I went on vacation and also kept working on my other reel projects on an on-and-off basis.

    Fox Renderfarm: You used backlighting, and there is floating dust in the air, why did you use this combination? And how did you achieve the final result?

    Jeffrey: I’ve always liked adding backlighting to my projects and to make the hero objects pop out more. As for the dust, I just wanted to give the Centaur scene a bit more of some surroundings in addition to the ground.

    Fox Renderfarm: The details of the work are amazing, the muscle structure and the scars on the skin deliver a savage vibe, how did you create them? Any ideas behind them?

    Jeffrey: I’ve seen a lot of modeling reels and projects of graduates that had characters/creatures in them that were just way too smooth and had no details really.

    That’s exactly why I tried adding as many details to my Centaur as I could. As for the muscle structure, I had set my mind from the very beginning of this project that I wanted a strong, dynamic and savage warrior Centaur. I created most of the skin details in ZBrush and then added a few really small details and the blood in Substance Painter.

    Fox Renderfarm: And also the armor and the leather are pretty well-made, did you refer to any materials while making them? How did you achieve these textures?

    Jeffrey: I’ve looked at a lot of images of armors and decided that I wanted to make it in a gladiator kind of style. While making this, I kept looking at other reels too, and tried finding inspirations for texture types and what else I could add.

    Here I had my Centaur already positioned and blocked-out, refined and unwrapped the armor parts in Maya. Afterward, I brought it to ZBrush and added the damages.

    Lastly I textured them in Substance Painter.

    Fox Renderfarm: Which part of the artwork do you like the most, visually and production-wise?

    Jeffrey: I don’t really have any parts of the project that I really liked the most, but if I were to choose one, it would’ve been the torso. Just because it was very fun to sculpt this with a lot of trials and errors and because I learned a lot about anatomy while I was doing it.

    Fox Renderfarm: Did you meet any difficulties when creating this work? And how did you solve it?

    Jeffrey: There were a few small problems here and there but nothing I couldn’t fix with a simple search or question in forums. But the thing that overall gave me a hard time, was the anatomy for the horse.

    Fox Renderfarm: How long have you been in the CG industry? And how did you make the decision to step into the CG industry? Could you briefly tell us about the story of your education and career experience along your animation journey?

    Jeffrey: At this time, it would be around 11 months since I started working at PIXOMONDO.

    I’ve always had joy in making or drawing stuff. While I was still in high school, I didn’t really know what this job was called, so I didn’t really try and search for it, but after nearing my graduation I just happened to read a blog about it and from that moment on, I tried pursuing it.

    I was quite surprised when I started my studies for VFX, because it was unlike any school experience I had. I enjoyed every lesson we had and there was never any hassle or pressure to learn for an upcoming test or quiz. No one was forcing you but you, yourself was making you want to keep learning more stuff about 3D.

    Jeffrey Frias‘s artworks

    Fox Renderfarm: After graduated, why did you choose to join in PIXOMONDO?

    Jeffrey: When I finished my VFX school, Game of Thrones was still very popular and was a daily conversation topic for me and my friends. so when I got the chance, I tried applying to them immediately and fortunately I got the job.

    Plus, a good friend of mine from the same class at the VFX school was there too.

    Fox Renderfarm: What projects have you worked on in PIXOMONDO? Is there any unforgettable experience to share?

    Jeffrey: Right now I’ve got "Star Wars-The Mandalorian", "Midway", "Carnival Row" and "Bauhaus" on my list.

    The unforgettable experience was that my very first task was to model a really something, which had a really big part in the movie Midway.

    In addition to that, who wouldn’t be happy to have had the chance of working on Star Wars right from the get go after graduation as a freshling.

    Fox Renderfarm: What do you do to keep yourself inspired and improving yourself?

    Jeffrey: Everytime I see something great on the internet, I just add it to my personal list of "projects to do", which keeps me motivated on making new projects even while working all day long in 3D too.

    Jeffrey Frias‘s artworks

    Fox Renderfarm: What do you think of Fox Renderfarm ? Would you share your experience with rendering with Fox Renderfarm?

    Jeffrey: It’s a really efficient with one of the best support I have seen.

    During the time in which I had to render my stuff for my demo reel, I found myself not being able to use my school’s computers because other students were hogging all the other PC's.

    And since the deadline for our reels were coming close, I managed to render out all of my things in time with Fox Renderfarm, with just a simple upload and letting it render overnight and start compositing, while the others were still trying to find renderable PC's at school.

    Jeffrey Frias‘s artworks

    Fox Renderfarm: Any other things you want to share with CG enthusiasts?

    Jeffrey: During my time at my VFX school, I found it annoying that there were students who had also 0 experience as the rest of us who were just starting, but were so sure of themselves that they kept criticizing others and giving off tips that were not useful in any way.

    My advice would be, don’t constrain your thoughts on things because other students think that is the only way or the right way. Ask your teachers who know these stuff well.


    Jensen Huang Announced RAYVISION Cloud Rendering Supercharged by NVIDIA RTX @ GTC CHINA 2019 Opening Keynote

    Jensen Huang Announced RAYVISION Cloud Rendering Supercharged by NVIDIA RTX @ GTC CHINA 2019 Opening Keynote

    2019-12-24

    Top News

    FoxRenderfarm

    NVIDIA GTC CHINA 2019 was successfully held in Suzhou, China from December 16th to 19th, a global event that brought you the training and insights of today's hottest topics in computing and created opportunities for direct contact with top experts.

    With the AI revolution spreading across industries everywhere, founder and CEO Jensen Huang took the stage on December 18th to unveil the latest technology for speeding its mass adoption.

    His opening keynote — to more than 6,000 scientists, engineers and entrepreneurs gathered for GPU Technology Conference in Suzhou— touched on advancements in AI deployment, as well as NVIDIA’s work in the automotive, gaming, and healthcare industries.

    “We build computers for the Einsteins, Leonardo da Vincis, Michelangelos of our time,” Huang told the crowd, which overflowed into the aisles. “We build these computers for all of you.”

    What's more, Huang strongly recommended Rayvision INC. ( Fox Renderfarm’s company) as the largest for all customers. The first batch of 5,000 RTX GPUs will be online in 2020 which will make the rendering more cost-effectively. For example, 485 hours of the rendering of a shot can be shortened to 39 hours which will be nearly 12 times faster and 7 times cheaper.

    Huang explained that demand is surging for technology that can accelerate the delivery of AI services of all kinds. And NVIDIA’s deep learning platform — which the company updated Wednesday with new inferencing software — promises to be the fastest, most efficient way to deliver these services.

    It’s the latest example of how NVIDIA achieves spectacular speedups by applying a combination of GPUs optimized for parallel computation, work across the entire computing stack, and algorithm and ecosystem expertise in focused vertical markets.

    “It is accepted now that GPU accelerated computing is the path forward as Moore’s law has ended,” Huang said.

    As a strategic partner of NVIDIA, Rayvision/Fox Renderfarm is so thankful and honored to be part of the conference! Let’s explore how RTX GPU, AI, 5G are blowing the door of enormous possibility hand in hand together.

    Reference: https://blogs.nvidia.com/


    CSFF 9th | Fox Renderfarm & Future Goddess Are Waiting For You!

    CSFF 9th | Fox Renderfarm & Future Goddess Are Waiting For You!

    2018-11-22

    Fox News

    cloud rendering

    Find Resources? Find Projects? Find Cooperation? Looking for creativity, finding Bo Le, and seeking a swift horse... A variety of needs in one step!

    Since 2010, China International New Media Short Film Festival has been held for eight consecutive years, providing a broad platform for creative exchange and resource exchange. The ninth short film festival will also arrive as scheduled from November 26th to December 2nd. This short film festival takes "New Media, New Technology, New Life" as the theme, and the "Future Goddess" with full of science and technology leads us to experience the progress of science and technology!

    As in previous years, this year's short film festival market is still receiving much attention. In order to promote the cooperation of exhibitors' projects more effectively, the ninth short film festival trading market will be held in the form of “face-to-face meeting”. More than 50 exhibitors from 12 countries and regions will gather together with more than 100 companies, including China Film Group, Rayvision Technology, Huaqiang Group and other companies and Turkish, Kyrgyzstan, Iran, Spain, New Zealand short film institutions, to build a communication platform for enterprises to create a good atmosphere of communication.

    As the world's leading visual cloud computing service platform, has participated in several short film festivals. In the 8th Short Film Festival, Fox Renderfarm not only provided support for the original works of Jin Peng's short film directors and creative short films of college students across the country, but also reached in-depth cooperation with the CSFF 8th.

    After a year of unremitting efforts, Fox Renderfarm has also improved a lot in technology and services. In 2018, Fox Renderfarm splits the rendering client into two, the rendering of the film and the for the industry while speeding up the transfer speed and greatly improving the efficiency of the industry!

    In CSFF 9th, Fox Renderfarm will also attend the Opening and Closing Ceremonies and the Face-to-face Meeting of the trading market (Booth No. B09). We look forward to exchanges and learning with domestic and foreign companies and exhibitors, and continue to develop for the industry. Provide assistance.


    Fox Renderfarm, Your TPN Accredited Cloud Render Farm

    Fox Renderfarm, Your TPN Accredited Cloud Render Farm

    2019-10-07

    Fox News

    Fox Renderfarm

    Fox Renderfarm has reached another milestone in the year 2019. With the relentless efforts and commitment to build a more secure that better protect the privacy of our beloved customers, Shenzhen Rayvision Technology (Fox Renderfarm’s company) has successfully completed MPAA’s Content Security Best Practices and officially become a TPN Trusted Partner!

    What is TPN?

    Trusted Partner Network (TPN) is a joint venture between two major entertainment industry giants, the Motion Picture Association of America (MPAA) and the Content Delivery & Security Association (CDSA), the worldwide leaders in third-party entertainment industry assessments. MPAA is a non-profit American trade association with the goal of promoting effective copyright protection, reducing piracy, and expanding market access. While, CDSA, is the international content protection association that protect entertainment media throughout the supply chain, both pre and post release. As one of the most authoritative film and TV content protection corporation, TPN assessment is well acknowledged by conglomerates like Walt Disney Studios, Universal City Studios, Warner Bros., Netflix Studios and so forth.

    Why do we need TPN?

    Content and data security have always been a global concern in the movie and TV industry, especially after a serial high-profile pre-release leaks in 2017. Those included the theft and release of “Orange Is the New Black” season 5 episodes from an audio post-production firm and an episode from “Game of Thrones” season 7 that was traced to employees at a data-management vendor working with 21st Century Fox’s Star India. The hacking nightmare continued after Netflix refused to pay the requested ransom. The hacker group The Dark Overlord uploaded much of “Orange Is the New Black” Season 5 online through illegal file-sharing service and kept posting arrogant and even scolding messages online. Huge damage was caused to Hollywood’s major production studios and to the health of the whole industry.

    Trusted Partner Network (TPN) is a new, global, industry-wide film and television content protection initiative. The TPN program helps companies prevent leaks, breaches, and hacks of their customers’ movies and television shows prior to their intended release and seeks to raise security awareness, preparedness, and capabilities within the industry. It functions as a global clearinghouse that will set security standards for entertainment production and distribution companies. Partners who pass an independent assessment conforming to those industry best practices will be listed as “trusted partners” in the TPN directory.

    “Creating the films and television shows enjoyed by audiences around the world increasingly requires a network of specialized vendors and technicians,” MPAA chairman and CEO Charles Rivkin said in a statement. “That’s why maintaining high security standards for all third-party operations — from script to screen — is such an important part of preventing the theft of creative works and ultimately protects jobs and the health of our vibrant creative economy.”

    How does TPN work?

    The TPN assessment process is highly rigorous with detailed security requirements on the physical security, asset management, content life-cycle, enterprise security, risk assessment, vulnerability management, security operations and incident response, policy & procedures, human resources processes, and most importantly, infrastructure. Moreover, the assessed Vendors are required to do the annual re-assessment every year to continuously improve the security system to better meet the TPN assessment standards. The assessment reports are shared within the TPN platform and can also be shared with existing and potential customers at the vendor’s discretion.

    Fox Renderfarm x TPN

    Fox Renderfarm’s mission is to be the best with powerful render capacity, thoughtful customer service, secure data protection and flexible pricing scheme.

    “Your governance program (i.e. Management System) was impressive. It was very thorough from a policy and procedure perspective,” Mr. James Bourne, TPN Assessor, commented, “Rayvision (Fox Renderfarm’s company) has adopted and implemented the MPAA’s Content Security Best Practices with precision...you are now TPN Accredited.”

    As a TPN-accredited Partner, Fox Renderfarm will persist its steps to enhance the solutions to be more customer-friendly and also be one of the safest.


    Fox Renderfarm Desktop Client Version 5.0.5.3 is Released!

    Fox Renderfarm Desktop Client Version 5.0.5.3 is Released!

    2019-12-06

    Fox News

    Fox Renderfarm

    Dear Fox Renderfarm user,

    The latest release of Fox Renderfarm Desktop Client is here!

    Windows version upgrade here.

    Linux version upgrade here.

    The new functions of version 5.0.5.3 are useful to users who often make batch submissions. Let’s check!

    1. Prioritize Analysis

    ①Click ‘Analysis List’.

    ②Right click the job you need to prioritize, click ‘Prioritize’.

    1. Concurrent Analysis

    According to your need, you can set the number of jobs need to analyze concurrently. ( For users with small machine memory, it is recommended to set the number to 1)

    ①Click ‘Settings’ in the upper right corner to enter the Settings page.

    ②Click the ‘General Setting’ > ‘Analysis settings’.

    ③Enter the number of concurrent jobs.

    ④Restart the client.

    3.Prioritize Upload

    ①Click ‘My Uploads’.

    ②Right click the job you want to prioritize, click ‘Prioritize’.

    4.Prioritize Download

    When you need to download lots of jobs, you can set the download order as you wish.

    ①Click ‘My Downloads’.

    ②Right click the job > ‘Priority’.

    ③According to your need, select ‘High’, ‘Medium’ or ‘Low’.

    1. Others

    Two new columns in ‘Render Jobs’ tab: ‘Average time’ and ‘Memory of machine’.

    You can adjust the columns shown according to your needs.

    ①Right click the information bar under the ‘Render Jobs’ tab.

    ②Click ‘Select column...’.

    ③Select columns according to your needs.

    Desktop Client Updates for Version 5.0.5.3 not only adds new functions but also fixes some bugs. You can know more by clicking ‘Settings’ and selecting ‘About us’.


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